Cassie
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Posts posted by Cassie
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Seriously. Our pointshop is sad.
First, passes. Cool down would be VIP 2 Supporter 3 Member 5 (just because of how long rounds are)SCP pass: 10000 points. Non specific.MTF Commander: 5000 pointsMTF guard: 2500 pointsApparently, "As long as I am manager, Breach will NEVER have passes" -Xy
#Demote XyWeapons:
VIP:
Bubble gun 2000 points http://steamcommunity.com/sharedfiles/filedetails/?id=166839792&searchtext=Bubble+gun (not sure how good, theres a bunch others)
Meh. Not much else
Skins:
Researcher:
Supporter+:
Left shark 5000 points http://steamcommunity.com/sharedfiles/filedetails/?id=391383735&searchtext=Left+shark can be made the researcher color.
Jason Vorhees 5000 points http://steamcommunity.com/sharedfiles/filedetails/?id=176991274&searchtext=Jason+There are other ones tho
Bunny 7500 points http://steamcommunity.com/sharedfiles/filedetails/?id=191967985&searchtext=Bunny
VIP: Elsa 10000 http://steamcommunity.com/sharedfiles/filedetails/?id=303041454&searchtext=Elsa
SCP:
VIP:
SCP 049 TF2 surgeon 5000 http://steamcommunity.com/sharedfiles/filedetails/?id=139284885&searchtext=Surgeon
SCP 173 Weeping Angel 10000 http://steamcommunity.com/sharedfiles/filedetails/?id=238736284&searchtext=Weeping+angel
SCP 066 Bowl of pasta 15000 can't find player model, rip
That's all! Please @Xy_. We want stuff!
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+1
I did like them, but two things:
First, add the hours people already have.
Second, add rewarss for getting a higher rank (like getting more points per round if you are a higher rank, although we need more point shop stuff)
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On 7/29/2017 at 4:40 PM, Jcfraven said:
Be that as it may, without some sort of specification it is left to the whims of the staff and the interpretation of the players alike, without a concrete objective base. After all, "racism," is such a widely-abused term nowadays that even commenting on the color of a person or object is suddenly racism. There does not need to be an extensive treatise on it or other rules, but a few general baselines would ultimately be better than vague generalities. I just thought I would throw in my two cents on it.
Also, just to clarify: I do not disagree with you at all, but "common sense," is not all-that-common anymore, especially with things such as this, and people can, have, and will abuse any and all generalities they can to do whatever they want. I have seen that far too many times.
The reason anextended explaination isn't needed is this: the admin's word is final. The admin has common sense when the player doesn't.
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Just now, Eli said:
Well since XY made a pmute command it's stupid to do that
Yeah, it should be changed.
Regardless, thank you for the effort put into this.
However, the main problem with our Motd is that it doesn't clarify the racism rule. If that change (and a few others) was made then we couldn't keep the current Motd.
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1 hour ago, Eli said:
Why the fuck is advertising a perma ban? Makes it a pmute wtf
Advertising is a perma ban on a lot the MotDs.
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Mobile task force Omega-7
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I like it, would be nice if we could make them actually see everything as a monster.
+1 to SCP 2639
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I was the last class D. I had a lvl 4 and had opened gate B. There was one NTF and me left. I went out gate B and he never saw me escape.
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I'm voting for @Syntax, the ending was unexpected and was built up very well.
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When I let Sans the skeleton out of the forest when he was a ghost DM and he went to the tesla gate and and stood by it. It kept going off and he killed two Zombies that tried to walk through.
About 8 D class threw themselves at 049, then 5 of them ran through a tesla gate and died.
I was 966 and I went to the entrance zone. The MTF didn't have NVG. I killed them all. One randomly fired in all directions, trying to hit me while yelling "what is happening?!?!"
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Sounds good, without keycards it would just be in the entrance zone and wouldn't take too long. Extra SCP 500 could be added.
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Actually no. He was just new, I asked some other admins and they reccomended I just warn. The other two weren't mad. He said someone said to hit it and he obviously didn't know what it would do. Someone else might have done it puposley and gotten banned.
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Lol. Just like any organization, GFL needs leaders. Maybe when the points awarded for killing a Class D as MTF were put in, they messed with the killing CI as a class D. Usually you get 5 points for killing a CI as MTF or researcher. Or it was just an accident.
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When a researcher went and blew up three other researchers using the melon. Aqua was one and found it funny. One of the guys was pissed off and it was hilarious. In logs it said he killed them a spectator because he died before them.
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I disagree with this. 035 doesn't technically have to help the class Ds, he just can't kill them. 035 could trick the class Ds and take them to another SCP for that SCP to kill them.
Overall, -1. SCPs can't kill 035, but if they could he would be fucked.
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+1 but they should be in a place that requires keycard lvl 5, asuming they do a lot of damage.
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I have a suggestion. Make 939 able to do [researcher] in chat and the name color would be blue.
Aqua's idea is still better.
Also, it isn't sort of obvious there is a 939 when the numbers don't add up. 939 is going to be doing no luring on multiple breaches.
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Harsher NTF camping rules is what we need. Or, as Xy said he would do, make RDC default to off so NTF can get through Gate A while still being dumb.
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Or make 1 NVG spawn in the tower and then one NTF gets it and has to cooperate with his teammates.
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I like this idea. However, until more things are added to the pointshop (looks at Xy) point and would be useless. Just don't add a "Class Ds killed as researcher". No need to incourage them.
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More suggestions:
939: change his name to SCP 939-101 aka 939-A6. Make his model smaller since he is a baby one. Info about this here: http://www.scp-wiki.net/reproduction-of-scp-939
Armory: make the second door on the right require a lvl 5 then make he glass unbreakable. This way MTF can't steal all the guns and ammo unless they go through the forest.
SCP 049: let his containment door open so players aren't confused about how to get out.
SCP 066/035/049: make the door between the elevators hallway able to open without a keycard or anything.
Melon: Move SCP 939 to 682's room and make them not spawn on the same round, since that would be OP anyways. Let the melon be accessible with an Omni.
Special round: D class Termination Day: only a few MTF and a lot of class Ds would spawn. Give the D class a bigger head start. Spawn at least one or two CI.
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42 minutes ago, Sammy said:
D Classes are already fucked depending on how many SCPs there are. SCP-035 should have glitches fixed, but NEEDS to help D Classes. Unless Chaos Insurgency spies begin start spawning frequently, dont change his role.
I suggested this because we have so many people that mass RDM because they can't read the motd. And, to confuse them even more, 035 CAN kill class Ds on multiple breaches. It's a little complex for some of the not smart people who play on the server, And I feel it is driving them away.
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These are a bunch of mini suggestions.
Researchers and Class D:
It'S time to pick a side. Most people just kill each other as them, so either say they must work together and not kill each other, or make them have to kill each other. It's annoying when you have decided "I'm going to help the D class/researcher and then a D Class/researcher mows you down. The D class pretty much treat Researchers as MTF at this point.
MTF commander: Spawn him next to the remote door control and tell him he needs to turn it on and open the gate for the researchers.
SCP 035: Multiple things. First, make him have to kill Class Ds and researchers Second, fix him so he can pick up ammo and other guns.
939 and 682: Resize so they don't go through walls. Or some other way.
SCP 096: Use the 096 NPC Xy and make him spawn towards the end of the round near the last living players so he can take them out.
CI: Make them spawn every round if there are a certain amount of SCPs.
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+1
Oh wait this isn't her admin app?
-1

Still, this is a good suggestion but with all the stuff Xy is working on right now I see it very far down on his list but still. +1

Duc's pocket guide
in Defunct Breach
Posted · Edited by Duc2000
So, many people get stuck in the pocket dimension and die. I am making this guide so you will hopefully not do that. Rest assured, I have wasted SCP rounds and other many fun things just so you n00bs can get out of a fucking room.
The pocket dimension^
First Look straight up. The easiest way is to move your mouse forwards. The marked door is your way out! You will be at the top of his cat walk.
The # on the roof has lines going in one direction (down in this picture). If you drew a line in the middle against those lines, in a +, it would show the exit. This circle shows a dark line. The dark line shows the exit.^
Now for other things.
First, the corridor. Many door ways lead here. The trick to escaping it? Objects in the corridor are farther than they appear. No matter how close you THINK you are to the blocks, you can get closer. Once you get so close they are all you see, run at full speed. Stop in the next circle and repeat.
The corridor^
More corridor^
Second, the 4 doorway room. Don't know what else to call it.
The 4 doorway room^
Do not move when you get in. Going to the right will take you to the corridor, left the secret escape, forwards the evil hallway, and backwards the main room.
Third, the Evil hallway.
The evil hallway^
This looks like a HCZ hallway, but actually is still the pocket dimension. One door can not be opened, the other, leads towards certain death.
Other door open^
You have to jump. If you can make it to the ledge with the circle, you will lose no health. If you miss, you will lose MASSIVE amounts of health (97 or so). When you turn around, surprise! Back to the corridor.
Fourth, the secret escape!
This is accessible through two ways:
First the 4 doorway room. Go right as soon as you enter it.
Second, angle left and forwards in the main room.
It will put you in the HCZ close to a LCZ checkpoint
This is useful if you want to escape early as 106
Finally, the main room.
Upwards view again, with all rooms.^ The arrow shows the way out. The rest of them are in relation to the arrow. You will be facing away from the arrow when you TP in.
Thank you n00bs and likewise for reading this guide. I hope you did read this, because otherwise Imma need to watch you stumble your way through it yet again.
Thanks,
@Duc2000