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Neon Cat

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Posts posted by Neon Cat

  1. Steam link:

    https://steamcommunity.com/sharedfiles/filedetails/?id=1361602585

    Description:
    The vampire is a traitor role which has a bloodlust meter. Upon the meter filling, the vampire enters the bloodlust state. In the bloodlust state they take constant damage, but also regenerate 50% of the damage they deal. When the vampire kills a player, their bloodlust meter will empty and they will leave the bloodlust state. Another main ability of the vampire is they can turn into a bat. When they transform into a bat, their playermodel changes into the model of a bat, they start flying very fast, and are very hard to hit. They also instantly go into bloodlust mode after transforming. They cannot use weapons while transformed.
    Why it is not used:
    Ok, so thats basically what the vampire does. Now, we had this role in the server before, but it was removed. This is because with all the abilities it had, it was incredibly overpowered. It could instantly go into bloodlust by transforming, then kill a player to gain some health, which it could heal up to 250 with. It could easily move across the map quickly and without being shot by transforming into a bat, which was also very OP. Also, there was no key binded by default to transform which made it hard for new players to play it. The bat also had no animation and made annoying pigeon sounds, which is not ideal for a TTT2 role.
    Proposed changes:
    So since the vampire is very overpowered, an obvious fix would be to just heavily nerf it. I believe this is not the way to go, because nerfing it would make it easy to be KOSed and quickly killed due to it using it's abilities. Also nerfing it would just make it not as fun to play. So a change I think would make it a lot more balanced would be moving it to its own neutral evil team. This would make it so it has no teammates, and the traitors will also be fighting against the vampire. I would also make it so the vampire goes into bloodlust faster while in bat mode, but not instantly. This would make it harder to heal therefore making it slightly more challenging. Another thing, clearly, would be to set a default key to be bound to vampire transformation. This would make it so players newer to TTT2 can have the same advantage as the older players who have a key bound do. Another change would be adding animations and bat sounds to the bat, just to make it cleaner and not seem as if it was just sloppily thrown together to make a role.
    Conclusion:
    As I said, we already had this role before. It was very fun to play as, just more on the overpowered side. If someone is willing to code these changes in, I believe it would make the bat a lot more fun to play against, and more challenging to play as. Hopefully you enjoyed this suggestion, thank you for reading!
    Additional edits/ideas:

    • Make a 10 second cooldown after leaving the bat mode before you can transform again
  2. 1 hour ago, killer.foxyLP said:

    i need to say something u might have forgotten it would only turn into a traitor after the game doesnt end when all Ts are dead

    which just makes something interesting happening rarer, and makes you have to deal with even more trouble if it does happen

  3. 2 hours ago, Doctor Pig said:

    This honestly seems interesting to me.  Like lycan, it seems inno until the end of the game, when you change to a more fun role.  I personally think it could be fun switching to traitor and having to clutch up after being innocent the entire round.  However, it would be yet another nerf to the innocents, as "proven" innocents (tested, brotherhood, or otherwise) would have the potentially to becomes traitors near the end of the round.  

    You do bring up some pretty good points, but the main downside to this role is that you work for the innos for the ENTIRE round, but once all of the traitors are dead you end up changing to their team. At that point you are the only one on the team, and you are just a base traitor. Which is pretty boring imo.

  4. Seems boring, just a normal inno for the whole round that can be killed by the traitors or other evils, but when all the traitor team dies you switch over to the team that now has nobody else. Just seems like another useless inno variant that really doesn't do anything except in specific circumstances, and when it does do something its very underpowered.

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