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Neon Cat

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Posts posted by Neon Cat

  1. 16 minutes ago, killer.foxyLP said:

    would be too difficult 

    btw i wanna ask you if u saw once defective's coding did you?

    no I didn't look at defectives code, probably will have to at some point though

  2. definitely not a bad idea, I would say that every time someone is revived, the rest of the lazarus' should gain like 50-100 health, but maybe make the lazarus slowly gain a damage reduction over time (and start at like 1.5x damage) so that the older lazarus's should go and hide or try to be protected by the newer ones, rather than using their increased health to win at combat. one other thing I would say is that after someone in the lazarus chain dies, the now youngest lazarus should have like a 30-45 second cooldown before getting a new defib to continue the chain.

  3. 7 hours ago, killer.foxyLP said:

    imo it would be better if bulwak and doom slayer were immune for 5 first seconds (and cant damage anyone for 5 seconds) and then be able to damage and be damaged

    nah, because mostly bulwark relies on being in a good spot thats indoors and not easy to hit from far away, so only 5 seconds would barely get it anywhere due to it's slow speed. also the reveal function gives you time to prepare before you start killing everyone, and you get an advantage because everyone else was not prepared.

  4. 4 minutes ago, dogpizza said:

    I think you may be confused because the hit box hits behind him, I assure you I am not aim botting, am I unbanned?

    The shots hitting while aiming behind him was not what made me say this, as it could easily be caused by a bit of lag. What I was mentioning was another instance when you were aiming quite a distance away from someone's head, shot your gun and hit them, and immediately flicked back to your exact previous aim.

  5. 11 minutes ago, The1337Gh0st said:

    Hello, you were banned by me for your suspicious aim. Here is what I believe was an incident of aimbot:

      Hide contents

     

    Apart from the lock on to wriggly's head, you can see an obvious lack of recoil after firing the gun. In my experience with playing TTT, this is virtually impossible to achieve without downloading scripts. I also witnessed some of the alleged aimbot myself, and I could see your gun changing its aim completely to other players heads, then instantly flicking back. I believe this is aimbot, and I will likely not change my verdict.

  6. Please add a reveal function to bulwark/doom slayer, I took like 250 damage after getting doom slayer before I even had the chance to pull out my super shotgun. I am malding right now, as I said. Also look at this shit that happened at a point blank hit on a shinigami: [01:09] Neon Cat [Doom Slayer] has damaged Feffington [Doppelganger] for 11 HP with Super Shotgun. Maybe fix shinigami hitboxes too????

  7. very lame and boring, but a traitor role that basically is a surv on traitor team would be nice. It should have a defective shop, but only start with 1 credit
    anyway though terrible idea as a neutral role

  8. On 2/8/2022 at 7:04 PM, dmitric419 said:

    1- I do think imposter is all ready good and fair enough to play as, The one hit kill using E is good because its does not track you like harpoons or awps and i know alot don't like imposter but i do think it's a good and fair role

    like I said, I want the 30 second dna thing. I think 1-2 minutes of dna is a bit too much for an impostor kill, but I am not trying to nerf imposter, I am trying to clean it up. this addition would come with good and bad stuff for the impostor, but it all adds up to make a more balanced kill method.

  9. On 12/5/2021 at 4:25 PM, NewNebula12 said:

    10 Eggs

    to bring something up here though, I know this suggestion was already denied and all but I think the "10 eggs" idea could be funny. there is actually a swep that is basically just a minigun that fires chicken eggs, and it is made for ttt/2 iirc

  10. 4 minutes ago, killer.foxyLP said:

    the imp kill is already op it can even kill a serial killer shark totem imo i think it would be better if the imp kill would activate shark totem so it doesnt kill the sk cause it seems unfair for sk
    also with the dna i would say 30 seconds dna only for imp kill cause 1-2 mins dna sucks for impostor who has a kill cooldown and reduced damage

    fairly sure that a knife SHOULD pop a totem rather than simply killing the sk, but idk I never tried knifing an sk 😛
    I am not completely sure if there is a way to decrease the DNA time, but I am not sure. I think it would be a good idea.

  11. 2 hours ago, AstaPasta said:

    I dont think an imposter knife is a good idea

    The imposter kill is already annoying to line up having a knife just makes it even harder to kill them

    Tho i do think there should be a way to know if it was a suicide or imp kill 

    Having dna on an imp kill would be bad for the role imo it should be a covert kill that cant be tracked since its a 45+ second kill

    In my opinion, a knife is MUCH easier to hit someone with than the impostor kill feature. As you pointed out, it would be very good to know the difference between a kill bind and an impostor kill. The DNA thing would be fairly balanced imo, impostor kill is already much more powerful than other insta kill methods because it is reusable. So I think that not leaving DNA just makes it more overpowered.

  12. Fairly simple and easy to understand, imposter kill is buggy, leaves no DNA, has no way to see it coming, and can happen instantly. A good fix would be giving the imposter a "imposter knife" every 45 seconds that insta kills but only has 1 use.

  13. I think this role would be a lot better with some unique ability rather than just "lycanthrope on traitor team", also there is the problem that traitor roles are already meant to usually win fights against several people, so I think making it have some sort of weakness would be better as it would usually trigger with only a few people left.

  14. just gonna comment on a few things pig said

    13 minutes ago, Doctor Pig said:

    you need to download the images of the maps or else the pictures will just be Lua errors

    I am pretty sure that you automatically download the images, because I didn't download anything but I can see the map icons

    14 minutes ago, Doctor Pig said:

    with the map pictures, you now need to scroll to see all of the maps that can be voted for

    this is a small inconvenience, but I don't think its a problem

    15 minutes ago, Doctor Pig said:

    I can't see why anyone would ever change their mind on the matter of voting to RTV a map

    I do agree with this, its annoying because sometimes people forget if they already RTVed it and half the server ends up un-RTVing

    16 minutes ago, Doctor Pig said:

    Another bug that I've experienced is the entire server being locked into "Waiting" as soon as the map changes

    I am not 100% sure, but I think this is just a general bug as it has happened with the previous mapvote too

    anyway, I think the mapvote is an improvement in general, it provides a lot more features the previous one didn't. one thing I see is a lot of people voting random map, and while I do like the ability to let a random map be chosen, I think it is chosen a bit too much. I think a good fix for this would be rather than having random map be in the map voting screen, make it so before you vote for a map, there is a vote between choosing a map and having a random map chosen. another thing about the new mapvote is you can choose the same map multiple times, which I like to be able to happen once, but at the point of a map being chosen 3 times in a row I think it is a bit too much.

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