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Neon Cat

Server Admin
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Posts posted by Neon Cat

  1. 4 hours ago, lord of burgers said:

    This actually seems like a cool, fun role but I feel like it'd be worse and worse the more players are on the server. With 30 people, for instance, most guns would be gone very quickly, would the kobold even be able to win? I guess it's map-dependent. I also think that people wouldn't like that this role outright wins upon collecting enough weapons, I'm a player that prefers last-team-standing wins rather than 'other' wins like this and (rip) Marker.

    re-add marker when???

  2. seems like a cool idea, might need to be made only one day of the weekend, but still a cool idea. I think that hidden and other similar roles aren't seen nearly enough (without !force), so making a specific time where they are more common would be a really fun opportunity to try some of them out. I wouldn't make them TOO common though, because part of the fun of the roles come from how rare they are.

  3. +1
    Most neutral killing roles already have a radar or something similar (such as sk tracker) and you could technically find the amount of people alive using it. It would just be generally convenient to know who is dead, as it wouldn't really bring any problems since the killing roles don't care about finding traitors and their main goal is to kill people themselves. This should be able to be changed with by changing some simple code, or even made into a convar.

  4. -1
    Pretty self explanatory, pirate is a neutral role and neutrals should not be punished for killing those who are not on their team. While pirate does not have a winstate itself, it can get lucky and kill a few people on a different team than the person they will later get a contract with. While I do not believe there is any net benefit from killing as an uncontracted pirate, I believe there are better solutions to the problem than a rule change.

  5. 5 minutes ago, killer.foxyLP said:

    yeah i guess but it would be cool if they could make it that the mafioso gets promoted to gf after gf's death (only one of the mafioso not both of em) but they just started making this role so yeah he cant do that like in town of salem

    we were talking about mafia roles, we think it needs to be a full team instead of just 2 people. maybe 1 mafia member per 6-8 people, and we make every tos role into a ttt one. prolly the promotion thing would be cool too, but give special mafia roles a button to transform into mafioso that disappears when someone clicks it.

  6. On 1/5/2022 at 10:11 PM, Doctor Pig said:

    Literally just guard it

    The problem with that is then someone will just shoot you and break your ankh

    also idk why I took so long to reply to this

  7. -1
    In a previous version of mapvote we had, players were not able to talk or chat while the mapvote was up. While this did prevent the shouting for which map to vote for that you mentioned, it is also generally unfun to have nobody able to talk and just be fully silent. If the screaming and spamming gets too bad, admins can individually mute/gag people for spamming or micspamming.

  8. 11 minutes ago, ItzTropicalx said:

    idk, all i know is that the dog did your mom

    well imma head out, good luck to whoever's gonna win this thing in 5 years

    god i shouldn't have interacted with this thread

    😄 lol

  9. Spoiler
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    ok you asked for this

    for real this time, this is your final chance

    last warning

    you can still back out of this

    just double checking

    are you sure you want to do this?

     

  10. I am not gonna do some super fancy format on this one, I just want to say that to give pharaoh a bit of a buff now that any base traitor can convert the ankh, pharaoh should get a radar telling them who stole their ankh. they only get the radar 30 seconds after their ankh is picked up by a traitor, and it gets removed after the ankh is placed down. Also pharaoh should be able to see converted ankhs through walls as well.

  11. Good idea, +1
    also I saw this idea suggested a while back but never implemented: make it so if you fully charge a newton and shoot it at the ground, it creates a discombob effect where it hits that can launch more than 1 person to their death.

    also, only thing I really ever use newton for anymore is firing props at people, which can actually be pretty useful because it can insta kill even from a distance away. adding the gravity gun feature would be nice because you could then aim it and fire, instead of having to line up the prop and then shoot it.

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