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Loccstan

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Posts posted by Loccstan

  1. Its Spooky Out There

     

    Map(s): LOTR mount doom, haunted lab escape, biohazard manor, nostromo redux, crypt, halloween house, slender escape

    Special Kickers: Zombies 1000 hp only, however their model transparency is turned down to 10%

    Event Time preferred: 5 P.M. Central (3 P.M. Pacific Standard Time)

    Reward: 1 Month Donator for beating 4 maps

     

    To celebrate halloween, lets turn up the spookyness a bit and make zombies a bit more scary. If we cannot get zombie transparency working, force zombies to use predator skin instead. 

  2. I won diddle extreme and my steam id is STEAM_1:0:20804536 

     

    The ministage order we went was weeb -> dicklett -> shrek -> turtle -> omaha

     

    The finale items we had were 2 push, 1 cannon, 1 leg heal, 1 green wall

     

    Also thanks to Banjo/Camper for the amazing lead. 

  3. COLOR MAP MARATHON

    Map(s): chaos, rooftop_adventure, atos, froyo

    Event Time preferred: 5 P.M. Central (3 P.M. Pacific Standard Time)

    Reward: 1 Month Donator for beating 3 out of 4 maps, skin for beating 2/4

     

    Afaik, latest versions of atos and froyo are unbeaten by GFL. Its time to give his maps some love.

  4. Just now, Im_not_ninja said:

    I'm surprised you guys picked Choice 6 on this poll. You sure were gonna do that? I have a feeling that even if humans have 150 HP, Shrek NPC might kill you still. 

     

    Shrek npc does not one-shot humans with 150hp, so it actually helps a lot for the npc. 

  5. I like @hotEvercLear order. I think this is also very viable:

     

    Weeb -> Diglett -> Shrek -> Turtles -> Omaha

     

    Weeb should be first due to torches and how easy it is with lots of humans. Diglett is easier with more people and should be done next and you get 150hp which is useful since Shrek NPC wont 1 shot you. I feel Shrek is one of the stages that is hard with too many people (npc trim) and few people (zombies). So playing it in the middle seems appropriate. Turtle is actually pretty viable with fewer people, we beat it last night with 22 people. Also you get the heal in turtle which you can save for Omaha. Omaha should be done last since the mortars do AOE damage and you dont want many humans stacking on top of each other. 

  6. 54 minutes ago, Mavis said:

    Here's some evidence. I wasn't recording the entire time and a lot of this is just from entwatch + listening to the reactions of others so there were a few things I missed but this pretty much sums up what happened: Jaenas trolling and T2 Admin Frid doing nothing about it.

     

     

    Funny how after all of this Frid called me out for "Inflating" to grab Balrog every round. I should add though that he didn't falsely eban me. Does kinda show favoritism though.

     

     

    kaien got killed by that troll explosive barrel 😆

  7. Bhop Madness: Humans vs Alli 

    Map(s): ze_l0v0l_v1_4_csgo2, ze_evernight_a3_4, ze_rizomata_va2, ze_S_A_M_v1_7

    Restrictions/Limitations: sv_airaccelerate 150, zombies max 800 hp and have uncapped bhop speed, if Alli Hoppa is online, he always will be mother zombie, have a special aura/skin, and will get 6000 hp. 85 minutes max on each map. If he isnt online or gives up, good bhoppers on the server can volunteer for that role. Note: there are zombie heal items and they might need to be disabled for event. 

    Event Time preferred: 5pm Central

    Others:  Fun yet challenging event to find out just how good Alli's bhop skills are 😀I purposely picked maps that are relatively open to allow for bhopping, but also give humans lots of items to counter fast zombies. 

    Reward: Beat two maps for skin, beat three for 1 month VIP, Alli gets 2 weeks VIP for each map humans fail to beat

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  8. Random Madness Event

    Map(s): ze_random_v10, ze_platformer_b6, ze_pizzatime_v9

    Restrictions/Limitations: Every round: random starting weapons, random starting hp (1-100), random votemm mode, no rebuys, if more than 12 players, every 30 second random player gets time bombed

    Event Time preferred: Saturday 3:00pm Central time

    Others:  Classic map with some additional randomness to make it more challenging. 

    Reward: Beat 1 map: random skin, beat 2: 1 month supporter :)

     

     
  9. Map(s): ze_diddle_v3

    Restrictions/Limitations: Extreme mode

    Event Time preferred: Saturday 3:00pm Central time

    Others: It has been over 6 months since we last tried Diddle extreme during event. During that time, we learned new strategies for each of the stages and @Luffaren has released an official stripper that fixes most of the issues with the original extreme mode. I think it is worth another try in the next event. 

    Reward: 1 month supporter + a Luffaren made skin to those that make it to final stage. Alternatively, if we beat the map, 2 month supporter + Luff skin to winners, 1 month support + Luff skin to everyone else (for being zombie for 60 minutes).

     

     

  10. On 5/9/2020 at 9:59 PM, Luffaren said:

    Stuff has been fixed up with some heavy offline testing during the night:

    - Push-item price increased to 80.

    - Added safety-logic to the final DiddleDick boss to prevent a rare issue where it can stop attacking completely.

    - Your player score (shown in TAB) should now match the shop-bias-score as closely as possible, allowing you to see who's most likely to access the shop.

    - Killing players will now give you 1 shop-bias-score.

    - Nerfed green wall HP-addition (from 70 to 50 for each T).

    - Green walls now auto-damage themselves if stacked with other green walls (red and yellow are unaffected).

    - Tweaked/fixed issue where the walls didn't seem to auto-damage themselves when placed on teleporters.

    - Added optional support for saving/storing your shop-bias-score in case you disconnected, but it needs a custom plugin to work (so don't expect it to be in place).

     

    I gave the files to Vauff for now, gotta go die in bed because 7am. 😫

     

    Hey @Luffaren, thanks for spending time on this! We have played Diddle normal mode a couple times in the past few days. There doesnt seem to have any bugs and problems with the latest stripper so far. The final stage is much more challenging now due to the wall and push nerfs, but in a fun way. I hope we can get a good enough team in the upcoming weeks to beat normal mode. The green wall seems to break extremely fast now. Did you reduce the stacking self-damage yet or is it still at its original value?

     

    Also the optimal strat now is to get 1 push, 1 heal, 1 big dick, 3 red walls, and 1 green wall. During final boss fight, push first, then use big dick to slow zombies, and finally wall off the gate with the red walls (which dont take damage when stacked). Also everyone must get in to the shoot the boss. 

     

    We did not get a chance to test extreme unfortunately. I feel that the time given to vote for extreme is too short (its only about 8 seconds before humans TP). We never gotten more than 40% votes for extreme. In Santassinsation, we can get about 1 minute of time to vote for extreme. Perhaps it might be a good idea to enable extreme voting during the warmup too? 

     

     

     

     

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