Jump to content

DATA CORRUPTED

Member
  • Posts

    29
  • Joined

  • Last visited

  • SteamID

    76561198799183512

Posts posted by DATA CORRUPTED

  1. Which Discords(s) are you appealing?: 

    GMOD

     

    Discord username (Add your tag and ID if possible):

    [DATA CORRUPTED]#4812 / 401147297733279745

     

    Why was action taken against you?: 

    I posted something stupidon accident I think I don't remember

     

    Why should the action be reversed or reduced?

    People need (4thrdnd?) (3rdndth?) chances I guess and I think long enough has passed (a few months I think) and I'd like to spend time s̶h̶i̶t̶p̶o̶s̶t̶i̶n̶g d̶e̶f̶i̶n̶i̶t̶e̶l̶y̶ ̶n̶o̶t̶ ̶s̶h̶i̶t̶p̶o̶s̶t̶i̶n̶g contributing to the community

     

  2. I want the USP to be kept if the other weapons that have been put in are going to get the boob, having said this the USP is absolute fucking dogshit currently it deals 12 dmg, 600 fire rate, semi auto, and decent accuracy. (This is shit) I propose it fires two pellets instead of 1, but suffers in accuracy as a result. I am not fully convinced on if it still would need more buffs mainly considering its dmg output, possible 0.5-1.5 extra dmg per pellet. I think this wouldn't be overpowered but it would hold its own against the other guns currently in the server.  I am completely open to suggestions because i dont have much experience in managing game balance. I also put a poll down there to see what people thought.

    listed a video of me firing it 

    accidentally voted 4 times my bad

  3. Mad bomber was fun to play and I'm sad to see it go because I believe there were ways it could have been re-worked instead of simply iced. 

    That being said I think a really interesting idea is for mad bomber to have hp taken off his maximum hp every time he dies (possibly being capped at a certain level like 50 hp) in exchange for his gun dmg reduction lifted if not at least reduced so he can hurt people with guns, I think the maximum hp thing would reduce the spammy shit which was the very reason he got taken away, and the dmg reduction fixes problems like the haunted/bomber interaction (lets be honest guys the crowbar just doesnt cut it). 

     

    I'm not at all saying this is the way it has to be I'm just suggesting a possible solution to this grevious error with his absence since without mad bomber to fill the void I feel empty hollow and cold inside.

     

  4. When you open the shop to buy attachments for a gun it should ONLY feature the attachments that are compatible with the gun itself. As it is now you have to switch back and forth between the equip attachments menu and the shop attachments menu to see which ones are compatible with your gun. (or a little indicator that lets you know 'hey buddy this attachment dont work with your gun you damn [CENSORED] or something like that)

     

    also sometimes the attachments that do work on the gun don't show up at all and only the attachments that dont work do show up

     

    I am aware some attachments do this already but most of them don't and it's really annoying pls fix it's literally unplayable right now, omg my gosh, smh my head man

     

    the way it is it just wastes time you could spend doing other shit and wastes money its annoying as hell

  5. Kobold Hoarder needs a small regen or something since it just doesn't feel very fair, it gets hunted far more than any other role. People don't go 'hidden hunting'  but the whole damn server goes after the kobold and it is very map dependent (if you get kobold on crummy cradle it's basically a guaranteed win but if you get kobold on that one among us lookin map it's basically impossible I don't know if regen is the right way to go but kobold needs something cause it just sucks ass right now

  6. When there is a mad bomber and a haunted in the same round, the mad bomber cannot kill the haunted with his jihad since he dies right afterwards therefore reviving the haunted. The haunted however can just snipe the mad bomber or something I don't know he's got guns and all the bomber has is a crowbar so either let the mad bomber hurt the haunted with guns or force the haunted to hurt the mad bomber with a crowbar cause otherwise it's just not fair to the mad bomber.

  7. image.jpeg.3005a8b6c5a99d5a87f946bcc257ccef.jpeg      If doomslayer is going to drop its shotgun on death why shouldn't bulwark drop it's minigun and medkit

    I agree [DATA CORRUPTED] totally IS a genius! (this is what you are supposed to reply with)

  8. Which Discords(s) are you appealing?: 

    GMOD

     

    Discord username (Add your tag and ID if possible):

    [DATA CORRUPTED]#4812 / 401147297733279745

     

    Why was action taken against you?: 

    3 minor spam cumulative into 1 major spam

     

    Why should the action be reversed or reduced?

    It's been over a year since I was discord banned and I think I've mellowed out slightly

     

  9. Which platform(s) are you appealing?: Discord Garry's mod

    Discord/TS3 username (Add your tag and ID if possible):

    [DATA CORRUPTED]#4812 / 401147297733279745

     

    Why were you banned?: Minor spam (cumulative)

     

    Why should you be unbanned?

    I've definitely learned my lesson, and I'll try to tone myself down a bit when I'm on discord, cause I can get intense sometimes and I can see why I was banned, but I feel I've rehabilitated.

     

  10. Whenever rtv happens or the map changes, people start spamming chat like VOTE SKELD VOTE SKELD or UNATCO UNATCO and it just becomes a shouting match as to who can scream louder and the less talked about maps never get played cause it's always the same 5 maps. A solution to this would be to mute & gag everybody during map selection so it's not a shouting match 

  11. Pirate captain needs to be balanced, adjusted or worst case removed. The role was originally intended so you hand off a contract to a person and others can kill the contractor and take the contract for themself, however when the Pirate Captain starts RDMing traitors and innocents alike with no intentions of giving out the contract at all, it ruins people's T rounds and other special roles. A suggestion I have is that pirate should have a set of rules stating that they are not allowed to kill people unless they are fired upon first to prevent RDM, yet still allowing Pirates to defend themselves when being shot. All I am saying is that before contracting, mass RDM should be punishable.  Thank you for listening to my Ted Talk

×
×
  • Create New...