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Shiki

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Posts posted by Shiki

  1. Ze_interception guide:

    - There are 2 spawn points, 1 at the lower mountain pathway, and 1 at the upper sewer. Lower mountain folks need to BTFO really quick to the sewer drop point, meanwhile sewer guys have to hold zombies for about 10 seconds after the sewer cage break to let the lower folks get pass the drop point safely ( recommended since there are non-bhoppers ).

    - Defend behind the broken fence till the 1st gate opens, fall back to trigger the 2nd gate while defenders fall back to 1st gate. DO NOT HUG THE 2ND GATE AS IT KILLS. When 2nd gate opens, there is a 15 seconds delay until zombie teleport to the gate, make sure to time it right. At this part there are 4 holding points: left-right side and 2 vents in the middle; preferably shoot all the vents and stand on the box at the other end to defend, side defenders have to alert the others when zombie gains ground on them to fall back.

    - When the 3rd gate opens, defend the narrow red corridor for 10 seconds, fall back to the doorway and defend till 4rd gate open as there is a vent that becomes breakable after 10 seconds and zombie can flank humans.

    - When the 4rd gate opens, DO NOT GO TO THE RIGHT SIDE, you will read on it later, EVERYONE FUCKING GO LEFT SIDE. Hold the corners and fall back if zombie gains ground too quickly, cage door opens after 15 seconds. When it breaks, jump off it as there is a ladder. Defend each narrow corner till the elevator arrives, get inside and prefire zombies ( recommended to set voice_enable 1 to listen to others at this point ).

    - Jump off the elevator, follow the line and defend the next door, when it opens 1 nade to zombies that are pursuing you, 1 nade to the right side when you made it out of the door ( to stall the zombie there a bit ). Keep following the line until you see a room with boxes, this is the hardest part. There is a vent in the room that zombie in the right side can get in and flank, need 4 defenders there ( preferably 3 Negevs and 1 Nova ); meanwhile others defend behind the boxes till you see Console says "Dual-doors are opening", fall back immediately, Negevs shoot at the back, 1 nade to human's 1 hr o'clock facing the door as zombie is behind that door ( do not worry since the door on the right side always open slower than the left side ). Get out, push all zombies off and turn right, heading to the final elevator, defend OUTSIDE the elevator till you see Console says "10 seconds" then get inside immediately and prefire. Hard part is over.

    - Get off the elevator, trigger doors and defend each corner when you are waiting for the door to open. When you hear the music changes, this is the final hold. Everyone defend at the middle of the bridge for 30 seconds, then get inside and prefire. GGWP

  2. Until wanderers v3 is out I will say nothing about it. Makofag4lyfe here, it's the only FF map that you can actually clutch when 95% of the team ded to slippery pipes and teleport triggers due to plebian jumping skills

  3. On 7/28/2016 at 9:43 AM, Block said:

    ^ Doesn't help if you cant read Japanese, plus the song credit board is a bit misleading.

     

    Level 1 beginning:

     

    Level 2 boss and after:

     

    Level 3 after defending cube, boss and after:

     

    Level 4 Beginning and Boss fight:

     

    Level 4 final hold:

     

    B-Buroku senpai, you have the link for level 3 - boss ? Not the after boss, the one that plays when you jump down to the big gate tho

  4. Can't beat it with GFL's daily team since i offline solo it a while ago, one person needs like 10-15 nades to kill the poltergeist boss, after that you have to defend for 70 seconds which is bad. And level 3 has boss right in the beginning, 10-15 nades and after that is a split up search for triggers, can't get pass it due to having no flashlight plugin to search for every corners

  5. 15 hours ago, Kim said:

     

    It isn't as easy as you may think.

    We are searching for admins who are qualified to the job.

    Following the rules with a good amount of playtime on their shoulder and have to be familar with the current admin team and know them well.

     

    When accepting an admin, the current admin team will be the ones to decide if you fit on the team or not.

     

    Some players seem to miss-understand what being an admin is about, no it isn't about winning the map. 

    The reason you should want to become an admin is because you want to help enforcing punishments to the rule-breakers, who tempt to destroy the game.

     

    What you say is exactly what I applied for. Still waiting for the final judgement. Anyway, it seem like ATIX Panic is easier now ?

  6. 18 hours ago, Kim said:

     

    As much as I love Atix, its causing issues with boosting zombies to the end of the map.

    However, we decided to remove nova/awp to make boosting way harder for trolls and then keep the maps...

    The true problem is that we do not have enough admins imo.

    Then assign new one ? I made an application for temporal admin there

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