Kazarov
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Posts posted by Kazarov
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Event Title: Memenas Marathon.
Map: ze_LOTR_Minas_Tirth_p5.
Restrictions/Limitations:
- All levels are played in a round.
- All players automatically start on level 5
Rewards: - 3 3 months of VIP, 5 1 month of VIP
Others: Zeddy tried this and won normal marathon after 178 rounds, so why not try this stuff on GFL to see how well we can do.
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STEAM:_1:1:123177975
ze_cyberpunk_x_a07
ze_cursed_bear_tales_v1_2
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9 hours ago, Roy said:
The sv and var values at the bottom represent the server-side performance. The var at the top represents client-side I believe. You'll want to primary focus on fps though. You're running at 30 FPS in that screenshot, but that isn't uncommon in CS:GO Zombie Escape due to all the players, particles/effects, etc.
Do you feel your client-side performance has got worse recently? If so, what specs are you running (processor, GPU, RAM, and hard drive(s))? Unfortunately, nobody is going to get good performance at higher player counts due to Source Engine limits.
I can normally play GFL even at 20 fps which has happened a lot. For client side i have been playing just fine as my laptop can play in the server just fine even at 64 players. The top var while fluctuating doesn't hinder my play that much it's the bottom i think that makes playing some time really hard
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So recently i've noticed that i get high sv and var number even though my ping is at 160-180 which causing my game to lag a lot. Is there any way to fix it?
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2 hours ago, lce said:
While not really enforced, the guidelines for community servers state that you cannot fake a person's or persons' inventories (such as knifes they don't have, skins they don't have, etc. showing them as having). This was enforced in the past where Valve banned the Game Server Login Tokens for those respective servers, however it has not really been enforced since then. As such, although it is probably fine to have weapon skins and knife plugins, it is still safer to not risk a GSLT ban or ip blacklist for violating those guidelines. If you wish to read the guidelines yourself, you can find them here: https://blog.counter-strike.net/index.php/server_guidelines/
Ah i didn't know that was prohibited because i have seen some servers (especially ZE servers) that have the knife plugins you mentioned. I was thinking that you can use other knives but only their default skin, not using their skin variants such as Doppler, Fade, etc. My apologies
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3 hours ago, Chewie2k said:
Not allowed to change Knife skins or any Weapon skins. Unless you want the server gone 😛
My apologies. What i was trying to say is that you can change your knife preference but the skin would always be the default one or the vanilla skin
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Link to the first version of this suggestion:
Here is the 2nd version of the suggestion with some added ideas for !cstat:
1. Lifetime Points: Shows how much of points you have gotten during your playtime regardless of the regular resets from the server.
2. Lifetime Damage Dealt: Exclusive to Humans only. Keeps track on how much damage you have given to zombies since you started playing.
3. Lifetime Damage Absorbed: Exclusive to Zombies only. Keeps track on how much damage you have absorbed from the humans since you started playing.
4. Lifetime HE Damage Dealt: Exclusive to Humans only. Keeps track on how much damage you have dealt with HE grenade.
5. Lifetime HE Damage Absorbed: Exclusive to Zombies only. Keeps track on how much damage you have absorbed from HE grenade.
6. Lifetime Bullets Fired: Exclusive to Humans only. Keeps track on how many bullets you have fired.
7. Average Damage per Round: Exclusive to Humans only. It shows how much damage you dealt to zombies on average each round you played.
8. !tdrank Crowns Obtained: Exclusive to Humans only. Keeps track on how much crowns from all variants you have gotten so far. For example:
5 Diamond Crowns.
10 Platinum Crowns.
15 Gold Crowns.
20 Silver Crowns.
25 Bronze Crowns
Also, some suggestions outside !cstat:
1. I think it would be nice to able to choose which melee weapon you like. As for now only the default knife is available, and i think enabling both Humans and Zombies to change their melee, (E.G Karambit, Shadow Daggers, etc) would be nice.
2. For !tdrank. As we all know for the 1st place in terms of damage dealt they can redeem the reward on the next round by having a crown on top of their head. Maybe it would be nice to be able to give the top 3/5 players that dealt damage to zombies some kind of rewards, for example:
1st place = diamond crown and +5 points.
2nd place = platinum crown and +4 points.
3rd place = gold crown and +3 points.
4th place = silver crown and +2 points.
5th place = bronze crown and +1 points.
Overall those are just the ideas that i could think of for now, i hope you like my suggestions and i wish you all to have a good day!.
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1 hour ago, 1mpact said:
So theoretically, say theres 54 cts then they could have 108 smoke grenades, freezing the zombies for 540 seconds or 9 minutes, thats the length of most maps/levels. Now sure obviously humans wont throw nades perfectly and 108 nades would never be thrown but you hopefully get the point. Ive played ze on csgo servers with smoke grenades and theyre always really ct sided due to these nades (and the length of these smokes wasnt anywhere near 5 seconds). On css Ive only seen smoke grenades available on nemesis maps, a mode which (to my knowledge) no csgo server has implemented. As a zombie it feels horrible to bhop near cts and get frozen and knocked back a mile away. I hope that explains why the idea of smoke grenades isnt a great idea for the server.

Ah i didn't think of that. Or maybe count SG as buying 2 utilities as opposed to 1 for HE to make it more balanced?. 1 SG x 54 players = 54 SG = 270 seconds = 4.5 minutes worth of freeze. Also make the effect non stackable so no matter how much you throw into an already frozen zombies the freeze timer would never go up or reset. It would only affect unfroze zombies.
And about that knockback. I think knockback is nullified when zombies are frozen. Being immobile is bad enough and now being knocked back so far away is worse. I think this is a better solution?
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A small update to this topic. Mostly just some additional statistics to !cstat
1. Lifetime Damage becomes Lifetime Damage Dealt: This is exclusive to Humans only to track how much damage they dealt to zombies. Name changed because of the reason below.
2. Lifetime Damage Absorbed: Exclusive to Zombies only to track how much damage you absorbed from the humans.
3. Lifetime HE Damage: Counts on how many damage you dealt using the HE grenade against zombies.
4. Lifetime Bullet Fired: Name says it all. Counts on how many bullets you have fired so far.
Overall i think that's pretty much of it and i hope you have a good day!
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I saw a lot of CS:S ZE videos on Youtube where they have smoke grenades that have freezing effect to zombies. So i am wondering why this hasn't been implemented in CS:GO ZE yet. I think smoke grenade can also be used as another way to slow down zombie by freezing them obviously. I think about 5 seconds of freeze time would be enough.
However, using the smoke grenade must be utilized with caution because, to add a bit more of a twist, if someone have froze a group of zombies with a smoke grenade but then someone accidentally throws a HE grenade, it could cancel the freezing effect without having the zombies to burn, making them mobile again once more. So i think this would add another layer of teamwork and communications between the humans so they wouldn't have such accidents like this.
EDIT: To make this more balanced for the zombies, players could not buy both HE and SG twice because obviously it would be overpowered and favors the humans when they can simply throw 2 HE and 2 SG anytime they want. And when you have about 40+ humans well... you get the idea. So i propose that buying either an HE or an SG for the first time COUNTS as buying the 1st utility. So the max utility you can buy is 2 so you have to plan your utility spending carefully whether you are going to have 2 HE or 2 SG or 1 HE and 1 SG.
I hope you like my suggestion and have a good day!
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22 hours ago, Loco said:
Hey Kaz, thanks for the suggestion for cstat
I will take into consideration and add the features into it.
Thanks!
No problem! I believe having the Lifetime Damage stats on !cstat could bring more people to become more active in engaging against the zombie hordes and lowering the door huggers number
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Some additional statistics that could be added to !cstat:
1. Lifetime Points.
While points may be reset after a certain amount of time, Lifetime Points shows on how much you've gained when you are playing in the server.
2. Lifetime Damage.
Similar to Lifetime Points, it shows how much damage you've inflicted to zombies when you are playing in the server. Unlike !td which only counts your damage per round, it accumulates damages from every single round you've played so far.
I hope you enjoy my suggestions and have a good day!

Ujel MM
in Zombie Escape
Posted
New VMM idea
5 random admins per round, can slap + gay
Spank me daddy