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gkuo88

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Posts posted by gkuo88

  1. 19 minutes ago, Malal said:

    i wasnt even arguing whether its good or bad, i was talking about how you shoe horn into it into irrelevant discussions

    Guy complains about server needing more regulation, I suggest just remove the need for extra regulation by simplifying settings, that way people don't get frustrated and call for admin control all the freaking time.

     

    25 minutes ago, Malal said:

    You can control players and admins, it's called hierarchy and punishment.

    If you're arguing about punishment along the lines of stopping troublemaking thats a given. If you put in things like leadership, that gives you a few more points of control. But these things are a given, that at most sets a min skill value, not the max. The same reason why people lose all the time is because you cannot control the players even though they are following all the rules. You can't stop some players from not listening to commands, you can't stop players from using certain weapons or doorhugging, you can't force admins to be on the server at specific times. If you have a better manner in which to control the players and admins, it will be your job to suggest it. Seriously I'm getting tired to doing all the work and you just bitching about how everything is stupid.

     

    43 minutes ago, Malal said:

    Depends, some people/servers like these harder team work maps because they are more rewarding.

    On the grand scale its no different. Some server may have a more skillful community thus certain maps are more winnable on some server compared to other servers. But the concept of harder maps remains the same on all servers. There will always be certain maps on every server where they loose enough, the community will avoid playing those maps, or play these maps much less than often.

     

    48 minutes ago, Malal said:

    you speak about bhop like it murdered your mother

    Dude I've already came to accept I don't like bhop. It doesn't change the validity of my arguments. Have you considered the possibility that you might be biased for bhop, considering that it seems that you're desperate to defend it?

     

    57 minutes ago, Malal said:

    bhopping can help humans more than zombies sometimes, a fast ct bhopper means a faster trigger and less time defending

    Great you save 2 seconds of defending in certain situations compared to a constant increase of work on a 24/7 basis, and somehow you think it justifies the larger mess that is created by the mechanic. Actually, the situation is even worse than before lol. Humans are able to trigger more early, and zombies are able to catch up to humans more early, and the amount of defending probably increases because only one human is needed to trigger in most cases verses having to defend against more than one bhopping zombies.

     

    1 hour ago, Malal said:

    csgo bhopping has nothing to do with this, RSS has uncapped bhop and doesnt suffer from this problem

    Great another goalpost proving nothing. As long as RSS has people on it on some days, you might as well make the claim that bhop was a success there. RSS doesnt have the population as GFL, also RSS cant even go full capacity on some days either. Heck I even fear the same shit that killed the css server is now killing the RSS server. The css sever also had a fuckton of bhop, and now its pretty dead most of the time. Heck none of these goalposts prove anything, it will just be easier to explain the effects.

     

    On css, bhop fucking destroyed a good deal of casual maps. Thats because a good deal of casual maps didn't require much defending and usually lots of running. Because of this the pro bhoppers can doorhug all day long while it be left to the non-bhoppers to defend, because the lack of defending by map design made it so even if most of their team dies, they can still win the map. Triggers were also activated early making it even harder for those who can't bhop to catch up. In the end of it, the bhoppers ruled the map, while those who couldn't bhop took the shit end of the stick. Non-bhoppers got tired of dealing with that shit, so they stopped playing on those maps.

     

    So what do you think happens when casual players dont want to play casual maps on a server? One could argue that they move onto harder maps, but those maps now required more leading than before with bhop implemented. The same retarded situation occurs where the non-bhoppers are usually the ones to get slaughtered first, but this time pro bhoppers cant win either because some defense are number based, requiring a certain number of players to hold. Bhop increase zombie power, but doesnt increase human defending power, and now the playerbase avoided a good deal of those maps too.

     

    So what happens in the end? Most of the players began selectively choosing which sessions to go to. They stopped coming onto the server and playing naturally because they knew they were going to have a bad time without leading, whether it be on casual or tryhard maps. With the playerbase off the server most the time but waiting for a opportunity of a good get together, players congregating on the server occurred less and less often. One could argue that it be the pro-hoppers fault for not overdefending and covering for the weakness of the newer players, but that was more work for them, and so they clearly didn't do it. Then again a combination of decreased knockback, boosting nades, a weakened rebuy system added into it too.

     

    What do ya expect, harder settings means more work. You asked for the mechanic, its your duty to do that extra work on a constant everyday basis. You don't want to do that extra work, you shouldn't expect anyone else to want to do it either. If things go to shit, you dont have the right to blame others, you have to first blame yourself for making more work in the first place.

     

    1 hour ago, Malal said:

    yes remove knockback brilliant idea

    Never asked for this. Stop twisting shit up.

  2. yes and? micspam goes on more often on causal maps than on tryhard maps ok yea. Doesn't mean that regulation is needed. For a server that has 24/7 activity there's no way to get an admin on all the time. For a server that runs 24/7, the vast majority of time you're dealing with casual maps.

     

    The videos ya showed had no admin regulation, yet the server went on just as usual, people proceeded to play those casual maps, and the same outcome came about just like usual. An admin can be on, and they can mute all the micspammers, and nothing much would change. Also casual maps usually doesn't have leading, which even lowers the need for regulation.

     

    That compared to harder maps, where trolling and screwing around require more regulation because harder maps allow less room for error. Also harder maps are where most of the leading takes place, thus prompting for admins to put in regulation. Purposely screwing with an item could call for an eban. Boosting zombies forward to ruin a round may result in kick. Anything that can ruin an entire round is taken more seriously because the admins know the level of stress it places on the players. On casual map, if these things happen, people could care less cause, less tryharding.

     

    Seriously this isn't hard to figure out, during tryhard sessions, which usually occur on harder maps, you tend to see admins take action. On casual sessions, which usually occur on casual maps, you barely see admins take action.

  3. Yea that was great stuff. Fucking hilarious. Don't really get your point though.

     

    First 2 videos

    - no one really attempting to lead

    - during that time period, people never really lead on chicken lords, 30 seconds, rooftop runaway

    - everyone was still playing normally

    - during that time period people lost on chicken lords, 30 seconds, rooftop runaway alot anyways

    - you can compare it to sessions where there wasn't that level of micspamming or leading, and the results were pretty much the same

    - also during a time period where there wasn't f2p players

     

    Pizzatime

    - no one really attempting to lead

    - even with no micspamming and no leading you guys clearly weren't going to win

    - people still proceeded to play as normal

    - luff autism map design 1 aka people die by map trolling x 40

    - luff literally designed an autistic theme map, people start acting autistic (who knew?)

    - hard maps with no leaders tend to be rtved anyway, cause any smart player know what situation is clearly hopeless, and time is a valuable commodity and should not be wasted

     

    also in this day and age admins mute that stuff anyways and sometimes admins just aren't on the server

  4. 5 hours ago, hotEvercLear said:

    I would love to see some thoughts, ideas, suggestions, or things you have seen work well in other servers?

     

    What ideas? After all these posts no one really posts ideas because nothing much can be fixed. Theres a limited number of people who apply for admin, theres a selection process, and those who become admin moderate whenever they can. Should mods increase the number of admins by being more lenient on the judging process? Should admins have a set number of hours they need to moderate each week? (note that too much work for admins can just end up with them resigning) Start paying admins to do their job more often, or give them bigger benefits? How about a notification system showing who boosted zombies or just remove the ability to boost all together. An anti-edge system? A plugin noting repeat offenders? A community vote system to eban or mute? Oh shit I know, focking add anime skins already for fucks sake and give that to admins. Holy shit what the fuck are you waiting for, who doesnt want to play as a big titty anime girl in strippu pantsu. Animuy grills are pleasent to look at because they are very kawaii. I cant wait to see 2b surrounded by hunky master cheifs desu. WOOOOPwwwwwwwwwwwwwwwww

  5. 20 hours ago, Malal said:

    how stupid do you have to be to not see the massive issue with letting anyone become admin?

    Yea I was expecting people end up having a problem with that 

     

    20 hours ago, Malal said:

    can you go one post without somehow shoehorning in your hatred for bhopping?

    Just because I hate it doesnt mean you can go about and deny the consequences of the mechanic and act as nothing has changed when it was implemented. Going about and blaming admins or other players accomplishes nothing because there is nothing you can do to control them. Going about and blaming the managers seems stupid too because they're already selectively choosing who's worthy of being admin. Factors which you can change are map selection and server settings. Map selection is already controlled by the community, and as history has shown, harder maps are avoided more often because they are dependent on teamwork of alot more players, which means less power to the individual player to control their own fate. Players begin to avoid these maps because they dislike the aspect that they can try their best, and victory will still depend on how well other players play.

     

    Server settings are no different, implementing a mechanic that grants more power to zombies means less power to human players. In order to accomplish the same things as before, you now need more teamwork with more people defending. All of a sudden, people need to be told to prefire more often than before. All of a sudden we lose more rounds due to more instances of a zombie killing half the team. All of a sudden, items need to be used at specific times because victory is now dependent on that sort of stuff. Small mistakes like edging or losing an item need to be punished more because victory is dependent on human survival numbers. All of this leads to  people blaming admins for not controlling the situation. In short, I get to shoehorn this shit in because these are direct causes which can be manipulated.

     

    At the same time there are always other possibilities too. Like I said, bhop is a mechanic that benefits the zombies which leads to less individual power for the humans. All one has to do is increase individual power for humans so maps arent so dependent on teammates not fucking up. Maybe increase the number of bullets per mag. Anti-edge? Hide plugin? More nade rebuys? Heck lol, though I doubt even most of these will end up making up for the destructive factors of stuff like bhop.

    20 hours ago, Citizen said:

    Wrong.

    Ok, how about "Casual/shit maps dont need as much admin regulation compared to harder maps."

     

    On 1/23/2019 at 9:50 PM, 1mpact said:

    skyrim, fapescape and rizomata

    Just wanted to point out fap and rizomata have their own cancerous bullshit built in map design so even pushing for these maps isn't necessarily going to make people like them.

     

     

  6. What is there a limit to the number of admins? Until they actually become admin, ya cant really judge their performance as admin. And if they slouch off after a month and resign, what can really be done anyways? Seriously this seems be be a bunch of complaints on shit no one can really do anything much about.

     

    Seriously what should be done? Maybe we should just make anyone that applies to be admin and then slowly remove admins that fuck up. And then all of you guys should be satisfied because we now have the maximum possible admin control. Or maybe we should uphold all admins to certain standards. Those who wish to work extra hard will retain their admin status and those who don't will have admin power removed. And then we'll end up with even less control than before because no one wishes to have admin power just so they can babysit everyone for several hours a day. 

     

    17 hours ago, FzFuRy said:

    It's pretty logical tbh. GFL accept f2p --> server gets more players --> mix between tryhards and shitters is out of balance --> more casual/shit maps get played --> admins don't wanna play this maps 

    --> less admins on the server.

     

    Casual shit maps literally take up over 50% of the playtime on the server to begin with before and after f2p.  If admins were to pop onto the server, chances were that they were going to end up in a casual map to begin with. So if admins wished to not play certain maps, then they never really came onto the server naturally, rather they came on selectively, which means the problem persisted before f2p players came in anyways. Also you don't get to decide what maps admins wish to play.

     

    Casual/shit maps dont really need admin regulation to begin with either. If admins do wish to play tryhard maps, they would also have to monitor the situation, which means they take on a bigger burden compared to the other players. Do you really think they want to do this constantly for several maps every single day?

     

    This is just the same bullshit like always. WORK IS WORK. People push for higher standards such as bhop, and it comes with more work, then they run with the same expectations that they can play as naturally as they did before and still win just as much. Nobody does the extra work, and thus naturally more losses come about. The same players don't want to give up anything while still getting everything, so they become toxic. They blame it on the team, even though the standards they argued for required more work from the team. They blame in on the admins, even though the standards made it so admins need to regulate more sessions.

     

    14 minutes ago, qtox said:

    I've seen 3 massive ZE communities die because of these reasons.

    Pls no just stop. When a server dies its like anyone can claim whatever bullshit caused it to die. I have been to many communities which are now dead, and at most, one I can argue a theory, one I know for certain because everyone knew the story, and one I personally know for certain what caused it to die, because I was heavily invested in that community. That community attempted to spice shit up and instead it screwed shit over because everyone rather listened to wildass theories rather than face the unpleasant truth. All of a sudden, everyone began to "realize" the server was dying and everyone "knew" what the cause of it was. Turns out the "cause" was the server wasn't pandering to what they specifically wanted, woooow.

  7. He has a point, there will always be some players who don't listen completely, probably because they be listening to music and muting the game or not paying attention to chat. I understand the theory here is take away the autistic primary weapons and players will naturally start using the reasonable ones. Only problem is that there isn't much data out there so theres no guarentee that it will happen on a noteworthy scale.

     

    Then again mappers need to stop following the fucking difficulty meme. If a boss requires 80% of the players to survive while having every one of them use am smg or mg in order to beat the time limit, then the mapper probably intended the boss to be beaten 1 in 10 tryhard attempts. The mapper should also be ready to accept that his map is going to be unpopular as shit due to its retarded standards.

  8. 1 hour ago, Citizen said:

    Hold up, you were trashing on the FF fags, and now we're gonna talk about casual maps? Ofc casual maps only need about 10-15, they're supposed to be easy to win.

    That was the orignal dude's point, hes upset that people are fucking around on casual maps. And I said that doesn't matter because a casual map doesn't need that many people to win, so even if people are fucking around, that shouldnt prevent him from winning. You know, unless the map isnt casual anymore due to server settings.

     

    1 hour ago, Citizen said:

    Just because a map doesn't need a leader doesn't mean micspamming can't possibly be cancerous.

    Jesus fock who gives a shit if its cancerous. Wot, is the micspamming so cancerous that it's preventing the win on a casual map? Seriously do you even think about this shit and seriously consider the reasonable effect micspamming has on the server? Does it fuck with the players so much that 50% of them turn stupid and run straight into the zombies? 

     

    No seriously. Explain to me the damaging effects of micspamming and how it leads to OP's problem of people focking around. At most, I can see a cancerous environment. But even that isn't enough to stop people from playing it. If you're going to argue this, then you gotta explain how micspamming is getting people to not defend, and that it's effect apply to such a high degree that casual maps are ruined. (as in so many people decided to fuck around that not even 10-15 people are willing to defend)

     

    1 hour ago, Citizen said:

    If this weren't the case, this thread wouldn't be here, now would it?

    What? Do you even read your own stuff and think for a few seconds how people perceive this? Are you purposely shitposting?

     

    1 hour ago, Citizen said:

    I posted my opinions based on what I myself observed. If you don't like my opinion but can't refute it properly, then tough.

    Yea, I'm sorry, please tell me what you observed. No seriously present me some evidence showing that f2p players are the culprits who are fucking up the ze experience, cause I got no idea how you're able to differentiate between free and paid. Heck even a logic explanation will be fine. And no I dont need to refute it, cause logically the claim is highly improbable, and I can't seem to find a basis at all for it. Also if you're the one demanding for change, then it is up to you to provide the evidence or basis.

     

    1 hour ago, Citizen said:

    Contradiction.

    Oh whoops I seemed to have forgotten quotation marks, in order to imply that the "casual maps" I'm referring to. My bad, after all, there's always those who can't follow the argument so they nitpick here and there to twist things up.

     

    2 hours ago, gkuo88 said:

    Automuting or muting rounds for 20% of the players isnt going to do shit when the problem is "casual maps" require leadership in the first place.

    This is based on the current situation, where OP believes that the maps in question are casual, and he is upset because he believes that micspamming is interrupting the leading/teamwork required to win the map. In this case "Casual maps" refer to maps which he believes are casual.

     

    2 hours ago, gkuo88 said:

    Also I like to remind you that casual maps shouldnt even need leading to begin with, so micspam interrupting leadership shouldnt be a problem.

    This is my definition on one of the things that define a casual map is. My definition may not be the same as his, as it seems that his definition of casual maps now require teamwork and leading.

     

    1 hour ago, Citizen said:

    How is disabling bhop supposed to combat micspammers, inflators, and just memers in general?

    Man you really suck at following things, dont you. Here I'll make it simple for you.

    My argument: (Disable bhop) --> (easier defending) --> (more willing to defend and work together)

    What you think my argument is: (disable bhop) --> (combat micspammers, inflators, memers) --> (?)

     

    Also OP complains that players don't even go for victory. Bhop gives reason to inflate on these sorts of maps, since they know they wont win as human. 

     

    1 hour ago, Citizen said:

    because I feel you just have a grudge against bhoppers.

    Yea I do have a grudge against them for killing zombie escape by whining their asses off to put their cancerous mechanic into the game just so they can trample over new players even more than before, at the cost of reduced teamwork. If you're talking about ingame, I can simply defend farther away or doorhug more often. But on the large scale,  maps now require more work than before, something that players do not put in naturally. If they dont put in that extra effort, they'll lose more. After losing alot they'll start fucking around like OP said, because they know they have no hope of winning.

     

    As a reminder, just because it's a grudge doesn't mean you can simply deny the damaging effect the mechanic brings about.

     

     

  9. No I understand his position, I just telling you the stuff you suggest isnt going to do shit.

    2 hours ago, Citizen said:

    ...

    Of course. But like I said his perception is his own problem. Suppose he goes onto the server and they're playing a casual map. But he's upset because the team isn't getting their shit together, and because of it, they lose.

     

    Now you see heres the thing, the problem isn't people not getting their shit together, its because it isn't a casual map or the server settings have turned the casual map into the category of a harder map. Like I said before, casual maps are usually dependent on only a few players, maybe 10-15 are fully needed for them to win, and for a full 64 player server, there usually is more than that amount who know the map and can defend decently enough to win it. If all f2p players are acting as cancerous retards it would still need the server to be filled with like 75% f2p players to ruin shit up. If you look at the steamcharts, compared to before and after theres been like a 20% increase in players, so  estimate wise there should be no fucking way that f2p players can have the capability to ruin casual maps. Also I like to remind you that casual maps shouldnt even need leading to begin with, so micspam interrupting leadership shouldnt be a problem. The server is still heavily composed of the prime players in the end of it all, thus it doesnt matter if they dont have their shit together, they should still be easily able to win that sort of map.

     

    The second thing you have to come to accept is that this shit has been going on for months already. People were already focking around before december, with them changing maps and not getting shit together. (you should know this already people have made threads about 1/2/3/4 spam voting for a long time here) Micspamming has already been a thing for so long that admins have been given power to mute players when they see it as a problem. 

     

    Somewhere along the line you should look for the actual problem rather than scapegoating groups of people you have no control over. Trying to force limitations down on them isn't going to do anything, especially if you cant even logically connect them with the problem. Seriously, have you ever even asked yourself "why does this casual map need so much work now?" "why would people spam rtv after a while?" "why would people not extend the map?" "why do people doorhug so much?" "why are people less likely to defend compared to before?" You don't. Not even for questions like "If I believe that f2p players are the ones causing trouble, why would that group have reason to do so compared to our regulars?" You don't ask any of these damn questions. You dont pay attention at all to the game, the focking patterns of how players act and react as the map progresses. Instead you blame it on a group where you don't have any statistics on, and think doing some restrictions is going to change shit.

     

    You can make a prime server, and even if it was filled with players who paid, you'll still suffer the same problems. (shit was already happening before december). You can eban new players, and that really isnt going to do much. (bhoppers and server regulars already get that stuff first anyways) Admins already mute spammers when they see fit. Automuting or muting rounds for 20% of the players isnt going to do shit when the problem is casual maps require leadership in the first place.

     

     

     

     

    You know wot u should do if you want to fix this problem? Focking remove bhop. But I know you damned elitists will never have that. And now that the server is dealing with its consequences, you should accept that less people are going to defend, cus bhop is a pain in the ass to defend against. And with less people defending, of course youre going to lose more often when it comes to casual maps. With more losing, expect to fall back on easier maps, or expect to continue to play around on the same maps as before, but with more people fucking around and rtving early because thats what they do when they think the situation is hopeless. But like I said, there's no way in hell youre going to give that up.

     

    Oh when I said "falling back on easier maps," you can also remove that possibility, extremely easy maps are a bhop paradise because they require not that many to win, which gives complete freedom for elites to doorhug all day/inflate for easy killings. If the hold time for doors is real short, those who can't bhop are forced to defend in order to survive, as the low requirement of players needed at the end can permit bhopping humans to doorhug all day with no consequence.

     

  10. Oh wait if you guys are talking about shit like minas, mako, westersand, that shits always going to be despised due to the autistic elitist fanbase that surrounds it. It's been going on for years, and some people just dont want to give up any part of it.

     

    - elitist mentality in general to push this crap and then blame the created mess onto other players

    - no leading on even the first stages, prompting new players to proceed to play a tryhard map and lose every single round for one to two hours (yea, they definitely wish to come back to the map next time)

    - item trolling permitted here and there as long as they beat the map prompting players who attempt to enjoy or learn the map have their teammates ruin their fun

    - fucking bhop permitted along with the attraction of a fockton of ff fags creating an army of bhoppers that even the elites don't wish to defend against (in short, expect alot of doorhuggers)

    - fockin bhop ensuring the same people get the items every single round, new players will never get to use them

    - damn tradition calling for items to be used only a specific locations, limiting any sort of experimentation, giving reason to restrict new players easily

    - focking army of bhopers such a pain in the ass that items have to be used in a specific location cause the entire defense depends on them 

    - no teamwork/covering in general because elites wish for as many people to die as possible (muh solo), only for the humans to be overrun by zombies later, wasting another round

    - session to be dragged on extra long due to constant losing at the first several levels due to too much focking around (gotta get that solo even on lv 1), prompting players to blame the "shit team"

    - even if a winning streak was to occur, the elites will bitch for the settings to be changed or attempt further sabatoge to reduce the number of winners to make themselves feel more special

    - leaders even attempting to salvage the mess or getting new players to enjoy the map end up being backstabbed by the elites later on, making it even harder for new players to consider the map in the future

    - micspamming for the voting of the map only for new players to lose every single round

     

    You just cant win with these things lol.

  11. add them all lol, most of those arent even popular enough to be played regularly by the server lol. Also a bunch are so hard that they require a decent team, which over time players will begin to shun those maps if they end up losing at them so much.

  12. 38 minutes ago, Flops said:

    you don't need scientific proof to have an opinion 

     Then he should come to terms that his opinion is his own problems. Does he have any way to differentiate between these 2 groups and determine whos doing the voting, micspamming, and running around? Is there any logical thought process explaining why f2p players would spam rtv or create trouble compared to the normal crowd? If he can't present anything, then how is he going to convince people that f2p players are the ones creating the problems?

     

    Heck if the map is casual, why does it even matter? Casual maps are built on the aspect that you dont need alot of players to try to win in order to win. If all of a sudden it requires a decent team to win a casual map, then somethings wrong with the server settings or the map isn't really casual to begin with. *Remov bhop cancer*

     

    51 minutes ago, Flops said:

    he does lead and he has a mic

    great. But note this just increases the chances of people tryharding, not guarantee it. Sometimes players have already tryharded for 3 hours and they don't want to tryhard anymore. Maybe its one of those maps which were so hard, its reputation has sunk to sheit, that players will actively oppose playing it even with people pushing for it. Heck even if you have a mic, it doesnt mean people will listen to what you say, and if you lead on only a few maps only then of course people will think you're a mapfag who is simply using others. If the leading is controlling or toxic, then you shouldn't be expecting people to listen either.

     

    58 minutes ago, Flops said:

    that isnt his point

    Dude complains that the game isnt fun because people aren't playing the way he wants them to play. Seriously what is anyone supposed to do about this? Majority win. If he wants a greater level of challenge he should go to minigame servers or bhop servers, because those gamemodes are built around the individual rather than built around a 64 player democracy.

  13. Get a mic and lead. People rtv tryhard maps often because they know from experience they aren't going to win certain maps after a few rounds where they haven't gone far and there isn't anyone leading. Also if you lead, you have higher chance of working with admins, who are more likely to mute spammers. If no one leads, the admins will see no reason to mute people.

     

    Theres no proof that f2p players are the ones ruining your experience. If there is a significant increase in f2p players its time to get a second server. cause we running out of room. Having a second server for elitist only is only going to die, server survival is built upon casuals who keep the server populated during the vast majority of time especially when there is no leading. If the casuals get their comfy experience ruined forcefully or are forced to tryhard constantly, then they simply tire out more often or stop playing when they find the experience not fun. If it continues like this, then the server ends up not being populated most of the time and the tryhards have less of a reason to come onto the server when its half empty. Expecting the server to tryhard immediately when you come onto the server is stupid. It can still happen if you get a mic and lead, but if you're not willing to put in that effort, then you shouldnt expect the server to pander to you.

  14. Lol no

     

    Those who pursue top defender will always abuse mechanics because they are smart. Remove negev and they'll probably switch to the m249 which is even more flexible. Remove that and they'll just switch to rifle at low zombies and a smg at high zombies. 

     

    Defending as close to the zombies isn't the best playstyle either as if you're sloppy you become zombie prey easily and you still wont get top defender because you died early on and did minimal damage.

     

    To remove an entire gameplay option for humans just for some balance of a plugin is  a bad exchange. To remove that option because you're upset that people aren't playing the way you want them to is pointless because they'll just switch to another method that you dont agree with.

     

    As far as im concerned, the negev shouldnt even be tweaked. High damage, fire rate, and magazine, low price, yet it makes you slow as shit on almost all actions and its spread is crazy. It makes you an easy target on maps that make you move alot, but also makes holds easier for maps with stupid 30 second long defenses or when there are a low number of players. That verses the m249, which makes you move faster, has lower spread while moving, but doesnt have the same crazy power as the negev while not moving. Its just another gameplay option in the end of it all.

     

    Attempts in the past to balance guns to make them all equal never really worked because players will simply move to the next weapon they regarded as overpowered, or all weapons pretty much became the same experience and thus players were left with a low selection of playstyles. Zombie escape has always been broken, and it should have been obvious that doorhuggers will get the better slice of things. And no matter how you try to twist them into playing the manner you want them to, it isn't going to work, doorhuggers are gonna doorhug, not start defending when they begin losing alot.

     

    6 hours ago, kato said:

    but its not needed if everyone is shooting

    Dont make theoretical assumptions. Just because it can happen or just because it did happen before, doesnt mean people are going to do it every single time. And if they dont do it on a regular basis, then the map will simply end up played much less often, when they begin losing alot.

     

    6 hours ago, kato said:

    this could possibly lead to making more people to step up and help the team defend 

    Dont make this assumption either. Just because all of a sudden, something needs more work than usual, doesn't mean people will do the work. Hard maps are a prime example, people already know they have to place in extra effort to win the map. But instead they just avoid the map on a normal basis and save it for specific sessions.

  15. How has dividing the population been a problem? I mean has there been some sort of historical event in the past where another group added a server and somehow bad shit happens? Does the server population even divide anyways? Considering that the vast majority of players wont even know theres a second server since they don't really go onto discord or the forums. In the end it probably be one server thats pretty much full most of the time and the other server either mostly empty at times, full sometimes, or full alot.

     

    Also as much as arguing to wait some time to see what happens, you can't really gather evidence of anything much. Since the server is full quite some time, you cant exactly measure out how many other players want to be playing during a full server unless you add another server or increase the max number of players on the server. Right now, gfl is pretty much at the max most the time, keeping it like that for several months it will still probably be the same, but you cant draw either conclusion in the end of it all.

  16. yea that was kinda a known for a long time. But it really mattered not that much outside of lazer situations. Well wot can ya do? No matter where the managers put the server, its gonna piss off some other lazerfags.

  17. 17 hours ago, The Q-man said:

     

    There is an incentive to get higher ranks for source. Top 25 and Top 50 players both have an exclusive skin while Top 12 gets free vip for the next month.

     

     I'm telling you out of experience that most people just aren't going to care. Just because there is incentive doesn't mean people are going to go for it. For a server that has thousands of visitors, a good deal of them know that they don't have a chance at the top 100. And that's even under the assumption that they know about such a system in the first place. 

     

    Before the top 25/50 thing on css, almost no one cared about the ranking system, probably because the same people proceeded to dominate it for the longest time, and only a few were close enough to even get near the top 10. After the change where points where refreshed monthly, people did care for a bit, and then they kinda stopped caring. Probably because the same problems persisted, just now on a monthly basis. The same people just generally took up the top spaces. And it probably wasn't because they were going for the rankings. It was just that they played zombie escape alot more often than other people. In order for others to catch up to them, alot of players will have to consider if they even had several hours to spare every day for zombie escape.

     

    In the end of it, you either play alot of zombie escape naturally, or you aren't willing to play several hours a day just to get in the top 100 some spots.

  18. Points were pretty low incentive in the long run for the vast majority of players. In css, they were used for ranks at most, and most people didnt care much about ranks to begin with.

     

    No harm in addin it, but then again its not going to prevent alot of zombies from going afk either.

  19.  

    4 minutes ago, Ninja Chris said:

     

    Yet you stripped half of my reply and cherry picked sentences out of context to try and validate your argument. :dan:

     

    ok

     

    10 hours ago, Ninja Chris said:

    "That's the entire point of beta testing the plugin... so they can gain feedback and ideas on what's good or bad and improve it over time."
     

    "If a mode becomes unpopular it won't be played as much if not at all."

     

    "(I believe they also have shorter map cooldowns) and as you said yourself they're more laid back so the casual players would prefer to play them over more complex maps that take time to understand as there are usually multiple pathways, bosses, items and levels which they wouldn't know anything about if they haven't played it before. "

     

    "The majority vote will always win over the minority vote."

     

    I can agree to all this.

     

    10 hours ago, Ninja Chris said:

    There's also a big difference between an absolute majority and a relative majority.

     

    I got no idea what youre arguing with this. Now that I've addressed all your lines, you happy?

     

  20. 1 hour ago, Ninja Chris said:

    "We should also just remove nominations completely as well as every single map that is not played daily I'm sick of all these fucking autistic trolls abusing their mic powers to manipulate the players and vote the same maps over and over again even though they are unpopular as the players clearly can't make decisions for themselves and always pick the same unpopular map over and over again! Why won't everyone on the server agree with me they are such IDIOTS!!!!!" ( ͡° ͜ʖ ͡°)

    Never said this. Also don't know what exactly you're arguing with this.

     

    1 hour ago, Ninja Chris said:

    Easy maps are played more than harder maps because there are more of them 

    I'd argue against this. The map nomination list is built off of people's choices so it doesnt matter how many easy or hard maps there are total. Also since gfl runs on a 24 hour basis, how many hours do you think the server is capable of tryharding? 

     

    2 hours ago, Ninja Chris said:

    Yet you contradict your statement saying that the majority of the player base are a bunch of braindead retards that can't make up their own decision and are constantly manipulated into spamming tryhard maps. The majority vote will always win over the minority vote. There's also a big difference between an absolute majority and a relative majority.

    Don't twist my words around. Never did I say the majority were braiddead retards. I said that you can easily get use a mic to get players to get them to try a harder map. And then what happens afterwards? If they lose too much, they consider it hard and rtv it within the first 20 minutes and they become a bit less likely to try the map again in the future or listen to the guy who pushed for it. The players ended up going for easier maps once like usual. A person using the mic can easily push the players into playing a hard map. This shit has always happened on the server, so how is it even contradictory? 

     

    2 hours ago, Ninja Chris said:

    Instead of pointlessly complaining about things that have already been answered by my girlfriend @reduct, why not give feedback or contribute some ideas to help make the plugin more enjoyably?

    There's nothing much, but like I said, I am worried that they will try to make this into a permanent standard. Why not add an option to make a vote to remove bhop as well? The same prospect where people are allowed to make the mode harder on an easier map, verses the capability to make a mode easier on a harder map, assuming they've been stuck on a level for some time.

     

    2 hours ago, Ninja Chris said:

    Also, if you think it's cancer then you'll love the CS:S server.

    Wot? The css server implemented this shit to a higher degree and even earlier than you guys. Because of it alot of the casual maps got fucked over because the bhopping pros could fuck over everyone and it would be the same shit over and over every time you played the map. People were still winning the map, but it was the same people over and over again, where youre left with this weird situation where the casuals ended up not wanting to play on casual maps. Its one of the reasons why the server is kill there because casuals dont wish to play casual maps there anymore. Thus outside of tryhard sessions everyone pretty much leaves the server.

  21. These all sound like cancer lol. But at the same time it people actually have to vote it on rather than having the modes forced onto maps on a 24/7 basis, which is good. If the modes do end up getting popular, people will start voting for it on more, and if the modes end up unpopular, people will stop voting for them.

     

    Either way, I fear for an autistic future where the modes end up not popular and the people pushing for them try to pressure admins to force it on the server on a 24/7 basis. That or they will use mic power to push it for a month or so, then use the basis that the server isn't completely dead to argue that the modes are popular enough that they should remain in place on a 24/7 basis. Ima call these two scenarios out so this bullshit better not happen in the future.

     

    "to spice up maps that otherwise may be too easy or too boring for most players"

     

    Sounds like bullshit from the past. Easy maps have always been overplayed within the history of zombie escape. If they majority of players found that the ease of the map has made it boring, they will simply vote for another map. But thats the thing, they arent the majority so it never happens, and instead they play the same thing over and over and over. Somewhere along the line, alot of people like laidback maps. As for the minority that complains about the maps that the server often plays aren't at the difficulty that they wish for, you need to tell them to get a mic and fucking lead. The server is made of autists that can be easily pushed into attempting whatever tryhard map out there. The same applies for these cancer settings. But all these things come at a consequence. If not alot of players end up having fun with a very hard map or weird settings, then they will not vote for this stuff in the future as often. Harder maps, harder settings require leadership, coordination and are heavily team dependent. If anything it brings out the harsh truth, that the hardest maps are hard because one's fate is heavily dependent on other players. Harder maps require less people to fuck up. Even if you never threw a failnade, you have no control if someone else throws it. Even if you warn a vip 100 times of a trap, they can still fall into it. Harder settings of any sort will give less control to the individual player, while easy maps you can do whatever because you dont get dragged down by bad teammates.

     

    In short, expect the possibility that these modes might not end up popular. If those complaining don't wish to get a mic and lead on harder maps, or to push players into trying the optional modes, then they dont deserve it. Anything harder requires extra effort, and if those complaining dont wish to put forth that extra effort, then you shouldnt expect anyone else to do it either. And if no one does it everyone will have a shit time.

     

    Also bhop is cancer, dont expand on that bullshit either plz.

  22. Yea, if I remember that entire bullshit from the past was valve banning servers that used a plugin that manipulated a players profile or inventory, which seems to be why other servers seem to be able to do that stuff today. Plus the blacklist seemed to be just targeting one certain plugin without valve looking real deep into it. Arm model plugins definitely dont manipulate the players inventory at all, so it should be all fine and good.

  23. 12 hours ago, Shuruia said:

    I was Council at the time, and we (Council) didn't have any form of control or access to view the background actions in the finances. People could come up with whatever theories they wanted as to why the PayPal balance was falling so low, but nothing was proven until BotoX made it public. People were right to suspect at the time that Roy was aware of SoJa taking the money (even if he's actually innocent), but there's no reason to think any further than that.

     

    Sorry but I have got to argue with that last point here. What sort of "council" were you guys anyways? Cause from what it sounds it seems you guys were more of a mouthpiece for those who actually got to make any sort of decision. You were already getting into financial decisions with implementing ads and no one cared to think a tiny bit farther "hey maybe we should look into this so players shouldn't have to deal with more annoyances on the servers"? The moment the lack of donations began to actively take a toll on the players, it should have been the time to at least do something. Who exactly was supposed to have brought this up? If the council, the second highest authority here, didn't find reason think any further, then wouldn't the problem have continually persisted? If a similar incident occurs in the future, are we supposed to wait until one of the four directors finally decides to think a bit further?

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