gkuo88
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Posts posted by gkuo88
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I'd also like to call for the unbanning of juky, shini and botox as well. In short, I was there during that time period, and even from an outside point of view, .coms management was pretty shit. I mean you guys did eventually improve over time and get some your shit together. However, unless you can prove that juky, shini, or botox acted out of ill will or selfishness, you'll end up looking like a bunch of jerks who screwed up big time and then took it out on people who actually cared as for the players and where their donation money was going towards.
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14 hours ago, reduct said:
For the server-side skins, we have to edit the hitboxes in the skins to prevent it from lagging out the server even before we upload it.
lol
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Just use the renaming trick to replace out the skins on the server.
3 hours ago, reduct said:Also, since 2017, skin models being uploaded require a number of fixes to it before we use it in server. It's time consuming and can result in a lot of errors if not done properly.
lol
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On 7/16/2018 at 9:53 AM, tiberius1 said:
Can nades be disabled? That will surely add to the challenge
You mean add to the cancer.
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Just dont make server settings harder, ever. Also dont make any autistic attempt to "balance" things out in some autistic attempt to make things "interesting". Keep your bhop limited at where it is now. And beware of those trying to push the server in an "elitist" or "legit" path or running on some idea that the server needs to excel over other servers.
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More shitposty to come!
Since frozen has already revealed how to do one method basic transparency, and since it seems like the forums are barely checked about this stuff, heres an extra treat. George was able to provide me a code that grants distance based trasnparency, rendering skins invisible when nearby and viewable when farther away. I haven't done much testing with this, so im pretty sure the values can be manipulated to produce different effects determining the distance, and max and min translucency. The needed code is the bolded stuff.
"VertexlitGeneric"
{
"$basetexture" "models/player/gkuo88/purplesister/hair_c"
"$lightwarptexture" "models/player/gkuo88/purplesister/lightwarp"
$halflambert 1
$nodecal 1
"$translucent" 1
"$playerdistance" 0
"$clampvar" 0
"$distsub" 1.3
"Proxies"
{
"Subtract"
{
"srcVar1" "$playerdistance"
"srcVar2" "$distsub"
"resultVar" "$clampvar"
}
"Clamp"
{
"srcVar1" "$clampvar"
"min" 0
"max" 1
"resultVar" "$alpha"
}
"PlayerProximity"
{
"resultVar" "$playerdistance"
"scale" 0.01
}
}
}Notes:
As a side effect, when playing as a zombie when ya get near humans they will disappear as well lol. Changing min and max values might do something.
If there are other textures that use "proxies", you have to combine the proxies. The multitexture hibiki skin i provided has a randomizer, thus you will have to combine whatever thats inside into one single "proxies" bracket.
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12 hours ago, donchill said:
just release the anime skins already
2B skin when
coconut skin when
eh the entire point of the guide is that most people probably arent going to get the skin ya want on the server, but you can still see the skins you want with by switching around. Just find the 2b and coconut skins and do the trick and you'll see lots of them. I know they exist cause i ported one of them lol.
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Now looking through the HibikiTextureColors folder, you will note that there are a bunch of smaller textures. You can open them in vtfedit, and export them as a .tga file. Note that you cannot export the large vtf file, as it has multiple frames. Once you have your selection of .tga files, you can go back to vtfedit, and use import and import multiple .tga files at once (shift click). This will create a vtf file with multiple frames. If you wish to do a test, or you feel that 16 possible textures is too laggy for your toaster, you can import a smaller selection and change the scale number in the corresponding vmt file to a lower value. Note that if they are imported in the correct order, the scale number will stay the same for all textures. Thus in game you should see frame 3 arms, frame 3 body, frame 3 legs, frame 3 headset on the same body.
If you wish to test this about with other skin textures, you can use vtfedit to export it to a tga file, and the use a program like photoshop to create multiple copies of the same texture with color or other changes. Then like before, import the tga file all at once into a single vtf file. Note that the more possible textures you have, the laggier it should get. Also note that there is some limit to texture file size. Also note when importing multiple .tga files, they all need to be the same dimentions. One tga cant be 256 x256 while another is 512 x 512. You can also look up masks and selfillum to create other tricks to the textures.
Also if you do these tests, make sure that texture files are in the right location!
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Going deep into the materials folder that was downloaded, you can see the materials files for this model, which are either vmt or vtf files
Lets start with vmt files. Model files will first refer to the vmt files, and the vmt files will refer to vtf files. Opening a vmt file will bring up something like this.
"VertexLitGeneric"
{
"$baseTexture" "models\player\gkuo88\HibikiTexture\Arm"
"$Selfillum" "1"
"$selfillummaskscale" ".25"
"$nodecal" "1"
"$lightwarptexture" "models\player\gkuo88\HibikiTexture\toonshadeskin"$rand 0
$one 1
$zero 0
$frame 100
$framec 1
$result 0
"Proxies"
{
"EntityRandom"
{
"scale" "15.99"
"resultVar" "$rand"
}"Frac"
{
"srcVar1" "$rand"
"resultVar" "$result"
}
"Equals" //Set baseTexture
{
"srcVar1" "$result"
"resultVar" "$frame"
}
}
}
Theres some fun stuff here, but in short, the bold code part is what add a randomizer effect. Combined with a vtf file that has multiple frames, it can make it so there are many possible textures for a single skin. The line you want to take note of is:
"scale" "15.99"
I dont know much about coding, so i cant really explain it well, but in short, this permits up to 16 possible textures. If you open one of the larger vtf files, you can go through the frames and see it goes from frame 0-15. Thus if you are planning to manipulate another texture like the mcwhite files, and you had a red ver texture, green ver texture, and a blue ver texture, along with the white, you have 4 possible textures, and thus you should change the number to 3.99.
"$Selfillum" "1"
"$selfillummaskscale" ".25"Selfillum will add a glow effect to parts of the texture that are not masked
selfillummaskscale determines the intensity in which the glow effect is applied. Csgo has very high levels of glow, so you might want to change this down to .1
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Multi-Texture Skins
For some, prospect of seeing the same skin over and over again may seem a bit bland. Note that the above trick only replaces one model with one model. Thus since gfl has 2 main skins, you can only choose up to 2 models to replace them with. You can also replace the members, VIP, winners skins as well, thus increasing the number of models you could possibly see, but they will appear at the same percentage as members, VIP, winners skins. Thus unless you want to do alot of work, the replacement trick is best used on servers where you see alot of the same skin.
Like I said before, some might find this bland. Thus there is another trick that permits multiple possible textures on a single skin. However, in most cases, this would mean alot extra work, as you might have to use photoshop or some other image altering program along with vtf edit. The laziest way to demonstrate this oddity would be testing it out with an example. Note that more possible textures will also mean more lag usually, unless you got a really good computer.
https://www.dropbox.com/s/orudn9saqw0rzg5/HibikiTachibanaCSGOClient.zip?dl=0
Feel free to use this at your own risk. It's been some time since i've tested this stuff out on another player. All you have to do is put the models and materials folder within your csgo directory (which should also also have a models and materials folder, and thus the folders should just merge). This will replace white master chief with a weab skin that utilizes the multiple texture. The next several steps will need vtfedit.
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Now, this will only work under certain conditions, which I regard as a "test run" or "personal complilement" (most of this is uncertain, mostly trial and error)
The "test run" refers to having already played with the skin itself. Suppose you went to a ching chong server, thus you downloaded a weaboo skin and thus you played on the server and saw the weaboo skin. Thus it has satisfied the requirement, and if you know the location of the model files of the weaboo skin in your directory, you can move them to the mcwhite folder, and rename all the weaboo skin files with "mcwhite". The point of this requirement is that you cannot do this renaming trick if you downloaded some random skin off the internet and never seen in run in csgo.
The "personal compilement" refers to if you work with skins, you can compile a skin under the name mcwhite, and under the mcwhite folder, which you can then give to another player, and even if you have never seen it run on csgo before, it should work. Note that after you have sent it to another player, they still cannot rename it, but it should now work under the mcwhite location if it was compiled under the mcwhite location with the mcwhite name.
Materials
Under the "test run", you have gone onto another server. Thus you have downloaded both the model files and the materials files. Note because of this, you only need to replace the model files. When the model files are compiled, they have code with them that denotes which materials in which folder they are to use. Thus if model files are renamed, the code referring to the correct materials do not change. Thus there is no need to rename or change any of the materials.
Why cant you get banned for this
Valve seems to have no juristiction over custom server side stuff, especially on community servers, probably because they would get sued by bungie or something lel. However, the logical reasoning I have for this is like this. Suppose you went to another server that had a BLACK master chief skin. The model files and material files are all in the same location, and the material files are all exactly the same, down to their size (and even the name, mcwhite), except they're BLACK. Now suppose you went to that server first before going onto GFL server, with the WHITE master chief. There's probably no program out there that can check exactly that every pixel of the materials are exactly the same, so you end up playing on gfl with a BLACK master chief skin.
So the question is, who is at fault? The answer is no one. Both servers had their own versions of the skin, and the player shouldn't even know what the heck is going on in their directory. Thus you cant lay blame to anyone and thus you cant really get banned for this stuff. Also im pretty sure tos states you cant modify any of the original game stuff, but not community made stuff, which was kinda downloaded to your computer without you knowing about it.
More stuff later.
Can other people see your skins?
NO, you have modified the files within your own directory, not the files within other players directory. Thus even if you are seeing cute animu skins, they will still see master chief.
How to get rid of
Go back to the directory, and simply delete the modified model files. If you hadn't made a backup, it doesnt matter. The next time you come onto the gfl server, it will check and realize the files are missing and will redownload the original files.
Notes
Look for skins under
Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\models\player\custom_player\
This is important, somewhere in the past, csgo redid all their skeletons of the models. Thus all old custom skins that are not in the custom_player folder will look retarded. If you replace a model within the custom_player folder with one that was outside of it, it will just look stupid or something. Consider getting rid of that old combine elite skin admoons, if its still an old skeleton. If it is, then ur shootin urself with dem berrettas.
You can do the same trick to materials, its a way for you to get a cheap skin transparency. I'm not giving the steps out for that though cause I know there will be some witch hunt and some dick waving contest afterwards.
More cancer tommorrow, probably an explanation on multi texture skins
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Time to send everything into cancer.
This will be a giant guide on explanations on how to screw around with skins in order to wank up your experience on the GFL CSGO server. If you're willing to place in a bit of extra effort you can mess around with your experience.
Warning: This is completely experimental and thus generally can create odd results. I've seen some odd stuff I got no idea on, like really long hands, and alot of lag for multi-texture skins that uses lots of possible textures. This can be undone, and in a logical aspect, you shouldn't get banned for it.
First of all, I will need to talk alot.
The two main skins that gfl uses are mcwhite and nkpolice. These can be found in your directory.
Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\models\player\custom_player\legacy\GFLclan\mcwhite
Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\models\player\custom_player\caleon1\nkpolice
Now heres how server side skins seem to work. (I think)
The first time you go onto the gfl server, the server checks these locations for 2 things before downloading the custom model files.
a. The directory of the skin (csgo\models\player\custom_player\legacy\GFLclan\mcwhite)
b. The model files (mcwhite.dx90.vtx, mcwhite.mdl, mcwhite.phy, mcwhite.vvd)
If the model files are in a different directory, or the the directory is empty and doesn't have the model files, the server will thus download the model files into the correct directory. Thus, the second, third, fourth... times you go onto the server, the server will not redownload the model files and overwrite them.
Thus, the server simply check these 2 things. Thus if you delete the mcwhite files, replaced them with different model files, and simply renamed the model files, then it will bypass through and instead of master chief, you will see the model you replaced it with.
Continue in next section.
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we're still going on with this autism eh ahahahah. lazerfags can go fuck themselves. Map is too hard that they dont get to the lazers enough, lazerfags wont even get on the server for this shit. Map is easy enough to get to the lazers and players win constantly, they throw a hissy fit and make up all sorts of bullshit because they cant stand being out of the center of attention.
The solution is simple, go into the files, and add coding to make the skins transparent or completely invisible. There, ive done it. Expect skins to be fucking removed within a month or so because a bunch of elitists started throwing a hissy fit about how "its not fair wahhh" "everyone whos winning other than me are cheaters wahhh" "my experience isnt ruined but muh ego is hurt wahhh" "they're having fun but not playing by my standards wahhh"
hahahahahahah
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6 hours ago, OLIVKA said:
If the server will add it. It will lose about 30% population. Because most of this number are laserfags. They dont like to use !hide command because it is destroying hardcore. In my opinion, !hide should not be added to the server because it is not fair to another players. Some people will use it and win, some wont. But tastes differ ^_^
You mean we'll end up playing lazerfag maps 30% of the time. Lazerfags have always talked big and then sell out to whatever server will get them the win. People who get triggered over other people winning have an ego problem, and the only way to boost that ego is with that screenshot, and they'll do it at any cost! heheheh
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Gfl settings are pretty hard if ya examine a good deal of servers. You'll eventually notice. Rote is a shitshow. You should attempt to at least look into why it is severely unpopular to understand what grave flaws the map has. The aspect that you might not like atix but atix is still being played more than rote may be an indicator that people take enjoyment in a different manner than you might.
Just a reminder, your argument is with the server, not with me. I am just here to give possible perspectives as to why things are not going your way. If you think players should spend 2 hours to learn lasers so they can enjoy laser maps, then it be up to you to persuade them to do it. If you feel that the GFL mentality is to tackle anything hard for weeks and months until they finally beat it, then it will be up to you to push that mentality.
However, you might want to consider 2 things. First of all, if the vast majority of the server is bent on tryharding or not caring, then they would definitely not vote to change the map. Second of all, the same argument was brought up a long time ago, which is why people believe it to be stupid today.
A long time ago people argued that players were brainlessly hitting (1), which is why that number was removed and the first choice became (4). To ensure things to not fuck up, they removed (2) and (3) as well. In short, your request was already kinda granted, and considering that people continued hitting (4), it might be a sign that people are not brainlessly voting, and that they have seriously thought out their choices. Moving extend to (4) accomplishes nothing, rather people will simply start hitting (5) or maybe (9). In the end, the only way you can get what you want is to sway public opinion, go get a fucking mic and lead man.
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Some of your sentences are incomplete, so im not sure what you're going at sometimes.
rote is a shitshow that has built up a negative reputation on almost every server. For a server like gfl which has harder settings, its no surprise that its even more despised. If you havent beaten the second level by the first extend, its not tactically smart to continue on, nor will many people think it is a good idea to continue.
Aesthetic is just an excessively hard map, with not really a great rep either. Its a very hard map with a history of losses, so one major fuckup can cause people to quit early. If 40 people get trimmed at the first boss, people will think that this isn't the team. By the time a leader comes in its just too late.
Lasers maps are a hit or miss thing, if 80% of the team cant dodge lazers, then you should expect those maps not to be as popular.
servers with harder settings gradually move towards casual maps. Leaders may push the other direction, but harder settings makes more maps non self sufficient and require leadership. The only way is to get a mic and start leading.
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Proof of burden is on you to show people brainlessly spam 4. If players dont care then they usually dont vote at all. Theres a higher possibility that players simply want to get off the map because they dont like it.
theres a difference between tryharding and stupidity. For example rote will probably remain a noncommon map on all servers because of its stupidious difficulty. Players who like it may choose to not vote for it because they are reasonable. They know without a leader a rote session will end up miserable prompting its popularity to fall further. The same thing probably applies to other maps where people access the situation and decide to save things for another day for the betterment of the server mentality. If theyre still stuck on the same level since the last extend, then it may be a sign to end things there and save it for the next attempt, as continuing to brainlessly run on the same level is not fun and a waste of time.
if you dont like that the server isnt continuing on, then get a mic and lead. If you dont, your standard is insignificant and will not be followed at the expense of the fun of other players.
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I owe people
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I think you missed the point I was trying to address. Also what is with "once again"?
The guy wants a way around playing the same maps over and over again, or at least if anything, he doesn't like the selection of maps that are being played. All I did was told him the cheapest method. Easiest way out is gain some rep through leading and change public opinion yourself rather than ask the management to forcefully change things that might upset the majority.
Same with with item usage. All I've done was explain why the server has a mentality to use items in a certain manner, and why the community attacks those who deviate from the norm.
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Get a mic and start to lead. Mappers will always go about and make harder maps, and harder maps means more losing. Problem is with too many losses, the atmosphere will turn against the map and people will stop trying unless a leader steps in. The aspect that servers return to playing the same old maps is just natural, if you want to change it, get more of a reputation to influence the community, considering the community clearly enjoys playing those maps or they themselves are influenced by another dude with a mic.
The same applies to item usage. As maps get harder they will require more perfect item usage in order to beat, or the map requiring an item to be used in a certain manner in order to proceed. Any level of originality will be regarded as trolling and not a new tactic. This is because the end result is usually an entire wasted round due to one person not explaining themselves and the rest of the server either being really pissed or not wanting to try anymore. Get a mic and lead and maybe you can convince the general populace to try something new without being labeled as a troublemaker.
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Dont dig too deep. I don't want skins removed again.
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Stay near the edge and simply move in the opposite direction the boss moves. Vast majority of boss kills come from players getting inbetween it and the target. Stay far away from the boss as much as you can so you can more easily see its movements and make counter-movements. Boss will choose a target and move in only 1 direction in both x and y directions. Move in the opposite direction the boss is by strafing A or D while facing it. If the boss is going left, and you move past it by going right in the same axis, and the boss doesnt change 180 degrees, then it isn't following you and you're "safe". Only move away directly using S from it when you're at a safe distance, or when you have confirmed you are "safe". If everyone stays along the edge as much as possible, in a wide circle, then it increases the chance that the boss will have to move a longer distance, and thus makes it easier for players to dodge it usually. You cannot really outrun it unless you're very pro, but its easier to keep the number of deaths low, and mitigate the destructive power of rng.
Oh yea, if it stops or switches around completely, that means it has reached its target, so consider stop backing up again and prepare to evade it again.
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what are vectors? if you're talking about vertices, the master chief should have less vertices than the base ct and t models.
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19 hours ago, Twig said:
what?
I heard you guys removed the master chief skin because it was causing lag or something, which is pretty odd because the skin should be less complex compared to the default skins. Thus my suggestion is to replace it with a minecraft skin since it has even less complicated and should reduce the lag even further, assuming that's whats causing the lag. Either way, a single server side skin that could be access be all would be nice, as I just need one to create client side modifications.
Also minecraft skins should be easily modifiable with the millions of free textures out there, thus allowing for easy customization for other players as well.

[Announcement] The Return of CSS ZE!
in Announcements
Posted
Then follow up with botox and shini plz. They made those choices out of goodwill. At the same time should we also hold the entire rest of the council to blame for not noticing that money was missing? Even when you guys had the #1 Community servers on both CSS and CSGO? (CSGO being the 2nd most played game on steam at the time) Even when you realized that you were low on money, the first choice of action was to implement ads rather than checking the books? And for a few months no one else noticed anything or brought up anything until the split finally occurred?
Face it, both groups have faults, but its a dickish move to pinpoint it all on one group. There was barely even an opposition at that time because management was bad enough that many players actually knew of it and were upset. I understand the aspect of removing power from them, but denying them to play zombie escape is pretty much childish revenge. Seriously what harm can they do?