Mangost
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Posts posted by Mangost
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+1 bad game design
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+1 i dont really see how this would hurt and it would probably take like 5 minutes to just put a png of the model in the thing
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imo mercenary seems better than defective, traitors are supposed to be secret and having one of them be pretty much just obviously pointed out is not good, and the det shop doesn't help it much either. and stalker, i never got to play as it and it seems really interesting (main thing i can think of is watching like an ankh with a remote-slam placed on it for when a bunch of people are near)
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2 hours ago, Neon Cat said:
this would also be a good idea, skeledoot should maybe also get a credit when it is killed by a player to discourage players from killing it (since the more annoying weapons have a credit cost)
ohh yeah that would be even better
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or just simply (somehow) stop people from getting credits from skeledoot kills, that would fix the problem mostly
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2 hours ago, Neon Cat said:
3 things
1: traitors can't be revived, so not really a good point
2: overly complicated role specific rules aren't really fun, so I would say that just using quickchat binds as normal shouldn't be considered "exploiting", as it is a feature of the game.
3: I haven't got to it much due to other projects, but I am working on a fix to make the undead unable to use the quickchat binds, similar to shinigami.1. well i mean if its clear that something is a bug then it would be exploiting, if its clear that undeads shouldn't be able to communicate then it should be exploiting to use a glitch to still be able to chat
2. that fix would be nice
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since undead shouldn't be able to communicate yet due to a bug they can use quickchat it should be considered an exploit and against the rules, nobody wants their t round ruined because a tbuddy was revived and is running around using quickchat to reveal the other traitors (or just other things where an undead can out their killer or something)
its supposed to be backup firepower, not a way to reveal the evils
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no keep rooftops you heretic
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8 minutes ago, Doctor Pig said:
this post has been a longtime coming, you were just the final straw
lmao you guys had no idea i was imposter
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seems like you are salty after i totally cleaned you guys as imposter
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I think pixie/sprite/fairy shoild be added as two roles: fairy is the innocent one but doesnt have the trolly wands (to reduce the chance of them trolling and ending up in an rdm-like situation) while sprite would be an evil (traitor prob) with everything
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there is more to priest than "throwing your life away on a random person" you have brotherhood cults and the jackal interaction (i think it also has a similar interaction with infected?) plus you should read "roles we dont use and why" pretty sure sheriff is on there.
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On 1/28/2022 at 12:22 PM, hdscorpio said:
I think doing it every weekend may be a bit much because for some players that may be their only opportunity to play and those players may want to actually play competitively / seriously.
I also think it'd be quite difficult to implement when you consider time-zones, the likelihood for a restart to be required each time, and the fact someone would have to code something that swaps the settings for every role and then back.
These points aside I do think that it'd be a good idea to have a regular event; the server would really live up to the name "Anarchy" during these times.yeah the main idea of it is that there should be a regular event that people should be able to count on happening so if they want to play chaos, they know when to play + it would likely mostly just be about changing the cvars to increase chance of roles spawning, and cvars can be changed without a restart
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i dont see a picture of what the hitbox looks like meaning i think it cant be added until you can show the hitbox
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28 minutes ago, Neon Cat said:
seems like a cool idea, might need to be made only one day of the weekend, but still a cool idea. I think that hidden and other similar roles aren't seen nearly enough (without !force), so making a specific time where they are more common would be a really fun opportunity to try some of them out. I wouldn't make them TOO common though, because part of the fun of the roles come from how rare they are.
yeah i dont mean like every round but like you could expect to see them in a 10 or so round play session during that day/weekend
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basically every weekend just have it up the spawn chances for the rarer neutral roles for more chaotic and exciting games, then on the weekdays its standard, (slightly) more serious/competitive gameplay but on the weekends its more chaotic fun.
doesn't have to be like super increased spawn chances, but just like so that people can expect to see roles like hidden and slayer in their play sessions on the weekend -
+1 nks are supposed to be strong, not being able to know how many people are left (at least not easily) is just annoying
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honestly this is just a worse jackal, though it could be interesting if it had more roles, then it could act as a replacement for the traitors as a more cooperative, deception based team instead of just everyone splitting up and killing.
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On 12/16/2021 at 11:09 PM, Aurora said:
nobody played it tho
true sadly
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no fuck off its called democracy
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the role seems great (and appears to be quite fun when used) but haxray added it and it broke (like basically all roles do) so maybe when it gets fixed
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yeah makes sense, i was kinda thinking the same thing and mostly just felt like it should at least be mentioned, this would work better as just a knife rework (maybe a 2 credit weapon but it has more/infinite uses tho cant be thrown + backstab)
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https://steamcommunity.com/sharedfiles/filedetails/?id=2708179435
new role doesn't hurt to suggest
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newton launcher used to be... usable but then it got updated and just became utter trash, +1

undecided improvment
in Denied
Posted
ok that was painful to read, so basically if an role copier/stealer uses its effect on an undecided who has chosen a role should turn undecided instead of the chosen role? im not sure if i agree