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Mangost

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Posts posted by Mangost

  1. i agree that restless is really bad rn, its annoying to play against because if they happen to make it to the final few without getting called out you have to face multiple potential ambushes (especially if you take damage in between them) making it too cheap of a win sometimes, but also thats the only time the restless ability is useful, being able to use those extra lives to steal a win from another team, otherwise (as neon said) you just get witch hunted by the whole server until you are out of lives.

  2. I agree with neon/Gh0st, imitator has a lot of potential for unique plays and seems pretty fun however roider just wont work. as gh0st said, being limited to melee in a gun game (without either insanely high damage/extra health like rav) is just way too weak and pure is just bad game design.

  3. its not that bad, if any of the det/surv guns were to be removed it would be the p90 for its insane damage (and decent range too tbf) but take one look at my thread and you will see why thats not happening. 

     

  4. "we dont do custom roles here" - haxray (even though haunted, and randy rando exist (and skirmisher used to)) but other than that it kinda seems like a lame role, i dont think anyone would want to be that role as basically you are just a damage sponge that cant see people all the time, yet somehow you have to kill everyone

  5. 16 hours ago, The1337Gh0st said:

    While it could be possible to give the revived player some sort of handicap, balancing the handicap itself would be either too weak or too strong depending on how you want to balance it, which would not be very fun to play as nor against. Some role interactions would also be rather overpowered, such as a Lycanthrope knowing that they are a Lycanthrope by reviving or a Pharaoh potentially gaining another use of the Ankh on revive.

    also it would be likely that if you take away too many basic abilities (such as muting them) then it will just not be fun to get revived, people will want to stay dead so they dont have to go through the pain of playing without regular abilities

  6. split ravine: didn't play enough - no opinion

    ruin: its ok i guess but not that great - either

    metropolis: basically a worse rooftops - toss

    lost temple: didn't play - no opinion

    whitehouse + recon - not very memorable, we dont need more maps like them that aren't super fun - toss

    shamble: didn't play - no opinion

    dolls: basically reg dolls but slightly more places to camp plus i dont like the texture pack - toss

    bowling: basically a slightly better version of bowling but it would be nice if the combines could actually do something (like move and shoot, maybe a t trap/t item (like the battery on bank) which would open the doors and let them attack) also i prefer the secret knife song thats on the other bowling, i know thats small but the secret knife is one of my fav parts of bowling lol - keep/modify

    hairyhouse: didn't play the remake but the original wasn't bad - keep

    woodtown: dont really remember much from playing it - neutral

    rptown: didn't play enough - no opinion

    desperados: very fun, would be fun if the gallows worked (maybe a t trap?) - keep

    daycare: has some weird overlay that gives a constant error most of the map - toss

    mc city: didn't play enough of it, but once again the texture pack is just- (toss)

     

     

  7. https://steamcommunity.com/sharedfiles/filedetails/?id=2568998906&searchtext=last+minute+radar steam link

    basically it gives a radar to everyone once there is only a minute left because nobody likes when its like 3 ts trying to find 1 inno and none have radars whether it be they spent all their credits or are just a role that cant get radar (glutton, imposter etc.) its super annoying when you lose to timer because you couldn't find the last inno 

    there is also a convar to make it so only evil roles get it, i would recommend enabling this.

  8. that or make it like the marker, they can still be hurt by explosives to where it will not stop intentional rdm (it will at least reduce it because it will be harder) but it will stop the accidental surprise killing

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