Mangost
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Posts posted by Mangost
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the P90 is way too strong, special inno roles shouldn't be stronger than traitors, its not fun when you are a t and you attack someone only to have your health shredded instantly because they had a P90. either nerf it, remove it or give it to traitors (and maybe give innos something else or just tell them to use the UMP)
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basically have it spawn at the start if there is a pharoah? yeah thats what i want, i feel like that would help a lot and make the game not as rage inducing. +1
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that makes priest a little op though, this would partially be a counter.
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Since with doppleganger the reason to dopple someone is to a. gain their role abilities and b. you can kill them for a teammate, but if you dopple inno you dont get anything special (other than a potential ally) i feel like a dopple inno should be able to join the brotherhood because they are technically inno (and then doppling inno wont be completely trash) and can get a confirm that way.
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New role posted on the neoxult server that seems interesting, it definitely seems fun to use but could be a little chaotic.
https://steamcommunity.com/sharedfiles/filedetails/?id=2535321538
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The new newton launcher is so bad and its pretty much impossible to actually get a kill with it now because the only way to get a decent knockback is by charging it, a fully charged shot doesn't even do much more than a regular shot from the old one, you can never hit anyone with it now and it just sucks so much. might be hard to bring back the old one but pls do if possible.
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steam workshop link? but YESSSS
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I haven't played on all of these but here are the ones I have played on (and that I can remember)
MW@_Terminal: haven't played on it much, cant really say - no opinion
dust 2: fun CSGO map but not great for TTT - remove
cloverfield: Can be fun, can be annoying, good for bridge crowbar fights - keep or remove
Minecraft Manor: havent played on it much, but its a decent map but not super memorable - either
albatross- havent' played on it - no opinionhotwire slum- haven't played on it much, i guess its decent - either
mclab- decent map, I would probably say keep
mcfishingisland- Haven't played on it much but it seems like a pretty good map - keep
yogstation- decent map, not a gem or anything but its not horrible - keep
old ruins- pretty nice visually, not that fun to play on though i find - remove
construction- i dont think i have played on it much - no opinion
lifetheroof- not a bad map id say, you can discombob people off - keep
brooklyn- the t's can control it if they know what they are doing - keep
winterplant- nice map design, fun to play on - keep
cipher- havent played on it enough - no opinion
upstate- decent map design but not like super fun to play on - remove
havana- haven't played it enough - no opinion
showdown- i dont think i have played on it much - no opinion
skylandnight- haven't played on it much, but its kinda cool - either
backyard- decent map, could use more weapons though - either
mc haven los- havent played on it - no opinion
mc mineshaft- haven't played on it - no opinion
rustyroofs- i like the verticality, allows for interesting plays - keep
mc skyislands- i feel like its a bit too open kind of, plus we already have enough minecraft maps - remove
mc island- haven't played on it - no opinion
i know this wasn't very detailed and a lot of them were "no opinion" or "either" but this is just what i think of the maps
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Yeah i think the dead body radar should update more frequently, and the "glutton food" item seems interesting, but it could be kinda op
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Very interesting, though sometimes the glutton just cant get secure bodies (and thats even harder with a spy bc the t's dont even know they have a glutton and cant communicate) and they shouldn't just die because they can never get to any bodies without being seen and killed (or at least kosed)
I think the main thing is just to stop people from going ravenous purposely even when their team is helping them, if the other t's are just leaving them with no bodies (at least if there is no spy) they can go rav, but when the t's are saying "eat something, dont go rav" and risking their cover to get bodies, the glutton shouldn't be able to easily ignore it and go ravenous on them cuz it really sucks when you are doing decent as t, but then your glutton just goes ravenous, kills almost your entire team then just dies. doesn't even get the win themself, all they do is ruin your t round and die.
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1 minute ago, Red Five said:
i was guilty of this and i'm so sorry for assuming you were a girl like that, entirely my bad
at least you were nice about it, this kid "IRONGRINDER" started acting like it was my fault for having a girly voice (which at least to me isn't girly, but i do know that any sort of mic will make it sound weird)
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seriously guys its mean. the mic messes up my voice (not just this one, any sort of microphone will make it sound girly)
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ok thats good
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question: how long will the event last? i will only be able to stay the whole time if its an hour or less
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10 minutes ago, _glizzy said:
The purpose of Amne is not to fight at all, it's to claim a role off of a dead body.
but if it gets attacked by traitors before it can remember then there is no way for it to really defend itself, it needs to be able to defend itself at least until it gets its role
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-1 they already cant fight, often times amne will just get killed by the traitors before remembering a role and if they dont have damage there is no way to defend themself.
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I agree that it is way too common getting killed as amne and it would be nice if there was something like this so +1
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Yeah I agree that executioner is garbage, they should also maybe like earn a credit when they kill their target? that way they have more of an incentive to kill their target specifically instead of just having that occasional damage boost.
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21 hours ago, Akris said:
I read that as Imposter Twerk
lmao, but yeah lights sabo is kinda op
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+1 looks good
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+1
I do agree that rav is an easy way to have your t round ruined, especially if your team is doing a lot to try and secure bodies for the glutton to stop them going rav but they intentionally dont eat them, I think it would be better just to where if you let your hunger bar empty you die (or at least start taking damage) so that people dont intentionally starve.
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its not rewarding ts for losing badly, sometimes its out of their control when something goes wrong (such as a glutton purposely going rav, it is in the gluttons control but not really the rest of the ts) plus the role wouldn't fully recover all the dead ts power, it would just be buffed some, literally a bad early game (that wasn't in their control such as a jackal/sk sniping them) can make it impossible to pull of a win.
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Well the main purpose of it is that it would basically be there for really bad early games, the version i like (evil beacon) isn't a hidden role its just get more powerful the more Ts are dead. The main problem as t is you can get really unlucky with the role distribution and lose a lot of Ts in the first minute or so to NKs, the purpose of this role is to try and salvage a game after a bad early game.
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The underdog is a T role that starts out as a normal T, but gets stronger as more of their teammates die. Basically like an evil beacon except it doesn't actually get anything that would out it really (just damage, health and (maybe) armor boosts) but if its the last T left it gets really strong (with revealing boosts, but this would be a last minute rampage type thing). The other option would just be an evil lycanthrope basically (hidden role ofc) but I feel like this version is better, its main purpose would be as a partial recovery to a bad early game as often times if there are some plays that dont work out well (or just bad luck, like if there is a priest/NK that kills some Ts) it should be a bit easier to clutch it.

stop sidekick/jackle rdm
in Denied
Posted · Edited by Mangost
make it so sidekick cant hurt their jackle because its really annoying when you sidekick someone only to have them rdm you (whether it be them getting mad at you sidekicking them or just an accident) simply making the sidekick unable to hurt jackle would be a pretty good fix i think.
edit: Asclepius had an idea where basically when you get sidekicked you just get a big popup at the center of your screen (like when you get mimicked or an imposter sabo happens) that would at least stop the accidental rdm.