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juky last won the day on August 13 2018

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About juky

  • Birthday December 10

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  1. cute boy

  2. Antwerp, Belgium juky@DESKTOP-9M2VO72 ~ $ tracert Tracing route to over a maximum of 30 hops 1 <1 ms <1 ms <1 ms 2 9 ms 13 ms 7 ms d54c09001.access.telenet.be [] 3 10 ms 11 ms 8 ms dd5e0cc99.access.telenet.be [] 4 9 ms 10 ms 9 ms dd5e0fa7b.access.telenet.be [] 5 10 ms 8 ms 11 ms brx-b2-link.telia.net [] 6 15 ms 17 ms 17 ms prs-bb3-link.telia.net [] 7 16 ms 17 ms 17 ms prs-b7-link.telia.net [] 8 * * * Request timed out. 9 * * * Request timed out. 10 * * * Request timed out. 11 * * * Request timed out. 12 * * * Request timed out. 13 * * * Request timed out. 14 * * * Request timed out. 15 * * * Request timed out. 16 * * * Request timed out. 17 * * * Request timed out. 18 * * * Request timed out. 19 * * * Request timed out. 20 * * * Request timed out. 21 * * * Request timed out. 22 * * * Request timed out. 23 * * * Request timed out. 24 * * * Request timed out. 25 * * * Request timed out. 26 * * * Request timed out. 27 * * * Request timed out. 28 * * * Request timed out. 29 * * * Request timed out. 30 * * * Request timed out. Trace complete.
  3. The Director Dilemma

    I wouldn't label this toxic, just pedantic, redundant, repetitive, etc. but more importantly, tiresome. This feels like another appeal to the lowest common denominator sense of frustration. As I understand the situation, GFL is struggling to find competent and motivated people to fill server manager slots. What makes you think there is any number of viable director candidates, let alone ones that haven't held the position before. This part screams naivety frankly. I don't see any major flaws in the working of the current directors, aside from apparently a continuous failure to manage expectations. please do something about the shitposts in this thread
  4. My go-to has to be Stella, but depends on the pub. I've always been a blonde type of guy, but after having lived in Vienna for a while and discovering their local beers (Ottakringer dark specifically), I've come to appreciate dark beers too.
  5. On the US server this is already in effect, though even there it could be tweaked slightly. Specifically: sv_accelerate 5 (currently 10) sv_friction 4 (currently 5.2) Comes a little closer to mimicking CS:S settings/feeling. The current attainable speed on prespeed is upwards of 320 with 260 base velocity, in CS:S this is 289.2~ afaik. sv_accelerate 10 also feels little gimmicky . You can drop your knife as it stands (again, only on US for now), but that's a good suggestion. fairly irrelevant gibberish for Roy in spoiler below
  6. About the video, do you acknowledge that the servers are being loaded in, while rapidly, by increments of 1? That's the issue with this sea of empty/reserved (face it types) servers. It isn't so much that people can't sort for by players after the results have come in, it is that the legitimate/desirable servers are delayed or blocked entirely from coming in at all. The rest of your post are off-topic generalities, so proceeding - Do you think it'd be worthwhile exercising a little more patience in hopes for their supposed scheduled community server browser overhaul to come through? As per https://twitter.com/basisspace/status/993683937862959105
  7. 84-12-15-2018-WhUqeQS3.png


    Server = success... till everyone's client crashed xd

  8. Add self-mute Sort out rtv (extended) settings: delay on rtv after mapchange to prevent a couple of people from forcing fast rtv exclude spectators in counting (possibly raise ratio to balance out) Sort out mapchooser (extended) settings: Add a timelimit (40-60 minutes baseline?) Add X extends of X minutes (5 extends of 20 minute baseline imo) Optionally make cfgs for the "24/7-tier" to increase number of extends Enable the feature that remove option 1-3 Look into possibly removing the "we will dance on your grave" sound clip for certain maps? It's a little obnoxious on the easiest of maps with high player count Look into removing "An enemy player was awarded with compensation for the suicide of <player> We can probably be fairly picky with which maps get to stay on the server given the our starting pool of maps was pretty big. People also seem to gravitate massively towards the same couple of maps in the "easy/beginner" sphere of servers, so quality > quantity seems the way to go, starting off at least.
  9. Thanks for clearing that up, I was under the impression there was some ulterior truth/narrative a group of people still adhered to as (I perceived to be) implied in the post by Fx I quoted. Nevermind me
  10. This notion should be worrying. Why would you shy away from retorting the things you perceive to be false, dishonestly represented or otherwise at all objectionable inside this thread (as opposed to behind closed doors)? It's in everyone's best interest for you to pinpoint and argue against the things you perceive as falsehoods. Seeing as @Violator isn't banned, and in your own words is still willing to elaborate on any questions asked, I'll take the liberty of asking them here. These might be redundant, but since there's this vague rejection of what's being communicated by higher ups as fabricated/corrupt/false it will have to be like this. 1. Do you acknowledge you removing directors roles from the GFL GMod discord after being demoted as factual? 1a. Do you acknowledge you putting forward as your reasoning behind demoting directors as factual? 2. Do you acknowledge plans of a group of TTT admins making their own server as factual? If yes, is this group (to the best of your knowledge) using the existing GFL TTT server files? If yes, how did they get access to these files? 3. Do you acknowledge having consistently referred to hierarchy as reasoning why directors should or should not work with managers directly (and should instead inquiry with division leaders) as per as factual? 4. Do you acknowledge manually removing my admin rank from the forums whilst holding the position of GMod division leader as factual (and in doing so rejected your own notion of hierarchy within GFL)? Please address the discrepancy in standards held between this question and the last. These are, again, pretty platonic and is of course not an exhaustive list of issues/possible falsehoods that could be addressed. This is an invitation for you (and others) to point out any actual (perceived) lies and falsehoods perpetrated. If you don't care to answer for your(/your "faction's") sake, answer for the broader community so that we may know who we're dealing with (referring to the people perpetrating falsehoods). Please don't look at these as me trying to set you up (if I did I would, for example, not have posted question 3 and 4 in the same post). It's a genuine quest to clear up a few misunderstandings (and hopefully some animosity). I only ask of you to be specific. @Xy_ please leave this thread open for a little while longer.
  11. This situation is quasi impossible to elaborate given the amount of history, nuances, and general variables to it all. It references numerous other events, which in turn have their own nuances, variables etc. As such I don't think this thread has a place in any public section (and hereby urge you to move it elsewhere). With that said, a couple of things I'd like to point out. It wasn't a condition and I've personally fought against it becoming a condition every step of the way. My unban was exclusively a gesture of good faith. The reason they objected was because one of the conditions was that, once merged, their continued sovereignty was guaranteed and absolute on any issues pertaining cs:s ze. Even so, I urged Dogan to not interfere as I was demoted on the forum. Apologies for the virtue signaling, but it serves a purpose. It's to showcase the extent to which I understand and agree that there is no place in GFL for people that have done certain things, have certain attitudes, etc. While this is a generality, ultimately this should be true on a policy level and any deviation would set (and has, in times long past) wonky precedents. My personal resistance to being forced into GFL as a condition under which the merge would proceed was exclusively selfish, as was the introduction of the idea of the possibility of a merge to relevant parties. It is a desire to atone and forgive myself, forgiveness from .com side (or at least specific people) would have been a blessing, but reconciliation was never a consideration. I'm writing this to illustrate how far out there the idea that I'm trying to infiltrate, overtake, or even become a relevant part of GFL is. It's even more disheartening to see Violators conspiratorial attitude towards me considering I've apologized to him personally at length, have implored him to have a conversation in which I could address his concerns, amongst other things. While hierarchy was definitely the problem (or a rejection thereof) in this specific scenario (and some other broader issues), it is only marginally problematic in the ways you've outlined. The fact that something as abstract as hierarchy is a consideration for anyone but leadership is worrisome. Additionally you holding this specific opinion is telling. And with that I re-iterate that this post should not be public. Intricacies aside, this is a gaming community first and foremost and drama and outrage seems to have become an integral part of what GFL offers. For higher ups this has been always been true to some extent, but now it seems to be an almost universal (i.e. for all ranks) experience. With that said, good on you for taking time out of your day to elaborate on a clearly polarizing issue.
  12. The youtube video seems to just showcase the possibility of false positives. As I understand the situation, you personally don't have access the any of the information this anti-cheat would have provided. In this state uncertainty you took the liberty of doing the following: join the server and pompously disrespect staff make a steam group dedicated to this single incident ( https://steamcommunity.com/groups/adminincompetence ) make a thread on forum insinuating a larger problem, where an admin report would have sufficed Whether or not this ban is a misfire I won't comment on, regardless, this all is unwarranted by any metric. If you care to improve the bhop community, I suggest you look inwards. e* I'm speaking as a regular player here and not as an admin/representative of the bhop server (my forum rank stems from being an admin for the cs:s zombie escape server)
  13. A couple of my own: Guaranteed murderer/secret gun holder cycle with queue system Toggle smoke on the murderer if he doesn't kill anyone within 2~? minutes of round start, maybe even a bounty system where he's got a pool of time and every kill adds 30~? seconds to his "smoke timer". Drop gun (knife too maybe? possibility for special event with it?) after not moving from spawn position for X time Damage aura around dropped gun for murderer, adds a purpose to the health pool (fall damage aside) How strong? How large of a radius? Invisible/unnoticeable? Visible/with sound queue but only to murderer? What would be some possible endings or events for when the timer runs out, aside from triggering round end/bystander win?
  14. M709C3G.png cucked

    1. positive


      listen here shitlord

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