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DUSTY

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Posts posted by DUSTY

  1. Has GFL even made it to extreme 3 on rote besides the event when it first came out? Boss was too OP so an admin (maybe Dusty was still around) made himself only zombie and we still couldn't beat it.

     

    I also think if a random team one night could beat minecraft, it shouldn't be that difficult. It gets a bad reputation because people never see past level 2. They might just enjoy seeing the map in its entirety with a decent team.

  2. 4 hours ago, xen said:

    :If there is no nextmap set and the rtv requirement is reached, a vote starts and whichever round it ended in becomes the last round.

     

    No, map changes immediately after vote. I say keep it like it is because we'll never find Fidler on last round.

     

    RTV, new thread.

  3. On 8/17/2016 at 10:45 AM, Shiki said:

    - Step 5: Choo choo mother-rattata: Jump off the alphabet board ( it falls down after 5 seconds of maintaining the highest altitude possible ) onto the lamp, take your time to climb up top ( third trim spot due to strafers doing it wrong and fall down, so don't strafe if you aren't too sure about it ). Split up, one guy trigger the train, the rest finds a pipe with "STARLINE" name on it and defend, zombies teleport at the end of the pipe. Defend for 10 seconds and fall back immediately to the train ( the first platform - nearest to the lever for ez survive, fourth trim spot - massive one if some douchebags shoot the platform to team grief, or if someone decides to be a hero and stay on the last platform ) and SHOOT THE FUCKING RAT. It slows down with every bullets you land on it, and sometimes it halts for 1 second to catch a breath. Meanwhile position yourself in the middle of the platform everytime the train turns in order not to get pushed off the train, it can be a pain in the ass to catch the train without getting rekt by the rat or zombies knife you. When you see the light at the front, immediately jump off the train to the left, the rat will catch you. Defend the left hole to the train ( recommended to, the rat will break the barricade and aim straight for the escape hole, instant kill if you are hit or you will be cornered by the zombies ). One human to signal the exit ( if he saw the rat coming in the escape hole, immediately tell the defenders to fall back ), fall down the ceiling.

     

    This is about as far as a random team can get. The key we discovered to beating it is to camp the zombie teleport after everyone jumps off the train. When you reach the part where the carts and rat run parallel to each other and you have to shoot behind and to the right to slow the rat down, a few people need to jump off and keep the zombies that are chasing you back. Let the rat pass you by on it's side path, and then backpedal until the double gates towards the end and hold. DO NOT let the zombies get past this closing gate or the teleport hold will not work.

     

    Meanwhile, the rest of the team who remained on the cart should jump off to the left at the first opening before the milkcrate that traps the rat. Let the rat go by and on the other side of the tracks there is a vent where the zombies teleport to as long as they dont make it past the closing gate that was mentioned above.. We need EVERYONE defending this vent or you will not be able to hold it. Go inside the vent opening and to your right is where you should aim awaiting the teleport. If things go smoothly you can easily hold here until the rat is released in which case you follow behind it immediately. (Don't worry about trying to leave early so you can make the jumps up to the crawlspace quickly. A section of the wood breaks so you dont have to worry about parkour. But only AFTER the rat has broken free)

     

    Once the rat it released throw a nade for retreat and follow behind it to the fan. Jump down and take one of the 3 ways up (cooler, 2 stools in the back) Hopefully the doorhuggers can provide some cover here while everyone can get into position. At this point defend all 3 ways up and it's ez pz after jumping across the stools. (Note, there's a little ledge around the counter in which the zombies can jump up and get around your 3 hold points so be wary of that and dont let them get close to the countertop.)

     

     

    5:26 You see us jumping off the cart to hold back zombies.

    5:55 The gate that closes that no zombie should get through

    6:00 Zombie teleport hold

     

     

    edit: Even before all this, the person that it pulling the lever to start the train must pull it 7 times to get it started. Spam E and after 7 jump on and start shooting the rat.

  4. On 7/24/2016 at 0:42 PM, Wilford_brimleyy said:

    Lol, Yes on rare occasions we can do something like this. Sadly, It's messing with our ZR system. So I think we have to put a stop to it.

     

    In that case, we need to have more maps with nova buff

  5. I think Whim is talking about hiding the whole map vote in the middle of the screen that shows which maps people are voting for. I wouldn't mind seeing this happen along with the silence so there is no "swaying" of votes. Now, even with the silence, people can see the same maps getting all the votes and they just go along with the crowd. The vote counter is just as bad as the mic spammers imo.

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