U-Turn
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Posts posted by U-Turn
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1 hour ago, U-Turn said:
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Player collision enabled(keep disabled, to discourage trolling) -
Fall damage enabled(keep disabled, some maps rely on lack of fall damage) -
Fail nades enabled(keep disabled, to discourage trolling) - 1:6 ZM ratio as in "1 zombie per 7 players"
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!ztele disabled(looks like server limits this to 1 per round, so fine to keep)
* Minor corrections to the above kicker
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"Zombie mod mega-event"
- zm_abandoned_mall_v5ff_pf
- zm_church_of_faith_b1a_pf
- zm_downtown_pf_2
- zm_duke3d_l1_v1
- zm_endless_v1_0
- zm_hotline_miami_v2_0
- zm_krusty_krab_a3_rev1
- zm_monastery_v1_1
- zm_roy_highway
- zm_x_dontfall_v2_fwx
- zm_xmas_cozmoshouse_v1_1
- zm_zelda_oot_forest_templev2
Kickers:
- 5 min round time (standard for zm)
- Classic spawn enabled
- Player collision enabled
- Bhop enabled
- Fall damage enabled
- Knife knockback enabled
- Fail nades enabled
- Zombie health reduced to 4900 HP
- Infection time increased to 25 sec
- Reduced ZM ratio (maybe start with 1:6 and lower if too high)
- !ztele disabled
- Map time limited to 20 min
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Lucky 13
ze_raccoon_facility_v6b
ze_biohazard2_rpd_v4e_004
ze_haunted_lab_escape_v2c
ze_luigismanison_fix2
ze_chandrila_v025a
ze_legoland_crackheads_v2
ze_hell_escape_rc1
ze_hobbit_escape_b2
ze_potc_iv_v6_1
ze_deepice_v8
ze_zombierig_v4_3
ze_swamp_crypt_v1
ze_halo_poa
Kickers:
SMG's only, no rebuys
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More classics
ze_tesv_skyrim_v4fix
ze_starwars_v2fix
ze_tyranny_v5fix

Event Suggestion Megathread + The Future of Events (yet again)
in ZE Events
Posted
Ugh, one more correction:
This should be zm_crazycity. The other map has some broken areas
I guess this is the final version:
"Hide & Seek (Zombie Mod classics)"
Kickers: