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Zexired

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Posts posted by Zexired

  1. Yellow overlord dudes 2:

    gmod boogaloo

     

    Congrats @Fafy

     

    You've been a MASSIVE help with HNS and you're insanely good at what you do. 

     

    Clearly you've been an insane help just about everywhere else too, mad lad. It's impressive how far you've come in such a short time. Good luck with your future endeavors.

     

    A Spaniard and a Zebra walk into a bar...

     

     

  2. Story holds up.

    Link:
    https://sourcebans.gflclan.com/index.php?p=banlist&advSearch=STEAM_0:1:100965903&advType=steamid

     


    Cake anti-cheat doesn't specify what form of console variable manipulation was done on Sbans, so it would've taken quite a bit of digging in Cake to find out what it was that you did specifically.

     

    Thanks for owning up, since this was a long while ago, and you have no other sbans on other GFL servers, you will be unbanned.
     

     

    However, if you do get caught hacking, cheating or trying some type of tom-foolery, it's bye-bye. o/

     

    :locked:

     

  3. This is something I used to do when I was Trial Admin.
     

    Good thing for admins to do when they wanna give out points, but it is a bit finicky when it comes done to making sure it goes smoothly.


    +1, for the points variation--as a !vote command, the reiterations below are just ideas with notable flaws.

     


    Possible re-itteration;
     

    - Higher score, higher bounty. Like a multiplier.

    - Higher score, higher likelihood of said bounty.

     

    The above two could have a small chance to be automatically done at round 5, or initiated via a vote from T-Admin+

     

    Pros:

    Encourages participation

    Engages players

    Provides incentive

    Generally fun

     

    Cons:

    High possibility of constant try-harding by experienced players, making the game not fun and therefore potentially undesirable by regular players.

     

    Similar to the above, the problem of people just not playing the game properly, as a hider or a seeker-just calling out where the bounty is, or ignoring all hiders and targeting the bounty. Which is no fun.

     

     

    Overall: good idea for a Special Round vote.

  4. Disregarding the shitposting for a sec.

    Just keep stuff simple, there's no need to have an overarching hierarchy with overlapping priorities.
    The old saying goes "Keep It Simple Stupid" which can be applied to just about everything, within reason.

    I know that this whole change doesn't affect myself personally, but these changes are messy (as is this whole post). And it's a bit odd to see literally every other rank under the sun being integrated into GFL Internal Discord, but not something as critical as MA; which is a heavy stakeholder within GFL as a whole let-alone GFL's personal relations as it's a players first interaction within the GFL community bar that of the server they play on.

    I don't know too much about the GFL 'Politics' (for lack of a better word) but these changes do seem unnecessary, and could; with a fair bit of brainstorming; preferably between people with contradicting opinions;
    (i.e. Rapperdan + Queue, Sadbandit, literally anyone.) actually work.

     

    This ain't right
    Shoot me in the head and call me XXXTENTACION because this makes me sad.

  5. @Diablodoggy28

     

    Just pinging to get confirmation:
    You have no issue with Tako being unmuted, correct?

    EDIT:
    The dabby boi confirmed over DMs.

    Unmuted.

  6. Probably not. Maybe a New Years map? There'll definitely be at least 1 New Years hat.

     

    I genuinely don't have the time to add/find a map before Christmas. I only have access to do so for the next 2 hours and I'm gonna spend that packing.

    EDIT:
    When there's no new years hat but nobody notices😕

  7. 1929097267_christmas1png.thumb.png.1ec333f45135e28a2ec1cc196c36eafc.png[ Christmas is coming near! So here's a few more additions before it hits! ]

     

    Added

    Maps

    • de_deathcookin
    • ttt_craftroom

    Christmas! x2

    Player-models

    • Christmas Miku

    Masks

    • Rad Snowman

    Accessories, Hats and Hats, Jump Packs.

    • Christmas Hat Red Re-texture.
    • Christmas Hat Green Re-texture.
    • Candy Cane Jump Pack Green Re-Texture (broken, rectifying later)

    Hatschat

    • Added 24 new emotes, consisting of:
    • Various Emotes from the HNS Discord Server
    • Portal Emotes
    • One Christmas Emojis
    • Linecon Christmas things for ranks.

     

    Removed
    Maps

    • ttt_rpgvillage

     

    Fixed

    Maps

    • gm_school: mis-match. (Map was updated)
    • zs_station_mall_v2: general issues. Should be fixed now.

    Accessories, Hats and Hats, Jump Packs.

    • Candycane Accessory's odd location(s)

    Player-models

    • Christmas Miku (Appearing as error.)

    Miscellaneous

    • Put the workshop file into alphabetical order/added general neatness/order
    • Cleaned up the server files a tad, nice and neat :)
    • Removed some minor things from the 2018 Christmas content; they were present in other addon(s)
    • Stopped Admins from being able to warn the 'Manager' rank... I've been banned at-least 4 times now. @Nix Pardus

    Hatschat Emotes

     

    --

     

     

    Fafy's Section

     

    Primary Additions

    • Christmas Event

    Fixes

    Christmas Event

    • Re-coded, for efficiency and ease-of-use. (Very nice)

    Tertiary Additions

    • Christmas Miku Playermodel

    Fixes

    Christmas Miku Playermodel

    • Modified to be color-able

     

     

     

    Editors Note:

    If your lua coding was an anime girl it'd be considered hentai.
     
     
     
    Because it's so fucking good

     

  8. This has been a long-time issue, most likely due to the model re-scaling.

    Minecraft Dude:

    ply:SetModelScale( 0.80, 0 )

     

    Renamon:

    ply:SetModelScale( 0.90, 0 )

    (Other models don't have these, most of the time, if they do; they're usually left in their default state)

     

    Zero Punctation lua resizing, looking at the way the VMT's are handled, it's definitely down to odd rigging and a weird way of handling A LOT of bodygroups and other models related to it, since there's no pointshop-lua or any lua-based modification to the size.

     

    From memory, the Yoshi playermodel had issues with sizing before MBS did something to it, but whatever was done there wasn't done in the pointshop lua files, like the other 2, although I could be mistaken.

     

    I checked the VMT files and there's nothing out of the ordinary size-wise for the Yoshi, actually, there wasn't anything regarding resizing or out of ordinary in any of the VMT files, only things that seemed a bit odd were; a bumpmap for Renamon and phong for Minecraft Dude.

     

    The lua method of resizing these models could be fixed in the VMT's with a simple $scale, but that has it's own bundle of issues if it doesn't like where it's put. That's *if* that works. Not sure if there's a different way to re-scale models in lua other than the current method used, I'm sure @Fafy would know something useful.

     

    I could be wrong about all of this, but I'll do some experimenting with the VMT files and different methods of sizing regardless.

     

     

  9. Been a while, time to update this.

     

    Added

    Maps

    • gm_csgotulip
    • zs_station_mall_v2
    • ttt_slums (*)
    • hs_underground_lab
    • rp_xmas_downtown_b1
    • ttt_highnoon_a7_fix

    Player-models

    • Updated 'Darth Kermit' Available to Supporter+

    Trails

    • Mysterious Challenge Trails: #1, #2 and #3

    Christmas!

    • Advanced Candycane Trail
    • Festive Mayhem Trail

    Accessories, Hats and Hats, Jump Packs.

    • Simple Christmas Hat
    • Candy Cane Accessory
    • Candy Cane Jump Pack

    Fixed

    • Minor issues with zs_station_mall_v2

     

    --

     

     

    Fafy's Section

     

    Primary Additions

    • H&S Map-vote
    • H&S Block Edit (SA+)

    Fixes

    H&S Map-vote

    • !forcevotemap now works, even if the vote-map started.
    • Map not changing within 20 sections (E.g. map not on the server) vote-map will start again.
    • If a player dodges seeker on round 5, breaking the map, !rtv will now rectify this.

    H&S Block Edit (SA+)

    • Fixed A LOT of bugs, redone panel, will no longer delete previous blocks.

    Tertiary Additions

    H&S Map-vote

    • !nominate is now a thing, you can nominate a map that hasn't been played for 2 maps (and isn't the current one). This costs 1k points (price will possibly change) and is only available to supporters+. Only 3 maps in total can be nominated and only 1 person per map.

     

     

     

    Editors Note: Good job @Fafy

  10. This was fixed a few hours after it was reported, this was my fault; I didn't add the name correctly into the map-vote before going to sleep, sorry.
     

    Cheers.

    (Gj too Musical)

     

     :locked:

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