Zexired
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Posts posted by Zexired
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I'm late to this but;
Fortnite iscancerprobably not a popular the best choice.
Zack was considered alongside the Halloween Miku a fair while ago before this post and we decided to add them, as they went well together. -
Fafy fast as heck.
Locked. -
1st Miku is pretty good, easy choice.
2nd Miku is a no-go.Bump
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Easy as.
Accepted and Closed.
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Final verdict?
It's been upwards of a month since the gag, he has seen active and well-behaved as far as I've seen.
Up to you, overall.
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Locked.
Easy come, easy go.
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Didn't know ya' too well, but you seemed alright.
Catch ya' on the flip side, good luck. -
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Let's just break more things instead
that sounds like a better idea
Fixed&Locked
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Added (17/09/18)
- ttt_rpgvillage
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ttt_rpgvillage has been added to the server. Thanks again @Von_Funk.
Locked.
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Ban appeal
in Closed
Was hoping on a response from the banned guy. But sadly there's been no response.
Closed -
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@Diablodoggy28
For clarification; you want him to remain pgagged for now, but there's the possibility of him being unpgagged in the coming weeks/months, or am I mistaken? -
Part 2.
So good ol' @Von_Funk got into contact with me and said he updated his map and fixed all of that stuff in the previous post, which is rad as fuck. Hell yeah, man.
FKG Setaria Green Playermodel & NPChttps://steamcommunity.com/sharedfiles/filedetails/?id=1342528542&searchtext=anime+girl
A relatively good looking and well-made playermodel, we've already got a few anime playermodels on the server so it'd fit right in; there's a broad range of body group options, but all of which only go from 0 to 1, only removing, never adding. The model itself is different to that of what is already in the pointshop, which is good; variety is a good thing.
All of this does come with a fair few issues. As shown below:
The arms clip into the dress very badly, this also happens with the walk cycle; in and out.
Same thing here, but with the legs; they clip through the dress very clearly. The dress also rises up a *bit* too high.
It's also not color-able.
Now onto ttt_rpgvillage.
https://steamcommunity.com/sharedfiles/filedetails/?id=1397098145&searchtext=All my previous discrepancies in regards to falling out of the map have been fixed. I couldn't find any more bugs/map-related issues. So that's sick as hell.
There's a bunch of secrets and that usual stuff, which are actually pretty cool. A very good replacement for the recently removed subterranean in my books.
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Removed (13/09/18)
- Subterranean
Added (13/09/18)- Zack*
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Just solve all your problems and move to Australia.
We have memes and the PM changes every 2 days. -
Fixed (07/09/18 - 08/09/18)
- Severed Head of Max
- Grand Duchess Tiara
- Ghasterdly Gibus
- Ghostly Gibus
- Seal Mask
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Preset Gravity round vote (!gravityround)
From local msg = "Enable low gravity for this round?"
To local msg = "Enable low gravity for next round?"
- Centered the backpack
Added (08/09/18)
- @Fafy's updated menu script (!hnsmenu)
Halloween updates soon!
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Old post but whatever, I'll get through all of these slowly This is all gonna be raw and unformatted because I'm tight on time.
ttt_rpgvillage
https://steamcommunity.com/sharedfiles/filedetails/?id=1397098145&searchtext=A relatively well made map in regards to looks and diversity. The issue is; the borders are so bad, my god, there's so many ways to get out of and under the entire map with very minimal effort: A quick ladder climb with a short walk and about 2 - 3 jumps and you're out. Or even just a quick jump from a fence onto a window then you've get easy access to ~4 different holes out of the map.
(Map has a skybox, as far as I know; not showing due to errors.)
Both holes are parallel each-other, both lead under the map and are right at spawn (elevated)


The edges of the map are easily accessed, as I said before. These don't have invisible walls, invisible floors or even a TP/kill floor back up/to seeker. There's even spots that you can get into that don't lead to the very bottom.
Overall: Map's nice, fair few spots for new/inexperienced players, but not that many. Not any versatility for experienced players, no challenging parkour.
D'Lirium Mansion V2
https://steamcommunity.com/sharedfiles/filedetails/?id=1393073601&searchtext=I love this map, although there's not a lot of spots for experienced and skilled players, it has a great theme, many ways for hiders to escape and many places for hiders to, well, hide.
At first I thought the outside area was massive, but that's not the case: Below are the references for the invisible walls surrounding the spawn. The can(s) are where it starts/end, the NPC is for player reference. This spans the entirety of the exterior area.



(Map's not actually that bright, light is well balanced and consistent.)
There's small props scattered around the map (specifically: destructible beer bottle & plant pots are common) and very low chance for unfair play with the props provided, the doors within the map are many and aren't HL2 based meaning: no door invisibility/errors, and they are unlikely to be blocked without a fair bit of trickery.There's also various areas with seemingly moveable props (frozen in place) concealed within full-fledged squares of transparency; easy for !unstuck abuse, but also easy to be caught. Bit of 'easy come, easy go.'
(Shown below)
Lighting isn't too bad inside, there's lanterns with glow intervals of minor highs and minor lows. There's many many rooms to hide in all throughout the house, with most windows being viewable from the outside. None of the windows can be exited/entered through, uncertain if they can be broken without weapons.
(Below and above images as reference)

The above hallway is from the exterior (out of bounds) and interior of the map, the lanterns on the walls go from bright>dim, the windows are not able to be entered/exited through from either side without, once again, unstuck abuse. IF a player does manage to exit through the windows they will have FULL access to ALL areas beyond the windows, this is inclusive to that of the outside area, on the wrong side of the invisible walls. Not a big issue as the means of accessing it are not within the normal parameters of gameplay.
The other map is no longer available on the workshop.
PM is anime lolno (JK)
-- Yet to test, will do later.
Cheers



new map
in Denied
Posted
Forgot about this
Map has a lot of ways to get out of it which expands the map immensely in ways that shouldn't be possible.
So prolly not, I'll give it another look to get screenshots and whatnot of the issues.