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SwegBuster

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Posts posted by SwegBuster

  1. 55 minutes ago, Severely_Artistic said:

    Then get willing staff on the job. Look for the ones who can do it or even get new ones. The server manager for it can easily choose who s/he wants.

    The willing staff you are talking about is busy with other stuff...... We aren't going to just let anyone take over minecraft. They have to at least be trusted to a point. Getting new staff doesn't just fall out of the sky. I rather have a vetted staff team than anything. We do have a non-official FTB minecraft server, but I still don't think in any official capacity we should have a division yet. We would have to have a lot of resources, plus general donations to fund it. I mean we could run a server for it, but we would still need something to be in return. I just don't see that happening anytime soon.

  2. Just now, Severely_Artistic said:

    Well, the community should be the ones to decide on what server they want, not just limited to the staff. 

     

    Why wouldn't Minecraft be the kind of community to expand to anyway? It's family friendly, all ages, and plenty of new kinds of servers to try out now.

     

    There are plenty of new staff with the potential/ability to tackle Minecraft. There's no way you guys can say none of the staff have the ability to take it on or become the best.

    The community itself wanted all these minecraft servers. We ran them and manage them. No one came on.......... It doesnt matter how much you complain about minecraft or whatever. If it doesn't work, and doesn't bring in population. It going to be shut down. We can't host a dead server, no matter how much the community wants it. The staff is busy with current projects, we don't want to overwhelm them now do we?

  3. I say no. We had done this multiple times, even I try running it but only failed as I had no help from who was actually manager and didn't get any okay on what I could do.... If we do this again, it may just end up in the trash like last time.

  4. Release Notes for 5/12/2017

    2017.05.12 - cs_blog_tag.png

    [ MISC ]
    – Fixed a bug that caused knife swings to do reduced damage in the 0.4 seconds after their deploy animation finished, as if you had just taken a swing. (Sorry Snax!)
    – Fixed snd_legacy_surround settings.
    – Fixed round start music continuing to play if player walked out of buy zone.
    – HTTP logger now includes server token header, and precise time on log lines.
    – Fixed a regression in command routing code to automatically allow cheat-protected commands on cheat-enabled servers.
    – Marked snd_playsounds command as cheat.
    – Whitelisted about:blank URL for MOTD
    – Upgraded Windows compile toolchain for Windows client and dedicated server binaries
    – Fixed long standing issue with lightstyles and dynamic shadow blending – they are now compatible with CSM’s and can be used in maps.

    [ PERFECT WORLD ]
    – Localization update for various UI elements.
    – Localization updates for several in-game textures and Weapons Course map.
    – Added purchasing flow using Perfect World balance.

     

    I got you this time @Mad_Father.

  5. 1 hour ago, Dano said:

    Using a comma at the end of your first sentence would make it sound less like he's about to be married to a man.

     

    49 minutes ago, Skittlez said:

    This guy -.-

    No need to find over him guys :lenny:.

  6. Since it seems @Mad_Father hasn't done this for awhile.... :P

    Release Notes for 4/20/2017

    2017.04.20 - cs_blog_tag.png

    [ PERFECT WORLD ]
    – UI and localization fixes for Perfect World Beta.

    [ MISC ]
    – Disabled holiday cheer.
    – Fixed some exploits related to packet loss.
    – Unified deploy duration for all knives to be exactly 1.0 seconds

    [ MAPS ]

    Militia
    – Added path near CT spawn that connects to sewer and barn
    – Tweaked lighting throughout map

    Cbble
    – Tweaked sightline in connector between underpass and Long A
    – Fixed various minor bugs

    Canals
    – Rebuilt tunnel stairs area with smoother movement
    – Fixed boat geometry overlapping a pier at CT spawn
    – Fixed box intersecting windowsill at B
    – Fixed pixelwalk on railing at CT spawn
    – Moved plywood down on scaffolding below B to block a bad sightline
    – Fixed sticky scaffolding clip brush below B
    – Fixed some fade distance pop-up issues
    – Added two picnic chairs at short and made clips smoother
    – Removed lamp at ivy/garbage

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