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Found 22 results

  1. Event Overview: Hello everyone, for this event we're going to motivate george to finish maps and save him from the hell known as real life, by playing a combo of maps that he has created. This event is a suggestion randomly selected from the Event Suggestion Megathread, to which you too can add your own suggestions by going in there and nominating your own ideas! For this event we'll be playing: ze_frozentemple_b8_2 ze_moltentemple_p1t2 ze_hsc_a4_5 Day and time of the event: Saturday, December 8th @ 12am GMT-0 To check at which time the event is for you, check this website to give you an idea. Eventually the times will be posted in our Steam group for your convenience so make sure to join it so you can see the exact time at which it starts for you! Special Kickers: None for this event VIP Rewards: Gotta prove yourself worthy and win two maps to get a week of V.I.P.! Duration of the event: 4-5 hours should be enough Rules: Regular server rules will apply for this event as usual Micspamming (preventing a leader from leading) is not allowed. (This event requires some tryharding, so keep the "chill" aspect to a minimum if possible) Sitting in spec unless you're a spectating admin is not allowed. Leaders: Anyone willing to be. See you on Saturday!
  2. Disclaimer: Due to whatever-name that thing has when you move the clocks back one hour, we decided to push both event options one hour later than usual for the time being, this to conflict as little (if not, then not conflict at all) with Unloze to hopefully have a healthy experience with these events. Event Overview: Hello everyone, for this event we're going back to 2010 when Mako didn't have the amount of fags it had, then a bit forward to Westersand when it still wasn't such a laser-driven map and finally forward to 2016 when lazers pretty much became a staple for every ZE Map! For this event we'll be playing: ze_FFXII_Westersand_v5_2 ze_ffxiv_wanderers_palace_css ze_FFVII_Mako_Reactor_v3_1 Day and time of the event: Saturday, December 1st @ 11pm GMT-0 To check at which time the event is for you, check this website to give you an idea. Eventually the times will be posted in our Steam group for your convenience so make sure to join it so you can see the exact time at which it starts for you! Special Kickers: Mako and Westersand will be played with pF settings and 900 ammo, this means: No rebuys Limited ammo Bhop VIP Rewards: Win all three maps for a week of V.I.P.! (For Wanderers to count, you have to win the secret fifth stage) Duration of the event: 4-5 hours should be enough Rules: Regular server rules will apply for this event as usual Micspamming (preventing a leader from leading) is not allowed Sitting in spec unless you're a spectating admin is not allowed. Leaders: Anyone willing to be. See you on Saturday!
  3. Event Overview: Hello everyone, sorry for the late announcement. For this event we'll be playing: ze_portal_story_v3_2 ze_sunkentemple_v3_1s ze_random_v9 ze_onahole_v3s_fix ze_icecap_escape_v3 ze_tyranny_v5fix Day and time of the event: Saturday, November 24th @ 10pm GMT-0 To check at which time the event is for you, check this website to give you an idea. Eventually the times will be posted in our Steam group for your convenience so make sure to join it so you can see the exact time at which it starts for you! Special Kickers: Portal Story - Fall damage enabled Sunkentemple - Famas as only primary weapon, Onahole - Famas as only primary waepon, Extreme levels only Tyranny - Famas as only primary weapon, Special map modifications Random and Icecap - Played as long as players want (Max time limit 60 minutes), Admins can add their own surprise special kickers (low grav, item plugin, etc.) VIP Rewards: Win 4 out of the 6 maps for a week of V.I.P.! Duration of the event: 4-5 hours should be enough Rules: Regular server rules will apply for this event as usual Micspamming (preventing a leader from leading) is not allowed Sitting in spec unless you're a spectating admin is not allowed. Leaders: Anyone willing to be. See you Today!
  4. MISSING TEXTURES TUTORIAL: (IF YOU HAVE CSS, JUST SELECT THE GAME IN THE GAMES TAB) Step 1: Go to this link: http://kajar9.wixsite.com/cscheater2/downloads Step 2: Find the CSS tab and click MEGA Game Content. Step 3: After it finishes downloading, open the WinRAR file. Step 4: Make a folder called CSS Textures or something like that, doesn't matter. Step 5: Extract everything from the WinRAR file to the new folder you just made. Step 6: Copy the folder that we just made. Step 7: Go through your program files (x86) and find your steam directory. Step 8: Open the steam folder, go to steam apps, then common, and click Garry's Mod. Step 9: Click the second Garry's Mod folder and open add-ons. Step 10: Paste the CSS Textures folder from earlier into add-ons. That's basically it if this confused you go to this video: https://www.youtube.com/watch?v=yaL7gISscEY If something didn't work or I skipped a step, let me know.
  5. Event Overview: Hello everyone! For this event we'll be playing: ze_FFVII_Temple_Ancient_v3_3 ze_FFXII_Feywood_b3_1 ze_FFXII_Paramina_Rift_v1_4 Day and time of the event: Saturday, November 17th @ 10pm GMT-0 To check at which time the event is for you, check this website to give you an idea. Eventually the times will be posted in our Steam group for your convenience so make sure to join it so you can see the exact time at which it starts for you! Special Kickers: Temple - pF settings 900 ammo and anyone who glitches the boss on ex2 will be slayed. Feywood - pF settings 900 ammo. 1 and a half hour timelimit Paramina - sonaki settings and no potions. VIP Rewards: Win all 3 maps for a week of V.I.P.! Duration of the event: 4-5 hours should be enough Rules: Regular server rules will apply for this event as usual Micspamming (preventing a leader from leading) is not allowed Sitting in spec unless you're a spectating admin is not allowed. Leaders: Anyone willing to be. See you on Saturday!
  6. NOTE: Stuff regarding how will events be handled in the future will be written in a separate post currently being written by Backstab, so for now have this thread. Conditions to nominate maps + How to do it: Nominate a map (or a combo) by leaving a reply in this thread with the maps that you'd like to see for the next event, have some common sense while nominating, don't go and nominate stupid senseless long and hard combos. Vote for which nomination you'd like to see by giving a like to the post (or posts) with the nomination that you like. The 5 most upvoted nominations will make it to the Map and time votes. You cannot upvote your own nomination! Conditions to nominate stuff: Map combos can be nominated so long as they aren't nonsensical ridiculous combos Special kickers (twists in gameplay) can be requested for your event nomination (so long as they make sense too) Make sure to write the *full map name* when nominating (example, write "ze_lotr_isengard_v2_3" instead of just "Isengard") "Autism as part of the events" won't be allowed (micspam and stuff), chill / simple maps for chill events however, are. "X Weapon only unless bossfight" type of events is not longer allowed, "X Weapon only" type of events is allowed. Nominations will be closed on: Tuesday November 13th @ 11:55pm GMT-5 Maps you can't nominate currently: ze_halloween_house_b4s ze_barrage ze_luigismanison_fix2 ze_retribution_rc ze_survivors_b5 ze_slender_escape_b4 ze_nightmare_dimension_v2_6fix ze_hold_em_v10 ze_biohazard2_rpd ze_biohazard2_manor ze_ravenholm_v04 ze_saw_final ze_l0v0l_v1_4 ze_magic_carpet_v1_0 ze_gargantua_v2_0 ze_hidden_fortress_v1_0 ze_meatropolis_v2_0 ze_chroma_v0_6 ze_space_race_v1_1
  7. Disclaimer: Reasoning for admins choosing the event this week is because, once again, we need to make a decision regards events (every how often we host them and stuff like that) that hopefully will actually be permanent now. We're perfectly aware that we set ourselves to do events weekly again when we were in .ru, however, as I did mention there, whichever decision we had established back there could have changed once the merge was successful, and I think it's time that we change it, yet again. How often the events will be set up and so on will be decided in a super secret admOn meeting this weekend, so you can expect a reply from us (note that this is going to be an admin only decision, but as soon as we have made a decision we'll let you guys know) between Saturday and Sunday. Another disclaimer (and also the most important reason we're doing this meeting once again) is because we feel like how often you guys decide to nominate events and so on is decreasing considerably to the point where I have to take nominations as old as 3 weeks before current event, more information on this once the meeting (and event) has concluded. Event Overview: Hello everyone! For this week we'd like to relieve you guys from the hassle of thinking hard about nominations (and also from making me write 3000 threads a week) and let you sit back and enjoy a small little event that we (the admin team as a whole) have prepared for you. For this event we'll be playing: ze_magic_carpet_v1_0 ze_gargantua_v2_0 ze_hidden_fortress_v1_0 ze_meatropolis_v2_0 ze_chroma_v0_6 ze_space_race_v1_1 Day and time of the event: Saturday, November 10th @ 11pm GMT-0 To check at which time the event is for you, check this website to give you an idea. Eventually the times will be posted in our Steam group for your convenience so make sure to join it so you can see the exact time at which it starts for you! Special Kickers: Meatropolis will be played on pF settings, but we'll have our HP set to 175 (since having high HP is required to survive the map) Space Race will be played three times, once with 150hp, once with 100hp and once with 50hp. VIP Rewards: Gotta yeet 5 out of 6 maps for a week of V.I.P.! Duration of the event: 4-5 hours should be enough Rules: Regular server rules will apply for this event as usual Micspamming (preventing a leader from leading) is not allowed Sitting in spec unless you're a spectating admin is not allowed. Leaders: Anyone willing to be. See you on Saturday!
  8. As expected, you come back a day later, this time you are not alone... The GFLClan crew follows right behind you as you take them to the place you visited last moon, armed with their weapons and courage, they insist on pushing forward. As you approach the place where the note was, the crew and you notice the ambience feels heavy... then... you find the note. Frightened by the blood splatters, the crew aims their view behind them thinking about retreating, they know it's too late... They have found them... The crew, flooded in fear run as fast as they can, but they know they can't do anything... they are stronger than them. The crew has no escape, but they run for it anyway, will they be able to outrun them and live to tell the tale? Only one way to find out... Event Overview: Welcome everyone, to GFLClan.com's Halloween Jamboree Super Event, the spookiest two-part event you will be a part of this year in the Zombie Escape community as a whole! For this event, just like the merge event, we will be sparing not one but TWO days throughout the weekend full of maps that are a perfect mix of underplayed, scary, tryhard and chill maps for everyone to enjoy. This event will be very special in length, because we will be playing a whopping twelve maps! That's right, for this event we put together all the Halloween / spooky maps that we could think of and decided to cram them together into a single weekend long event! Because of this, the event will be split in two days: Saturday -- Day One: ze_halloween_house_b4s (totally unexpected amIrite?) ze_barrage ze_luigismanison_fix2 ze_retribution_rc ze_survivors_b5 Sunday -- Day Two: ze_slender_escape_b4 ze_nightmare_dimension_v2_6fix ze_hold_em_v10 ze_biohazard2_rpd ze_biohazard2_manor ze_ravenholm_v04 ze_saw_final Day and time of the events: Saturday, October 27th @ 11pm GMT-0 Sunday, October 28th @ 10PM GMT-0 To check at which time the event is for you, check this website to give you an idea. Eventually the times will be posted in our Steam group for your convenience so make sure to join it so you can see the exact time at which it starts for you! Special Kickers: Retribution must be won by the humans at least 3 times before being able to move on You must win the eighth stage of Slender Hold'em, Biohazard (both maps), Saw, Nightmare and Ravenholm will be played with our trademarked "Chaos" mode. VIP Rewards: For this event, you must win 8 out of all twelve maps in order to win a week of V.I.P. Feeling lucky? Win all 12 to get a whole two weeks! Rules: Regular server rules will apply for this event as usual Micspamming (preventing a leader from leading) is not allowed Sitting in spec unless you're a spectating admin is not allowed. Leaders: Anyone willing to be. See you on Saturday (and Sunday)!
  9. Hello everyone. In this quick tutorial I'll show you how to make a working mini-map / radar for your maps in Counter-Strike: Source. (This tutorial uses a Zombie Escape [ze_] map as an example, but you can use this to make minimaps for any map that you'd like.) Note that minimaps for Counter-Strike: Global Offensive are made in almost the same way, but the process changes at one point so consider this as a CS:S only tutorial. Also note that if your map has a lot of overlapping areas (for example Frostdrake, Santa or Mako v5) then the end result may not look as good. Things you need: Paint.NET or any image editing software that isn't MS Paint Notepad++ VTFEdit The damn game Steps: Step #1: First, go to your game's video options and set the display options to the following: 4:3 Aspect Ratio - 1280 x 1024 Resolution - Windowed Display Mode Step #2: Load your map, once you're in type the following commands in the console: sv_cheats 1, cl_leveloverviewmarker 1024, noclip Note: You can see from this screen that I do NOT have a minimap for this map. However, if I do the rest of this tutorial correctly then I will have one. Step #3: Now that you see that red line across your screen, you need to type "cl_leveloverview X" into the console, where X can be any number you want. The goal here is to fit your map within the red square (since a minimap needs to be 1024 x 1024), you also need noclip to fly up or down so that more of your map is visible at once. Tips: Before typing cl_leveloverview X, go into noclip mode and fly very high above your level, then mess around with the command, if you want to go back to your normal view, type "cl_leveloverview 0" You can also type decimal values, such as "cl_leveloverview 29.4" for a more accurate minimap, just remember the whole map has to fit inside the red square! If parts of your level aren't being rendered, you may need to fly higher / lower If your map has HDR lighting, type "mat_hdr_level 0" in console to remove it until you take the screenshot, otherwise it can lead to weird results where, if the void of your map is green, some of that will get in the way of the image. (Note: The void can sometimes be green [like in the example] and sometimes it can be fully black) Step #4: With cl_leveloverview still on, once you're happy with what you see on screen, you should see that a spam of the same command has generated due to you moving around with cl_leveloverview on, copy the last command that was generated and paste it where you won't forget about it, we will need this info for later. Step #5: Once you have the command copied somewhere, type "r_drawvgui 0" in the console, and everything should be gone from the screen except the overview of the map, at this point, you're free to take a picture of this. It is VERY important that you don't move. Tips: Hitting Alt + PrintScreen gives a more high-res screenshot of the map than taking a screenshot through Steam Step #6: Once you hit Alt + PrintScreen, open your image editing software (for this example I will use Paint.NET) and make a new canvas, when prompted if you want to resize the window or not, hit yes. Tips: Because you hit Alt + PrintScreen, if your game was being blocked by your taskbar, it is very important that you move the taskbar to the side AND THEN hit the key combination, otherwise your taskbar will get on the way of the image, as shown here. This step is done to confirm that you have an image of your minimap, and also to keep a back-up of it just in case. Step #7: Once you have imported your image file to Paint.NET without anything in the way other than the game, now we have to make it a 1024 x 1024 image. Select all of your image with Windows' borders and everything, hit Ctrl + C and then hit Ctrl + N to make a new canvas, set the size to 1024 x 1024. Paste your image in there and when prompted to resize the canvas, press No. Of course, because your image is larger than the canvas, some of your minimap will be off. To fix this, zoom in to the top left corner, and move your image ever so slightly in a way that all of the border is gone As you can see, all that's left out of the canvas is the silhouette of Windows' window, this is what we want. Tips: I recommend zooming in as much as possible to move the image, since you really only want to move the image until the borders of the Windows' window are completely gone If done correctly, our image will look like this: Step #8: For some reason, CS:S sometimes turns the void into green, as seen in this example. If the background color of your minimap was black then feel free to skip this step, if the background color was green, as seen in this example, we'll color it to black. All we need for this is the paint bucket tool, color the green void to black until you are happy with the results: Tips: Some mappers prefer removing the background color completely and leaving it transparent (minimaps like Totemo Roka, Santassination and Westersand do this), personally I prefer coloring the background to black since that helps with visibility in the minimap, but that decision is up to you. Step #9: Once you are done with editing your minimap file, save it with any name as a .png file. After this, open VTFEdit and import your minimap's png file. Once we have imported it into VTFEdit, make sure to tick these two options to the left of the image to prevent your minimap from glitching (making it repeat itself over and over even if you are outside of your level). Now we need to save this as a texture file, for this, we're gonna hit click "Save as", and we're gonna save this VTF into the following directory: > C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials\overviews Note that the directory can be different depending on where you installed the game. The name of the vtf has to be the exact same as your map, for this example I'm working with a map named ze_LOTR_Isengard_v1_5 so I will name my vtf "ze_LOTR_Isengard_v1_5" If your map name is "ze_i_love_MaKo_AnD_WeSTeRsAnd" then your vtf HAS to be named this, NAME IS CASE SENSITIVE, SO MAKE SURE TO INCLUDE UPPERCASE LETTERS TOO Step #10: Once you have saved the .vtf file, now we need to make a .vmt file, this file tells the texture how to appear in-game. While in VTFEdit, press Ctrl + N and this should come up to your screen: When you are here, you will need to have some text written in here so that your texture can appear in the minimap, the text that you need will be hidden inside this spoiler: In my case, because my map name is ze_LOTR_Isengard_v1_5, the text that I will have to write in this file has to look like this: Tip: EVERYTHING here is case sensitive, so if the name of your map has caps (which it shouldn't) then you need to include those too Once this is done, save this .vmt with the exact same name of the map, just like we did for the vtf file. IMPORTANT: Once you have saved the .vmt file, you need to make another copy of it, but this copy needs to end with the word "_radar". So you need two .vmt files (one with mapname and one with mapname and that ends with "_radar") and one .vtf file, if you don't do this then your minimap won't look clear and it will have some rubbish green tint to it. Step #11: Once we're done with this, we need to open Notepad++ to generate a text file that we need. Remember the series of numbers that came up when we did "cl_leveloverview"? This is what we need them for. You will need this format when making this .txt file: In my case, based on the results I got with cl_leveloverview, this is how my txt file should look: Once you're done with this, save this txt file into this directory with THE EXACT SAME NAME as your map, caps and all: > C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\resource\overviews You are done! If you did everything correctly (and I'm good at explaining), when you load your map in the game again you should be able to see a fully working minimap: Don't forget to pack all the folders and stuff when you are packing the files for your map, otherwise the minimap won't work! Disclaimers / Things to keep in mind If you move around with cl_leveloverview on, you ALWAYS need to keep the last generated command, if you copy the wrong command, or you copy the command, move the image in CS:S and then forget to copy the last generated command again, then the minimap will not be accurate Stuff like water will appear as fully black in the minimap Doors, elevators, props and things that move will turn invisible when you fly out of the world in noclip If you are updating your map (but there are no changes to geometry), you NEED to change the names AND the contents of ALL your files (vmt's, vtf's and .txt and the text you wrote in them) to include the updated mapname, otherwise your minimap won't work Resolutions HAVE to be what I typed, otherwise this may not work. A good way to test if you packed your minimap files properly is to remove the "materials/overviews" and "resource/overviews" folders from your root folder and then test the map. This may seem like too much work, but in practice and once you get the hang of it, making minimaps won't take you more than two minutes to make. They can provide great visual queue to help visualize where the zombies actually are if you can't make it up for yourself in-game (or, say, if everyone's stacking, a minimap can help you know where zombies actually are or from where are they coming from). If you'd like to report something or have any questions feel free to let me know! Thanks to Moltard and j0ueurnul for pointing out a few things that were added in this tutorial.
  10. Information on what these nominations are will be written right below this post. These votes will close on: Friday November 2nd @ 11:55PM GMT-5 Nominations: "GFL rawdogging it for their first time" Consists of: ze_l0v0l_v1_4 Special Kickers Secret stage only --- "Motivate george to finish maps and save him from the hell known as real life" Map Combo Consists of: ze_frozentemple_b8_2 ze_moltentemple_p1t2 ze_hsc_a4_5 Special Kickers No M249's No Grenades If HSC gets too hard, these two get re-enabled (at an admin's discretion) --- "Some tryhard then chills" Map Combo Consists of: ze_necromanteion_v3_1s_fix ze_gargantua_v2_0 Special Kickers Bhop enabled 900 ammo for both maps Unlimited grenade rebuys ($6000 for a nade) No rebuys --- ze_harry_potter_v2_1 --- ze_memehell_test3
  11. Conditions to nominate maps + How to do it: Nominate a map (or a combo) by leaving a reply in this thread with the maps that you'd like to see for the next event, have some common sense while nominating, don't go and nominate stupid senseless long and hard combos. Vote for which nomination you'd like to see by giving a like to the post (or posts) with the nomination that you like. The 5 most upvoted nominations will make it to the Map and time votes. You cannot upvote your own nomination! Conditions to nominate stuff: Map combos can be nominated so long as they aren't nonsensical ridiculous combos Special kickers (twists in gameplay) can be requested for your event nomination (so long as they make sense too) Make sure to write the *full map name* when nominating (example, write "ze_lotr_isengard_v2_3" instead of just "Isengard") "Autism as part of the events" won't be allowed (micspam and stuff), chill / simple maps for chill events however, are. "X Weapon only unless bossfight" type of events is not longer allowed, "X Weapon only" type of events is allowed. Nominations will be closed on: Wednesday October 24th @ 11:55pm GMT-5 Maps you can't nominate currently: ze_castlevania_v1_3 ze_bioshock_v6_3 ze_shroomforest3_b6_2 ze_ffvii_cosmo_canyon_v5fix (#WeWereThere) ze_halloween_house_b4s ze_barrage ze_luigismanison_fix2 ze_retribution_rc ze_survivors_b5 ze_slender_escape_b4 ze_nightmare_dimension_v2_6fix ze_hold_em_v10 ze_biohazard2_rpd ze_biohazard2_manor ze_ravenholm_v04 ze_saw_final
  12. Event Overview: Hello everyone! As concluded in this Map and time Vote Thread, for our next event we will be leaving GFLClan.com again and merging with Plaguefest! For this event we'll be playing the following maps: ze_destruction_of_exorath_re3 (or whatever the latest version is) ze_predator_ultimate_v3 ze_lotr_minas_tirith_v2_2fix Day and time of the event: Saturday, October 20th @ 10pm GMT-0 To check at which time the event is for you, check this website to give you an idea. Eventually the times will be posted in our Steam group for your convenience so make sure to join it so you can see the exact time at which it starts for you! Special Kickers: For this event, we'll be playing all three maps with pF settings, which mean no jumpboost, rebuys of every kind disabled and VERY limited ammo (900 ammo) The use of the N-word will be forbidden in this event as per the pF rules imply, saying it or typing it will get you muted/gagged so be a good boy VIP Rewards: Winners of all three maps will be crowned with a week of V.I.P.! Rules: Regular server rules will apply for this event as usual Micspamming (preventing a leader from leading) is not allowed Sitting in spec unless you're a spectating admin is not allowed. Leaders: Anyone willing to be. See you on Saturday!
  13. Fellow ZE Players, I'd like to announce some changes for future events and also apologize for past events. Let me start with the apology. As many of you probably already realized, our event winners in the past few months were not rewarded and settings for events were not properly set up. We want to apologize to you all and we promise to improve. With the upcoming merge and other matters we were all busy and lost the control over the events bit. I hope you guys can forgive us. Let's now have a look what we will do to improve our events and make them glorious again! After all CS:S GFL ZE was the first server organizing weekly events and being very successful at it. First of all we will start rewarding Event Winners with VIP again! An important note is, that the VIP is going to be valid on all GFL servers! As balance for this generous act, we will make it slightly harder to win VIP as we used to do so far. Next we chose @Nano, @Soft Serve, @omarfire00 and @The Q-man as new "Event Manage Assistants". These volunteers will help @Vanya and make sure everyone goes fine during an event by being present and watching over the server. Furthermore they will make sure event settings are set up and get the winner lists for the rewards. You can also approach them, whenever there is a event-related problem. All this will already be implemented for the upcoming event this weekend. Make sure to join! We are looking forward to host good events just for you! Your GFL CS:S Admin Team
  14. Information on what these nominations are will be written right below this post. These votes will close on: Friday October 19th @ 11:55PM GMT-5 Nominations: "When we merging with pF" Map Combo Consists of: ze_destruction_of_exorath_v3_5 ze_predator_ultimate_v3 ze_lotr_minas_tirith_v2_2fix Special Kickers pF settings 900 ammo No N word --- "Gravy" Map Combo Consists of: ze_destruction_of_exorath_re3 ze_sandstorm_f1 zm_melong_dow_learjet_b1 zm_melong_dow_deathwater_b1 nipper_opus Special Kickers Failnades on sv_airaccelerate set to 300 --- ze_harry_potter_v2_1 --- "Old contests for a certain legend." Map Combo Consists of: ze_ffxiv_wanderers_palace_css ze_tilex_ultimate_v2_13s_fix2 Special Kickers Secret level on Wanderers Palace will only have Heal and Ammo Tilex must be beaten before 9 rounds pass --- ze_memehell_test3
  15. Conditions to nominate maps + How to do it: Nominate a map (or a combo) by leaving a reply in this thread with the maps that you'd like to see for the next event, have some common sense while nominating, don't go and nominate stupid senseless long and hard combos. Vote for which nomination you'd like to see by giving a like to the post (or posts) with the nomination that you like. The 5 most upvoted nominations will make it to the Map and time votes. You cannot upvote your own nomination! Conditions to nominate stuff: Map combos can be nominated so long as they aren't nonsensical ridiculous combos Special kickers (twists in gameplay) can be requested for your event nomination (so long as they make sense too) Make sure to write the *full map name* when nominating (example, write "ze_lotr_isengard_v2_3" instead of just "Isengard") "Autism as part of the events" won't be allowed (micspam and stuff), chill / simple maps for chill events however, are. "X Weapon only unless bossfight" type of events is not longer allowed, "X Weapon only" type of events is allowed. Nominations will be closed on: Wednesday October 17th @ 11:55pm GMT-5 Maps you can't nominate currently: ze_castlevania_v1_3 ze_bioshock_v6_3 ze_shroomforest3_b6_2 ze_ffvii_cosmo_canyon_v5fix (#WeWereThere)
  16. Hi everyone, We have created a new Steam Group! Make sure to join it for important Announcements, such as Events. Here is the link: https://steamcommunity.com/groups/gflcssze Remember to leave the old group as well: https://steamcommunity.com/groups/gflclancssze Thank you all Your CS:S ZE Team
  17. Event Overview: Hello everyone! As concluded in this Map and time Vote Thread, for our next event we will be doing not one, but TWO full length events that will be sparing all this upcoming weekend. Welcome to the first event that CS:S ZE will be hosting under GFLClan.com's servers! First of all I'd like to give a special shoutout to all the people that made this merge possible, without their effort in handling the server migration and in responding to players and curious fellas this all wouldn't have happened, make sure to thank them all for their efforts! This event will be split in two: On Saturday, we'll be playing ze_castlevania_v1_3 but with very, VERY special kickers all throughout On Sunday, we'll be playing ze_bioshock_v6_3, ze_shroomforest3_b6_2 AND ze_ffvii_cosmo_canyon_v5fix Day and time of the events: Saturday, October 13th @ 10pm GMT-0 Sunday, October 14th @ 10PM GMT-0 To check at which time the event is for you, check this website to give you an idea. Eventually the times will be posted in our Steam group for your convenience so make sure to join it so you can see the exact time at which it starts for you! Special Kickers: Event #100 Part 1 -- Simon Belmont Goes Around The World For this event we will be playing ze_castlevania_v1_3, however, each stage will be played with a different server setting. Our ZE server has 5 different server settings (Default settings, pF settings, Sonaki settings, i3D settings and Hellz settings) to choose from, Castlevania has 6 stages. For this event each stage will be played with a different server setting. Which stage will be played with which setting will be decided before the event starts. (It will be posted in our Discord a few minutes before the event starts) pF settings with bhop off Event #100 Part 2 -- "Event for a Certain Legend" Map Combo For this event we will be playing ze_bioshock_v6_3, ze_shroomforest3_b6_2 AND ze_ffvii_cosmo_canyon_v5fix. No rebuys except for 1 extra nade Shroomforest3 - Extreme modes only VIP Rewards: To be decided. Rules: Regular server rules will apply for this event as usual Micspamming (preventing a leader from leading) is not allowed Sitting in spec unless you're a spectating admin is not allowed. Leaders: Anyone willing to be. (I'll be there for Castlevania) See you on Saturday (and Sunday)!
  18. NOTICE: All Halloween related nominations + nominations that involved Halloween-themed maps have been skipped since the real Halloween event is just around the corner, sorry for the inconvenience. Information on what these nominations are will be written right below this post. These votes will close on: Thursday October 11th @ 11:55PM GMT-5
  19. Hello everyone! Now that I finally have a nicer place to write these event threads in, let me explain to you what will our super special Event #100 be: This week we will have not one but TWO events sparing both Saturday and Sunday (Saturday 13th and Sunday 14th), what this means is that there will be no Tie-breaker votes this week, the two most voted events will be this weekend's events! Conditions to nominate maps + How to do it: Nominate a map (or a combo) by leaving a reply in this thread with the maps that you'd like to see for the next event, have some common sense while nominating, don't go and nominate stupid senseless long and hard combos. Vote for which nomination you'd like to see by giving a like to the post (or posts) with the nomination that you like. The 5 most upvoted nominations will make it to the Map and time votes. You cannot upvote your own nomination! Conditions to nominate stuff: Map combos can be nominated so long as they aren't nonsensical ridiculous combos Special kickers (twists in gameplay) can be requested for your event nomination (so long as they make sense too) Make sure to write the *full map name* when nominating (example, write "ze_lotr_isengard_v2_3" instead of just "Isengard") "Autism as part of the events" won't be allowed (micspam and stuff), chill / simple maps for chill events however, are. "X Weapon only unless bossfight" type of events is not longer allowed, "X Weapon only" type of events is allowed. Nominations will be closed on: Tuesday October 9th @ 11:55pm GMT-5 If you'd like to see how we used to handle these event threads over at the now ded GFLClan.ru, check out the following threads so you get an idea of what to expect or how to do it: Thread #1 -- Nominations Thread #2 -- Map and time votes Thread #3 -- Tie-breaker votes Thread #4 -- Official event thread
  20. I was so bummed out when this happened. I was there for 1 hour, at least I learned how to beat the map.
  21. Hi guys. The last time, admin ban me with no reason but he say "i'm hacking because i bhop with scroll" But in the rules of this server, the bhop is not disabled with SCROLL. Be careful next time. ty. [U:1:431241441] Best regard.
  22. CS:S Bhop Motd

    New motd for css bhop. a slightly edited version of the one that highquality, the old manager, made a few years ago. (p.s. its an image bc the forums doesnt accept html code)
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