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Found 19 results

  1. AES has been played right off cooldown for a while now. I have seen players of the community express their their unwillingness to play the map or put in their full effort due to being burnt out. I propose that the aesthetic cooldown be set from anywhere between 90 to 120 maps cooldown, just like how minas has a long cooldown, to avoid the map from being spammed and prevent burnout. This way, each attempt at the map will feel more significant, and there is something at stake, as the map will be unavailable for a long time if played. Do you think aesthetic should receive a longer cooldown? What do you think is an appropriate cooldown for aes? Disagree with me? thats ok, everybody is allowed to have opinions, even if they are wrong. Feel free to share your thoughts below .
  2. revert simple or riot! I know i sound selfish but its the only map that's somewhat FUN with the unique boosters for mobility. But even the secret room is removed. If its because of the instant win for innocents, there's a rule on the motd that mentions about kosing innocents who destroy or make the innocent win item unusable. Its kinda dumb to have that rule in the first place if the instant win on certain maps are just gonna get removed. The boosters sometime launch off players into the air and kill them by fall damage so if its hard to compromise to reverting it back to original, maybe we can get both boosters and bridges. so pls dont send simple to the shadow realm. if anything send instigated to the shadow realm why is that even a map. just wanna know how the community feel about it so poll.
  3. hi , thought I'd plonk them here instead of spamming the suggestion bot with them, also gives room to Have a discussion about them. why do we need new maps? to spice up gameplay, i love 67thway as much as the next guy but a larger map pool to choose from is healthier for a server. this might be a large amount of maps but its to get the ball rolling, i have put them as steam workshop links as most people prefer them to Gamebanana. i felt like putting new ones on as i think you guys already have a list of classics. TTT_canvas , a art gallery based map https://steamcommunity.com/sharedfiles/filedetails/?id=731330193 TTT_terminus , a map based in a large train station https://steamcommunity.com/sharedfiles/filedetails/?id=371886156 TTT_lego , as the name suggests map out of lego (plural or lego is lego btw) https://steamcommunity.com/sharedfiles/filedetails/?id=295897079 TTT_bf3_scrapmetal , a medium sized bf3 map https://steamcommunity.com/sharedfiles/filedetails/?id=228105814 TTT_millennial_fair , a map based on the chrono trigger level https://steamcommunity.com/sharedfiles/filedetails/?id=228105814 TTT_egotrip a moody map with some really nice lighting , even has a disco to get your dance on! https://steamcommunity.com/sharedfiles/filedetails/?id=168380418 TTT_black_mesa_east_v1_fix2 HL2 level that has been converted to TTT , works well , feels kinda like innocent hotel due to verticality. https://steamcommunity.com/sharedfiles/filedetails/?id=716959993
  4. In my time on the GFL surf timer servers, there have been situations where maps have been getting extended 2,3,4 times which can cause some aggression in some players, as well as frustration in others that just want to play a different map. My question is: Would an extend cap be a good idea on surf timer maps? I understand RTV is a thing, but there are times where some AFK players aren't there to RTV which keeps the map going.
  5. - Updated map list as of 30/12/19 - Wanda Mariokart Bird Cage Tulip Geekroom Last Stand Mall School 64 Lorn 64 Tress Offshore Shallow City 8 Desert Atrocity District Ivory Tower Museum Smallo Town Bangclaw Improved Downtown Fiend Little Town Locality Star Wars Clock Town Amsterville Highnoon Plaza Pool Party Relay Water World Yzarc Station
  6. i would like to see more maps added to the map pool, it would make for a better surf experience and give more variety. thanks for reading -Marksman_EAB
  7. Name: some maps Type: maps Link(s): https://steamcommunity.com/sharedfiles/filedetails/?id=1861533192 Rank(s): None Cost: Description: here are some more maps: (in the link box, there is the first map) (all of these maps are hyper linked) Map number 2 Map Number 3 Map Number 4 Map number 5 Map number 6 Map number 7 Map number 8 Map number 9 Map number 10 all of these maps are different they are the ones that i think that can be implemented into hns i hope everyone likes these cool maps! (P.S) click on the coloured hyper links to see the maps!
  8. As a CS 1.6 and CS:S AND CS:GO player, I would love to see some more OG Jailbreak maps on the server, starting with Electric_razor. This map bring back memories of when I first started jailbreak, and would love to see it make a comeback: https://steamcommunity.com/sharedfiles/filedetails/?id=507214544 For those who don't know this map, you're probably too young lol.
  9. Over my time with GFL Hns I've seen and discussed many maps, but today, out of curiosity! I want to know what the community thinks of my favorites. Here is a list of four maps that hold a special place in my heart ranked good to greatest! New Donk City Airbus Christmas Downtown RPG Village What do you think and what are your favorites? Comment down below :3
  10. This is the thread I said i would make in my other thread focusing on the current maps on the server. This basically includes any and all SCP related maps i could find on the workshop. This is split into 3 sections: "Site maps"= maps that could possibly work for normal gameplay. Might have shit layouts or other issues, this is just a list of potential candiates(I think some of these were ruled out in the past but i can't remember which are which right now) "Special event only" = maps that would only work with a different starting round or used solely for special rounds/events. "Can't be used" = maps that have no practical use or way to be used, or other issues preventing the map from being used. Site maps: Sulfuras SCP:RP map remastered(https://steamcommunity.com/sharedfiles/filedetails/?id=1611171556) Site Unknown(https://steamcommunity.com/sharedfiles/filedetails/?id=1608414732) Werewolf gaming SCPRP V5(https://steamcommunity.com/sharedfiles/filedetails/?id=1600070210) Site 20v2(https://steamcommunity.com/sharedfiles/filedetails/?id=1589186751) SCP(Map) (https://steamcommunity.com/sharedfiles/filedetails/?id=1585318734) Comments claim its a site of some sort, can't prove. Correlation SCP RP map(https://steamcommunity.com/sharedfiles/filedetails/?id=1569803557) Site 14 Advanced Edition(https://steamcommunity.com/sharedfiles/filedetails/?id=1557540893) SCP_Retribution(https://steamcommunity.com/sharedfiles/filedetails/?id=1556882913) SCP Site 22(https://steamcommunity.com/sharedfiles/filedetails/?id=1538873905) Site Unknown Old(May be better than newer one) (https://steamcommunity.com/sharedfiles/filedetails/?id=1536054623) SCP Site 82(https://steamcommunity.com/sharedfiles/filedetails/?id=1532551796) SCP Site 54(https://steamcommunity.com/sharedfiles/filedetails/?id=1519962982) Site 05(https://steamcommunity.com/sharedfiles/filedetails/?id=1443506648) Site 05 Dark(https://steamcommunity.com/sharedfiles/filedetails/?id=1502442780) Deep Gaming SCP RP(https://steamcommunity.com/sharedfiles/filedetails/?id=1475821840&searchtext=SCP) Novus Research(https://steamcommunity.com/sharedfiles/filedetails/?id=1419086434) RP_SCP_Map(https://steamcommunity.com/sharedfiles/filedetails/?id=1418212838) Site 29(https://steamcommunity.com/sharedfiles/filedetails/?id=1415117462) RP_Foundation(https://steamcommunity.com/sharedfiles/filedetails/?id=1411948078) Deep gaming Serious RP map(https://steamcommunity.com/sharedfiles/filedetails/?id=1404577764) Site 29 v.1.5(https://steamcommunity.com/sharedfiles/filedetails/?id=1408746641) Site 29 V1(https://steamcommunity.com/sharedfiles/filedetails/?id=1408706013&searchtext=SCP) Werewolfgaming V4(https://steamcommunity.com/sharedfiles/filedetails/?id=1396060981) SCP Insurgence RP(https://steamcommunity.com/sharedfiles/filedetails/?id=1394032650) SCP Irisa site 18(https://steamcommunity.com/sharedfiles/filedetails/?id=1377992349) Revival SCP map 2.0(https://steamcommunity.com/sharedfiles/filedetails/?id=1329449915) United gaming SCP(https://steamcommunity.com/sharedfiles/filedetails/?id=1355600722) Site 12(Seems to be a newer version) https://steamcommunity.com/sharedfiles/filedetails/?id=1323245330 Site-17(https://steamcommunity.com/sharedfiles/filedetails/?id=1314313393) Site-8(https://steamcommunity.com/sharedfiles/filedetails/?id=1276741781) SCP Secret Lab(https://steamcommunity.com/sharedfiles/filedetails/?id=1272507182) Area 14(Possibly different from current site14 map) https://steamcommunity.com/sharedfiles/filedetails/?id=1266323444 SCP foundation TTT(https://steamcommunity.com/sharedfiles/filedetails/?id=1228959544) SCP site-52(https://steamcommunity.com/sharedfiles/filedetails/?id=1212484806) SCP site-13 Blackwell(https://steamcommunity.com/sharedfiles/filedetails/?id=1189397880) Werewolf gaming SCPRP Map(https://steamcommunity.com/sharedfiles/filedetails/?id=1147853814&searchtext=SCP) SCP Site 8 V2(https://steamcommunity.com/sharedfiles/filedetails/?id=1107841272&searchtext=SCP) Original Time of eve RP map(https://steamcommunity.com/sharedfiles/filedetails/?id=952529902&searchtext=SCP) Newer Time of eve RP map(https://steamcommunity.com/sharedfiles/filedetails/?id=948432271&searchtext=SCP) RP_SCP(https://steamcommunity.com/sharedfiles/filedetails/?id=932544297&searchtext=SCP) Original site 13 map we had on server(https://steamcommunity.com/sharedfiles/filedetails/?id=887231651) Lenti SCPRP map(https://steamcommunity.com/sharedfiles/filedetails/?id=701182231&searchtext=SCP) Site 56(https://steamcommunity.com/sharedfiles/filedetails/?id=652176278&searchtext=SCP) Area 19-A(https://steamcommunity.com/sharedfiles/filedetails/?id=610718090&searchtext=SCP) TTT_SCPV1(https://steamcommunity.com/sharedfiles/filedetails/?id=371649270&searchtext=SCP) Sulfuras SCP RP map(Original) https://steamcommunity.com/sharedfiles/filedetails/?id=550103363&searchtext=SCP Special Event Only: SCP-076 Containment Site: https://steamcommunity.com/sharedfiles/filedetails/?id=1564792967 Area 02: https://steamcommunity.com/sharedfiles/filedetails/?id=1416972843 SCP-1030-RU: https://steamcommunity.com/sharedfiles/filedetails/?id=1297201567 SCP-015 map(https://steamcommunity.com/sharedfiles/filedetails/?id=853726646&searchtext=SCP) SCP 432(https://steamcommunity.com/sharedfiles/filedetails/?id=836902003&searchtext=SCP) SCP-354(https://steamcommunity.com/sharedfiles/filedetails/?id=827696835&searchtext=SCP) Slender SCP Foundation(https://steamcommunity.com/sharedfiles/filedetails/?id=426357214&searchtext=SCP) Can't be used: Outbreak Servers map(https://steamcommunity.com/sharedfiles/filedetails/?id=1586855551) Content is in a seperate add-on that would be difficult to add to DL, as well as potentially piss off original server Br_Siteguard(https://steamcommunity.com/sharedfiles/filedetails/?id=1622476336&searchtext=SCP) Content in seperate add-on SCP Map demostration(https://steamcommunity.com/sharedfiles/filedetails/?id=1621941211) An unfinished terrible first map of some mapper. Lava_Pocket Dimension(https://steamcommunity.com/sharedfiles/filedetails/?id=1593578214) Incredibly ugly looking deathrun styled map that barely resembles the thing it is named after. Revival SCP map(https://steamcommunity.com/sharedfiles/filedetails/?id=1579124384&searchtext=SCP) Map creator requests no server use it, content is in seperate addons. Site-19 Rus(https://steamcommunity.com/sharedfiles/filedetails/?id=1497289093) Appears to just be a russian translation of site-19. Hotnight SCP Rp(https://steamcommunity.com/sharedfiles/filedetails/?id=1463809718) Content split into mutiple addons RP SCPMAPV3(https://steamcommunity.com/sharedfiles/filedetails/?id=1339958336) A broken pile of shit RP_SCP_Docks(https://steamcommunity.com/sharedfiles/filedetails/?id=1314690703) Not a site map, nor is it usable for an event. Also unfinished and ugly. SCP-1197 room(https://steamcommunity.com/sharedfiles/filedetails/?id=1225914512&searchtext=SCP) Not useful for any kind of special event due to size SCP Breachdown(https://steamcommunity.com/sharedfiles/filedetails/?id=1172333788&searchtext=SCP) Split into mutiple addons SCP-970 map(https://steamcommunity.com/sharedfiles/filedetails/?id=1129664238&searchtext=SCP) Not useful for any kind of special event RP Legion(https://steamcommunity.com/sharedfiles/filedetails/?id=1094580345) Stolen content from other maps, requires way too many addons RP_SCP_V1(https://steamcommunity.com/sharedfiles/filedetails/?id=882956616&searchtext=SCP) Too many content addons required SCP087B map(https://steamcommunity.com/sharedfiles/filedetails/?id=843560792&searchtext=SCP) Useless for being a special event SCP containment Breach(https://steamcommunity.com/sharedfiles/filedetails/?id=843494209&searchtext=SCP) Port from tf2's slender fortress. Unusable for breach or special event SCP-002(https://steamcommunity.com/sharedfiles/filedetails/?id=841976561&searchtext=SCP) Useless for any kind of special event SCP-1346(https://steamcommunity.com/sharedfiles/filedetails/?id=820097253&searchtext=SCP) Useless for any kind of special event SCP-087(https://steamcommunity.com/sharedfiles/filedetails/?id=818733574&searchtext=SCP) Useless for any kind of special event SCP_Urban(https://steamcommunity.com/sharedfiles/filedetails/?id=360084734&searchtext=SCP) More of a city than a SCP site SCP_Urban 2(https://steamcommunity.com/sharedfiles/filedetails/?id=322344822&searchtext=SCP) More of a city than a SCP site SCP Containment Breach Source(https://steamcommunity.com/sharedfiles/filedetails/?id=264478959&searchtext=SCP) Useless for a special event or normal gameplay SCP foundation V1(https://steamcommunity.com/sharedfiles/filedetails/?id=267145465&searchtext=SCP) Useless for gameplay or special event SCP foundation V2(https://steamcommunity.com/sharedfiles/filedetails/?id=270810292&searchtext=SCP) useless for gameplay or special event GM_SCP173_Construct_day(https://steamcommunity.com/sharedfiles/filedetails/?id=140845359&searchtext=SCP) Literally GM construct with scp-173's cell slapped onto it GM_SCP087_v3(Useless for special event)https://steamcommunity.com/sharedfiles/filedetails/?id=140535620&searchtext=SCP SCP facility(https://steamcommunity.com/sharedfiles/filedetails/?id=125884961&searchtext=SCP) Original map, useless for gameplay or special event GM_SCPChamber(https://steamcommunity.com/sharedfiles/filedetails/?id=107349698&searchtext=SCP) literally just scp-173's cell SCP087 Stairwell(https://steamcommunity.com/sharedfiles/filedetails/?id=106160786&searchtext=SCP) Useless for any kind of event or gameplay
  11. Note, this will be a long post, as its detailing one of the more troubling parts of the server and a major issue as to why veteran players tend to leave after a while never to return, as well as other various issues and complaints. Quite simply everyone here is well aware of the fact the server is 90% on site-19 most of the time. After trying(and losing many braincells in the process) to listen to players to figure out the main issue as to why people dont play the other maps, i've come to the following conclusions. Reasons people like site 19: -Looks like rooms and areas from SCP: Containment breach, giving a sense of familiarity, and is what they most expect to see from the gamemode. -A rather simple and linear layout makes it easy for make their way around the map or learn its layout quickly. -areas tend to look distinct from one another, allowing easy pathfinding around the map -As it is the default map the server defaults to, the map the gamemode "was originally made for"(even though it played like garbage til it got updated by a very annoying creator), people tend to flock to it for much the same reasons 2-fort or dust get played a lot. -Due to how often it is played, people tend to memorize the layout -People find the map more visually appealing than most of the other maps. -Multiple exits to the surface providing a(Generally limited but still there) answer to people camping the main exit. -A usable nuke as a foundation win -Access to 914 and the hole scp(forgot its name) General reasons why people dont like the other maps: -Unfamiliar with the layout, causing them to get annoyed quickly on the first round and attempt to map vote for the map they know better/has already memorized. -People so used to playing site-19 they want to go back to site-19, and so avoid voting for other maps solely because they want to continue playing site-19. -Most of the maps are labeled with a RP_ label, which tends to turn the players off for some reason, seeing it as a label of the map being instantly inferior to other options -A lot of the maps feature empty rooms which brings players to the confusion of the map looking 'uglier' than site-19. -A lot of maps lack a 914 or the hole scp, which tends to annoy people. -A lack of DM(while some maps have a DM set-up, others don't, which upsets people) -A complete lack of 106, or a bizare 'pocket' dimension(Able's coffin, a giant maze with random death traps, a giant maze that leads to a trench that kills you if you're below a certain HP percentage...) Individual map reasons follow: Site-12: -Dislike D-class not spawning in a cell area(issue with map's cell design rendering it impossible to leave if spawned inside in the cell area. Lua could possibly fix this but would be incredibly time consuming) -Issue with keycard spawns and general item rarity.(While this was attempt at my part to try to play to a more 'survival horror' type gameplay experience, this instead led to issues where d-class or researchers end up unable to leave the spawn area due to everyone with a keycard having left them far behind) -Researchers being able to rush guns(A massive mistake on my side for researcher spawn point placement) -Several SCPs spawning in the d-class area.(While several just as dangerous scps spawn in the d-class area on site-19, due to the increased size of that area, the breakable windows, and ability to rush out easily before scps spawn, it doesnt annoy people as much) -Researchers spawning in heavy containment cell area(intended to add more variety to researcher spawns, only resulted in upsetting a lot of people) -Weird graphical bugs(Doors vanishing for some reasons, rooms being inaccessable due to models being flipped around(for some reason...), etc) -FPS drop when in specator and zooming out of the map -Secondary escape route is dark(Terrible lighting on part of the map, but acceptable when scps are given some kind of light source. Probably the least common complaint about the map). -Hard to tell where escort zone is(An issue shared with site-19, but people seem to complain about it more when it happens on other maps) -Glass isn't breakable, causing scps to often trap people in a dead end in the d-class and researcher spawn What people like about site-12: -Mutiple exits(much like site-19) -Easy access to guns, provided you can get a keycard(people really like getting guns early) -Outside of weird visual bugs, map looks nice enough visually. Not as many empty rooms as some other maps -Urban area on top is fun for people to mess around and explore -Escape zone is rather easy to figure out -Layout is simple enough to figure out and memorize easily What people dislike about site-14: -Buggy elevator being only exit. Easily campable and elevator can result in random deaths of people just trying to use it to ride to the surface -Inaccessable town area(had to be done due to people constantly wandering in there and camping there the whole round, accomplishing nothing) -Occasionally buggy visuals regarding doors(seems to get more complaints about it on here than on other maps, despite the fact it can happen on site-19 as well) -Only one way into the entrance zone -People being confused as to where the armory is -Easily campable spawn by SCPS(more so than site-12's due to reduced amount of guns in the starting area by comparison) What people like about site-14: -Simple layout for the most part(It is, essentially, site-12's layout with minor changes) -Mutiple easily accessed health items near the armory -The elevator(Some players enjoy how easy the elevator is to camp, and never run into the bug where people randomly die riding it) -Visuals(Tends to look less empty than a few other maps) What people dislike about scp-1730(Formerly site-13): -The lighting is terrible in some places, and the map as a whole is very dark -Heavy containment can be horribly confusing to get around, due to hallways looking very similar and a lack of major landmarks, as well as extended side paths that lead to eventual dead ends -The escape zone is not obvious -Gate B is essentially worthless due to the ludirious lenght and time needed to even walk down the tunnel to access it -The lenght and difficulty in exiting the facility once getting through a gate is way too long and way too much of a shooting gallery -Large size of the map allows for easy camping and delaying by people getting horribly lost -Features a mostly useless 914 due to only being accessible after leaving the d-class spawn area. What people like about SCP-1730: -Based on a scp article -Easy access to mutiple scp-500 -Plenty of loot in heavy containment zone if it can be found and reached -Mutiple entrances into the MTF spawn point -Easy to escape D-class/Researcher spawn area What people dislike about site-96(I think thats the name): -heavy containment zone can be confusing at first -Only one entrance into the MTF spawn zone -Weird pointless elevator in heavy containment zone What people like about site-96: -Easy to avoid scps -Plenty of loot inside of the heavy containment zone -Easy to escape d-class/researcher spawn area -Breakable glass -Visuals are generally nicer than a lot of other alternatives What people dislike about site7: -Layout is incredibly linear, to the point of only having a single way to get out of d-class spawn, a single way through heavy containment, and a single exit. -Easily campable elevators -Easily campable d-class and researcher spawn area due to the single exit and proximity of scp spawns -Unbreakable glass in checkpoint areas -Missing texture tree maze on the surface -Inaccessable town area(Done for same reasons as site-14) -Horribly confusing layout to get out of researcher/d-class spawn area due to the mutiple elevators and mutiple dead ends What people like about site7: -Simple layout outside of researcher/d-class spawn area is incredibly easy to memorize -Fun to 'HOLD OFF' a giant swarm of scps at the narrow hallways in the entrance zone From my experience, outsite of site-19, sites-96 and site-14 have the most postitive reception from the community, even if they are still rarely played. Most complaints leveled at site-96 come from people annoyed they dont know the layout by heart anymore. Site-14 tends to get more flak for the elevator, but people tend to like it a lot. On the other hand, people tend to horribly dislike the remainder of the maps and usually dont play more than a single round on them. While I myself am fed up of the endless site-19 cycle fatigue, the fact remains that there is some valid(and not so valid) reasons people tend to dislike the other maps, and it may be a good idea to remove some of them, and attempt to find alternatives. Im aware there isn't that many on the workshop, but there is quite a few that have been posted in recent times that I dont believe anyone has checked out yet. In the mean time, I would suggest considering the possibility of removing site 07, and removing or fixing the spawns on site-12(I believe with better spawns people would play site-12 more). Additionally, while I dont want to suggest removing scp-1730 from the server completely as it was made specifically for use on the server, severe changes would have to be done to the map to make it play better/flow better in a normal round of breach, especially if the special round intended for the map isn't available at the current time. Possibly consider removing it as a temp thing until the special round is finished or further progress is made on the map. Site-14 and site-96 can remain, due to being the most popular of the remaining maps, despite their flaws. Map exclusive scp content should be focused onto these 2 maps if possible. While I cannot make one instantly as of this current moment, I plan to release/post a kind of central map suggestion thread, covering all of the known scp-site maps on the workshop. Maps can be crossed out if there is various reasons they will never end up on the server. Making configs for maps are time consuming, which is another major issue as well, but judging layout should be done with the mindset of what the playerbase tends to like.
  12. Here is a list of maps from the old server that I was a Manager of a while back called Caffeine Gaming. The original owner has vanished on us without a trace. Upon becoming a member on GFL. I thought I might go through all the maps and player models from the old server and see what can be usable and hopefully help out the Hide and Seek community of GFL. Maps: ttt_the_room_v2 (https://steamcommunity.com/sharedfiles/filedetails/?id=6128809) ttt_slums (https://steamcommunity.com/sharedfiles/filedetails/?id=6128809) Submersion (https://steamcommunity.com/sharedfiles/filedetails/?id=323) ttt_parking_alley (https://steamcommunity.com/sharedfiles/filedetails/?id=266354490) ttt_bb_teenroom_b2 (https://steamcommunity.com/sharedfiles/filedetails/?id=141103402) Peach's Castle (https://steamcommunity.com/sharedfiles/filedetails/?id=104842467) Richland (Night) (https://steamcommunity.com/sharedfiles/filedetails/?id=117007374) TTT_Dolls (https://steamcommunity.com/sharedfiles/filedetails/?id=195227686) gm_abstraction_extended [REMAKE] (https://steamcommunity.com/sharedfiles/filedetails/?id=734919940) Player Models: Darth Mew Mew (https://steamcommunity.com/sharedfiles/filedetails/?id=789041596) Tda Shadow Miku Append (v2) (https://steamcommunity.com/sharedfiles/filedetails/?id=312489252) [Note: This was used as a Head Admin+ and Donator+ only at the time] Tda Megurine Luka Append (v2) (https://steamcommunity.com/sharedfiles/filedetails/?id=311440567) Tda Yowane Haku Append (v2) (https://steamcommunity.com/sharedfiles/filedetails/?id=311791771) Dante DMC [player/npc] (https://steamcommunity.com/sharedfiles/filedetails/?id=717348269) Full Hollow Ichigo P.M (Bleach) (https://steamcommunity.com/sharedfiles/filedetails/?id=938089352) Carbon Miku (v2) (https://steamcommunity.com/sharedfiles/filedetails/?id=461111065) [Note: This model was used for Manager and Owner only at the time] Sektor Playermodel (https://steamcommunity.com/sharedfiles/filedetails/?id=296620013) Hope this helps bring more variety to the HnS community. Let me know if you have questions.
  13. recently i remade the map surf_toast_redone, and it has seen some success so i have decided to continue to remake and produce more maps for the server. However i dont have time to spend on remaking maps people dont care about, so i need people to tell me what maps they would like to see remade maps i am currently considering remaking (in this order): greatriver, 10x reloaded, megamachine/machine4, rebel resistance, abhorrence i feel these maps are appreciated by the community but they could be enhanced due to their age and lack of quality If there are specific maps people want remade then please tell me, i would be greatfull to do so
  14. Hello everyone! I have been with GFL for some time now and have been playing on the ZE CSGO server. I have been slowly gaining interest in making maps for the server. So this is my official post saying that i am working on maps currently for ZE. I am currently working on two maps! One will be a short sky platformer and will include items and possible a boss. As for the other I am hoping to make a very similar map to The Legend Of Zelda OOT Shadow Temple. This map is my main focus as it will have items, a mini boss, at least two stages, and a main boss. I will be posting updates on my work when I can on the forums. I have already started both maps and I should be done with my Sky map soon. If anyone has any questions or ideas please feel free to message me! These pictures are so you can get a feel what the Shadow Temple will be like.... Thanks everyone!
  15. I may be wrong, but there do exist other Breach maps right? If they do exist, why not have them in the server? Is there a problem with other SCP maps? It would be nice to have variety in the game. If it's not possible then disregard.
  16. well, this happens yesterday. when i try to download maps in server it was too slow. Then, i open task manager to see the download speed it was 10-40kbps can reach higher. My internet speed is 10MBps. After i saw that "bug", i message ZE manager and he/she replied go to fast dl to download maps or delete the maps in the csgo files. First, i delete the map in csgo i join the ZE server again, the speed is still 10-40KBps. After that, i go to fast dl to download the map i missing, i check the speed again, it was 10-40kbps same as download in ZE server.. I restarted my computer, router, jack in LAN port it is still the same.. any solution? #badenglish
  17. Hey! If you see/play any maps without any zones (start/end/bonus), put them here! Just comment with the name of the map, and the zone(s) it's missing. Thanks in advance!
  18. Hello there, This topic is strictly for helping the zombie escape players who want to know the map, beat the boss, completing the round, and etc. So feel free to put a guide in this thread and share it to everyone!!111!!!!!
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