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Found 3 results

  1. SCP-3456 Model: Suggested by Supreme Leader 049 (thanks!) https://steamcommunity.com/sharedfiles/filedetails/?id=1758192668&searchtext=centaur SCP-3456 is a centaur-like creature with elongated arms and digits that end in sharp bone spurs. They manifest in locations of war, terrorism and natural disasters. They are highly aggressive to anyone in their manifestation area, as well as incredibly intelligent. SCP-3456 also lacks any hair, only having gray skin. Ingame Statistics: 3456 is a fast attacking (.25 second delay) SCP that does 25 damage per hit. Its speed matches 076's, being slightly faster than your average human. It's special is a AOE scream that instills fear into those that hear it. The range should be decently sizeable (110 decibels is no joke, yo.) The effect isn't enough to cause any physical harm, however the fear causes any human to hear it (Your choice here XY. It can either completely stop from being able to shoot, or make spread incredibly high on guns.) The special lasts 5 seconds and has a 20 second cooldown. It has 1000 base HP, scaling off of current players (as other scps do.) I also think that knockback resistance or even immunity would be a good implementation for this scp, but it might end up being too powerful for the SCP that this is meant to be. 3456 WILL NOT attribute any extra points to the end of the game to determine who wins the game if it escapes, as in the lore it stays around its area of manifestation. There are two ways I imagine that this can be implemented into the game. A is the simplest implementation, while B stems off of A. A; Since 3456 manifests in areas of war and terrorism, whenever any opposing-team human fight occurs (D vs MTF, MTF vs CI, etc) there is an incredibly small chance of the person killed (or a spectator, depending on how this will be implemented) being spawned in as 3456. This chance should scale off of the current players, but should cap out at 1%. Only one can spawn per round. B; The same implications of A, but instead of going about as it pleases doing SCP things, the 3456 must hunt down whoever killed them. After 3 minutes have passed and 3456 has not hunted its target, it despawns back to the void (spectators.) If it does avenge itself then it can damage targets as it pleases. It should be noted that this ONLY occurs for opposing teams. RDMing shouldn't work at all. This SCP would implement a strong motivator for aggressive plays (causing more death and more chances to become 3456) and would allow people who complain about not being SCP more of a chance to be..SCP. Revision decision (hehe it rhymes): Instead of being a clone of all the other speed boost SCPs it now has a unique playstyle that actually fits it better lorewise. The gameplay for this scp is now actually varied by the player's actions, and can now be used as a support tool or as a hit-and-run tactics.
  2. SCP-3456

    SCP-3456 SCP-3456 is a centaur-like creature with elongated arms and digits that end in sharp bone spurs. They manifest in locations of war, terrorism and natural disasters. They are highly aggressive to anyone in their manifestation area, as well as incredibly intelligent. SCP-3456 also lacks any hair, only having gray skin. There are two ways I imagine that this can be implemented into the game. A is the simplest implementation, while B stems off of A. A; Since 3456 manifests in areas of war and terrorism, whenever any opposing-team human fight occurs (D vs MTF, MTF vs CI, etc) there is an incredibly small chance of the person killed (or a spectator, depending on how this will be implemented) being spawned in as 3456. This chance should scale off of the current players, but should cap out at 1%. Only one can spawn per round. 3456 is a fast attacking (.25 second delay) SCP that does 25 damage per hit. It is slightly slower than a human unless it uses its special, where it gains extra speed depending on if it has vision on a target. The special lasts 5 seconds and has a 20 second cooldown. It has 650 base HP, scaling off of current players (as other scps do.) I also think that knockback resistance or even immunity would be a good implementation for this scp, but it might end up being too powerful for the speedster SCP that this is meant to be. B; The same implications of A, but instead of going about as it pleases doing SCP things, the 3456 must hunt down whoever killed them. After 3 minutes have passed and 3456 has not hunted its target, it despawns back to the void (spectators.) If it does avenge itself then it can damage targets as it pleases. It should be noted that this ONLY occurs for opposing teams. RDMing shouldn't work at all. This SCP would implement a strong motivator for aggressive plays (causing more death and more chances to become 3456) and would allow people who complain about not being SCP more of a chance to be..SCP.
  3. Threat Level: 2 Brief Description: SCP-001(I.H.Pickman's Proposal) is a sentient and possible sapient narrative force that has control over reality in order to force it to follow narrative tropes whenever possible, near the town of sloth's pit. Despite this's entity's best efforts, if an anti-climax is caused by its actions or the actions of someone else, it creates a SCP-001-X entity. SCP-001-X entities distort and unravel reality around itself and are generally incredibly silly yet disruptive entities. Stats: Health: 2500-3000 Movement Speed: Human walking speed Spawn: Security room in Cell Block area(Site-19). Random empty cell(Site02, site61). Can use items: no Can use healing items: no Special: Shapeshifts into various SCP-Js. 45 second cooldown. Can be either random or chosen depending on what is easier to code and works out better in practice. Works via R to allow right mouse button for special abilities in each form. Unless disguised, his name still appears as SCP-001-X when transformed. SCP-:3-J: Able to spread the Emoji virus. The emoji virus effects a target for a minute and a half(maybe 2 minutes). While under the effects of the Emoji virus, vicitms are unable to use their mic and all chat messages are replaced with random emojis. SCP-049-J: Upon first shapeshifting, appears as a TFO guard wearing armor with "TFO medic' displayed as their role, and gains a medkit. Unlike the TFO medkit, this medkit can only hurt people(by the same amount it normally heals per click, with the same 'attack speed' but doesnt have charges). Upon taking damage or dealing damage to someone, reveals his true identity. Defaults to this form on start of round. SCP-001-j: Can teleport to a random person and left click to randomly steal(delete) an item from their inventory. SCP-078-J: infects people with cooties on right click. Someone with cooties takes 30 damage over 10 seconds, and anyone else they touch also gets affected with cooties. Gameplay Description: Outside of being the literal only SCP-001 that works in a gameplay sense that isn't just a giant killer angel with a flaming sword, SCP-001-X is designed to be an intentionally silly yet disruptive entity. While it struggles to actually kill someone, its abilities can certainly annoy people and make them easier targets for other SCPS, preventing it from being a threat level 1 scp. Steal someone's gun or medkit. Spread mass panic with cooties. Trick a low health researcher or guard into trusting 049-J. Distrupt communications between players. The effects are wacky and silly, but should be fun to use/play as regardless(Who doesnt want tot eleport up to someone as a screaming hobo and steal their gun, or bash someone's head in with a medkit when they think you're gonna heal them? Or make peopel scream DONT TOUCH ME I GOT THE COOTIES). Models: SCP-049-J: https://steamcommunity.com/sharedfiles/filedetails/?id=284128010&searchtext=Killing+Floor SCP-001-J: https://steamcommunity.com/sharedfiles/filedetails/?id=943530315 SCP-078-J: https://steamcommunity.com/sharedfiles/filedetails/?id=376169614 SCP-:3-J: https://steamcommunity.com/sharedfiles/filedetails/?id=1565348690
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