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Found 148 results

  1. I think the cat should get a buff that works more like it's wiki entry. http://www.scp-wiki.net/scp-607 Currently the way its working is that 607 bonds to a human, and if it's bonded to said human, when the cat commits seppuku, the human bonded to will die. Think of Destiny Bond from Pokemon but perm. Anyway this is all well and fine, but as a SCP Breach entity, is one of the worst skips you could become. There's different SCP types like Support, DPS, Tanks, sneaky bois and whatever, but 607 is like a breed of it's own. I would say support is the closest, so we should buff it in the support sense. here are some ideas I've thought up. Feel free to add on to or debate. Whatever ya'll think. General Buffs based on what's already implemented: - Maybe just a bit more health when unbound. I've seen 607 get wrecked by a single D-boy clip. It didn't look fun. - Even if this goes against my initial statement, possibly being able to bound to multiple humans. Being bound to 1 human does so little in terms of the SCP Breach gamemode, so being off canon for the sake of balance/utility should be fine. Maybe have a limit of 3 so it's not teetering on OP. - Shorten the length of time it takes to bond by a few milliseconds. - Increase move-speed so bounding can be easier. New Ideas for SCP-607: To be a better support SCP, 607 should have something extra to help along side bonding. I'm not an expert at coding, so this may be either impossible to implement or too hard, but 607 in SCP-Canon reflects wounds on the human it's bounded to. This currently is reflected by the bonded human dying when 607 dies. I'm thinking this can be expanded a bit more by letting 607 inflict certain De-Buffs to the humans they're bound to. Like that book (I forget the item name) that inflicts lower movespeed, debuff to health, ect. 607 could have some one time use items that activates de-buffs, or maybe when it bounds to a human it randomly inflicts one of these de-buffs, ect. Thanks for taking a read. Feel free to leave extra ideas or better ideas, build upon what I said, shitpost, ect. I'm just one man who thinks a suicidal cat deserves better.
  2. A rough Idea about SCP-427. When used by an individual, will heal the user 1hp per second. If the user keeps the locket open for a longer than 1 min at a time they will turn into an SCP-427-1 Instance (or flat out die like SCP-268) Cannot be used by SCP-049 or SCP-020. Escaping with SCP-427 will reward the escapee with points/frags.
  3. I think it would be a neat Idea to Add SCP 005 (The Skeleton Key) to Breach. The Key would act as an 05 Key card, allowing full unrestricted access to all Doors, Checkpoints and Gates. There would only ever be one key allowed on the map at any one time. It cannot be retrieved from SCP-1162 (The Hole in the Wall). The Key can be use any class that normally has access to key cards. Escaping with the Key as any class would award a small amount of points/frags.
  4. Hey, so basically I know I don't play Breach at all anymore, but still. I hear a lot from other players and whatnot, and I think It'd be appropriate to remove SCP-323 and SCP-1799 entirely from the game. SCP-1799 is not that good of an SCP on itself, due to it's conceptual issues, and problems regarding balance. Starting with it's debut, it has bounced between several nerfs and buffs and it would seem it's a lot harder of an SCP to balance on itself, people always find a way to complain. It would be better off being removed. Similarly, it is also a bit redundant due to the addition of SCP-049's new mechanics and the previous addition of SCP-378. Though I do agree, it had an interesting concept with the revolver as it's main basis for offense, it has become redundant by other gun wielding (in sense, range) SCPs that have made it in a way, useless. SCP-323 also suffers terribly from issues that it would be no question that if it were to be removed or not. The entire method of which it attacks has to leave it as one of the most boring SCPs to play in the entire game. It has the be the epitome of m1-to-kill SCPs, and the fact that all you could possibly do is attack people by spamming left click makes it inherently boring and add nothing more to gameplay than any other SCPs. The only interesting mechanic it has is it's skull, which compared to other SCPs, isn't that intruiging on itself, as it's somewhat unintuitive due to the fact that it's not controlled by the player of SCP-323, but rather by the fault of people running into SCP-323's skull. Players can additionally purposely touch SCP-323 near other teammates, and thinking about it, shows the unbalanced nature of the system that the skull's mechanic proposes. It's system of attack also makes it somewhat unfair to play against, as it deals high amounts of damage in small amounts of times, giving the impression of instant kills to most players if they're not lucky enough to slip by. Overall, SCP-323 and SCP-1799 should be removed entirely from the game, or if not, than they should be replaced by another SCP class that could be added into the game.
  5. SCP-846

    SCP-846 Stats: Health: 250 - 350 Damage: depends on what item used Speed: Fast as humans Ability: User will get a set of weapons: A AK-47, a Deagle, a Flamethrower, a gun that sprays acid, a Rocket Launcher (only 3 - 5 shots) a Raygun (for those who dont know this weapon, its basically a laser pistol.) I would include another weapon in the document, but its basically a nuke. OTHER: PlayerModel: https://steamcommunity.com/sharedfiles/filedetails/?id=1158241463&searchtext=robot (use bipedal robot model) Spawn Text: You Are SCP-846, You Are A Toy Robot Who Was Contained By The Foundation, For Being Too Dangerous. You Seek Freedom, Kill Humans And Escape.
  6. Yo he makes no noise when he changes, like if your hanging with your bro and he turns into 020 I'd like to know we cant have a brewski anymore. Either put some hole meat noise when he changes or maybe something like this: 20190812_155213.mp4
  7. In This Round There Will Be A Blackout In The Foundation, Everything Will Be Dark, You Will Be Able To See A Little With The Flashlight, But You Will Be Able To Find Night Vision Goggles. There Will Be 2 Teams: SCP's And MTF. The SCP's Will Have Perfect Night Vision And The SCPs That Would Be In The Round Are: 017, 372, 049, and 378. There Job Is To Kill Every MTF. (credit to maximino for bringing up 017 instead of 966 The MTF's Goal Is To Survive The Blackout For 10 Minutes. There Will Be Night Vision Goggles Scattered Throughout The Facility, They Will Have A Green Tint instead of splatting green shit on the lights and doors. It Will Be Like The Night Vision Goggles In SCP:CB However The Night Vision Goggles Will Have A Indicator Showing That It Needs Batteries. Batteries Will Be Scattered As Well. If SCP's Kill All Humans They Will Get 5 Score And The Same Score As Escaping, Same With MTF
  8. SCP Battle Royale

    Welcome To SCP Battle Royale, A Battle Royale Including All The Current Playable SCP's In GMod GFL Breach. Contenders: SCP-173 SCP-049 SCP-096 SCP-106 SCP-939 SCP-682 SCP-457 SCP-2521 SCP-1471 SCP-334 SCP-378 SCP-1799 SCP-011 SCP-073 SCP-999 SCP-035 SCP-1048-B SCP-020 SCP-372 SCP-160 SCP-610 SCP-607 SCP-999 SCP-076-2 SCP-079 SCP-2639-A SCP-681 SCP-2845 SCP-966 SCP-017 SCP-689 Now Onto The Battles FIGHT #1 SCP-049 Vs. SCP-096 SCP-049 Walks Up To SCP-096 Attempting To Cure Him. But Gets His Head Torn Off By SCP-096 FIGHT #2 SCP-372 Vs. SCP-1048-B SCP-1048 Lunges At SCP-372 Attempting To Attack The Face. SCP-372 Later Jumps On 1048-B Biting And Scratching The Back Of His Neck. SCP-1048-B Lunges Back Hitting His Back On A Wall While 372s On It Breaking 372s Back. SCP-1048-B Chokes SCP-372 To Death. FIGHT #3 SCP-607 Vs. SCP-999 SCP-999 Manages To Calm 607 And They Just Hang Out. FIGHT #4 SCP-096 Vs. SCP-106 SCP-106 Teleports SCP-096 Into His Pocket Dimension SCP-106 Crushes SCP-096 Breaking His Bones, Then Melts SCP-096 To Death. FIGHT #5 SCP-2521 Vs. SCP-173 SCP-2521 Wraps SCP-173 Up And Slamming Him Into A Concrete Wall SCP-2521 Loses His Sight Of SCP-173 And SCP-173 Snaps His Neck. FIGHT #6 SCP-2845 Vs. SCP-999 Vs. SCP-607 SCP-2845 Turns SCP-607 Into Hydrogen Before He Binds To Someone, And Melts 999. FIGHT #7 SCP-076-2 Vs. SCP-073 SCP-076-2 Stabs SCP-073 Feeling The Pain On Himself. SCP-076-2 Kills SCP-073 But Also Dies. FIGHT #8 SCP-1799 Vs. SCP-011 SCP-1799 Shoots SCP-011, But The Bullets Bounce Off. SCP-1799 Gets Gunned To Death By SCP-011. FIGHT #9 SCP-035 Vs. SCP-020 SCP-035 Shoots SCP-020 To Death FIGHT #10 SCP-1048-B Vs. SCP-160 SCP-1048 Jumps On SCP-160 Punching The Drone SCP-160 Looses Vision And Rams Himself Into A Wall Exploding Himself And SCP-1048-B 18 SCPs REMAIN DEAD SCPs: 607 999 1799 160 1048-B 076-2 073 020 049 096 2521 372 FIGHT #11 SCP-035 Vs. SCP-2639-A SCP-2639-A Blows Up SCP-035 FIGHT #12 SCP-1471 Vs. SCP-106 SCP-106 Teleports SCP-1471 Into His Pocket Dimension And Crushes SCP-1471 To Death With A Giant Dick FIGHT #13 SCP-939 Vs. SCP-966 SCP-939 Uses Echolocation To Hear SCP-966. SCP-939 Knocks SCP-966 To The Ground, And Rips His Head Off. FIGHT #14 SCP-682 Vs. SCP-939 SCP-682 Rips SCP-939 In Half. FIGHT #15 SCP-378 Vs. SCP-020 SCP-378 Takes Over SCP-020s Body. FIGHT #16 SCP-457 Vs. SCP-681 SCP-457 Burns The Gas Inside 681 And 681 Explodes FIGHT #17 SCP-2639-A Vs. SCP-378 SCP-2639-A Blows Up SCP-378s Body And Burns The Parasite To A Crisp FIGHT #18 SCP-610 Vs. SCP-079 SCP-610 Unplugs The Computer. FIGHT #19 SCP-334 Vs. SCP-173 SCP-334 Burns SCP-173. SCP-173 Is Feeling The Pain And Is Agitated, SCP-173 Goes Right Infront Of SCP-334 When He Blinks, Startling The Fox Loosing His Footing And Vision And SCP-173 Snaps His Neck. FIGHT #20 SCP-682 Vs. SCP-2845 SCP-682 Is Struck By Lightning By SCP-2845. SCP-682 Adapts The Lightning Strike By Using It On SCP-2845, SCP-682 Grabs SCP-2845 And Vomits Acid All Over Him. SCP-2845 Self Destructs Blowing Off SCP-682s Left Hand. 10 SCPs REMAINING DEAD SCPs: 1471 681 334 020 939 966 035 2845 378 079 FIGHT #21 SCP-689 Vs. SCP-610 SCP-610 See's SCP-689, SCP-610 Stabs SCP-689 With Spikes. SCP-689 Rips Off SCP-610s Limbs. SCP-689 Crushes SCP-610. FIGHT #22 SCP-682 Vs. SCP-106 SCP-106 Teleports SCP-682 Into His Pocket Dimension. SCP-106 Bombards 682, Exploding 682, Crushing Him. But 682 Survives. SCP-682 Vomits Acid On SCP-106, Stunning Him. SCP-682 Crushes SCP-106 With His Fists, And Rips Him In Half. SCP-106 Later Melts To The Acid. FIGHT #23 SCP-689 Vs. SCP-011 SCP-011 Attempts To Shoot 689 But The Bullets Bounce Off. SCP-689 Grabs The Neck Off 011 Trying To Decapitate 011. SCP-011 Punches SCP-689 Off. SCP-689 Grabs SCP-011 Eyes Managing To Tear Them Out, SCP-011 Is Blind. SCP-689 Grabs 2845s Corpse Slamming It On SCP-011s Face, The Acid Melts His Entire Head. FIGHT #24 SCP-017 Vs. SCP-689 SCP-689 Throws SCP-017 Into A Wall. SCP-017 Runs Up To SCP-689 And Makes A Explosion Around Him, SCP-689 Takes Heavy Damage From The Explosion. SCP-689 Starts Punching SCP-017. SCP-017 Jumps On SCP-689s Back. SCP-017 Wraps His Legs And Arms Around 689s Neck And Explodes 689s Head. 5 SCPs REMAINING: 017 457 682 173 2639-A FIGHT #25 SCP-173 Vs. SCP-017 SCP-017 Explodes Around SCP-173 SCP-017 Looses Eye Contact On SCP-173 For A Second. SCP-173 Was Right Beside SCP-017. SCP-017 Explodes SCP-173 Again. SCP-173 Goes Behind SCP-017 And Snaps His Neck. FIGHT #26 SCP-173 Vs. SCP-457 SCP-457 Gets The Same Fate As 334 (srry i cant think of another way to die) FIGHT #27 SCP-682 Vs. SCP-2639-A SCP-2639-A Shoots Grenades At SCP-682, But Its No Use. SCP-682 Grabs SCP-2639-A's And Squeezes It That It Pops. 173 Is Sitting In A Corner Doing Something Weird... F I N A L B A T T L E SCP-682 Vs. SCP-173 WHAT THERES 150 SCP-173'S?!?! SCP-682 Only Has Eye Contact On 10 SCP-173 Instances. All The Other 140 Instances Leap On SCP-682 Clawing Into Him SCP-682 Quickly Gets Torn To Shreads By 150 SCP-173s
  9. Bring back the 1-hit zombie bois that we all know and love! If they are too overpowered for a normal round, maybe nerf their HP or add them back as an event only: epidemic (pandemic, but 008 spawns instead of 049).
  10. SCP-939 Is Meant To Be Stealthy, Meant To Trick People Into Thinking There A Researcher, Almost Like A CI Spy. However Its Not Hard To Detect 939. When Your A D Class It Will Say 939 Is Friendly When It Should Normally Say Neutral When You Look At A Researcher, Same When Your CI. Or It Will Be Suspicious When You See Someone Like Me Wearing There Researcher Skin They Always Wear. In This Suggestion 939 Will Not Look Like A Researcher In Exchange For Something Else... SCP-939 Will Be Faster Than Humans. SCP-939 Will Also Be Able To Talk To Humans. SCP-939 Can Hold R To Smell Nearby Humans As In See Nearby Humans Through Walls, It Takes 939 10 Seconds To Stop Smelling, And SCP-939 Will Be Unable To Move When Smelling Opponents. also please add back the thicc 939
  11. Scp - 662 is a silver bell that when rung summons a butler called Mr. Deeds that can do any possible tasks with perfection. Mr Deeds have 100 health and can pick up items like any other guard, researcher, etc. He has a special item on him which lets him teleport to a random location when he's not being looked at and can't be dropped or taken upon death (cool down might be like 100 seconds idk) and any kind of pistol. Mr Deeds will be on the researcher team. I have two versions of him on how he might appear in the round: 1. The bell (662) has a chance of spawning in the round and can be picked up by anyone and used to summon a spectator, when the person playing Mr Deeds die it will drop the bell so he can be summoned again (Different person each time or the same and the bell gives out a soft ring). OR 2. He has a chance to spawn at the start of the round (Like Maynard) and has 2 or 3 lives like Able. How this will benefit the game: Researchers get a Mr Deeds since the D class has a 035 plus I think it would be a fun new class since they taken out the purple D boys ;-; Possible Player model: https://steamcommunity.com/sharedfiles/filedetails/?id=1454868885&searchtext=suit ( http://www.scp-wiki.net/scp-662 ) EDIT: Mr Deeds follow the orders of whoever ringed him, so I'm guessing that maybe he can be on the SCP's team? For example when he spawns in it could say "You've been ringed by 682 and been asked to help his side in aiding the scps on escaping" or something idk Dx
  12. SCP-1136

    SCP-1136 Stats: Health: 100. Damage: 100 (when ability used) Team: Humans. Speed: Faster Than Humans. Ability: Able To Make SCP's In The Same Room As SCP-1136 Float In The Air Until They Reach The Ceiling And Fall Doing 100 Damage When They Fall. This Could Be Used To Damage SCP's Or Make A Escape. Cooldown: 10 Seconds Other: Intro Text: You Are SCP-1136 You Work With Humans You Are Able To Make SCP's Float In The Air To Get Away Help Humans And Escape The Facility. PlayerModel: https://steamcommunity.com/sharedfiles/filedetails/?id=11713875097&searchtext=lizard if pm doesn't work search lizard in the workshop and just use any lizard pm
  13. So recently SCP-160 was added to Breach and from what i'v seen it is extremely buggy. It is also one of the weakest SCPs because of it's low mobility. This is a proposal on making SCP-160 a better SCP to play as and play against. Don't know what else to say so... SCP-160 You are a drone that acts like predatory birds. You are able to damage enemies by getting close to them and inject a substance into them that overtime damages their organs. Escape the facility. Stats Health: 2000 Attack Damage: 30 Movement Speed: Human Speed (Or Faster) Team: SCP Objects (Attack Speed is not necessary because of the way it attacks) Controls + Mechanics Attack: Inject Bonus: Constant Flight Information Attack: Inject By bumping into people, SCP-160 injects a substance overtime damages the victim's organs. Every 2 seconds the victim takes 1 damage. The effect can be removed with any healing method. Bonus: Constant Flight SCP-160 is permanently in flight. What kind of flight is Xy's decision. When I first made the 160 suggestion I imagined flight how SCP-106 moved in the special round "SCP-106's funhouse". Looking back I should of pointed that out. So 106's funhouse flight but without the clipping through walls. Or if Xy decides to use manhack physics, I request if it's possible to make it move faster and reduce "bouncing". Or 160 could just get removed.
  14. SCP-1126

    SCP-1126: Brief Description: A sapient palm tree that calls itself Agent Palmer of the T R O P I C agency whos goal is to 'SPREAD TROPICAL FAUNA ALL OVER THE WORLD!'. He is able to move via rocking back and forth, and swears it has 'CLOSE QUARTERS COMBAT' skill. Stats: Health: 4000(Its a tree after all). Speed: Slightly slower than human sprint speed. Can pick up items: No Can use healing items: no Special: Flings himself(or a model copy of himself I guess, while he goes invisible) at a target at high speeds dealing physic damage. Ingame Text: YOU ARE AGENT PALMER OF THE T.R.O.P.I.C. AGENCY. BREAK YOUR WAY OUT OF ENEMY ORGANIZATION #30 BY SHOWCASING YOUR EXCELLENT CLOSE QUARTER COMBAT SKILLS! Gameplay Description: Outside of being able to fling himself at people as a ragdoll, all SCP-1126 can do is attempt to punch them(dealing same damage as shark fists from SPC breach). He mostly serves as a giant chunk of health and, once again, more of a annoyance than an actual threat. If you ever played ragdoll combat you have a general idea of how his ragdoll throw works/should work. Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1098190524 (If you can set it up to have a physics model or have a ragdoll, that is)
  15. I finally got an idea in WEEKS SCP-160's Article: http://www.scp-wiki.net/scp-160 Description: SCP-160 appears to be a quadriflyer unmanned aerial vehicle with a diameter of approximately 1.1 m at its widest point, similar to the [REDACTED] model manufactured by the [REDACTED] Corporation. SCP-160 operates continuously and completely autonomous from any identified control source, and exhibits behavior similar to that of predatory birds. It will actively hunt prey such as rodents and other small animals and, upon locating such prey, dive down at high speed and impale its prey with what appears to be a metallic proboscis. Analysis of its prey shows that it then injects a highly caustic substance that liquefies the internal organs, and extracts the resulting slurry. SCP-160 will generally avoid humans and larger animals, but has been recorded using its proboscis in self-defense. Injuries inflicted by SCP-160 are extremely painful, and can cause death via liquefaction of vital organs or internal bleeding. SCP-160 You are a drone that acts like predatory birds. You are able to inject victims with a substance that liquefies their organs. If someone dies, you will be able to convert and extract their organs and consume it from their corpse for extra health. Stats Team: SCP Objects Health: 860 Attack Damage: 12 Attack Speed: 1 Second Movement Speed: Human Sprinting Speed Spawn: SCP-049's Closet Room (I'm pretty sure nothing spawns there. 2845 was moved to 008's Room) Mechanics & Controls LMB: Inject/Extract Space (Jump): Flight Bonus: No Fall Damage Information LMB: Inject/Extract LMB can do two different things: Inject or Extract. Injecting only works on alive players. When you inject a victim, they will rapidly lose their health until they consume SCP-500. Victims are able to die by this effect. Extracting only works on corpses. When you use extract on a corpse, you will consume the corpse's liquefied organs and gain 30 extra health. Space (Jump): Flight By jumping, you are able to go into temporary flight. You can only fly for 15 seconds before falling to rest. The cooldown after flying is 10 seconds. Bonus: No Fall Damage SCP-160 has the ability to not take any fall damage. Model https://steamcommunity.com/sharedfiles/filedetails/?id=611917737 Or Manhack Model?
  16. SCP-1000

    An instance of SCP-1000 was captured by Serpents Hand in a skirmish with the Foundation. While this SCP was in captivity they regained their intelligence, and vowed to get revenge against humanity for destroying its race. The Serpents Hand see's this an opportunity and puts a team together to send SCP-1000 to attack the Foundation. You are the "Bigfoot" a humanoid creature with intelligence on par or even higher than your homo sapien counterpart. Work with Serpents Hand to destroy the foundation and all that they stand for. STATS: 250 HP Human Sprint Speed Ability to pick up and use any item or technology Spawn in with 2 other Serpents Hands' Members at 9 or 3 minute mark Starting Weapons and Items are Volk, Deagle, and Lvl 5 Model: https://steamcommunity.com/sharedfiles/filedetails/?id=960722145&searchtext=bigfoot
  17. SCP Voicelines

    SCP-049 Voicelines I Sense The Disease In You. Do Not Be Afraid, I Am The Cure. I Know Your In Here. It Will Hurt Less If You Lie Still. SCP-106 Voicelines *laughing* SCP-939 Voicelines Who's There! Show Yourself! What The Hell Are You? *scream* SCP-079 Voicelines So, You Choose To Die Here. Very Well. SCP-1048-A Voicelines *scream* SCP-096 Voicelines *intense screaming* *other weird noises it makes* SCP-607 Voicelines MEOW. *purr* SCP-966 Voicelines *that weird noise it makes* i ran out of ideas, let me know some stuff in replies Besides SCP-607 Lines, All Voicelines Are From SCP Containment Breach
  18. SCP-596

    SCP-596 is a mini statue. When picked up and equipped the player cant switch to any other items in it's inventory. the carrier of 596 replenishes 50 health every 10 seconds. if the carrier of 596 dies, 596 drops until pickup. carriers of 596 can click on another player, hostile or otherwise and 596 will be removed from the carriers inventory onto the new carrier. Taking 2 candies kills the carrier, as in the article surgically removing 596 kills the carrier. if 378 captures a host with 596, 378 will not let go of 596 until the host is killed.
  19. SCP-939-B + SCP-939-C. + Both Can Use Human Voices And Appear On Researcher On Tab. Both Dont Turn Into Researchers (other ability) Health As Same As 939. SCP-939-B Attack Damage: 30 SCP-939-B Ability: Faster Sprint (also can normally sprint) SCP-939-C Ability: Can Smell And Track Down Humans For 20 Seconds Ability Time 40 Seconds (able to see nearby humans for 20 seconds) SCP-939-C PM: Unity SCP-939 SCP-939-C damage: 45 SCP-939-B PM: Old 939 PM (SCP CB 939) Only 1 939 can spawn per round
  20. Based On Kaitos Version Of My Boss Battle Idea, How About 682 Gets A Bit More Chaotic... SCP-682 Will Get One Of These Abilities Every Minute Ability 1: Hunter SCP-682 Will Be In Sprint Mode Forever In The Ability And Able To See People Through Walls, Also Able To Cloak, Cannot Sprint If In Cloak Mode Ability 2: Acid Spit Since 682 Swallowed Some Of His Acid In His Chamber He Could Vomit Acid And Harm Humans Alot, 682 Will Not Be Able To Sprint, But Able To Still Use Melee, 682 Will Be As Fast As A Walking Human, And Able To Vomit Acid On People, Does 60 Damage When Lands On Human, The Player Will Start To Loose 2 Health Per Second, The Effect Wears Off In 10 Seconds Cooldown 3 Seconds Range: infinite Ability 3: Friend (Very Rare To Get) Able To Summon A 079, If The Player Summoned A 079, The Player Will Rely On 682s Old Attacks Until 682 Gets Another Ability Ability 4: Rage (Rare To Get) Able To Always Sprint, Able To Melee And Spit Acid Ability 5: Agile Able To Leap Like 372, And Do 45 Damage Per Shot Ability 6: Destroyer (final ability meaning I'm not gonna bother making anymore abilities unless someone gets me an idea in replies) SCP-682 Will Be Able To Break Doors, Forcing Them To Stay Open With Left Click. SCP-682 Will Be As Fast As A Normal Player, And As A Right Click, Able To Roar Loudly Stunning Players Nearby. Cooldowm: 15 Seconds
  21. 2 Teams: SCPs And MTF Soldiers SCPs Will Only Get 1/3 There Usual Health To Make It Fair The Goal Is To Kill The Other Team SCPs Are Meant To Kill All MTF Or Escape MTF Are Meant To Kill All SCPs If SCPs Kill All MTF Or Escape, They Win If MTF Kill All SCPs They Win Reinforcements Respawn In The Round As Well, Besides CI, Including SH The Teams Will Be In 2 Halves Of The Server (example: 32 Players 16 SCPs, 16 MTF) If The Number Is Uneven, 1 Team Will Be 1 Person Short
  22. Part of the list of SCPs Doomnack suggested me to suggest. SCP-569's Article: http://www.scp-wiki.net/scp-569 Description: SCP-569 appear to be a collection of 46 animate, disembodied, floating human heads. SCP-569 will usually congregate into a loose swarm and float aimlessly at a mean height of 10 m. If an instance of SCP-569 is assaulted by a human, a sudden movement is perceived in its direct field of vision, or a sufficiently sudden loud noise occurs in the immediate vicinity, the affected instances will transform into an aggravated state and attempt to destroy the source of aggression or noise. This transformation involves said instance seemingly dissolving into the shape of a human skull, then launching a colourful material spray in the general direction of its target. This material will rapidly harden into coloured marble, coating the target in a heavy, sharp shell. SCP-569 You are a instance of SCP-569. You have the ability to spray out a colorful material that hardens overtime. In addition, if any nearby players move then they will be highlighted as long as they are moving. Stats Team: SCP Objects Health: 1027 Projectile Damage: 5 Projectile Fire Rate: Rapid Projectile Distance: Flamethrower fire distance Movement Speed: Human Speed (Can walk & Run) Spawn: N/A Mechanic LMB: Material Spray (Projectile) Special: Movement Detection Information LMB: Material Spray When SCP-569 uses material spray, SCP-569 will be slowed down until SCP-569 stops spraying. If anyone is hit by this material, they will be slowed down for 2 seconds. Special: Movement Detection If any nearby players are moving, they will be highlighted so SCP-569 can see them through walls. They will only be highlighted if they're moving. Playermodel/Model Skull prop that comes with Garry's Mod called "HGIBS" on the Comic Props section. The skull will be floating. Hurtbox will be the same as a human.
  23. Ok buddy. Ok r word. You are SCP-817 You are a human male, with anomalous shapeshifting abilities Every minute you turn into a different SCP, with a small period of normalcy inbetween. Kill everyone and escape the facility. Gameplay Mechanics: Controls: In its "normal" form, this class has no weapons or abilities. Stats: Base Health: 1500 Speed: Human Running Speed (in its "normal" form) Achievements + Points: Like most other SCPs, SCP-817 earns points by killing people. No achievements are related to this SCP. Description: So if you haven't noticed already, SCP-817 is literally devoid of any attacks, and is relatively simple when not shapeshifted. When grace period ends, SCP-817 has 15 seconds before it begins to "shapeshift". SHAPESHIFT: SCP-817 transforms into a random SCP from the entire gamemode. This does not include SCP-610 for a potential snowball effect, nor does it include SCP-049-2 for being too weak. After 45 seconds of being shapeshifted, it transforms into its "normal" form for 15 seconds, before shapeshifting again. The process repeats for the entire round. The fact that is shapeshifts back to its human form allows other players an opportunity to attack SCP-817 while it is temporarily weakened. Purpose: Wanted to try a concept I had for some time, an SCP that can transform into other SCPs. Not sure if this is even possible or relatively easy to code, but suggesting this was worth a shot. (insert shrug here) Resources: When it is in its "normal" form, it pools from the default male citizen models included in Gmod.
  24. Well this really ended up as something lol. I wanted to suggest SCP-025-FR but I couldn't find a model lol. I wanted to suggest SCP-1984 but I couldn't think of something good yet lol. I wanted to suggest that one triangle dood from SCP-1936 but I couldn't think of anything good either lol. I wanted to suggest SCP-4833 but that didn't go well either lol. I wanted to suggest SCP-1913-3 and SCP-1913-1 for like, EVER, now, but there's no model yet for SCP-1913-1 lol. Oh and that one creature from SCP-1983 lol. el oh el So now I want to suggest something that improves the game as a whole. If there's one thing that seperates us from SCP:SL, is that their SCPs have more depth. What I mean is that they pay attention to small details, like each SCP has their own footstep, a few have unique damage sounds. It makes it seem like each SCP is "alive" in their own respect. I've made a suggestion like this, but I was to capitalize on all the new content we have added for these last few months. So here's a list of minor changes to SCPs, most of them are purely aesthetic. You obviously don't have to add all of them, you can select certain ones if you'd like. The top ones are to add depth, while the bottom ones effect gameplay. Hopefully this ends up getting somewhere. You are SCP-939 -Has bite sounds. (borrowed from SCP:SL) -When not disguised, "purrs" while extremely close. -Players that are close to it are highlighted. You are SCP-106 -Has "corrosive" footsteps. (borrowed from SCP:CB Pocket Dimension footsteps) -Breathes while close. -Has a new "corrode" passive ability. SCP-106 has access to LVL 1, LVL 2, and LVL 3 doors. Makes some generic "corrosive" sound from SCP:CB while doing so. You are SCP-096 (use this as reference) -While docile, plays crying and idle sounds. -While angered, plays "triggered" sound effect. -Might play a shorter version of the "scream" sound effect when angered. -Screams wild chasing players. -Uses the "act zombie" animation while enraged. You are SCP-372 -When passively undisguising, "chirps" once. (borrowed from its sounds from SCP:CB) You are SCP-607 -Press R to meow! You are SCP-049-2 -Occasionally emits "idle" noises. (borrowed from HL2 standard headcrab zombies) You are SCP-682 -Has "stompy" footsteps. (borrowed from HL2 strider) -THE GODDAMN ROAR when it charges. -SCP-682 no longer slows down completely when it is done charging, and "deaccelerates", allowing it to go a bit further. -SCP-682 has access to LVL-1, LVL-2, and LVL-3 doors, and makes the sound that SCP-173 makes while forcing a door open in SCP:CB. You are SCP-334 -Sizzles while close. -Plays burn sound effects while attacking. You are SCP-1048-B -Uses SCP-1048's model instead of using an edited version of SCP-1048-A. You are SCP-689 -Plays sound when telporting. (literally the first sound in this video) You are SCP-681 -PLAYS THIS WHEN DEAD -Has a melee now, where it can rapidly deal 5 damage to players. -Health buff. You are SCP-207 -Can be dropped, because for some reason it can't. That's about it. Go home now.
  25. SCP-3166's Article: http://www.scp-wiki.net/scp-3166 Thank you Pizzy for letting me know that there actually is a Garfield SCP Holy shit Description: SCP-3166 is a 2.1-meter-tall humanoid entity, presumed pataphysical in nature, known to manifest during periods when the Garfield media franchise is performing poorly in terms of public reception. The exterior layer of SCP-3166's body resembles a crudely-made costume of the character Garfield, which field inspection has shown to be composed of legitimate cat fur. However, analysis of SCP-3166's composition in the field has shown that its interior mass is composed entirely out of pasta: specifically, lasagna. Upon reaching its target, SCP-3166 will attempt to inflict bodily harm upon them through a mixture of blunt force using nearby objects and force-feeding of lasagna, obtained through self-disembowelment. During this process, SCP-3166 will vocalize by meowing, purring and screeching in the manner of an extremely agitated cat. Lasagna outside SCP-3166's mass has proven to be an effective form of bait for the entity, as upon seeing it SCP-3166 will abandon its original goal and instead attempt to incorporate the pasta into itself. New Item: Lasagna Lasagna Property: Healing (Mainly) Spawn: Medkit Locations If someone uses Lasagna, they will be healed by 70. SCP-3166 You are SCP-3166. You look exactly like Garfield but, your organs are made up of lasagna. You can use this lasagna to heal allies but, it will harm you. Stats Team: SCP Objects Health: 1400 Attack Damage: --- Attack Speed: --- Movement Speed: Human Speed Spawn: N/A Mechanics LMB: Attack with Object RMB: Feed Lasagna Special: Object Damage Weakness: Lasagna Information LMB: Attack with Object Range: Close SCP-3166 has different attack damage and attack speed depending on the current object SCP-3166 has possession of. RMB: Feed Lasagna Range: Close Cooldown: 260 Lasagna can do two different things depending on it is used on. If it's used on anyone in the SCP Objects team, that person will be healed by 300 but, SCP-3166 would lose 200 health. If it used on anyone outside the SCP Objects team, that person will heal by 20 but they will have the bleeding effect similar to SCP-106's bleeding effect. Special: Object Damage With this special, SCP-3166 is able to hold only 1 item but, SCP-3166 will use it to attack people instead. SCP-500, Medkits, Eyedrops, S-Navs, NVG, and Radios cannot be picked up by SCP-3166. By dropping the current object SCP-3166 has, SCP-3166 is able to pick up another item. If SCP-3166 has no items, it cannot attack them. All guns will not shoot bullets if SCP-3166 is in possession, of any of them. Instead, SCP-3166 will hit people with it in close range. -Keycards: 5 Damage / Attack Speed: Rapid Extra: Can open keycard doors depending on the level. -SMGs: 30 Damage / Attack Speed: Half a Second -Rifles: 45 Damage / Attack Speed: 1 Second -Crowbar: The Same as a normal Crowbar. -Stunstick: The same as a normal stunstick Pistols: 15 Damage / Attack Speed: Rapid Weakness: Lasagna If there is lasagna on the floor and SCP-3166 is near it, SCP-3166 will be forced to face the lasagna. If SCP-3166 touches it, SCP-3166 will be healed by 100 and it will be stunned for 1 second. Playermodel: https://steamcommunity.com/sharedfiles/filedetails/?id=455327588&searchtext=Garfield Total uses of the word 3166: 30 (Including Title and the 3166 used right now.)
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