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Found 153 results

  1. Simple Idea today folks. Just give his a bit more health to not insta-die, and change his right-click into a melee attack. Maybe similar damage/speed as the right click attack for SCP-049-2. Just so 011 isn't left defenseless after firing and that he can break down gates.
  2. Link to article: http://www.scp-wiki.net/scp-2398 SCP-2398 is a baseball bat that has the effect of upon hitting something, it causes an explosion. The size of the explosion varies upon what is being hit, e.g. hitting a cow caused a larger explosion than hitting a chicken. The explosion can also lead to the operator being damaged unintentionally, so testing of SCP-2398 has discontinued. I suggest 2 ways it could be implemented: 1.): The simpler implementation. Upon hitting someone, it deals 75 explosive damage and causes a explosion. The explosion does not have an AOE and is only visual. It would also fling the target far away, so it can be used to get someone away from you. 2.): The more complex implementation. Similar to variation #1, it deals explosive damage and causes a explosion. The explosion also does not have an AOE and is only visual. The amount of explosive damage is dealt to the target and the user scales on how much max health the target has. The target gets flung far away, but the distance does not scale on the target's health. Here's a list of suggested values for it: ≤100 HP: 75 damage is dealt. 0 self-damage. 101-499 HP: 100 damage is dealt. 10 self-damage. 500-999 HP: 150 damage is dealt. 15 self-damage. 1000-1999 HP: 200 damage is dealt. 20 self-damage. ≥2000 HP: 250 damage is dealt. 25 self-damage. SCP-2398 takes the slot of the Stun-Stick / Crowbar, and is intended to be used as a melee weapon. To make up for its strong damage and flinging capabilities, it would have a slow attack rate. SCP-2398 spawns anywhere SCP-268 and SCP-512 can. For the model, I suggest that the Baseball Bat from L4D2 be used as the base. A port of it to GMOD can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=883508806 Please do give me critiques / comments on this if there's something you disagree with / want to change about this.
  3. SCP-001 Sheaf of Papers Contest: Hello folks! Don't worry, this is a completely different kind of contest from the last one. Instead of flexing your skills of luck and rapidly running to the escape while screaming about gift cards, this one is flexing your creativity! SCP-001 Sheaf of Papers is one of the oldest SCP-001s on the site, and it keeps generating new articles. As such, for this contest you need to create your own new playable SCP for the breach server. It can be a hostile SCP, or allied to any other role that you wish. You are not restricted to what exists on the site for ideas(and in-fact we suggest you avoid the site for this one), go wild! Please read the following guidelines first, and ensure you follow them. There is also a suggested format included as well, but you don't have to use it. Just ensure that your submission is easy to read. All submissions should be made on this thread in posts. Please keep discussions unrelated to the contest to a minimum. If you wish to show your support for an idea, feel free to react to it with emotes. The contest winner will get themselves one month of VIP on the GFL breach server, as well as having their idea added to the server under the name SCP-Redacted(In order to avoid stepping on the toes of any additional scps written in the future). Please note that if we decide that none of the ideas submitted would be good for the server in terms of gameplay or server health, or for some other reason, we can choose to not add your idea to the server. Guidelines: 1. Make sure your suggestion is clear and easy to read. Proper grammar and spelling helps greatly in this, and in general makes it more appealing to read. 2. Please include a link to a model. As this is completely your own original ideas, finding a proper usable model should not be as difficult as it normally is. Please make sure your model is actually a player model however, as we can't make much use out of a Ragdoll or Prop. 3. Feel Free to link existing Gmod addons alongside your model and suggestion if they portray the kinds of abilities you would want your SCP to have. I would suggest making sure the add-ons in questions work properly in multiplayer and don't cause any issues however. 4. Try to avoid making your suggestion a SCP article that actually exists. If those are already good enough to be added to the server, they would likely be added on their own at some point. This contest should be focused around your independant ideas for what the abilities of a good playable role would be. 5. This is not a back story contest. While there is nothing stopping you from making some elaborate SCP article and submitting it as a contest entry, this is focused around the scp's abilities and functions, not what its backstory or story would be. 6. We will not accept obviously meme ideas, such as Sans, Pepsiman, or Donald Trump. I'm aware some of the SCPs on the server has reached meme status for the models they use(SCP-334) or by their very nature(SCP-3331 being John Cena), but I would like to avoid most of these for this contest. This does not mean you cannot submit a role that is intentionally on the silly side, but please keep it within limits and don't just suggest Big Chungus. 7. There is a limit of two submissions per person. Example Format: Name: [Redacted] Team: SCP Abilities: This scp kills people by eating their soul with right click. Model: https://steamcommunity.com/sharedfiles/filedetails/?id=2079582791&searchtext= Additional Addons: https://steamcommunity.com/sharedfiles/filedetails/?id=2083787628&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=2085446862&searchtext=
  4. SCP-1959: A cosmonaut orbiting earth has crash landed onto one of our site facilities. Presence is confirmed and subject is emitting massive amounts of gamma radiation. Abilities: Invincible As fast as walking speed. Primary Attack does 5 damage per hit for close range and AOE constantly does damage when player is within its area. Special Ability activated every 35 seconds lifts players into the air to disorient. Spawns during ntf spawn points. Like Class E this SCP is not teamed with anyone, however it is designed to be more like an obstacle than a threat. Hazmat suit should be able to protect against half of the gamma radiation. Should be a rare spawn considering how dangerous it is. If the SCP is not able to be invincible than you may consider switching its team to SCP. Needs to be its own separate team for sure. Possibly make this a desertion type. SWEP Designed by Myself: https://steamcommunity.com/sharedfiles/filedetails/?id=2020336335 Model: https://steamcommunity.com/sharedfiles/filedetails/?id=922731936&searchtext=odin Entry Announcement: https://www.dropbox.com/s/peiht6nvvpsy7xm/scp1959_entry.wav?dl=0 Entry Message: YOU ARE: SCP-1959 While attempting to fight back an unknown force you crash landed into a classified facility. Your body is not your own and this force is controlling your actions. It is pulling you through the facility and killing all who stand before you.
  5. I've been seeing a lot of complaints from users when they finally get scp but of course it's the one that they hate the most or one they've played a million times. I'm proposing we use some ulx class change that allows a player to trade with another during a pre-round. The trade system may need to be some separate menu depending on the design, but ultimately this should only be used for SCP's. This could also allow new players to see other SCP's they haven't played before or give others a welcome respite from the same old SCP. Basically how it should work is to enter the menu you type !trade, when a player has done so they will select themselves and open their SCP for trading. If a player wants to trade they accept the SCP and trade their own class. When this is done both will be killed and respawned as the appropriate SCP.
  6. I think it would be a neat Idea to Add SCP 005 (The Skeleton Key) to Breach. The Key would act as an 05 Key card, allowing full unrestricted access to all Doors, Checkpoints and Gates. There would only ever be one key allowed on the map at any one time. It cannot be retrieved from SCP-1162 (The Hole in the Wall). The Key can be use any class that normally has access to key cards. Escaping with the Key as any class would award a small amount of points/frags.
  7. I think the cat should get a buff that works more like it's wiki entry. http://www.scp-wiki.net/scp-607 Currently the way its working is that 607 bonds to a human, and if it's bonded to said human, when the cat commits seppuku, the human bonded to will die. Think of Destiny Bond from Pokemon but perm. Anyway this is all well and fine, but as a SCP Breach entity, is one of the worst skips you could become. There's different SCP types like Support, DPS, Tanks, sneaky bois and whatever, but 607 is like a breed of it's own. I would say support is the closest, so we should buff it in the support sense. here are some ideas I've thought up. Feel free to add on to or debate. Whatever ya'll think. General Buffs based on what's already implemented: - Maybe just a bit more health when unbound. I've seen 607 get wrecked by a single D-boy clip. It didn't look fun. - Even if this goes against my initial statement, possibly being able to bound to multiple humans. Being bound to 1 human does so little in terms of the SCP Breach gamemode, so being off canon for the sake of balance/utility should be fine. Maybe have a limit of 3 so it's not teetering on OP. - Shorten the length of time it takes to bond by a few milliseconds. - Increase move-speed so bounding can be easier. New Ideas for SCP-607: To be a better support SCP, 607 should have something extra to help along side bonding. I'm not an expert at coding, so this may be either impossible to implement or too hard, but 607 in SCP-Canon reflects wounds on the human it's bounded to. This currently is reflected by the bonded human dying when 607 dies. I'm thinking this can be expanded a bit more by letting 607 inflict certain De-Buffs to the humans they're bound to. Like that book (I forget the item name) that inflicts lower movespeed, debuff to health, ect. 607 could have some one time use items that activates de-buffs, or maybe when it bounds to a human it randomly inflicts one of these de-buffs, ect. Thanks for taking a read. Feel free to leave extra ideas or better ideas, build upon what I said, shitpost, ect. I'm just one man who thinks a suicidal cat deserves better.
  8. A rough Idea about SCP-427. When used by an individual, will heal the user 1hp per second. If the user keeps the locket open for a longer than 1 min at a time they will turn into an SCP-427-1 Instance (or flat out die like SCP-268) Cannot be used by SCP-049 or SCP-020. Escaping with SCP-427 will reward the escapee with points/frags.
  9. Hey, so basically I know I don't play Breach at all anymore, but still. I hear a lot from other players and whatnot, and I think It'd be appropriate to remove SCP-323 and SCP-1799 entirely from the game. SCP-1799 is not that good of an SCP on itself, due to it's conceptual issues, and problems regarding balance. Starting with it's debut, it has bounced between several nerfs and buffs and it would seem it's a lot harder of an SCP to balance on itself, people always find a way to complain. It would be better off being removed. Similarly, it is also a bit redundant due to the addition of SCP-049's new mechanics and the previous addition of SCP-378. Though I do agree, it had an interesting concept with the revolver as it's main basis for offense, it has become redundant by other gun wielding (in sense, range) SCPs that have made it in a way, useless. SCP-323 also suffers terribly from issues that it would be no question that if it were to be removed or not. The entire method of which it attacks has to leave it as one of the most boring SCPs to play in the entire game. It has the be the epitome of m1-to-kill SCPs, and the fact that all you could possibly do is attack people by spamming left click makes it inherently boring and add nothing more to gameplay than any other SCPs. The only interesting mechanic it has is it's skull, which compared to other SCPs, isn't that intruiging on itself, as it's somewhat unintuitive due to the fact that it's not controlled by the player of SCP-323, but rather by the fault of people running into SCP-323's skull. Players can additionally purposely touch SCP-323 near other teammates, and thinking about it, shows the unbalanced nature of the system that the skull's mechanic proposes. It's system of attack also makes it somewhat unfair to play against, as it deals high amounts of damage in small amounts of times, giving the impression of instant kills to most players if they're not lucky enough to slip by. Overall, SCP-323 and SCP-1799 should be removed entirely from the game, or if not, than they should be replaced by another SCP class that could be added into the game.
  10. SCP-846

    SCP-846 Stats: Health: 250 - 350 Damage: depends on what item used Speed: Fast as humans Ability: User will get a set of weapons: A AK-47, a Deagle, a Flamethrower, a gun that sprays acid, a Rocket Launcher (only 3 - 5 shots) a Raygun (for those who dont know this weapon, its basically a laser pistol.) I would include another weapon in the document, but its basically a nuke. OTHER: PlayerModel: https://steamcommunity.com/sharedfiles/filedetails/?id=1158241463&searchtext=robot (use bipedal robot model) Spawn Text: You Are SCP-846, You Are A Toy Robot Who Was Contained By The Foundation, For Being Too Dangerous. You Seek Freedom, Kill Humans And Escape.
  11. Yo he makes no noise when he changes, like if your hanging with your bro and he turns into 020 I'd like to know we cant have a brewski anymore. Either put some hole meat noise when he changes or maybe something like this: 20190812_155213.mp4
  12. In This Round There Will Be A Blackout In The Foundation, Everything Will Be Dark, You Will Be Able To See A Little With The Flashlight, But You Will Be Able To Find Night Vision Goggles. There Will Be 2 Teams: SCP's And MTF. The SCP's Will Have Perfect Night Vision And The SCPs That Would Be In The Round Are: 017, 372, 049, and 378. There Job Is To Kill Every MTF. (credit to maximino for bringing up 017 instead of 966 The MTF's Goal Is To Survive The Blackout For 10 Minutes. There Will Be Night Vision Goggles Scattered Throughout The Facility, They Will Have A Green Tint instead of splatting green shit on the lights and doors. It Will Be Like The Night Vision Goggles In SCP:CB However The Night Vision Goggles Will Have A Indicator Showing That It Needs Batteries. Batteries Will Be Scattered As Well. If SCP's Kill All Humans They Will Get 5 Score And The Same Score As Escaping, Same With MTF
  13. SCP Battle Royale

    Welcome To SCP Battle Royale, A Battle Royale Including All The Current Playable SCP's In GMod GFL Breach. Contenders: SCP-173 SCP-049 SCP-096 SCP-106 SCP-939 SCP-682 SCP-457 SCP-2521 SCP-1471 SCP-334 SCP-378 SCP-1799 SCP-011 SCP-073 SCP-999 SCP-035 SCP-1048-B SCP-020 SCP-372 SCP-160 SCP-610 SCP-607 SCP-999 SCP-076-2 SCP-079 SCP-2639-A SCP-681 SCP-2845 SCP-966 SCP-017 SCP-689 Now Onto The Battles FIGHT #1 SCP-049 Vs. SCP-096 SCP-049 Walks Up To SCP-096 Attempting To Cure Him. But Gets His Head Torn Off By SCP-096 FIGHT #2 SCP-372 Vs. SCP-1048-B SCP-1048 Lunges At SCP-372 Attempting To Attack The Face. SCP-372 Later Jumps On 1048-B Biting And Scratching The Back Of His Neck. SCP-1048-B Lunges Back Hitting His Back On A Wall While 372s On It Breaking 372s Back. SCP-1048-B Chokes SCP-372 To Death. FIGHT #3 SCP-607 Vs. SCP-999 SCP-999 Manages To Calm 607 And They Just Hang Out. FIGHT #4 SCP-096 Vs. SCP-106 SCP-106 Teleports SCP-096 Into His Pocket Dimension SCP-106 Crushes SCP-096 Breaking His Bones, Then Melts SCP-096 To Death. FIGHT #5 SCP-2521 Vs. SCP-173 SCP-2521 Wraps SCP-173 Up And Slamming Him Into A Concrete Wall SCP-2521 Loses His Sight Of SCP-173 And SCP-173 Snaps His Neck. FIGHT #6 SCP-2845 Vs. SCP-999 Vs. SCP-607 SCP-2845 Turns SCP-607 Into Hydrogen Before He Binds To Someone, And Melts 999. FIGHT #7 SCP-076-2 Vs. SCP-073 SCP-076-2 Stabs SCP-073 Feeling The Pain On Himself. SCP-076-2 Kills SCP-073 But Also Dies. FIGHT #8 SCP-1799 Vs. SCP-011 SCP-1799 Shoots SCP-011, But The Bullets Bounce Off. SCP-1799 Gets Gunned To Death By SCP-011. FIGHT #9 SCP-035 Vs. SCP-020 SCP-035 Shoots SCP-020 To Death FIGHT #10 SCP-1048-B Vs. SCP-160 SCP-1048 Jumps On SCP-160 Punching The Drone SCP-160 Looses Vision And Rams Himself Into A Wall Exploding Himself And SCP-1048-B 18 SCPs REMAIN DEAD SCPs: 607 999 1799 160 1048-B 076-2 073 020 049 096 2521 372 FIGHT #11 SCP-035 Vs. SCP-2639-A SCP-2639-A Blows Up SCP-035 FIGHT #12 SCP-1471 Vs. SCP-106 SCP-106 Teleports SCP-1471 Into His Pocket Dimension And Crushes SCP-1471 To Death With A Giant Dick FIGHT #13 SCP-939 Vs. SCP-966 SCP-939 Uses Echolocation To Hear SCP-966. SCP-939 Knocks SCP-966 To The Ground, And Rips His Head Off. FIGHT #14 SCP-682 Vs. SCP-939 SCP-682 Rips SCP-939 In Half. FIGHT #15 SCP-378 Vs. SCP-020 SCP-378 Takes Over SCP-020s Body. FIGHT #16 SCP-457 Vs. SCP-681 SCP-457 Burns The Gas Inside 681 And 681 Explodes FIGHT #17 SCP-2639-A Vs. SCP-378 SCP-2639-A Blows Up SCP-378s Body And Burns The Parasite To A Crisp FIGHT #18 SCP-610 Vs. SCP-079 SCP-610 Unplugs The Computer. FIGHT #19 SCP-334 Vs. SCP-173 SCP-334 Burns SCP-173. SCP-173 Is Feeling The Pain And Is Agitated, SCP-173 Goes Right Infront Of SCP-334 When He Blinks, Startling The Fox Loosing His Footing And Vision And SCP-173 Snaps His Neck. FIGHT #20 SCP-682 Vs. SCP-2845 SCP-682 Is Struck By Lightning By SCP-2845. SCP-682 Adapts The Lightning Strike By Using It On SCP-2845, SCP-682 Grabs SCP-2845 And Vomits Acid All Over Him. SCP-2845 Self Destructs Blowing Off SCP-682s Left Hand. 10 SCPs REMAINING DEAD SCPs: 1471 681 334 020 939 966 035 2845 378 079 FIGHT #21 SCP-689 Vs. SCP-610 SCP-610 See's SCP-689, SCP-610 Stabs SCP-689 With Spikes. SCP-689 Rips Off SCP-610s Limbs. SCP-689 Crushes SCP-610. FIGHT #22 SCP-682 Vs. SCP-106 SCP-106 Teleports SCP-682 Into His Pocket Dimension. SCP-106 Bombards 682, Exploding 682, Crushing Him. But 682 Survives. SCP-682 Vomits Acid On SCP-106, Stunning Him. SCP-682 Crushes SCP-106 With His Fists, And Rips Him In Half. SCP-106 Later Melts To The Acid. FIGHT #23 SCP-689 Vs. SCP-011 SCP-011 Attempts To Shoot 689 But The Bullets Bounce Off. SCP-689 Grabs The Neck Off 011 Trying To Decapitate 011. SCP-011 Punches SCP-689 Off. SCP-689 Grabs SCP-011 Eyes Managing To Tear Them Out, SCP-011 Is Blind. SCP-689 Grabs 2845s Corpse Slamming It On SCP-011s Face, The Acid Melts His Entire Head. FIGHT #24 SCP-017 Vs. SCP-689 SCP-689 Throws SCP-017 Into A Wall. SCP-017 Runs Up To SCP-689 And Makes A Explosion Around Him, SCP-689 Takes Heavy Damage From The Explosion. SCP-689 Starts Punching SCP-017. SCP-017 Jumps On SCP-689s Back. SCP-017 Wraps His Legs And Arms Around 689s Neck And Explodes 689s Head. 5 SCPs REMAINING: 017 457 682 173 2639-A FIGHT #25 SCP-173 Vs. SCP-017 SCP-017 Explodes Around SCP-173 SCP-017 Looses Eye Contact On SCP-173 For A Second. SCP-173 Was Right Beside SCP-017. SCP-017 Explodes SCP-173 Again. SCP-173 Goes Behind SCP-017 And Snaps His Neck. FIGHT #26 SCP-173 Vs. SCP-457 SCP-457 Gets The Same Fate As 334 (srry i cant think of another way to die) FIGHT #27 SCP-682 Vs. SCP-2639-A SCP-2639-A Shoots Grenades At SCP-682, But Its No Use. SCP-682 Grabs SCP-2639-A's And Squeezes It That It Pops. 173 Is Sitting In A Corner Doing Something Weird... F I N A L B A T T L E SCP-682 Vs. SCP-173 WHAT THERES 150 SCP-173'S?!?! SCP-682 Only Has Eye Contact On 10 SCP-173 Instances. All The Other 140 Instances Leap On SCP-682 Clawing Into Him SCP-682 Quickly Gets Torn To Shreads By 150 SCP-173s
  14. Bring back the 1-hit zombie bois that we all know and love! If they are too overpowered for a normal round, maybe nerf their HP or add them back as an event only: epidemic (pandemic, but 008 spawns instead of 049).
  15. SCP-939 Is Meant To Be Stealthy, Meant To Trick People Into Thinking There A Researcher, Almost Like A CI Spy. However Its Not Hard To Detect 939. When Your A D Class It Will Say 939 Is Friendly When It Should Normally Say Neutral When You Look At A Researcher, Same When Your CI. Or It Will Be Suspicious When You See Someone Like Me Wearing There Researcher Skin They Always Wear. In This Suggestion 939 Will Not Look Like A Researcher In Exchange For Something Else... SCP-939 Will Be Faster Than Humans. SCP-939 Will Also Be Able To Talk To Humans. SCP-939 Can Hold R To Smell Nearby Humans As In See Nearby Humans Through Walls, It Takes 939 10 Seconds To Stop Smelling, And SCP-939 Will Be Unable To Move When Smelling Opponents. also please add back the thicc 939
  16. Scp - 662 is a silver bell that when rung summons a butler called Mr. Deeds that can do any possible tasks with perfection. Mr Deeds have 100 health and can pick up items like any other guard, researcher, etc. He has a special item on him which lets him teleport to a random location when he's not being looked at and can't be dropped or taken upon death (cool down might be like 100 seconds idk) and any kind of pistol. Mr Deeds will be on the researcher team. I have two versions of him on how he might appear in the round: 1. The bell (662) has a chance of spawning in the round and can be picked up by anyone and used to summon a spectator, when the person playing Mr Deeds die it will drop the bell so he can be summoned again (Different person each time or the same and the bell gives out a soft ring). OR 2. He has a chance to spawn at the start of the round (Like Maynard) and has 2 or 3 lives like Able. How this will benefit the game: Researchers get a Mr Deeds since the D class has a 035 plus I think it would be a fun new class since they taken out the purple D boys ;-; Possible Player model: https://steamcommunity.com/sharedfiles/filedetails/?id=1454868885&searchtext=suit ( http://www.scp-wiki.net/scp-662 ) EDIT: Mr Deeds follow the orders of whoever ringed him, so I'm guessing that maybe he can be on the SCP's team? For example when he spawns in it could say "You've been ringed by 682 and been asked to help his side in aiding the scps on escaping" or something idk Dx
  17. SCP-1136

    SCP-1136 Stats: Health: 100. Damage: 100 (when ability used) Team: Humans. Speed: Faster Than Humans. Ability: Able To Make SCP's In The Same Room As SCP-1136 Float In The Air Until They Reach The Ceiling And Fall Doing 100 Damage When They Fall. This Could Be Used To Damage SCP's Or Make A Escape. Cooldown: 10 Seconds Other: Intro Text: You Are SCP-1136 You Work With Humans You Are Able To Make SCP's Float In The Air To Get Away Help Humans And Escape The Facility. PlayerModel: https://steamcommunity.com/sharedfiles/filedetails/?id=11713875097&searchtext=lizard if pm doesn't work search lizard in the workshop and just use any lizard pm
  18. So recently SCP-160 was added to Breach and from what i'v seen it is extremely buggy. It is also one of the weakest SCPs because of it's low mobility. This is a proposal on making SCP-160 a better SCP to play as and play against. Don't know what else to say so... SCP-160 You are a drone that acts like predatory birds. You are able to damage enemies by getting close to them and inject a substance into them that overtime damages their organs. Escape the facility. Stats Health: 2000 Attack Damage: 30 Movement Speed: Human Speed (Or Faster) Team: SCP Objects (Attack Speed is not necessary because of the way it attacks) Controls + Mechanics Attack: Inject Bonus: Constant Flight Information Attack: Inject By bumping into people, SCP-160 injects a substance overtime damages the victim's organs. Every 2 seconds the victim takes 1 damage. The effect can be removed with any healing method. Bonus: Constant Flight SCP-160 is permanently in flight. What kind of flight is Xy's decision. When I first made the 160 suggestion I imagined flight how SCP-106 moved in the special round "SCP-106's funhouse". Looking back I should of pointed that out. So 106's funhouse flight but without the clipping through walls. Or if Xy decides to use manhack physics, I request if it's possible to make it move faster and reduce "bouncing". Or 160 could just get removed.
  19. SCP-1126

    SCP-1126: Brief Description: A sapient palm tree that calls itself Agent Palmer of the T R O P I C agency whos goal is to 'SPREAD TROPICAL FAUNA ALL OVER THE WORLD!'. He is able to move via rocking back and forth, and swears it has 'CLOSE QUARTERS COMBAT' skill. Stats: Health: 4000(Its a tree after all). Speed: Slightly slower than human sprint speed. Can pick up items: No Can use healing items: no Special: Flings himself(or a model copy of himself I guess, while he goes invisible) at a target at high speeds dealing physic damage. Ingame Text: YOU ARE AGENT PALMER OF THE T.R.O.P.I.C. AGENCY. BREAK YOUR WAY OUT OF ENEMY ORGANIZATION #30 BY SHOWCASING YOUR EXCELLENT CLOSE QUARTER COMBAT SKILLS! Gameplay Description: Outside of being able to fling himself at people as a ragdoll, all SCP-1126 can do is attempt to punch them(dealing same damage as shark fists from SPC breach). He mostly serves as a giant chunk of health and, once again, more of a annoyance than an actual threat. If you ever played ragdoll combat you have a general idea of how his ragdoll throw works/should work. Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1098190524 (If you can set it up to have a physics model or have a ragdoll, that is)
  20. I finally got an idea in WEEKS SCP-160's Article: http://www.scp-wiki.net/scp-160 Description: SCP-160 appears to be a quadriflyer unmanned aerial vehicle with a diameter of approximately 1.1 m at its widest point, similar to the [REDACTED] model manufactured by the [REDACTED] Corporation. SCP-160 operates continuously and completely autonomous from any identified control source, and exhibits behavior similar to that of predatory birds. It will actively hunt prey such as rodents and other small animals and, upon locating such prey, dive down at high speed and impale its prey with what appears to be a metallic proboscis. Analysis of its prey shows that it then injects a highly caustic substance that liquefies the internal organs, and extracts the resulting slurry. SCP-160 will generally avoid humans and larger animals, but has been recorded using its proboscis in self-defense. Injuries inflicted by SCP-160 are extremely painful, and can cause death via liquefaction of vital organs or internal bleeding. SCP-160 You are a drone that acts like predatory birds. You are able to inject victims with a substance that liquefies their organs. If someone dies, you will be able to convert and extract their organs and consume it from their corpse for extra health. Stats Team: SCP Objects Health: 860 Attack Damage: 12 Attack Speed: 1 Second Movement Speed: Human Sprinting Speed Spawn: SCP-049's Closet Room (I'm pretty sure nothing spawns there. 2845 was moved to 008's Room) Mechanics & Controls LMB: Inject/Extract Space (Jump): Flight Bonus: No Fall Damage Information LMB: Inject/Extract LMB can do two different things: Inject or Extract. Injecting only works on alive players. When you inject a victim, they will rapidly lose their health until they consume SCP-500. Victims are able to die by this effect. Extracting only works on corpses. When you use extract on a corpse, you will consume the corpse's liquefied organs and gain 30 extra health. Space (Jump): Flight By jumping, you are able to go into temporary flight. You can only fly for 15 seconds before falling to rest. The cooldown after flying is 10 seconds. Bonus: No Fall Damage SCP-160 has the ability to not take any fall damage. Model https://steamcommunity.com/sharedfiles/filedetails/?id=611917737 Or Manhack Model?
  21. SCP-1000

    An instance of SCP-1000 was captured by Serpents Hand in a skirmish with the Foundation. While this SCP was in captivity they regained their intelligence, and vowed to get revenge against humanity for destroying its race. The Serpents Hand see's this an opportunity and puts a team together to send SCP-1000 to attack the Foundation. You are the "Bigfoot" a humanoid creature with intelligence on par or even higher than your homo sapien counterpart. Work with Serpents Hand to destroy the foundation and all that they stand for. STATS: 250 HP Human Sprint Speed Ability to pick up and use any item or technology Spawn in with 2 other Serpents Hands' Members at 9 or 3 minute mark Starting Weapons and Items are Volk, Deagle, and Lvl 5 Model: https://steamcommunity.com/sharedfiles/filedetails/?id=960722145&searchtext=bigfoot
  22. SCP Voicelines

    SCP-049 Voicelines I Sense The Disease In You. Do Not Be Afraid, I Am The Cure. I Know Your In Here. It Will Hurt Less If You Lie Still. SCP-106 Voicelines *laughing* SCP-939 Voicelines Who's There! Show Yourself! What The Hell Are You? *scream* SCP-079 Voicelines So, You Choose To Die Here. Very Well. SCP-1048-A Voicelines *scream* SCP-096 Voicelines *intense screaming* *other weird noises it makes* SCP-607 Voicelines MEOW. *purr* SCP-966 Voicelines *that weird noise it makes* i ran out of ideas, let me know some stuff in replies Besides SCP-607 Lines, All Voicelines Are From SCP Containment Breach
  23. SCP-596

    SCP-596 is a mini statue. When picked up and equipped the player cant switch to any other items in it's inventory. the carrier of 596 replenishes 50 health every 10 seconds. if the carrier of 596 dies, 596 drops until pickup. carriers of 596 can click on another player, hostile or otherwise and 596 will be removed from the carriers inventory onto the new carrier. Taking 2 candies kills the carrier, as in the article surgically removing 596 kills the carrier. if 378 captures a host with 596, 378 will not let go of 596 until the host is killed.
  24. SCP-939-B + SCP-939-C. + Both Can Use Human Voices And Appear On Researcher On Tab. Both Dont Turn Into Researchers (other ability) Health As Same As 939. SCP-939-B Attack Damage: 30 SCP-939-B Ability: Faster Sprint (also can normally sprint) SCP-939-C Ability: Can Smell And Track Down Humans For 20 Seconds Ability Time 40 Seconds (able to see nearby humans for 20 seconds) SCP-939-C PM: Unity SCP-939 SCP-939-C damage: 45 SCP-939-B PM: Old 939 PM (SCP CB 939) Only 1 939 can spawn per round
  25. Based On Kaitos Version Of My Boss Battle Idea, How About 682 Gets A Bit More Chaotic... SCP-682 Will Get One Of These Abilities Every Minute Ability 1: Hunter SCP-682 Will Be In Sprint Mode Forever In The Ability And Able To See People Through Walls, Also Able To Cloak, Cannot Sprint If In Cloak Mode Ability 2: Acid Spit Since 682 Swallowed Some Of His Acid In His Chamber He Could Vomit Acid And Harm Humans Alot, 682 Will Not Be Able To Sprint, But Able To Still Use Melee, 682 Will Be As Fast As A Walking Human, And Able To Vomit Acid On People, Does 60 Damage When Lands On Human, The Player Will Start To Loose 2 Health Per Second, The Effect Wears Off In 10 Seconds Cooldown 3 Seconds Range: infinite Ability 3: Friend (Very Rare To Get) Able To Summon A 079, If The Player Summoned A 079, The Player Will Rely On 682s Old Attacks Until 682 Gets Another Ability Ability 4: Rage (Rare To Get) Able To Always Sprint, Able To Melee And Spit Acid Ability 5: Agile Able To Leap Like 372, And Do 45 Damage Per Shot Ability 6: Destroyer (final ability meaning I'm not gonna bother making anymore abilities unless someone gets me an idea in replies) SCP-682 Will Be Able To Break Doors, Forcing Them To Stay Open With Left Click. SCP-682 Will Be As Fast As A Normal Player, And As A Right Click, Able To Roar Loudly Stunning Players Nearby. Cooldowm: 15 Seconds
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