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Found 131 results

  1. I finally got an idea in WEEKS SCP-160's Article: http://www.scp-wiki.net/scp-160 Description: SCP-160 appears to be a quadriflyer unmanned aerial vehicle with a diameter of approximately 1.1 m at its widest point, similar to the [REDACTED] model manufactured by the [REDACTED] Corporation. SCP-160 operates continuously and completely autonomous from any identified control source, and exhibits behavior similar to that of predatory birds. It will actively hunt prey such as rodents and other small animals and, upon locating such prey, dive down at high speed and impale its prey with what appears to be a metallic proboscis. Analysis of its prey shows that it then injects a highly caustic substance that liquefies the internal organs, and extracts the resulting slurry. SCP-160 will generally avoid humans and larger animals, but has been recorded using its proboscis in self-defense. Injuries inflicted by SCP-160 are extremely painful, and can cause death via liquefaction of vital organs or internal bleeding. SCP-160 You are a drone that acts like predatory birds. You are able to inject victims with a substance that liquefies their organs. If someone dies, you will be able to convert and extract their organs and consume it from their corpse for extra health. Stats Team: SCP Objects Health: 860 Attack Damage: 12 Attack Speed: 1 Second Movement Speed: Human Sprinting Speed Spawn: SCP-049's Closet Room (I'm pretty sure nothing spawns there. 2845 was moved to 008's Room) Mechanics & Controls LMB: Inject/Extract Space (Jump): Flight Bonus: No Fall Damage Information LMB: Inject/Extract LMB can do two different things: Inject or Extract. Injecting only works on alive players. When you inject a victim, they will rapidly lose their health until they consume SCP-500. Victims are able to die by this effect. Extracting only works on corpses. When you use extract on a corpse, you will consume the corpse's liquefied organs and gain 30 extra health. Space (Jump): Flight By jumping, you are able to go into temporary flight. You can only fly for 15 seconds before falling to rest. The cooldown after flying is 10 seconds. Bonus: No Fall Damage SCP-160 has the ability to not take any fall damage. Model https://steamcommunity.com/sharedfiles/filedetails/?id=611917737 Or Manhack Model?
  2. SCP-939-B + SCP-939-C. + Both Can Use Human Voices And Appear On Researcher On Tab. Both Dont Turn Into Researchers (other ability) Health As Same As 939. SCP-939-B Attack Damage: 30 SCP-939-B Ability: Faster Sprint (also can normally sprint) SCP-939-C Ability: Can Smell And Track Down Humans For 20 Seconds Ability Time 40 Seconds (able to see nearby humans for 20 seconds) SCP-939-C PM: Unity SCP-939 SCP-939-C damage: 45 SCP-939-B PM: Old 939 PM (SCP CB 939) Only 1 939 can spawn per round
  3. Based On Kaitos Version Of My Boss Battle Idea, How About 682 Gets A Bit More Chaotic... SCP-682 Will Get One Of These Abilities Every Minute Ability 1: Hunter SCP-682 Will Be In Sprint Mode Forever In The Ability And Able To See People Through Walls, Also Able To Cloak, Cannot Sprint If In Cloak Mode Ability 2: Acid Spit Since 682 Swallowed Some Of His Acid In His Chamber He Could Vomit Acid And Harm Humans Alot, 682 Will Not Be Able To Sprint, But Able To Still Use Melee, 682 Will Be As Fast As A Walking Human, And Able To Vomit Acid On People, Does 60 Damage When Lands On Human, The Player Will Start To Loose 2 Health Per Second, The Effect Wears Off In 10 Seconds Cooldown 3 Seconds Range: infinite Ability 3: Friend (Very Rare To Get) Able To Summon A 079, If The Player Summoned A 079, The Player Will Rely On 682s Old Attacks Until 682 Gets Another Ability Ability 4: Rage (Rare To Get) Able To Always Sprint, Able To Melee And Spit Acid Ability 5: Agile Able To Leap Like 372, And Do 45 Damage Per Shot
  4. 2 Teams: SCPs And MTF Soldiers SCPs Will Only Get 1/3 There Usual Health To Make It Fair The Goal Is To Kill The Other Team SCPs Are Meant To Kill All MTF Or Escape MTF Are Meant To Kill All SCPs If SCPs Kill All MTF Or Escape, They Win If MTF Kill All SCPs They Win Reinforcements Respawn In The Round As Well, Besides CI, Including SH The Teams Will Be In 2 Halves Of The Server (example: 32 Players 16 SCPs, 16 MTF) If The Number Is Uneven, 1 Team Will Be 1 Person Short
  5. Part of the list of SCPs Doomnack suggested me to suggest. SCP-569's Article: http://www.scp-wiki.net/scp-569 Description: SCP-569 appear to be a collection of 46 animate, disembodied, floating human heads. SCP-569 will usually congregate into a loose swarm and float aimlessly at a mean height of 10 m. If an instance of SCP-569 is assaulted by a human, a sudden movement is perceived in its direct field of vision, or a sufficiently sudden loud noise occurs in the immediate vicinity, the affected instances will transform into an aggravated state and attempt to destroy the source of aggression or noise. This transformation involves said instance seemingly dissolving into the shape of a human skull, then launching a colourful material spray in the general direction of its target. This material will rapidly harden into coloured marble, coating the target in a heavy, sharp shell. SCP-569 You are a instance of SCP-569. You have the ability to spray out a colorful material that hardens overtime. In addition, if any nearby players move then they will be highlighted as long as they are moving. Stats Team: SCP Objects Health: 1027 Projectile Damage: 5 Projectile Fire Rate: Rapid Projectile Distance: Flamethrower fire distance Movement Speed: Human Speed (Can walk & Run) Spawn: N/A Mechanic LMB: Material Spray (Projectile) Special: Movement Detection Information LMB: Material Spray When SCP-569 uses material spray, SCP-569 will be slowed down until SCP-569 stops spraying. If anyone is hit by this material, they will be slowed down for 2 seconds. Special: Movement Detection If any nearby players are moving, they will be highlighted so SCP-569 can see them through walls. They will only be highlighted if they're moving. Playermodel/Model Skull prop that comes with Garry's Mod called "HGIBS" on the Comic Props section. The skull will be floating. Hurtbox will be the same as a human.
  6. Ok buddy. Ok r word. You are SCP-817 You are a human male, with anomalous shapeshifting abilities Every minute you turn into a different SCP, with a small period of normalcy inbetween. Kill everyone and escape the facility. Gameplay Mechanics: Controls: In its "normal" form, this class has no weapons or abilities. Stats: Base Health: 1500 Speed: Human Running Speed (in its "normal" form) Achievements + Points: Like most other SCPs, SCP-817 earns points by killing people. No achievements are related to this SCP. Description: So if you haven't noticed already, SCP-817 is literally devoid of any attacks, and is relatively simple when not shapeshifted. When grace period ends, SCP-817 has 15 seconds before it begins to "shapeshift". SHAPESHIFT: SCP-817 transforms into a random SCP from the entire gamemode. This does not include SCP-610 for a potential snowball effect, nor does it include SCP-049-2 for being too weak. After 45 seconds of being shapeshifted, it transforms into its "normal" form for 15 seconds, before shapeshifting again. The process repeats for the entire round. The fact that is shapeshifts back to its human form allows other players an opportunity to attack SCP-817 while it is temporarily weakened. Purpose: Wanted to try a concept I had for some time, an SCP that can transform into other SCPs. Not sure if this is even possible or relatively easy to code, but suggesting this was worth a shot. (insert shrug here) Resources: When it is in its "normal" form, it pools from the default male citizen models included in Gmod.
  7. Well this really ended up as something lol. I wanted to suggest SCP-025-FR but I couldn't find a model lol. I wanted to suggest SCP-1984 but I couldn't think of something good yet lol. I wanted to suggest that one triangle dood from SCP-1936 but I couldn't think of anything good either lol. I wanted to suggest SCP-4833 but that didn't go well either lol. I wanted to suggest SCP-1913-3 and SCP-1913-1 for like, EVER, now, but there's no model yet for SCP-1913-1 lol. Oh and that one creature from SCP-1983 lol. el oh el So now I want to suggest something that improves the game as a whole. If there's one thing that seperates us from SCP:SL, is that their SCPs have more depth. What I mean is that they pay attention to small details, like each SCP has their own footstep, a few have unique damage sounds. It makes it seem like each SCP is "alive" in their own respect. I've made a suggestion like this, but I was to capitalize on all the new content we have added for these last few months. So here's a list of minor changes to SCPs, most of them are purely aesthetic. You obviously don't have to add all of them, you can select certain ones if you'd like. The top ones are to add depth, while the bottom ones effect gameplay. Hopefully this ends up getting somewhere. You are SCP-939 -Has bite sounds. (borrowed from SCP:SL) -When not disguised, "purrs" while extremely close. -Players that are close to it are highlighted. You are SCP-106 -Has "corrosive" footsteps. (borrowed from SCP:CB Pocket Dimension footsteps) -Breathes while close. -Has a new "corrode" passive ability. SCP-106 has access to LVL 1, LVL 2, and LVL 3 doors. Makes some generic "corrosive" sound from SCP:CB while doing so. You are SCP-096 (use this as reference) -While docile, plays crying and idle sounds. -While angered, plays "triggered" sound effect. -Might play a shorter version of the "scream" sound effect when angered. -Screams wild chasing players. -Uses the "act zombie" animation while enraged. You are SCP-372 -When passively undisguising, "chirps" once. (borrowed from its sounds from SCP:CB) You are SCP-607 -Press R to meow! You are SCP-049-2 -Occasionally emits "idle" noises. (borrowed from HL2 standard headcrab zombies) You are SCP-682 -Has "stompy" footsteps. (borrowed from HL2 strider) -THE GODDAMN ROAR when it charges. -SCP-682 no longer slows down completely when it is done charging, and "deaccelerates", allowing it to go a bit further. -SCP-682 has access to LVL-1, LVL-2, and LVL-3 doors, and makes the sound that SCP-173 makes while forcing a door open in SCP:CB. You are SCP-334 -Sizzles while close. -Plays burn sound effects while attacking. You are SCP-1048-B -Uses SCP-1048's model instead of using an edited version of SCP-1048-A. You are SCP-689 -Plays sound when telporting. (literally the first sound in this video) You are SCP-681 -PLAYS THIS WHEN DEAD -Has a melee now, where it can rapidly deal 5 damage to players. -Health buff. You are SCP-207 -Can be dropped, because for some reason it can't. That's about it. Go home now.
  8. SCP-3166's Article: http://www.scp-wiki.net/scp-3166 Thank you Pizzy for letting me know that there actually is a Garfield SCP Holy shit Description: SCP-3166 is a 2.1-meter-tall humanoid entity, presumed pataphysical in nature, known to manifest during periods when the Garfield media franchise is performing poorly in terms of public reception. The exterior layer of SCP-3166's body resembles a crudely-made costume of the character Garfield, which field inspection has shown to be composed of legitimate cat fur. However, analysis of SCP-3166's composition in the field has shown that its interior mass is composed entirely out of pasta: specifically, lasagna. Upon reaching its target, SCP-3166 will attempt to inflict bodily harm upon them through a mixture of blunt force using nearby objects and force-feeding of lasagna, obtained through self-disembowelment. During this process, SCP-3166 will vocalize by meowing, purring and screeching in the manner of an extremely agitated cat. Lasagna outside SCP-3166's mass has proven to be an effective form of bait for the entity, as upon seeing it SCP-3166 will abandon its original goal and instead attempt to incorporate the pasta into itself. New Item: Lasagna Lasagna Property: Healing (Mainly) Spawn: Medkit Locations If someone uses Lasagna, they will be healed by 70. SCP-3166 You are SCP-3166. You look exactly like Garfield but, your organs are made up of lasagna. You can use this lasagna to heal allies but, it will harm you. Stats Team: SCP Objects Health: 1400 Attack Damage: --- Attack Speed: --- Movement Speed: Human Speed Spawn: N/A Mechanics LMB: Attack with Object RMB: Feed Lasagna Special: Object Damage Weakness: Lasagna Information LMB: Attack with Object Range: Close SCP-3166 has different attack damage and attack speed depending on the current object SCP-3166 has possession of. RMB: Feed Lasagna Range: Close Cooldown: 260 Lasagna can do two different things depending on it is used on. If it's used on anyone in the SCP Objects team, that person will be healed by 300 but, SCP-3166 would lose 200 health. If it used on anyone outside the SCP Objects team, that person will heal by 20 but they will have the bleeding effect similar to SCP-106's bleeding effect. Special: Object Damage With this special, SCP-3166 is able to hold only 1 item but, SCP-3166 will use it to attack people instead. SCP-500, Medkits, Eyedrops, S-Navs, NVG, and Radios cannot be picked up by SCP-3166. By dropping the current object SCP-3166 has, SCP-3166 is able to pick up another item. If SCP-3166 has no items, it cannot attack them. All guns will not shoot bullets if SCP-3166 is in possession, of any of them. Instead, SCP-3166 will hit people with it in close range. -Keycards: 5 Damage / Attack Speed: Rapid Extra: Can open keycard doors depending on the level. -SMGs: 30 Damage / Attack Speed: Half a Second -Rifles: 45 Damage / Attack Speed: 1 Second -Crowbar: The Same as a normal Crowbar. -Stunstick: The same as a normal stunstick Pistols: 15 Damage / Attack Speed: Rapid Weakness: Lasagna If there is lasagna on the floor and SCP-3166 is near it, SCP-3166 will be forced to face the lasagna. If SCP-3166 touches it, SCP-3166 will be healed by 100 and it will be stunned for 1 second. Playermodel: https://steamcommunity.com/sharedfiles/filedetails/?id=455327588&searchtext=Garfield Total uses of the word 3166: 30 (Including Title and the 3166 used right now.)
  9. Original Suggestion: Just a better version of 1471 Inspired by Behind the Scenes: http://www.scp-wiki.net/behind-the-scenes (I was reading SCP-993 because I have an Clown SCP fetish.) SCP-993's Article: http://www.scp-wiki.net/scp-993 Description: SCP-993 is a children's television program entitled "Bobble the Clown" which first began airing in ██/██/19██. SCP-993 seems to have been made in the style of an educational cartoon, with the primary plot of most episodes being the titular character, Bobble the Clown, learning a new skill or activity. 'Bobbles's Back!' Episode: Setting of episode appears to be Dr. █████'s office. Bobble appears in the room and Dr. █████ registers shock, then faces the viewer and smiles. Bobble and Dr. █████ then appear to converse for fifteen minutes, although no dialogue is audible. Fifteen minutes in, Dr. █████ raises a pistol and fires upon Bobble to no effect. Bobble then systematically dismembers and removes facial extremities from Dr. █████ using a large butchers knife. Signs of movement are visible from Dr. █████ for three minutes, after which the credits roll. Alarmingly, Dr. █████ disappeared without a trace a day before the episode broadcasted. SCP-993 You are a children's television program protagonist who's hobby is to commit crimes. Show them your not just a fictional show character. Stats Team: SCP Objects Health: 900 - 1100 Attack Damage: 20 Attack Speed: Rapid Movement Speed: Human Speed (Can Walk & Run) Spawn: N/A Items & Mechanics -Butcher Knife (Explained more at Information) -Level 2 Keycard Note: SCP-993 cannot pick up other items from the ground or drop items. Special: Stealth (Explained more at Information) Information Butcher Knife (Item) Range: Close Damage: 20 Attack Speed: Rapid Bobble The Clown's Butcher Knife From the Episodes: 'Bobble's Sneaky Saturday' & 'Bobble's Back!' Special: Stealth If SCP-993 is walking by holding shift, SCP-993 will be invisible. People can still hover over it's model to see it's username. If SCP-993 is damaged or attacks someone, it will become visible again. If SCP-993 is taken out of it's stealth mode, SCP-993 would have to wait 15 Seconds before going back into stealth mode again. Playermodel SCP-993: https://steamcommunity.com/sharedfiles/filedetails/?id=1118827309
  10. Part 1: Part 2: So SCP-079 is coming soon and this is the final SCP-079 suggestion I will do. I'm glad that SCP-079 is coming back to breach because I liked playing as 079 and I was sad when SCP-079 was removed. SCP-079 New Abilities 1: Computer Transfer Cooldown: Infinite Available Time: 2:00 Activation Key: 9 Camera: All This is a secondary escape option that SCP-079 has. SCP-079 cannot use this ability until it's 2:00. When used, SCP-079 has to wait for a minute and after that minute passes, SCP-079 will be transferred to another computer and it escapes. 2: Spawn Any SCP Cooldown: Infinite Available Time: 6:00 Camera: LCZ Basement Replaces: SCP-939 Spawn Activation Key: 1 Using this spawns in any SCP by selection. An SCP spawned in by SCP-079 will have less health than normal for balancing it. It can only be used once. 3: Gate B Elevator Close Cooldown: 90 Activation Key: 1 Camera: Gate B Now that NTF Waves can now spawn near either Gate A and Gate B, SCP-079 could only use the Gate A elevator before. If SCP-079 could use the Gate B elevator as well, it would let SCP-079 try to crush people with the elevator at Gate B too. 4: Intercom Cooldown: Infinite Camera: EZ Cafeteria SCP-079 can use the intercom for shits and giggles. SCP-079 can only use it once. 5: Self Destruct When SCP-079 dies, it will explode dealing high damage to anyone near it. This can be an attempt to take the attacker down with it.
  11. Hmmmmm. Here's a suggestion that I wanted to make for some time. I wanted to come up with an SCP that could finally fucking slay SCP-2521, and hopefully this works. The idea of an SCP that slows you down is unique and could have worked, just not in the form of SCP-2521... So yeah, here you go I guess. You are SCP-046 You are a predatory holly bush. People who are near you are tempted to touch you. Kill everyone and escape the facility. Spawn Location—bruh. Like I said before I don't even know where anything spawns anymore, so I hope you can squeeze this in somewhere. Gameplay Mechanics: Controls: Primary (LMB) - Entangle Passives: +The closer a player is to 046, the slower they get. +If a player is standing still, they start walking towards SCP-046 automatically. Stats: Base Health: 1650 Primary Cool Down: 2 second Primary Damage: 10 damage Secondary Cool Down: 8 second Speed: Human Walking Speed Achievements + Points: Like most other SCPs, SCP-046 earns points by killing people. No achievements are related to this SCP. Description: SCP-046's ENTANGLE attack is the main way SCP-046 kills people. It shares the same range as 049's attack. Players that are ENTANGLED will move extremely slow. Players that are ENTANGLED can still use items however, including healing items, keeping them alive for a bit longer. Players that have been ENTANGLED start rapidly taking 1 damage per millisecond. SCP-046 can ENTANGLE multiple players at the same time. A player will no longer suffer the effects of being ENTANGLED if they exit SCP-046's passive range. This prompts SCP-046 to stay next to ENTANGLED players so it can successfully kill then. SCP-046's attack mechanism is aided by its passive, which will slow down players, allowing for it to ENTANGLE them. It's primary also does a bit of damage, allowing it to kill players faster. Purpose: SCP-046 takes inspiration from the original SCP-2521 (before its nerf). It's an SCP that you basically have to stay away from at all times, and keep your distance from. Its abilities also make it an efficient ambusher. Resources: P l a n t .
  12. This is simple: Replace the soda that everybody avoids and nobody really likes, and instead replace it with a smokeable 420-J. It'd be like the vape ones where once you pick it up you have it to smoke, and the more you smoke the more effects, which can affect your shooting, aim, running, sight, etc. Nobody likes the soda, but everyone likes 420-J. They'd be scattered in LCZ, D block, and EZ offices. Sometimes D class can spawn with them. About a dozen spawn in each section.Give it a chance, worked well on a last server. Only thing was they used one which was a one and done, and last awhile. I was thinking this could be an improvement, tl:dr(vape tool but with a joint and effects).
  13. WITH THE JANITOR YOU CAN CLEAN THE MESS. NO NEED FOR OUR LORD MR. CLEAN BECAUSE THE JANITOR IS HERE TO SAVE THE DAY. The Janitor Stats: Team: Janitorial Team / Janitors / Or Just the Researchers Team Health: 100 Movement Speed: Human Speed Spawning Items: Keycard: Yes (Janitor Card) Weapon: Yes (Mop) Other: Water Bucket (Deploy able) Item Information: (Only for the new items) The Mop THIS REVOLUTIONARY DEVICE CAN BE USED AS AN CLEANING ITEM AND A WEAPON! LMB: Whack with your mop (15 damage)(Rapid) RMB: Throw your mop (30 damage)(Have to grab it back)(THANKS @Duc2000!!) E Button: Clean (CAN CLEAN VARIOUS THINGS BUT IT NEEDS THE BUCKET TO MAKE THE MOP WET!) Special: If you press E on a deployed bucket while holding the mop, the mop will be wet and you can clean stuff by pressing E on something messy! Cleanable Stuff: SCP-610 Roots! Blood! Special Special: IF A WET MOP HITS 457 OR 334, IT'LL DO EXTRA DAMAGE! (50 damage) The Water Bucket LMB: Deploy Special: If SCP-457 or 334 walks on it, it will do 100 damage on it! ____________________________________________________________________________________________________________________ Playermodel/Models: The Janitor: https://steamcommunity.com/sharedfiles/filedetails/?id=1622062128&searchtext=Janitor The Mop: https://steamcommunity.com/sharedfiles/filedetails/?id=896035550&searchtext=Mop The Bucket: https://steamcommunity.com/sharedfiles/filedetails/?id=765062489&searchtext=Bucket BLESS US WITH THE JANITOR NOW!
  14. SCP-1499's Wiki: http://www.scp-wiki.net/scp-1499 Description: SCP-1499 is a Soviet GP-5 gas mask. A seal test performed on the object suggests that the object retains its original functionality. The anomalous effects of SCP-1499 activate when a human places SCP-1499 on their head. Approximately one second after SCP-1499 is fully secured on the subject's head, the subject vanishes from view, and is no longer detectable. The subject reports no feeling of motion at this time. Testing has revealed that two-way radios remain capable of both receiving and transmitting despite the subject being undetectable. Subjects have reported that it appears barren and inhospitable, with tall black towers filling the area. Subjects have also sighted entities in this landscape. These entities, designated SCP-1499-1, have been described as tall, nude humanoids with dark skin that has a thick coat of an unknown viscous substance. Instances of SCP-1499-1 also have large amounts of eyes and mouths covering their body. Upon removing SCP-1499 from their head, subjects reappear in the same location they were in when they put it on. SCP-1499 (Item) Spawn: SCP-178's Containment Room SCP-1499 can be worn and when it's worn you get teleported to the pocket dimension. If you take off SCP-1499 you go back to your original position. You cannot hold Night Vision Goggles and SCP-1499 in your inventory at the same time. Model: https://steamcommunity.com/sharedfiles/filedetails/?id=951527892 SCP-1499-1 You are a entity that lives inside SCP-1499's world. You are able to teleport from your world to the facility. Stats Team: SCP Objects Health: 700 Attack Damage: 40 Attack Speed: SCP-1471's Attack Speed Movement Speed: SCP-2845's Movement Speed Spawn: SCP-178's Containment Room Mechanic LMB: Slash (Attack) RMB: SCP-1499 World (Explained more at Information) Information RMB: SCP-1499 World Cooldown: 50 Seconds Duration: 10 Seconds SCP-1499-1 goes to it's world. While in this world, SCP-1499 heals 10 every second and when it's been 10 seconds, SCP-1499 should have healed 100 health. Once the time is over, SCP-1499 will teleport back into it's original position. The world is exactly like the pocket dimension. Playermodel SCP-1499-1: https://steamcommunity.com/sharedfiles/filedetails/?id=234085020
  15. SCP-525's Wiki: http://www.scp-wiki.net/scp-525 Description: SCP-525 consists of multiple disjoined arthropod legs. The base of each leg ends in several minute hooks capable of perforating flesh. SCP-525 is covered in short, fine hairs, and is quite brittle. When alone or in proximity with fewer than six others, SCP-525 is inert. When eight components of SCP-525 are brought within range of each other the legs will immediately crawl into a group and attach themselves into a single entity, referred to as 525-1. At this stage, the speed of its locomotion greatly increases, and it will attempt to make contact with the closest human or similar. When a suitable animal is found, 525-1 will climb directly towards the animal's eye. Having centered itself over a socket, four legs will secure the eyelid while the others extract the eye. Despite 525-1's rapid movements, extreme care is taken not to damage the eye during the extraction, severing the optic nerves and central retinal vein. Once the eye is free from the original owner's socket, 525-1 will implant the base of each leg into the eye. If allowed to remain, 525-1 will lay what appear to be eggs in the socket of its host before climbing off. When in possession of an eye, 525-1 is no longer hostile and its movement is somewhat impeded. Over time, the eye dehydrates, eventually turning the same reddish colour as SCP-525. After 2-3 weeks, 525-1 will abandon the eye and begin to search for another. SCP-525-1 (Eyeless) Stats: Team: SCP Objects Health: 650 Attack Damage: 20 Attack Speed: Rapid Movement Speed: SCP-076-2 Speed Spawn: SCP-008's Containment Chamber Mechanic: LMB: Perforate (Attack) RMB: Attack Eye (3 second cooldown if misses)(New RMB if successfully taken eye)(15 second cooldown if didn't take the eye) (Explained more at information.) Information: RMB (Attack Eye): If you use SCP-525-1's RMB, you will lunge similar to 372 but shorter than SCP-372's lunge. If you land on someone while using the lunge, you will latch onto their face for 4 seconds. If you press your RMB again, SCP-525-1 will do 10 damage opening the eyelid, pressing RMB after that will pull the eye out dealing 30 damage and bleeding. If you press RMB after taking the eye, you will deal another 5 damage while laying eggs inside the enemies eye. Once SCP-525-1 get's off the enemy with it's eye, it will become SCP-525-1 with the eye. Let's just call it SCP-525-1 (Eye) 1 Minute after laying the eggs, the eggs will hatch, spawning next to where the enemy currently is and creating another 525 (Eyeless) from the spectators team. The created 525-1 is the same as the original 525-1 and it can get eyes too. If the enemies eye is taken, they will have worse vision. (Red around their vision and that weird visual effect 372 has when it's cloaked.) __________________________________________________________________________________________________________________________________________________ SCP-525-1 (Eye) Stats: Team: SCP Objects Health: 650 Attack Damage: 15 Attack Speed: Rapid Movement Speed: Human Walking Speed Spawn: The same player who was the eyeless 525-1 if they take an eye from an enemy. Mechanic: LMB: Perforate (Attack) RMB: Remove the Eye (Explained more at Information.) Special: The eye will be removed a minute after having the eye. Heals 150. If health is full then SCP-525-1 gains more health. Extra Special: 80% Bullet Resistance Information: RMB: Removes the eye and becomes back into the eyeless form. Gains 150 health. More tankier than SCP-525-1 (Eyeless) but is weaker and slightly slower. ___________________________________________________________________________________________________________________________________________________ Models / Playermodels: SCP-525-1 (Eyeless Form): (Smallest Spider in Picture 3) https://steamcommunity.com/sharedfiles/filedetails/?id=1424781264 SCP-525-1 (Eye Form): https://steamcommunity.com/sharedfiles/filedetails/?id=1424781264&searchtext
  16. SCP-2872's Article: http://www.scp-wiki.net/scp-2872 Description: SCP-2872 is a thoroughbred stallion of indeterminate origin and pedigree, with a height of 1.85m and a mass of 485 kilograms. SCP-2872’s anomalous property manifests five years after the last time it won the Kentucky Derby. Whereas its usual demeanour is compliant, at this time it will become restless, and run in large loops. Within two days of entering this phase, SCP-2872 will start to run continuously, accelerating until it is fast enough to demolish any fence or wall in its way. It is physically unharmed by any impact in this state. SCP-2872 You are a horse that can slowly charge up to high speeds as you run. Use your fast speed to overwhelm enemies & escape the facility. Stats Team: SCP Objects Health: 2100 Attack Damage: 30 (60) Attack Speed: 1 Second Movement Speed: Explained at Information Spawn: N/A Mechanic LMB: Stomp (Attack) Special: Rush (Explained at Information) Information Special: Rush When SCP-2872 starts to move, it's movement speed is SCP-2845's Movement Speed. As it moves, every 4 seconds it gains more speed. After 2845's Speed is SCP-076-02's Movement Speed. After SCP-076-02's Speed is Human Sprinting Speed After Human Sprinting Speed is SCP-457's Sprint Movement Speed. SCP-457's Sprint Speed is the maximum speed it can reach to. Bullets can slow down SCP-2872. When SCP-2872 is at it's maximum speed, it will be able to run at people and damage them with high knockback. The damage when SCP-2872 runs into someone at maximum speed, the damage is 60 damage. Playermodel SCP-2872: https://steamcommunity.com/sharedfiles/filedetails/?id=1539293612
  17. SCP-2075: http://www.scp-wiki.net/scp-2075 Description: SCP-2075 is a gestalt consciousness currently occupying an unknown number of hosts. SCP-2075 exhales a microbial pathogen capable of extreme neurological alterations. Those infected by SCP-2075 are SCP-2075-A and are considered an extension of SCP-2075. SCP-2075 is able to exert its anomalous effects regardless of distance after initial infection and will maintain control indefinitely unless SCP-2075-A are destroyed. SCP-2075 You are SCP-2075. You are here to assist the SCP Team. If your next to a player for a few seconds, that player will become an instance of SCP-2075-A. Stats Team: SCP Objects Health: 230 Movement Speed: Human Speed (Can Walk & Run) Spawn: Chance to Spawn with Serpent's Hand Note: SCP-2075 can pick up items Spawning Items & Mechanic -Random Pistol -Crowbar -Level 4 Keycard -Radio Special: SCP-2075-A Convert (Explained more at Information) Information Special: SCP-2075-A Convert Range: SCP-066's Range If any enemy is in the range of SCP-2075's Special for 5 seconds, that enemy will be converted into SCP-2075-A. SCP-2075-A You were created from SCP-2075. You now assist the SCPs and help them escape. Stats Team: SCP Objects Health: 100 Speed: Human Speed (Can walk & Run) Note: When you get converted into SCP-2075-A, you keep all of your items before. You can also pick up items. Mechanic Special: SCP-2075 Self-Convert Information Special: SCP-2075 Self-Convert If the original SCP-2075 dies, a random existing SCP-2075-A will become the new SCP-2075. Playermodels SCP-2075: https://steamcommunity.com/sharedfiles/filedetails/?id=721225421 SCP-2075-A: https://steamcommunity.com/sharedfiles/filedetails/?id=1121328594 And remember, don't worry. I hate my suggestions too.
  18. Oh no. The Serpent's Hand are raiding the Facility. Make sure the Serpent's Hand doesn't breach any SCPs. Ingame Mechanics Half of the players spawn as TRO Guards and the other half spawns as Serpent's Hand. There will be special TRO Guards such as the TRO Pyro and there will be a commander. All of the playable SCP's rooms take a level 5 Keycard to open. If a Serpent's Hand get's inside of one of the SCP rooms, they have successfully breached an SCP. The Serpent's Hand can breach multiple SCPs. Random Spectators are chosen to spawn as the breached SCP. Example: Serpent's Hand enters SCP-173's room. A random spectator is chosen to spawn as SCP-173. All of the SCPs will spawn in their normal spawns. All of the breached SCP's health is lower. (900 Health for every breached SCP except for 682, 106 and 610.) (1300 for SCP-682 and SCP-106 and SCP-610) The time is the same as a normal round. Serpent's Hand Member Stats: Health: 100 (Edited)(Thank you @Doomnack) Movement Speed: Normal Human Speed. (Can walk and Run) Team: SCP Objects Spawn: Random NTF Spawns Spawning Items: Gun: A Random SMG Melee weapon: Stunstick Radio: No. (People in the SCP team have their own non-existent radio that works like a normal radio but for the SCP Team only.) Keycard: O5 Healing Item: Random Serpent's Hand Members will have a First Aid Kit. If any items aren't included that means they don't have it. ____________________________________________________________________________________________________________________ TRO Guard Stats: Health: 100 Movement Speed: Human Speed. (Can walk and Run.) Team: MTF Guards Spawn: TRO Guards Spawn Spawning Items: Gun: A Random Rifle (Edited)(Was previously SMG)(Thank you again @Doomnack) Melee Weapon: Stunstick Radio: Yes. Keycard: 4 Healing item: No. If any other items aren't included that means they don't have it. ____________________________________________________________________________________________________________________ Goals: MTF Guards: Defend as many SCP spawns as possible and kill all of the Serpent's Hand. Serpent's Hand: Breach as many SCPs as possible and kill all of the MTF Guards SCPs: Kill any MTF Guards in sight and escape.
  19. SCP 553's Wiki: http://www.scp-wiki.net/scp-553 Description: SCP-553 is a butterfly looking thing that has sharp wings because of it's material that is similar to quartz. When an instance of SCP-553 is damaged, it produces a special sonar that let's the other instances of 553 know. SCP-553 attacks by using their sharp wings. There are these things called crystal seeds which are like eggs that make more instances of SCP-553. SCP-553 (Original Instance) Stats: Team: SCP Objects Health: 800 Attack Damage: 15 Attack Speed: Rapid Movement Speed: Human Sprinting Speed Spawn: Replacer Spawn for SCP-610 (Meaning both of these SCPs cannot spawn in the same round naturally.) Mechanic: LMB: Cut/Slice (Attack) RMB: Lay Crystal Seeds (60 second cooldown) Special: Sonar Details/Information: RMB (Lay Crystal Seeds): SCP-553 lays 3 crystal seeds, each crystal seed can be destroyed and it has 150 health. Every 10 seconds, an instance of SCP-553 will hatch from the crystal seed. One crystal seed is capable to make 2 instances of SCP-553. So if the 3 crystal seeds survive, there will be 6 new instances of SCP-553. Once the 2 instances are created, the crystal egg will disappear. Special (Sonar): If SCP-553 is damaged, all of the SCPs in the SCP Objects team can see SCP-553 by a highlight similar to 2521. The highlight will last 10 seconds before disappearing. This will help SCP-553 survive since the SCPs are able to know where 553 is an could potentially help SCP-553 out. ____________________________________________________________________________________________________________________________________ SCP-553 (Created Instance) Stats: Team: SCP Objects Health: 150 Attack Damage: 10 Attack Speed: Rapid Movement Speed: Human Sprinting Speed Spawn: By the crystal seeds Mechanic: LMB: Slice/Cut (Attack) RMB: Sprint Special: Sonar Details/Information: RMB (Sprint): Increases Movement Speed similar to SCP-457 for a short period of time. Special (Sonar): Already explained at the details/information of the original instance of SCP-553 but make the created instance's highlight blue instead of red. ____________________________________________________________________________________________________________________________________________________________________________________ Models/Playermodels: Crystal Egg: (White Crystal) https://steamcommunity.com/sharedfiles/filedetails/?id=944141639&searchtext=Crystal SCP-553: (Brown Winged Butterfly) https://steamcommunity.com/sharedfiles/filedetails/?id=781361305&searchtext=Butterfly
  20. Time to smash. You know not every SCP rewards you for fighting them. Though obviously, SCPs are meant to be a threat, and you aren't supposed to be hunting down them for a prize as much as they should be hunting down you. However, shaking up things a bit, feel free to grab a couple of m&m's from this anomalous piñata when you get the chance. Though, I hope you that not every candy is the same, especially the type you get from strangers, and most especially the type you get from sentient party props. ______________________________________________________________________________________________________________ You are SCP-956 You are a sentient piñata, filled with candy that isn't exactly 'safe' to eat. You drop various candies after being hit, though they aren't entirely meant for human consumption. With your trusty bat you found in the dump, go beat up humans as revenge for them killing your own kind! Spawn Location, Site-19: 012's CC Blah blah blah, cell's vacated, don't worry. This is fine. Gameplay Mechanics: Controls: Primary (LMB) - Smash! Secondary (RMB) - Party Crasher! Passives: -Upon being taking damage, you drop regular candy! +Upon killing someone, they drop strange candy! You can pick up dropped candy for health! -Party crasher takes 2 seconds to arm, before the actual swing. +Party Crasher's swing briefly causes movement inversion introduced with a screen shake, for 5 seconds. (use secondary to initially stun your victims, finishing them off with primary) Stats: Health: 956 Primary Cool Down: 1 Secondary Cool Down: 7 Primary Damage: {25, 30, 35, 40, 45, 50} Secondary Damage: {75, 80, 85, 90, 95, 100} Speed: Slightly Above Breach Human Running Speed Achievements + Points: Like most other SCPs, SCP-956 earns points by killing people. No achievements are related to this SCP. ______________________________________________________________________________________________________________ This suggestion allows include an item. "Strange Candy" (SCP-956-1) -Spawns from SCP-956's kills. Appears identical to 330 candy, albeit with a name change. -Item Type: Consumable Item -On use: suffer a series of disorienting events, include screen blindness, sound distortion, and movement inversion for 9 seconds. -For Humans: heals slightly less than SCP-330 candy. -For SCP-956: heals slightly more than SCP-330 candy. Purpose: The FDA label reads: not approved for babies, or humans as a matter of fact! Though, sentient party props may enjoy. Note: see description for explanation and regards to SCP-956. ______________________________________________________________________________________________________________ Description: Whenever SCP-956 kills someone, they drop numerous instances of SCP-956-1 on death. Whenever SCP-956 takes damage, they drop red/blue/yellow candy on death. For Humans: Upon consuming strange candy, they suffer disorienting events. (the effect is negative) For SCP-956: Upon consuming strange candy, it's the same experience as consuming candy from SCP-330. (the effect is positive) For Humans: Upon consuming SCP-330 candy, nothing bad happens. (we all know that; the effect is positive) For SCP-956: Upon consuming SCP-330 candy, they suffer the same effects as strange candy would have on humans. (the effect is negative) Essentially, SCP-956 can only eat strange candy safefully, while it cannot eat candy from itself without being disoriented. Human classes cannot eat strange candy without being disoriented, but since candy dropped by SCP-956 is normal, they are free to use candy dropped by SCP-956. Resources: The Sentient Piñata: (right here, just please extract this because there's some other useless models) ______________________________________________________________________________________________________________ A bit of lore-bending, though I tried to keep with the general concept of SCP-956. As always, please let me know what you think in the comment section, blah blah blah, you get the idea. like favorite and subscribe
  21. Here's another generic suggestion, for an SCP that can be taken in two different approaches. Site-13 Exlusive SCP, because it better suits the theme. (Lure for people to vote for new maps <3) As an SCP that appears on virtually all maps, like how 2845 was originally designed for Site-13 but it was thrown into most other maps because deers are cool. You could potentially bum some people out by making it map exclusive, but in a way it could add better interest into voting for other maps, and would make Site-13 more interesting. Anyways, as one of the most prominent SCPs in SCP-1730's article, I decided to come up with an idea to allow a way for this guy to be introduced, whatever his name is. If someone knows what his actual name is please let me know, but a lot of people seem to call him exactly what I named this post, so whatever. Leave what you think about this in the comments, don't forget to subscribe and hit that notifcation bell too. You are the Writer on the Walls You are a "vaguely humanoid entity", who is capable of producing lethal cognitohazards on surfaces. You can "open your eye", making you dangerous to view for a few moments. Kill everyone and escape the facility. Spawn Location, Site-13: HCZ Electrical Center This room doesn't affect the tesla gates or gate functions or anything like that. It's purely aesthethic, and there's no harm putting it in here. (this place) Spawn Location, Site-19: 012's CC The cell is currently vacated anyways. Wouldn't hurt to put it there if you this is implemented on other maps. (The cognitohazard looks like this.) Gameplay Mechanics: Controls: Primary (LMB) - Write Special (RMB) - Open Eye -Special takes two seconds to trigger. -Any type of grenade explosion erases written cognitohazards. Stats: Health: 1730 Primary Cool Down: 12 seconds Special Cool Down: 24 secs Speed: Breach Human Walking Speed Achievements + Points: Like most other SCPs, The Writer earns points by killing people. No achievements are related to this SCP. Description: The writer is defenseless with the lack of a melee attack, and as such it relies heavily on its cognitohazards and high health for survival. On primary, it prints a cognitohazard on the wall (puts a decal and invisible entity). Any players who view the cognitohazard are engulfed in flames, and this effect continues for two seconds after viewing as stopped. In the event that The writer is utterly surrounded by enemies, it can effectively "flashbang" all enemies nearby, using his special. It takes two seconds to deploy, but all viewers are instantly engulfed in flames for 10 seconds. Cognitohazards can be "mopped off" the walls by grenades. Don't ask how, it's a Foundation thing. That's basically it. A big scary robot dude, that draws dangerous stuff on the walls. Players playing as the SCP can utilize common spots where players pass through, using its abilities to place "traps" around the facility. Here's the resource by the way. It's appropriate for the overall look of the Writer, albeit more mechanical than ever. Resources: The Writer: (right here) This is the part where I stop.
  22. Never thought I'd make an SCP where the main goal is to kill yourself. Well, let's start off with something I want to say about 795. You know, I guess it could have been worth saved, but truth is the concept of 795 was never really worth recreating as an SCP class. It would have been a generic hostile SCP either way. Even the gameplay now reflects upon this: SCP-795 is a boring "PRESS M1 TO KILL" class, with a secondary that basically disarms the target and makes them easier to kill. That's about it, and there's not that much potential for effective and useful gameplay as 795. Even when 795 does try to help its team, its amount of health just leaves it baffled when it dies, and then the player usually goes on to complain on how bad 795 is. I tried rewriting the entire concept of 795, and then tried suggesting some small changes because an entire recode is no longer feasible at this point, but at this point we've gone full circle with anything we can do about 795. It's like the 5 stages of grief, except there are a lot fewer and we're talking about a fucking fictional game concept lol. At this point, it's not worth saving the entire idea of 795, at least not as an SCP. So to have a friendly competition with haxray, here's a suggestion that derives a few elements from 795, and borrows the same model. If this isn't added, it doesn't matter to me, but I do want SCP-795 removed entirely from the game. Yeah I know, it's quite ironic for me to be asking to remove 795, don't need to remind me. You are SCP-607 You are a grey cat, able to ressurect yourself, with a strong desire to commit suicide. You can commit "self-harm" to leave parts of yourself behind, which will be where you spawn after death. You can bond to hosts, and they will share any damage taken to you by 50%. Spawn Location, Site-19: 795's Spawn So long 795 ;( Gameplay Mechanics: Controls: Primary (LMB) - Scratch Secondary (RMB) - Self-Harm Passives: +On attack: deals bleed. Primary isn't meant to be used as main attack method. Stats: Base Health: 250 Primary Cool Down: Rapid-Fire (same as 795) Primary Damage: 5 (same as 795, deals bleed too) Speed: SCP-795's speed Achievements + Points: Like most other SCPs, SCP-607 earns points by killing people. No achievements are related to this SCP. Main Description: SCP-607's main mechanic is dying, which plays a big role into killing people. His goal to, basically, commit suicide is also related to his ability to bond with humans. Whenever SCP-607 stays near a person for 3 seconds, that person bonds with 607. Whenever a person is hit by 607 five times within a round, that person will also bond with 607. SCP-607 will get a message each time another person has "bonded" with 607. All bonded humans take 50% of damage that SCP-607 takes. Any damage that is given to the bonded person do not reflect on 607. -All bonded humans who survive 607's death are no longer bonded. Bonded humans are likely to survive when 607 is in a gunfight, for example. However, tesla gates, fall damage, and trigger_hurts deal A LOT of damage to players. This makes them effective for dealing damage to players and effective for 607 to commit suicide. Secondary Description: Using SCP-607's secondary, it deals 50 damage to itself, and leave part of itself behind (checkpoint), which can't be moved. (In-game, a checkpoint is just a re-textured watermelon gibs prop, or maybe a barnacle gib) -Checkpoint can be "confiscated" by pressing E on it by humans. -Only one checkpoint can be placed at a time; new checkpoints will override and remove older ones. -Checkpoints can be seen with an SNAV Ultimate. -If SCP-607 dies with no checkpoints left, they don't respawn. -Checkpoint emits "fly sounds", indicative of a dead cat. -Checkpoint disappears upon resurrection. When SCP-607 dies, he respawns at a checkpoint after a few moments, similarly to Abel's respawn time. SCP-607's checkpoint enables him to utilize suicide, making his main stragedy: 1. Bond with as many humans as possible before health gets too low. 2. Find nearest source of damage. (Gunfights, tesla gates, bottomless pits.) 3. Place a "checkpoint" in a secluded area. 4. Die and and repeat. Resources: Uses the same model as SCP-795, as a new model isn't necessary if 795 is removed alongside this suggestion. In the extremely unlikely case that 607 exists with 795, then I suggest making 795 look like the black cat playermodel that Haxray has mentioned in his 511 suggestion, because SCP-607 has to be a grey cat. The purpose behind SCP-607 is to introduce a new playstyle instead of the typical "RUN AT THEM AND PRESS M1 AND THEN THEIR DEAD CONGRATS". SCP-607 is good with dealing with groups of armed players that usually take the form of TRO who bum around EZ. SCP-607's bonding system can put players who stick around eachother in danger of being killed due to 607's effects. SCP-607's primary also allows for efficient bonding towards isolated players. Players who have been bonded will be conscious that their life is now in peril, and that 607 can basically end them at any time. The main focus then becomes safely "disarming" 607 before it becomes too late. Since any damage that SCP-607 takes is reflected to all bonded humans by 50%, there is a slim chance that bonded humans can survive 607's death. Since SCP-607 has 200 HP, one player killing a full-health SCP-607 alone isn't effective because it basically guarantees their death. It is advised to make use of other non-bonded player's help to safefully disarm SCP-607 by killing it without it commiting suicide from some high-damage source. Players are also advised to search for 607's checkpoints while other players kill the cat. That's about it. If SCP-607 doesn't get that much attention, the next best thing would be to remove 795 as a whole.
  23. Due to a post made by duc on another thread, i've decided to post a few 'item' scps. Scps that aren't alive or anything like that, simply useful items that can be picked up and used in some way. This is the first one as I can reuse most of my original suggestion for it SCP-2953: Fragments of a rock with ties to japanese mythology. Had fragments of the rock turned into bullets in order to be weaponized. Individuals who touch the rock(or get shot by the bullets) transform into an ordinary fox(Albeit still with their intelligence. Ingame: A special pistol loaded with a single scp-2953 fragment would spawn somewhere on the map. Upon shooting a non-scp(would be way too overpowered if it affected scps), the person shot gets transformed into a fox. They gain increased movement speed, but lose all access to items(Items they had on them should either drop or disappear, whatever is easier), and have a melee attack that does 50 damage. The shot itself does no damage, and the transformed player keeps their original team. They can be returned to normal by using a scp-500 on them(same way you cure a scp-049-2 zombie). Model: Could use an existing pistol model already for the weapon. If it needs to stand out the hl2 pistol would be an okay choice.(It doesnt really matter what the actual weapon looks like, but it might be better if it stood out). Sadly there is a current lack of proper fox models on the workshop. Potential alternatives include using an eevee model like 334 uses, or the 023 model despite it being a wolf instead of a fox. Link to 023 model: https://steamcommunity.com/sharedfiles/filedetails/?id=1368927958&amp;searchtext=SCP-023
  24. Well, since Area-02 has been finished, I feel like the great suggestion depression has concluded, so I might make some more posts soon. You can keep this suggestion in the back of your head, dev, since I'm pretty sure you're kinda' busy with SCP-1730-2, and both of Haxray's suggestions if you are working on them. That's kinda' a big deal of work in itself, but Area-02 was probably one of the biggest chunk of work that you had to deal with. Now that it's done, I'm no longer hesitant to make some more suggestions. Anyways, here goes. You are SCP-217-1 Due to previous tests, you have been infected with SCP-217 accidentally. You are a Class-D, but in a few minutes your appearance will change drastically. You can infect people, turning them into weaker variants of SCP-217. Spawn Location: SCP-217 spawns among the D-Class, which due to the way 217's infection mechanic reveals itself, allows for temporary stealth. During that time, SCP-217 is seen as FRIENDLY by other players, but can damage other players if he manages to find a weapon. When grace period ends (12:00 mark), SCP-217 begins emitting "ticking" sounds, which can be an obvious hint to other players. At the 11:00 minute mark SCP-217-1 transforms into its "infectious" form, and that's when shit hits the fan. Gameplay Mechanics: Controls: Primary (LMB) - Infect Passives: +Has unrestricted human-like abilities. Can pick up everything, and drop things like a normal player. Stats: Base Health: 500 Primary Cool Down: 3 seconds Speed: Breach Human Running Speed (After change: 049-2's speed) Achievements + Points: Like most other SCPs, SCP-217-1 earns points by killing people. However, it also gains points by infecting people. No achievements are related to this SCP. Description: SCP-217 is a homage to the old version of SCP-035, which used to be on the SCPs side. His "infection" can be viewed as how he used to recruit Class-Ds in his army, and you get the point by now (hopefully) All SCP-217 instances can equip items, drop items, and pick up ammo, making him basically identical to a human class. He may also heal, but similarly to SCP-378, medkits and SCP-500 only heal 100 HP. All SCP-217 instances cannot pickup vests. Using the 217 SWEP, which cannot be dropped, SCP-217-1 can "infect" other human classes into SCP-217-2. Players, when infected, will be alerted of this, and are recommended to find any instance of SCP-500. In 1 minute, infected players turn into SCP-217-2. SCP-217-2 are almost identical to SCP-217, and have the same abilities, except they have a few major debuffs: -Infected spawns with 75 HP -Infected move at 049-2's speed. -Infected takes 15% more damage from all sources -Infected emit "ticking" noises, like SCP-217-1. Keep in mind that SCP-217-1 can basically raise an army of armed SCP-217-2 with weapons, essentially weaker serpent's hands. Though their health is significantly worse, SCP-217-2 instances have a lot of potentional in-regards to their possible equipment they may get in-game. Instances of SCP-217-2 also spawn with their own 217 SWEP, allowing them to infect other players too. Infection can be cured using SCP-500, but only by other players. Other players can cure SCP-217-2 using 500, but SCP-217-2 cannot cure itself. Using SCP-500 on SCP-217-1 deals 250 damage to the instance, and the same happens if SCP-217-1 consumes it itself. A very simple suggestion just to build up some other suggestions I might make soon. I like the idea of bringing back old concepts we had on the server, which is why this exists. I don't know, maybe it was just me but 035 charging straight into MTF with SCPs like 682 on his side was some memorable stuff. (Also, since we have the sarkic virus, why not the mechanical one too?) Resources: Use the "bigger" models for SCP-217-1, and one of the "smaller" ones for SCP-217-2.
  25. The biggest issue most people have with the new guns is how useless they feel against scps. Even the volk doesnt feel particularly powerful against scps. Outside of the LMG that mu-7 get, it feels like it takes forever to actually kill a SCP or do meaningful damage. While scps should be tanky its to the point it feels like you're not doing anything to them 90% of the time. Currently i heard the DR is 33%. I dont know if t his means they take 33% of gun damage or if it means they take 33% less(honestly the damage values that show up point to the former in some cases, but im too lazy to do the math right now). I would suggest changing it so they take more. If its 33% of gun damage, change it to 50% or even 60%. If its the latter, change it to a 20% or even a 10%.
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