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  1. "I wouldn't want to wake up, but unfortunately, you must." ______________________________________________________________________________________________________________ npc_create npc_doomnack Can't use cheat command npc_create in multiplayer, unless the server has sv_cheats set to 1. Agh, double post. Let's just get this out of the way. SCP-990 isn't a regular SCP, nor is it a regular suggestion anyways. See this as a subtle way to cheer up the lives of spectators out there, while giving living players a slight edge. ______________________________________________________________________________________________________________ YOU ARE SCP-990  You are a mysterious entity, also known as the "Dream Man". You have been given another chance to interact with any living players. Let them know what is to come. ______________________________________________________________________________________________________________ Spawn Location(s): Site-19: Random (Human) Player Location ______________________________________________________________________________________________________________ Ingame Mechanics: Controls: LMB (Primary): Teleport to crosshair RMB (Special): Host selected player Stats: Health: ∞ Primary Cool Down: 1 sec Special Cool Down: 10 sec Speed: Normal Human Movement (can sprint or walk)  SCP-990 is incapable of achieving points. ______________________________________________________________________________________________________________ Description: SCP-990 purely functions for the exchange of information and warning. (Though I guess if you want to hang out with a person after death go for it) SCP-990's teleportational abilities allow it to move swiftly accross the site. SCP-990 cannot interact with the environment (like spec dm), but can phase through doors and other entities. (As such he can't really go through the elevator without following a person) SCP-990 can view and hear all players around him as if he were alive, but is only capable of speaking to his HOST. SCP-990 can select a new HOST using special. SCP-990's HOST gain the ability to see SCP-990, and as such can also hear SCP-990 speak. SCP-990 is highly encouraged to make use of its movement to alert its host whether danger is present or not. Feel free to give the Class-Ds a headsup whether MTF are coming or not, or letting people know that the SCP has stopped camping them in SCP-1162 or 914's room. ______________________________________________________________________________________________________________ Spawning: Throughout each round SCP-990 has a small chance to spawn every 2 minutes. This chance slowly goes up each interval until SCP-990 actually spawns. When SCP-990 actually spawns, a random active spectator will be selected and presented a small GUI saying if they wish to spawn as SCP-990. If accepted, they spawn with a random HOST. If declined, the offer is given to another spectator and so on. SCP-990 can be exited at any time with a special ulx command (!exit990 or something like that). SCP-990 is spectable, and appears under the leaderboard as RESEARCHER class. (you don't need to make another subsection for 990 anyways) ______________________________________________________________________________________________________________ Resources: SCP-990: https://steamcommunity.com/sharedfiles/filedetails/?id=474029314 ______________________________________________________________________________________________________________ Well I think we all know how it feels like to wait 12 minutes to spawn when you've unfortunately died at the start of the round, so here's another thing spectators can look forward to, other then the really rare chance that somebody drinks the soup, which is usually used for sending memes and not actual warnings to players. "Time, Doctor Freeman?"
  2. "Welcome, welcome to City 17." idk what I'm quoting anymore just go with it ______________________________________________________________________________________________________________ npc_create npc_doomnack Well here I am with another suggestion, because why not. Though to be honest, Site-19 is starting to get pumped with SCPs that I think my SCP-363 took up the last availible space for any actual SCP to spawn. I don't know what will happen now, but the dawn of replacement SCPs definitely was a result of this. Anyways, Ashur soon realized that the Foundation's room service wasn't all that great. Staff were horrible actors, an awful stench that seemed to be everywhere, and the food wasn't even that great. He soon began to take out his anger on the Foundation, emerging from the depths of the site. This suggestion is totally not slightly inspired from the Combine Advisors from HL2. ______________________________________________________________________________________________________________ YOU ARE SCP-3740 You are a Ashur, the god of air. You are capable of air current and temperature manipulation. Blow back your opponents in a gust of wind, or leave them scorched in fire. ______________________________________________________________________________________________________________ Spawn Location(s): Site-19: SCP-513's chamber, shared with another fellow demigod. ______________________________________________________________________________________________________________ Ingame Mechanics: Controls: LMB (Primary): b l o w RMB (Special): Meteorological Combustion Stats: Health: 1750 Attack DMG: 20 (see description) Primary Cool Down: 1.5 secs Special Cool Down: 15 secs Speed: Slightly Above Human Walking Speed  Like most other SCPs, SCP-3740 gets points by killing people. ______________________________________________________________________________________________________________ Description: SCP-3740's primary pushes a person in the direction SCP-3740 is facing, of a distance roughly the size of an average Site-19 room. Once a victim collides with any detectable surface, he suffers 20 damage. This can be useful to storm units from an area, or in certain situations it may lead to their death. NOTE: pointing your primary in certain direction can be useful for introducing people to falldamage SCP-3740's special causes anybody near SCP-3740 to be briefly ignited for {25-50} damage ticks, but heavily disorients them like a concussion grenade. Human flashbang. ______________________________________________________________________________________________________________ Resources: Use Male-09, as it looks most like SCP-3740: https://steamcommunity.com/sharedfiles/filedetails/?id=110138917 Or you could use this, please do: https://steamcommunity.com/sharedfiles/filedetails/?id=1629223506 the resemblance is uncanny ______________________________________________________________________________________________________________ Lvl. 35 SCP
  3. Due to a post made by duc on another thread, i've decided to post a few 'item' scps. Scps that aren't alive or anything like that, simply useful items that can be picked up and used in some way. This is the first one as I can reuse most of my original suggestion for it SCP-2953: Fragments of a rock with ties to japanese mythology. Had fragments of the rock turned into bullets in order to be weaponized. Individuals who touch the rock(or get shot by the bullets) transform into an ordinary fox(Albeit still with their intelligence. Ingame: A special pistol loaded with a single scp-2953 fragment would spawn somewhere on the map. Upon shooting a non-scp(would be way too overpowered if it affected scps), the person shot gets transformed into a fox. They gain increased movement speed, but lose all access to items(Items they had on them should either drop or disappear, whatever is easier), and have a melee attack that does 50 damage. The shot itself does no damage, and the transformed player keeps their original team. They can be returned to normal by using a scp-500 on them(same way you cure a scp-049-2 zombie). Model: Could use an existing pistol model already for the weapon. If it needs to stand out the hl2 pistol would be an okay choice.(It doesnt really matter what the actual weapon looks like, but it might be better if it stood out). Sadly there is a current lack of proper fox models on the workshop. Potential alternatives include using an eevee model like 334 uses, or the 023 model despite it being a wolf instead of a fox. Link to 023 model: https://steamcommunity.com/sharedfiles/filedetails/?id=1368927958&searchtext=SCP-023
  4. GOI-Olliefox is the creator of SCP-3312. He was captured by the foundation after a raid on his house, but not without suffering casualities due to a faster acting version of the memetic hazard he carried on himself. Stats: SCP team sided 100 health Spawns in place of scp-049(Same way 334 works) Can use items and weapons like a normal person Comes equipped with a SCP-3312 weapon(his faster acting version, essentially). SCp-3312 weapon, when used on someone at close range, turns them into a SCP-3312-2 SCP-3312-2s keep their original model, but are now on the SCP team. They still have access to items like a normal player. Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1367121058 (Dirty looking beard, cheap jacket... exactly what i would imagine a lowlife scumbag sociopath with self-esteem issues would look like). Just a short kinda easy 'alternative' SCP-049 spawn that could be potentially fun. And while having his name ingame be GOI-Olliefox would be more accurate, you could also just call him 3312 if you wanted.
  5. Hey, this isn't really a full-on suggestion, just a minor tweak. I don't think the speed of SCP-795's mice is changed during the transformation, so you might need to make them slower. Even though actual mice would honestly dash away at that point, their speed needs to be adjusted to make SCP-795 competent in hitting them. Recall that the mice's model isn't an ordinary playermodel, and its hitbox is really small. Even a small speed reduction will help 795 actually hit its targets easier. Also if the mice can jump, that would obviously not be needed either. Or maybe this entire suggestion is already implemented and I'm tonight's big loser.
  6. SCP-2521's Wiki: http://www.scp-wiki.net/scp-2521 When SCP-2521 was added, it was alright. It's attack had a decent range and it slows down and it can be easily noticed that you do get slowed down for about a second. SCP-2521's mechanic is that whenever someone says SCP or 2521, SCP-2521 can see the player who said it through walls. The problem with 2521 is that later on people could easily kill 2521 because of it's slowness, low damage, and average health. So SCP-2521 should get some buffs at it's stats so it can survive longer and be able to defend itself more easily with 20 damage instead of 10 through 20 so it can 5 hit players and a new special to fit the lore of this SCP. SCP-2521 Stats Team: SCP Team Health: 1800 Attack Damage: 20 Attack Speed: Rapid Mechanic LMB: Attack (Slows down enemy) RMB: Teleport (Teleports to a random person who were highlighted by saying SCP or 2521 in the chat) Special: Does extra damage (30) to players who are highlighted after saying SCP or 2521 I hope SCP-2521 get's buffed because whenever I play as 2521 I feel so under powered and whenever I try to attack other players they always get away and take minor damage. And 2521 should have more health since it's a slow SCP, like 106 or 682.
  7. Brief Description: SCP-4210, also known as 'Your friendly neighbourhood keter", is a teenager with the ability to generate a portal to a pocket dimension containing a single item of whatever he wishes, as well as make 'exact opposite' copies of anything. These copies will instantly die alongside with the original creature if they touch. SCP-4210 was used for maintenance and a single field mission before being recontained to his cell due to his potentially dangerous nature. SCP-4210 would be a potential MTF spawn, where he spawns by himself. he has 100 HP, and has the ability to obtain any item he wishes that is available ingame through the Z menu. (This would include any kind of usable SCP item provided they get added). This ability has a cooldown of 2 minutes. Additionally, he starts with any random weapon(a random rifle, smg, pistol, could even spawn with a flamethrower or the mu-7 plasma gun). Additionally, and the main reason he spawns alone, he can make an friendly copy of any scp that is currently alive ingame(Be it minions or not). This copy only has 100 health, but has all of the abilities of the original scp(This includes 049 making zombies, albeit the zombies would also only have 100 hp). This ability should have a long cooldown for obvious reasons. (you could also make it so if the copy touches the original both instantly die, but that could be hard to code...) Model: I actually struggle to find one i like. Preferably it should look like someone in a kelvar vest, or if thats not available, a normal looking person.(Shouldn't look too heavily armored). Bonus: If Kaito is willing, make a custom announcement for him arriving(something similar to the following): "Warning, SCP-4210 has breached containment and has arrived to the surface area. He appears to be attempting to aid foundation personnel. As such, guards are advised to wait until the site has been secured to attempt to recontain him".
  8. Here is the tier list everybody (members & staff) voted for. This tier list was based on all the breach staff's votes and after long & rigorous testing we can objectively say that is the new tier list for the scps. This tier list is in no way a suggestion for buffs for 066 and 106 disguised as a tier list.
  9. Player Doomnack has joined the server Long story short, turns out Site-19 has been hiding a lot of stuff within its walls. Not big lizards, deadly sculptures, skinny white people, or any type of monster. Items, artifacts, a lot of weird collectibles that most staff have hidden. Anyways, this isn't like my normal suggestion. This is a spew of different ideas that prominently feature different item SCPs that are featured in SCP:CB and the actual wiki. I figured if SCP-1025 was added, then the idea of adding more collectible and entity-based SCPs is no longer foreign. I know we have stuff lke SCP-294, 458, and 330, but those SCPs are in common use by players due to their phyiscal apparency and exetremely helpful use. These SCPs may prove dull, but can be useful when criteria or other circumstances are met correctly. Some of these SCPs synergize or negate others, and have varied functions, so enjoy some weird collectibles. "Well, that's enough chit chat. I got a rocket to launch." ______________________________________________________________________________________________________________ *part of suggestion SCP-714: "The Jaded Ring" -Spawns in random LCZ location -Item Type: Passive Weapon -User is immune to SCP-049's infectious properties -User is no longer affected by SCP-795 -User no longer achieves bad symptoms from SCP-1025 -User is no longer affected by SCP-966's special -User can detect SCP-939 (may be op) -User takes 10% less damage from all sources -Movement is slowed to a walk *User can safefully pick up SCP-1123 *User can see the identity of the user of SCP-034 *User is immune to SCP-209 Purpose: protection from minor dangers and mind-affecting hazards. Slight hardening too, but all at a cost of speed. SCP-1123: "Atrocity Skull" -Spawns in random LCZ location -Item Type: Active + Passive Weapon -Having SCP-1123 in your inventory rapidly deals damage to its user (probably -8 per 0.5 seconds) and is unusable -SCP-1123 can only be safefully handled when SCP-714 is equipped -Using SCP-1123 on another player inflicts SHOCK -SHOCK causes a player to remain frozen for a few moments, unable to use a weapon (similar to 999 stun) -SHOCK degenerates their health similar to passively holding 1123 without 714 -Does not work on SCPs Note: encouraged to use some weird screen effects when 1123 is affecting you, maybe motion blur and vignette Purpose: literal skeleton taser, well, if you have protection SCP-1499: "The Gask Mask" -Spawns in random LCZ location -Item Type: Active Weapon -On use: teleport to SCP-1499's dimension, vanishing from normal view -On equip other item or drop: reappear in the exact same location -Useful for getting away from danger -Deploy has a 1 second delay -Health slowly degenerates by -1 in dimension Note: SCP-1499's dimension is not physical, since most maps lack it anyways. Just put the player in really far map coordinate and blind their view. Purpose: the unconventional escape route SCP-034: "Obsidian Ritual Knife" -Spawns in random HCZ location -Item Type: Active Weapon -SCP-034 deals 25 damage on use -On use on human class (victim): flawlessly and instantaneously disguise as their class and playermodel -Regular class rules apply before disguise; use to become a spy -Disguise fades away based on damage done -Each hit grants 30 more seconds till disguise fade -Disguise dissapears instantly if the original victim dies Purpose: that engineer is a spy SCP-427: "Lovecraftian Locket" -Spawns in random LCZ location -Item Type: Active Weapon -On equip: heal slowly with +5 per second -On equip: user deals 15% more damage -Can be (optionally) created by putting SCP-500 in SCP-914, but should spawn normally -Prolonged use will slowly kill the user (around 20-30 seconds) Purpose: increased strength and health, with a cost SCP-207: "Cola Bottles" -Spawn Location: EZ Cafe -Item Type: Consumable Entity (similar to SCP-458) -On use: Heal 50 HP -User takes 10% less damage from all sources -User deals 5% more damage -User travels 10% faster -User will instantly die in one minute, make it count Purpose: use cautiously in situations where you are at your last stand and there no other options left, or are wholesome enough to sacrifice your presence for others SCP-109: "Infinite Canteen" -Spawns in random LCZ location -Item Type: Passive Weapon -User deals 5% more damage -User travels 15% faster -User's deploy speed is slightly increased Purpose: well, speed is cool SCP-209: "The Sadist's Tumbler" -Spawns in random HCZ location -Item Type: Active Weapon -On use: the closest human enemy in a certain range is frozen in place for 15 seconds. -Victim cannot use weapons, move, or rotate their view -Wreak havoc on your weakened enemies -User takes 50% less damage during this period -User moves 50% slower OR cannot move out of the range -Cannot be used for another 45 seconds after use -Range is defined as a small circle, roughly the size of a room, surrounding the user. Purpose: useful for taking out lone enemies, but user may be overwhelmed by crowds, even with 50% less damage SCP-035 (Class-D): "Possessive Mask" -Item Type: Entity -Dropped on death of 035 -May appear in its CC if 035 hasn't spawn, sometimes I had an idea for a latching 035 before, just want to see if it gets far. -On use, user becomes 035 with slightly lowered health. No new weapons are added. -Only usable by Class-Ds Purpose: continue the legacy (eh, wiki accurancy) Also, with SCP-1025. Can we see more helpful diseases as well? I'm pretty sure several other people have listed some stuff we can use. That was a lot to process. I might add more if I want to, but I think the list is good enough. These ideas were designed to be 'iffy; they may need to be nerfed or even buffed. If you have any feedback it is completely welcome. ______________________________________________________________________________________________________________ OH NO SELF-PRIDEFUL UPDATES THIS CAN'T BE HAPPENING OH GOD OH F- Haven't made an update in a while sooo The two medical siblings Anomalous artifacts A familiar painting, (1074 not included, sadly; I leave room for additions) A very cuddly "pen" A very peculiar apple tree, I have an idea for its function Oh yeah, I forgot to mention. Patches got out again, but I doubt he went far anyways. do not forget the melon Also this is totally not inspired by this post totallyyy
  10. This is the thread I said i would make in my other thread focusing on the current maps on the server. This basically includes any and all SCP related maps i could find on the workshop. This is split into 3 sections: "Site maps"= maps that could possibly work for normal gameplay. Might have shit layouts or other issues, this is just a list of potential candiates(I think some of these were ruled out in the past but i can't remember which are which right now) "Special event only" = maps that would only work with a different starting round or used solely for special rounds/events. "Can't be used" = maps that have no practical use or way to be used, or other issues preventing the map from being used. Site maps: Sulfuras SCP:RP map remastered(https://steamcommunity.com/sharedfiles/filedetails/?id=1611171556) Site Unknown(https://steamcommunity.com/sharedfiles/filedetails/?id=1608414732) Werewolf gaming SCPRP V5(https://steamcommunity.com/sharedfiles/filedetails/?id=1600070210) Site 20v2(https://steamcommunity.com/sharedfiles/filedetails/?id=1589186751) SCP(Map) (https://steamcommunity.com/sharedfiles/filedetails/?id=1585318734) Comments claim its a site of some sort, can't prove. Correlation SCP RP map(https://steamcommunity.com/sharedfiles/filedetails/?id=1569803557) Site 14 Advanced Edition(https://steamcommunity.com/sharedfiles/filedetails/?id=1557540893) SCP_Retribution(https://steamcommunity.com/sharedfiles/filedetails/?id=1556882913) SCP Site 22(https://steamcommunity.com/sharedfiles/filedetails/?id=1538873905) Site Unknown Old(May be better than newer one) (https://steamcommunity.com/sharedfiles/filedetails/?id=1536054623) SCP Site 82(https://steamcommunity.com/sharedfiles/filedetails/?id=1532551796) SCP Site 54(https://steamcommunity.com/sharedfiles/filedetails/?id=1519962982) Site 05(https://steamcommunity.com/sharedfiles/filedetails/?id=1443506648) Site 05 Dark(https://steamcommunity.com/sharedfiles/filedetails/?id=1502442780) Deep Gaming SCP RP(https://steamcommunity.com/sharedfiles/filedetails/?id=1475821840&searchtext=SCP) Novus Research(https://steamcommunity.com/sharedfiles/filedetails/?id=1419086434) RP_SCP_Map(https://steamcommunity.com/sharedfiles/filedetails/?id=1418212838) Site 29(https://steamcommunity.com/sharedfiles/filedetails/?id=1415117462) RP_Foundation(https://steamcommunity.com/sharedfiles/filedetails/?id=1411948078) Deep gaming Serious RP map(https://steamcommunity.com/sharedfiles/filedetails/?id=1404577764) Site 29 v.1.5(https://steamcommunity.com/sharedfiles/filedetails/?id=1408746641) Site 29 V1(https://steamcommunity.com/sharedfiles/filedetails/?id=1408706013&searchtext=SCP) Werewolfgaming V4(https://steamcommunity.com/sharedfiles/filedetails/?id=1396060981) SCP Insurgence RP(https://steamcommunity.com/sharedfiles/filedetails/?id=1394032650) SCP Irisa site 18(https://steamcommunity.com/sharedfiles/filedetails/?id=1377992349) Revival SCP map 2.0(https://steamcommunity.com/sharedfiles/filedetails/?id=1329449915) United gaming SCP(https://steamcommunity.com/sharedfiles/filedetails/?id=1355600722) Site 12(Seems to be a newer version) https://steamcommunity.com/sharedfiles/filedetails/?id=1323245330 Site-17(https://steamcommunity.com/sharedfiles/filedetails/?id=1314313393) Site-8(https://steamcommunity.com/sharedfiles/filedetails/?id=1276741781) SCP Secret Lab(https://steamcommunity.com/sharedfiles/filedetails/?id=1272507182) Area 14(Possibly different from current site14 map) https://steamcommunity.com/sharedfiles/filedetails/?id=1266323444 SCP foundation TTT(https://steamcommunity.com/sharedfiles/filedetails/?id=1228959544) SCP site-52(https://steamcommunity.com/sharedfiles/filedetails/?id=1212484806) SCP site-13 Blackwell(https://steamcommunity.com/sharedfiles/filedetails/?id=1189397880) Werewolf gaming SCPRP Map(https://steamcommunity.com/sharedfiles/filedetails/?id=1147853814&searchtext=SCP) SCP Site 8 V2(https://steamcommunity.com/sharedfiles/filedetails/?id=1107841272&searchtext=SCP) Original Time of eve RP map(https://steamcommunity.com/sharedfiles/filedetails/?id=952529902&searchtext=SCP) Newer Time of eve RP map(https://steamcommunity.com/sharedfiles/filedetails/?id=948432271&searchtext=SCP) RP_SCP(https://steamcommunity.com/sharedfiles/filedetails/?id=932544297&searchtext=SCP) Original site 13 map we had on server(https://steamcommunity.com/sharedfiles/filedetails/?id=887231651) Lenti SCPRP map(https://steamcommunity.com/sharedfiles/filedetails/?id=701182231&searchtext=SCP) Site 56(https://steamcommunity.com/sharedfiles/filedetails/?id=652176278&searchtext=SCP) Area 19-A(https://steamcommunity.com/sharedfiles/filedetails/?id=610718090&searchtext=SCP) TTT_SCPV1(https://steamcommunity.com/sharedfiles/filedetails/?id=371649270&searchtext=SCP) Sulfuras SCP RP map(Original) https://steamcommunity.com/sharedfiles/filedetails/?id=550103363&searchtext=SCP Special Event Only: SCP-076 Containment Site: https://steamcommunity.com/sharedfiles/filedetails/?id=1564792967 Area 02: https://steamcommunity.com/sharedfiles/filedetails/?id=1416972843 SCP-1030-RU: https://steamcommunity.com/sharedfiles/filedetails/?id=1297201567 SCP-015 map(https://steamcommunity.com/sharedfiles/filedetails/?id=853726646&searchtext=SCP) SCP 432(https://steamcommunity.com/sharedfiles/filedetails/?id=836902003&searchtext=SCP) SCP-354(https://steamcommunity.com/sharedfiles/filedetails/?id=827696835&searchtext=SCP) Slender SCP Foundation(https://steamcommunity.com/sharedfiles/filedetails/?id=426357214&searchtext=SCP) Can't be used: Outbreak Servers map(https://steamcommunity.com/sharedfiles/filedetails/?id=1586855551) Content is in a seperate add-on that would be difficult to add to DL, as well as potentially piss off original server Br_Siteguard(https://steamcommunity.com/sharedfiles/filedetails/?id=1622476336&searchtext=SCP) Content in seperate add-on SCP Map demostration(https://steamcommunity.com/sharedfiles/filedetails/?id=1621941211) An unfinished terrible first map of some mapper. Lava_Pocket Dimension(https://steamcommunity.com/sharedfiles/filedetails/?id=1593578214) Incredibly ugly looking deathrun styled map that barely resembles the thing it is named after. Revival SCP map(https://steamcommunity.com/sharedfiles/filedetails/?id=1579124384&searchtext=SCP) Map creator requests no server use it, content is in seperate addons. Site-19 Rus(https://steamcommunity.com/sharedfiles/filedetails/?id=1497289093) Appears to just be a russian translation of site-19. Hotnight SCP Rp(https://steamcommunity.com/sharedfiles/filedetails/?id=1463809718) Content split into mutiple addons RP SCPMAPV3(https://steamcommunity.com/sharedfiles/filedetails/?id=1339958336) A broken pile of shit RP_SCP_Docks(https://steamcommunity.com/sharedfiles/filedetails/?id=1314690703) Not a site map, nor is it usable for an event. Also unfinished and ugly. SCP-1197 room(https://steamcommunity.com/sharedfiles/filedetails/?id=1225914512&searchtext=SCP) Not useful for any kind of special event due to size SCP Breachdown(https://steamcommunity.com/sharedfiles/filedetails/?id=1172333788&searchtext=SCP) Split into mutiple addons SCP-970 map(https://steamcommunity.com/sharedfiles/filedetails/?id=1129664238&searchtext=SCP) Not useful for any kind of special event RP Legion(https://steamcommunity.com/sharedfiles/filedetails/?id=1094580345) Stolen content from other maps, requires way too many addons RP_SCP_V1(https://steamcommunity.com/sharedfiles/filedetails/?id=882956616&searchtext=SCP) Too many content addons required SCP087B map(https://steamcommunity.com/sharedfiles/filedetails/?id=843560792&searchtext=SCP) Useless for being a special event SCP containment Breach(https://steamcommunity.com/sharedfiles/filedetails/?id=843494209&searchtext=SCP) Port from tf2's slender fortress. Unusable for breach or special event SCP-002(https://steamcommunity.com/sharedfiles/filedetails/?id=841976561&searchtext=SCP) Useless for any kind of special event SCP-1346(https://steamcommunity.com/sharedfiles/filedetails/?id=820097253&searchtext=SCP) Useless for any kind of special event SCP-087(https://steamcommunity.com/sharedfiles/filedetails/?id=818733574&searchtext=SCP) Useless for any kind of special event SCP_Urban(https://steamcommunity.com/sharedfiles/filedetails/?id=360084734&searchtext=SCP) More of a city than a SCP site SCP_Urban 2(https://steamcommunity.com/sharedfiles/filedetails/?id=322344822&searchtext=SCP) More of a city than a SCP site SCP Containment Breach Source(https://steamcommunity.com/sharedfiles/filedetails/?id=264478959&searchtext=SCP) Useless for a special event or normal gameplay SCP foundation V1(https://steamcommunity.com/sharedfiles/filedetails/?id=267145465&searchtext=SCP) Useless for gameplay or special event SCP foundation V2(https://steamcommunity.com/sharedfiles/filedetails/?id=270810292&searchtext=SCP) useless for gameplay or special event GM_SCP173_Construct_day(https://steamcommunity.com/sharedfiles/filedetails/?id=140845359&searchtext=SCP) Literally GM construct with scp-173's cell slapped onto it GM_SCP087_v3(Useless for special event)https://steamcommunity.com/sharedfiles/filedetails/?id=140535620&searchtext=SCP SCP facility(https://steamcommunity.com/sharedfiles/filedetails/?id=125884961&searchtext=SCP) Original map, useless for gameplay or special event GM_SCPChamber(https://steamcommunity.com/sharedfiles/filedetails/?id=107349698&searchtext=SCP) literally just scp-173's cell SCP087 Stairwell(https://steamcommunity.com/sharedfiles/filedetails/?id=106160786&searchtext=SCP) Useless for any kind of event or gameplay
  11. Note, this will be a long post, as its detailing one of the more troubling parts of the server and a major issue as to why veteran players tend to leave after a while never to return, as well as other various issues and complaints. Quite simply everyone here is well aware of the fact the server is 90% on site-19 most of the time. After trying(and losing many braincells in the process) to listen to players to figure out the main issue as to why people dont play the other maps, i've come to the following conclusions. Reasons people like site 19: -Looks like rooms and areas from SCP: Containment breach, giving a sense of familiarity, and is what they most expect to see from the gamemode. -A rather simple and linear layout makes it easy for make their way around the map or learn its layout quickly. -areas tend to look distinct from one another, allowing easy pathfinding around the map -As it is the default map the server defaults to, the map the gamemode "was originally made for"(even though it played like garbage til it got updated by a very annoying creator), people tend to flock to it for much the same reasons 2-fort or dust get played a lot. -Due to how often it is played, people tend to memorize the layout -People find the map more visually appealing than most of the other maps. -Multiple exits to the surface providing a(Generally limited but still there) answer to people camping the main exit. -A usable nuke as a foundation win -Access to 914 and the hole scp(forgot its name) General reasons why people dont like the other maps: -Unfamiliar with the layout, causing them to get annoyed quickly on the first round and attempt to map vote for the map they know better/has already memorized. -People so used to playing site-19 they want to go back to site-19, and so avoid voting for other maps solely because they want to continue playing site-19. -Most of the maps are labeled with a RP_ label, which tends to turn the players off for some reason, seeing it as a label of the map being instantly inferior to other options -A lot of the maps feature empty rooms which brings players to the confusion of the map looking 'uglier' than site-19. -A lot of maps lack a 914 or the hole scp, which tends to annoy people. -A lack of DM(while some maps have a DM set-up, others don't, which upsets people) -A complete lack of 106, or a bizare 'pocket' dimension(Able's coffin, a giant maze with random death traps, a giant maze that leads to a trench that kills you if you're below a certain HP percentage...) Individual map reasons follow: Site-12: -Dislike D-class not spawning in a cell area(issue with map's cell design rendering it impossible to leave if spawned inside in the cell area. Lua could possibly fix this but would be incredibly time consuming) -Issue with keycard spawns and general item rarity.(While this was attempt at my part to try to play to a more 'survival horror' type gameplay experience, this instead led to issues where d-class or researchers end up unable to leave the spawn area due to everyone with a keycard having left them far behind) -Researchers being able to rush guns(A massive mistake on my side for researcher spawn point placement) -Several SCPs spawning in the d-class area.(While several just as dangerous scps spawn in the d-class area on site-19, due to the increased size of that area, the breakable windows, and ability to rush out easily before scps spawn, it doesnt annoy people as much) -Researchers spawning in heavy containment cell area(intended to add more variety to researcher spawns, only resulted in upsetting a lot of people) -Weird graphical bugs(Doors vanishing for some reasons, rooms being inaccessable due to models being flipped around(for some reason...), etc) -FPS drop when in specator and zooming out of the map -Secondary escape route is dark(Terrible lighting on part of the map, but acceptable when scps are given some kind of light source. Probably the least common complaint about the map). -Hard to tell where escort zone is(An issue shared with site-19, but people seem to complain about it more when it happens on other maps) -Glass isn't breakable, causing scps to often trap people in a dead end in the d-class and researcher spawn What people like about site-12: -Mutiple exits(much like site-19) -Easy access to guns, provided you can get a keycard(people really like getting guns early) -Outside of weird visual bugs, map looks nice enough visually. Not as many empty rooms as some other maps -Urban area on top is fun for people to mess around and explore -Escape zone is rather easy to figure out -Layout is simple enough to figure out and memorize easily What people dislike about site-14: -Buggy elevator being only exit. Easily campable and elevator can result in random deaths of people just trying to use it to ride to the surface -Inaccessable town area(had to be done due to people constantly wandering in there and camping there the whole round, accomplishing nothing) -Occasionally buggy visuals regarding doors(seems to get more complaints about it on here than on other maps, despite the fact it can happen on site-19 as well) -Only one way into the entrance zone -People being confused as to where the armory is -Easily campable spawn by SCPS(more so than site-12's due to reduced amount of guns in the starting area by comparison) What people like about site-14: -Simple layout for the most part(It is, essentially, site-12's layout with minor changes) -Mutiple easily accessed health items near the armory -The elevator(Some players enjoy how easy the elevator is to camp, and never run into the bug where people randomly die riding it) -Visuals(Tends to look less empty than a few other maps) What people dislike about scp-1730(Formerly site-13): -The lighting is terrible in some places, and the map as a whole is very dark -Heavy containment can be horribly confusing to get around, due to hallways looking very similar and a lack of major landmarks, as well as extended side paths that lead to eventual dead ends -The escape zone is not obvious -Gate B is essentially worthless due to the ludirious lenght and time needed to even walk down the tunnel to access it -The lenght and difficulty in exiting the facility once getting through a gate is way too long and way too much of a shooting gallery -Large size of the map allows for easy camping and delaying by people getting horribly lost -Features a mostly useless 914 due to only being accessible after leaving the d-class spawn area. What people like about SCP-1730: -Based on a scp article -Easy access to mutiple scp-500 -Plenty of loot in heavy containment zone if it can be found and reached -Mutiple entrances into the MTF spawn point -Easy to escape D-class/Researcher spawn area What people dislike about site-96(I think thats the name): -heavy containment zone can be confusing at first -Only one entrance into the MTF spawn zone -Weird pointless elevator in heavy containment zone What people like about site-96: -Easy to avoid scps -Plenty of loot inside of the heavy containment zone -Easy to escape d-class/researcher spawn area -Breakable glass -Visuals are generally nicer than a lot of other alternatives What people dislike about site7: -Layout is incredibly linear, to the point of only having a single way to get out of d-class spawn, a single way through heavy containment, and a single exit. -Easily campable elevators -Easily campable d-class and researcher spawn area due to the single exit and proximity of scp spawns -Unbreakable glass in checkpoint areas -Missing texture tree maze on the surface -Inaccessable town area(Done for same reasons as site-14) -Horribly confusing layout to get out of researcher/d-class spawn area due to the mutiple elevators and mutiple dead ends What people like about site7: -Simple layout outside of researcher/d-class spawn area is incredibly easy to memorize -Fun to 'HOLD OFF' a giant swarm of scps at the narrow hallways in the entrance zone From my experience, outsite of site-19, sites-96 and site-14 have the most postitive reception from the community, even if they are still rarely played. Most complaints leveled at site-96 come from people annoyed they dont know the layout by heart anymore. Site-14 tends to get more flak for the elevator, but people tend to like it a lot. On the other hand, people tend to horribly dislike the remainder of the maps and usually dont play more than a single round on them. While I myself am fed up of the endless site-19 cycle fatigue, the fact remains that there is some valid(and not so valid) reasons people tend to dislike the other maps, and it may be a good idea to remove some of them, and attempt to find alternatives. Im aware there isn't that many on the workshop, but there is quite a few that have been posted in recent times that I dont believe anyone has checked out yet. In the mean time, I would suggest considering the possibility of removing site 07, and removing or fixing the spawns on site-12(I believe with better spawns people would play site-12 more). Additionally, while I dont want to suggest removing scp-1730 from the server completely as it was made specifically for use on the server, severe changes would have to be done to the map to make it play better/flow better in a normal round of breach, especially if the special round intended for the map isn't available at the current time. Possibly consider removing it as a temp thing until the special round is finished or further progress is made on the map. Site-14 and site-96 can remain, due to being the most popular of the remaining maps, despite their flaws. Map exclusive scp content should be focused onto these 2 maps if possible. While I cannot make one instantly as of this current moment, I plan to release/post a kind of central map suggestion thread, covering all of the known scp-site maps on the workshop. Maps can be crossed out if there is various reasons they will never end up on the server. Making configs for maps are time consuming, which is another major issue as well, but judging layout should be done with the mindset of what the playerbase tends to like.
  12. I suggested in the past to remove 457 and replace him with 060. This is because 060 would have a better looking model(its a flaming skeleton, 457 is just fire) as well as fitting the sprint ability more. Cue a few updates later, and currently we got a situation where 2521 got nerfed hard due to people complaining about his slow, rendering him incredibly weak because of it. 457 on the other hand, is also weak currently, due to the lack of any ability to prevent people from simply shutting doors on him and running to health, or spam healing him to death. As such, I would like to propose a change. Replace 457 AND 2521 with scp-060. 2521 barely fit the lore or article about him, and the model didnt really fit either, and obviously no point in having both 060 and 457 when they'll be doing the exact same thing. Keep 2521 as a 'easteregg' in chat where typing 2521 causes you to instantly die or something. would be more accurate to the article, as well as keeping the flavor of the SCP ingame. As for SCP-060, he would be the same as current 457, ableit with the skeleton model rather than a burnt corpse model. He would also have 2521's slow effect on left click(no damage tied). The skeleton model is a default gmod model. I dont normally like suggesting replacing or removing content, but outside of the fact 060 fits the current role of 457 better, and fits nicely as a way to buff 457, but having the slow on 060 basically renders 2521 even more moot than he is currently(Where it is seperate from his normal attack and incredibly weak because of it).
  13. SCP-4104

    People are pretty big fans of both scp-939 and Dr.Maynard. Both of these are dangers disguised as researchers, something that adds a bit more fun to the researcher role that it is severely lacking at times. As such, ill like to suggest a third disguised SCP that i've found while reading the new articles in series 5. SCP-4104: Health: 100 Speed: Same as a normal researcher Model: Same as normal researcher models(So pointshop models would still apply if this is possible) Can use items and weapons same as a normal researcher Armed with a special "Erase" weapon(More on this later). SCP-4104 is SCP sided, not foundation sided, and is simply disguised as a researcher. They, for all intents and purposes, are a normal researcher. However, their goal is not to escape, like most SCPS. instead, at the start of the round, and every 2 minutes afterwards, they are given a target. This can be anyone who is alive, provided they're not on the SCP team. They need to reach this target and 'erase' them with the erase weapon. This instantly kills them, and removes their name from the scoreboard for the duration of the round(Maybe dont let someone whos erased respawn as reinforcements either, but that could get buggy). While they can use weapons and items to kill people whenever they want, they don't get any points for doing so, and their only source of points is from 'erasing' their chosen target.
  14. I suggested a special round related to this already, but on my search for a fist swep i stumbled onto something that could elevate it to a full on proper SCP status. So im posting both suggestions. SCP-1258, if you're unaware, is a martial art that when preformed infront of an animal causes them to practice and learn it, solely becoming humanoid as they do... before promptly running around and beating the shit out of people. Its very much on the 'half serious half silly' side(with cool roots in chinese/japanese myth to boot). Stats: 200-300 starting health(Not sure how much it should have) Speed: Normal person speed SCP team sided(obviously) Not sure where to spawn Armed with this swep: https://steamcommunity.com/sharedfiles/filedetails/?id=935300356 -Basic attacks(punches obviously) grant additional health, damage and speed -A jab to slow people down, make them take more damage, and heal you for more damage done -Jumps into the air to knock people back -An active to heal more and deal more damage -An 'ultimate' that charges up with damage done that massively heals him and allows him to charge at people Model: As basically any kind of anthromorphic animal would do, i decided to go for something that looks cool enough and stands out. I found a few. https://steamcommunity.com/sharedfiles/filedetails/?id=1480280832 (Is from wow, but looks neat and stands out) https://steamcommunity.com/sharedfiles/filedetails/?id=1372068078 (also from wow, also would fit) https://steamcommunity.com/sharedfiles/filedetails/?id=703704383 (Pissed off lizard from a fighting game I think.) https://steamcommunity.com/sharedfiles/filedetails/?id=616973356 (I mean it IS a horribly mutated Chamelon, after all. Plus would be incredibly threatening looking)
  15. The title speaks for itself. SCP-079 never quite seemed like the most exciting class to play as, and many players didn't see it as the major supporting class that it was designed to be. It makes a bit sense that it was removed, players probably didn't find it fun, but are there any plans to add it back into the game?
  16. ______________________________________________________________________________________________________________ {REVISED ENTRY} Ah, two in a row I see. I've already suggested this SCP before, so that's why I got my big ol' fancy {REVISED ENTRY} note in my title. The concept is drastically different between the two, no longer focusing on the erratic growth aspect of SCP-363 but the temporary possession aspect of SCP-363, which is not really acknowledged in the article but heavily implied. No big intro is needed, but, well, we are dilly dallying ゜煙゛again. Let's get right into the news. ______________________________________________________________________________________________________________ YOU ARE SCP-363 You are a centipede-like creature, capable of nesting within humans you kill. While nested inside a human, you gain temporary control over their actions. Nested humans expire after an extended period of time. ______________________________________________________________________________________________________________ Spawn Location(s): Site-19: 012's Containment Chamber (Not many SCPs spawn in the LCZ anyways. Like 372, 363 remains far enough from most of the Class-Ds and researchers in that moment, which are usually hounded around 1162 and the checkpoints. Some of the Class-Ds and researchers may have already left the LCZ too.) ______________________________________________________________________________________________________________ Ingame Mechanics: Controls: LMB (Primary) : Bite Stats: Health: 1500 Attack DMG: 15 Primary Cool Down: 0.75 secs Speed: Human Walking Speed Possible Achievements: "Y-H-W-H, alone": Incapacitate and nest within a human.  Like most other SCPs, SCP-363 gets points by killing people. However, it may also gain points by successfully nesting inside a human. ______________________________________________________________________________________________________________ Description: On kill, SCP-363 "possesses" its kill, allowing 363 to play as its victim, complete with weapons. This effect allies its victim with SCPs, and SCP-363 controls its victim. This effect is similar to how 939 appears to become a researcher while disguised (humans can't tell whether someone is being "possessed" by 363). SCP-363's possessed classes progressively degrade health however (specifically, -4 every 10 seconds; every minute 24 HP is lost). MTF may catch subtle changes in a victim's health, allowing a method for players to reveal 363's presence. Players hosting 363 can use their current weapons and switch to others, but cannot pickup ammo nor any other weapons or items. If SCP-363 is ignited, he will be instantly revealed. (quick nod to article) ______________________________________________________________________________________________________________ Resources: Anomalous Centipede: https://steamcommunity.com/sharedfiles/filedetails/?id=400057941 (Use the beta antlion grub included in the pack. You may need to rid the rests of the models.) (Model includes a specific walking animation) ______________________________________________________________________________________________________________ Put a quick spin on the original suggestion, that's all. I didn't like how it turned out, and like Haxray pointed out, I don't think it would have even been possible to implement anyways. Antlion family reunited, 372's lost son. "Thanks, and have fun" god imma sleep now
  17. Simple and silly round.(SCP-1258 is a form of kung-fu or martial arts that, when an animal witnesses it, promptly becomes more humanoid, masters it, then starts beating the shit out of people with it). All players except for one spawn as the shark punchers(they're not punching a shark, but it fits their silliness). One player spawns as SCP-1258-1. Unsure what health should be(i imagine maybe 200-250) and is armed with this swep: https://steamcommunity.com/sharedfiles/filedetails/?id=420588836 Edit: Alternatively, he can use one of these: https://steamcommunity.com/sharedfiles/filedetails/?id=1513353321 https://steamcommunity.com/sharedfiles/filedetails/?id=463342892&searchtext=fist Another edit: Forgot to add model. For some reason theres no Kung Fu panda model on the workshop(Mght as well embrace the silliness with the scp right) but this exists. https://steamcommunity.com/sharedfiles/filedetails/?id=1186654855
  18. ______________________________________________________________________________________________________________ SCPs like these are one of the most memorable articles on the wiki to me. I was surprised that nobody had suggested anything related to 058 before, but I guess that's mainly because it was kinda' obscure and 058 doesn't really have a perfect model on the workshop. Well, after digging a bit, I found a model that seems to fit 058 slightly, but it's better than most other models. The least it did was get the "bovine" part correct, and it kinda' looks like a big ol' massive heart, but whatever. If you've found another model you think is better, feel free to drop the fat steam link down below. Anyways, enough dilly dallying 汚ゥ雨 and let's get jump right into it. ______________________________________________________________________________________________________________ YOU ARE SCP-058 You are a bovine heart, fueled by a lust for blood. Lunge at your victims and trap them within your grasp, clinging onto them. Your attacks deal bleeding damage, and several repeated blows can leave serious damage. ______________________________________________________________________________________________________________ Spawn Location(s): Site-19: 682 Observation Deck (I was hesitant and searched all over the map, but you'd be surprised that every single place that wouldn't interrupt gameplay in the HCZ is taken. We have THAT many SCPs. Things are starting to get cramped in Site-19. Hopefully the dawn of replacement SCPs may change that for future SCPs, but I don't think 058 needs to be one.) ______________________________________________________________________________________________________________ Ingame Mechanics: Controls: LMB (Primary) : Lunge Passive : successful lunges will cause 058 to "cling" onto the victim Stats: Health: 1500 Attack DMG: 15 Primary Cool Down: 1 secs Speed: Human Walking Speed  Like most other SCPs, SCP-058 gets points by killing people. ______________________________________________________________________________________________________________ Description: SCP-058 is relatively slow, comparing its speed with that of human classes that normally run and other SCPs. It's lunge is a bit long, but it is not as efficient as 372. With that being said, 058 functions as a good ambush-type SCP, and can operate well in stealth with its abilities aimed to take out singular opponents. I'm g'not a g'noblin Use the distance between these two gnomes for reference; this is about the length of the distance SCP-058's lunge travels. If 058 lands a successful lunge, it will stick onto its victim for 4 more seconds. During which, 058 is free to land as many hits as he wants, for a max of 60 damage. A hit with any melee weapon on 058 while it is attached to a victim will instantly remove it from the victim. ______________________________________________________________________________________________________________ Resources: The Heart of Darkness, more bovine than ever: https://steamcommunity.com/sharedfiles/filedetails/?id=1108342721 ______________________________________________________________________________________________________________ Well that's there you go, another suggestion. Have fun getting ripped to shreds by a literal cow. Like I said, if you can somehow find a better, more heart looking playermodel, that would be appreciated. Use this image as baseline, even though its wtf material. ______________________________________________________________________________________________________________ "Thanks, and have fun"
  19. A few people here probably remember the old scp-178-1. Had incredibly low HP but was completely invisible with no way to reveal him. Hurt people by bumping into them, as 'accurate' to the game. It was removed and 'basically' replaced by scp-1471, due to various issues with hit detection. However, quite a few people did infact like playing as scp-178-1 due to the unique playstyle offered and having to adapt to situations differently due to your incredibly low amounts of health(it was 75 i believe). With the introduction of scp-334 as a 'replacer' spawn for scp-457(uses scp-457's spawn, and only one of the 2 can spawn in a round at the same time), i think it would be fun to bring back scp-178-1 and have it be a 'replacement' spawn for scp-966.(One of the major complaints about scp-178-1 in the past was them ganging up with scp-966 on the 'poor defenseless d-class and researchers'). Stats: 75 hp Normal human walking speed 'Replacer spawn" for scp-966(only 966 or scp-178-1 can spawn in a round, both use same spawn) Has an attack that does 80 damage and has massive knockback, but has a 5 second cooldown between uses and has a very short range. Always invisible, cannot be revealed or spotted by any means(He was way too weak when the 3d goggles(scp-178) was added in) Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1334262096
  20. SCP-3660-1 Would be a researcher/foundation sided scp. Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1142075062 Health: 25-50(Low HP for a reason) Speed: Faster than human sprint speed(It should be REALLY fast... because its a snake). Cannot use items or weapons Has a default 'bite' attack that does 10-20 damage and causes damage over time(lasts for 10 seconds or until healed. Should do 5 damage per second). Additional bites refreshes duration but doesnt stack the DOT. Just throwing this out here since people seem to want more scientist/foundation sided SCPS, and going a route that isn't stun focused would be a good idea.
  21. SCP-208

    SCP-208 is a foundation sided friendly SCP(Considered a researcher) Stats: Health: 150-200(higher than a normal researcher) Speed: Same as a normal person Cannot use weapons, but can use items(If possible. If too hard to code, can't use items at all) Can passively heal people with left click(Similar to scp-999). This heal is ranged, unlike scp-999's. Model: https://steamcommunity.com/sharedfiles/filedetails/?id=608932343
  22. https://steamcommunity.com/sharedfiles/filedetails/?id=1580359640 Blue ones can be the scientist and yellow ones can be the D Class
  23. Can we have a mini SCP-049? SCP-049 is my favorite SCP and would love to have him as a little cosmetic next to me.