Jump to content

Search the Community

Showing results for tags 'site-13'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Directorate
  • Back End
  • Divisions
    • Arma 3
    • Battlefield 4
    • Call of Duty 4
    • Counter-Strike: Global Offensive
    • Counter-Strike: Source
    • Garry's Mod
    • Insurgency
    • Pirates, Vikings, & Knights II
    • Rust
    • Squad
  • Teams
    • Council
    • Developers
    • Media
  • Misc.

Categories

  • Pending Routes
  • Resolved Routes

Forums

  • General
    • Announcements
    • Member Activity
    • General Discussion
    • News
    • Suggestions
    • Giveaways
    • Trading
  • Divisions
    • Counter-Strike: Global Offensive
    • Counter-Strike: Source
    • Fistful of Frags
    • Garry's Mod
    • Minecraft
    • Pirates, Vikings, & Knights
    • Rust
    • Team Fortress 2
  • Teams
  • Interests
  • Support
  • Applications

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Location


CPU


GPU


Ram


Motherboard


Power Supply


Monitor(s)


Hard Drive(s)

Found 6 results

  1. Here's another generic suggestion, for an SCP that can be taken in two different approaches. Site-13 Exlusive SCP, because it better suits the theme. (Lure for people to vote for new maps <3) As an SCP that appears on virtually all maps, like how 2845 was originally designed for Site-13 but it was thrown into most other maps because deers are cool. You could potentially bum some people out by making it map exclusive, but in a way it could add better interest into voting for other maps, and would make Site-13 more interesting. Anyways, as one of the most prominent SCPs in SCP-1730's article, I decided to come up with an idea to allow a way for this guy to be introduced, whatever his name is. If someone knows what his actual name is please let me know, but a lot of people seem to call him exactly what I named this post, so whatever. Leave what you think about this in the comments, don't forget to subscribe and hit that notifcation bell too. You are the Writer on the Walls You are a "vaguely humanoid entity", who is capable of producing lethal cognitohazards on surfaces. You can "open your eye", making you dangerous to view for a few moments. Kill everyone and escape the facility. Spawn Location, Site-13: HCZ Electrical Center This room doesn't affect the tesla gates or gate functions or anything like that. It's purely aesthethic, and there's no harm putting it in here. (this place) Spawn Location, Site-19: 012's CC The cell is currently vacated anyways. Wouldn't hurt to put it there if you this is implemented on other maps. (The cognitohazard looks like this.) Gameplay Mechanics: Controls: Primary (LMB) - Write Special (RMB) - Open Eye -Special takes two seconds to trigger. -Any type of grenade explosion erases written cognitohazards. Stats: Health: 1730 Primary Cool Down: 12 seconds Special Cool Down: 24 secs Speed: Breach Human Walking Speed Achievements + Points: Like most other SCPs, The Writer earns points by killing people. No achievements are related to this SCP. Description: The writer is defenseless with the lack of a melee attack, and as such it relies heavily on its cognitohazards and high health for survival. On primary, it prints a cognitohazard on the wall (puts a decal and invisible entity). Any players who view the cognitohazard are engulfed in flames, and this effect continues for two seconds after viewing as stopped. In the event that The writer is utterly surrounded by enemies, it can effectively "flashbang" all enemies nearby, using his special. It takes two seconds to deploy, but all viewers are instantly engulfed in flames for 10 seconds. Cognitohazards can be "mopped off" the walls by grenades. Don't ask how, it's a Foundation thing. That's basically it. A big scary robot dude, that draws dangerous stuff on the walls. Players playing as the SCP can utilize common spots where players pass through, using its abilities to place "traps" around the facility. Here's the resource by the way. It's appropriate for the overall look of the Writer, albeit more mechanical than ever. Resources: The Writer: (right here) This is the part where I stop.
  2. SCP-4725

    Article: http://www.scp-wiki.net/scp-4725 Brief Description: A robotic exoskeleton from the "end of Death" timeline/canon hub piloted/controlled by a Chaos insurgency member. Incredibly durable, and has the ability to absorb the brains of other people into itself, as well as 'swap' between said brains. (Exclusive to Site-13 due to scp-1730 being a foundation site from an alternative universe, and there for giving an excuse as to how SCP-4725 could show up). Stats: 200 health Can use items/equipment like normal people Gameplay Description: SCP-4725 follows standard SCP rules(the goal of the end of Death chaos insurgency is to find a way to kill off humanity no matter how horrible or forced the method is, and as such, would not ally itself with 'normal' chaos insurgency agents). It has access to a special melee weapon that does 70 damage(Would use the vanilla Gmod fist model) that, upon killing someone, adds an extra life to itself(It starts with 1 life, unlike able). Unlike able, when it 'respawns' it should come back to life where it died instead of going back to his original spawn point. Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1564047073 (Whichever one from the pack you like the most).
  3. Description: SCP-334 is a sentient pile of superheated plasma that believes it is an ordinary fox and resembles an ordinary fox. It normally only feeds on normal prey, however, if it goes for several weeks without any form of food, it will attempt to 'devour' any unlucky individual who crosses its path. Deaths are caused by third degree burns due to SCP-334 being super-heated plasma, where it then promptly turns any remaining matter into plasma which it absorbs. Upon absorbing plasma, it is known to become energized, moving faster. Stats: Health: 500-1000 Speed: Same as 457 base speed(non-sprinting) Spawn: Site-13 replacing 457 spawn for that map Gameplay Description: SCP-334 would start out relatively weak, having only 2 options to attack. The first is a radius of damage around it, same range as scp-457's, however it cannot actually kill someone, as it wont lower their HP past one. Their right click is a weak close range melee attack that does 25 damage. However, whenever they kill someone with this attack, they gain 250 health and movement speed, capping at slightly faster than sprint speed after 10 kills(Hp gain has no cap, similar to old scp-106). Model: Due to lack of better alternatives(only normal fox player model has no animations/or is an anthromorphic fox), using flareon from the eeveelution pack would work. https://steamcommunity.com/sharedfiles/filedetails/?id=252519802
  4. Well, here I am again with another suggestion. Prepare to watch your poor victims transform into solid matter before your eyes! This suggestion can be applied to Site-19, but in the context of the actual SCP-1730 article, would fit perfectly in Site-13. (Literal excerpts from SCP-1730, this is SCP-2845.) YOU ARE SCP-2845 You are a large, cervine-like (deer) entity. You have the ability to "transmute" your victims into instances of SCP-2845-1 SCP-2845-1 instances will alert you when other players enter their range. You must continously look at somebody for two seconds inorder to transmute them. You can only transmute one player at a time. Players who look at you while you are transmutating other players will be poisoned. (Side note: SCP-2845-1 are NOT controlled by players, and are entities.) Stats: Health: 2000 Primary Attack Cool Down: 6 Seconds Speed: Normal Walking Speed (Human Speed) Controls: LMB (attack): Engage Target/"Transmute" Player Description: SCP-2845 can "transmute" players who view him in two different ways. This makes him effective at targetting players at long-range, espesically in the surface zone. (Note: Transmutations count as kills) However, note that he must continously look at the player he wants to transmute for two seconds. This makes it so he can effectively wipe out members of MTF squadrons and what-not with a simple glare, but he can easily be evaded if they walk behind anything, covering themselves from SCP-2845's view. SCP-2845's primary attack turns its victims into SCP-2845-1. These are not controlled by players, as the way that SCP-2845-1 functions would provide a very boring experience. SCP-2845-1 will be highlighted in red when a human enters its range, allowing SCP-2845-1 to know where it is. They will also highlight when shot. When being highlighted, the instance can be seen through walls by SCP-2845. You can only transmute one player at a time. If you are looking at multiple people at once, the player with the most health (or just a random player) will be chosen. Players that are still in your field of view when you transmute a player will be poisoned (using "DMG_POISON", basically the same mechanic the poison headcrab uses). Like regular poison damage, players will regen their health, but it will essentially leave them weak for a small duration of time, leaving them vulnerable to other SCPs and players. (This is SCP-2845-1, super complex looking, I know.) (SCP-2845-1, in the original article, is just a hexagonal pillar, so you can't really get that much detail.) (The prop I use here is just a recolored and retextured "models/Mechanics/roboticslarge/a1.mdl". In-game, it should probably be improved with a more appropriate texture.) Possible Assets: So the model I'm using right here is straight from (https://steamcommunity.com/sharedfiles/filedetails/?id=453378755). Obviously, you probably don't want the NPC, so I suggest you just decompile the model for the server. I doubt that the model belongs to him anyways. "Thanks, and have fun." Oh yeah, and small shoutout to Mr. Z for some fixes.
  5. Link to Site-13/SCP-1730: http://www.scp-wiki.net/scp-1730 Just imagine it's own game, 6 Parts 1. First Exploration: SITE-13 Playing As: Mobile Task Force D-12 "Mud Slingers" 2. Second Exploration: Traveling into the Power Station Playing As: Mobile Task Force Y-24 "Gulliver's Travelers" 3. Third Exploration: Digging in Playing As: Mobile Task Force Z-9 "Mole Rats" 4. Fourth Exploration: Game On Playing As: Mobile Task Force Apollo-3 “Game Wardens” 5. Recovery Mission Part 1: The Power Rangers Playing As: Mobile Task Force Tau-5 “Samsara” 6. Recovery Mission Part 2: Through Hell and Back Playing As: Mobile Task Force Tau-5 “Samsara” Mobile Task Force Apollo-3 “Game Wardens” Mobile Task Force Z-9 "Mole Rats" What i'm trying to say is, Site-13/SCP-1730 would be a fucking amazing game. We also got a Site-13 map but it doesn't really look good and needs some repairs. The Site-13 map we got is from before it wen't into Our Primary dimension. Oh and i wanted to introduce SCP-1730 to people who didn't know about it, it's made by one of the best Writers on the wiki DjKaktus
  6. Site-13 ideas

    SITE-13 SCPs SCP-1730 SCP-1730 - ??? Primary attack - 15 Special - Writes a symbol on a wall, when said symbol is looked at, player is turned into SCP-1730-???-1 Passive - None HP - 1250 Speed - Normal, Can sprint SCP-1730-???-1 Primary attack - None Special - None Passive - When killed explodes HP - 100 Speed - Normal Map Changes 1. Mutiple Floors [Site-13/SCP-1730 had the most floors of any facility] 2. An incinerator [Site-13/SCP-1730 had an incinerator to kill scps off] 3. If you add Multiple Floors, the bottem floor would be a big pitch black room with 1 giant machne in the middle. 4. Site-13 isnt really bright, so LCZ would be grayish white walls while HCZ would be dark brownish-black. 5. Surface Fixes, Railings need colide, Stone wall to cover up the void. 6. The utility room by MTF spawn has a wall caved in. I'll add more if i can think of any.
×
×
  • Create New...