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Found 39 results

  1. HI folks! This is a thread to suggest ideas for 914 upgrades for items. Currently 914 only upgrades keycards and heals people when used on Fine, with little to no interaction with other items(I think snav becomes snav ult?). We want to change that in the future eventually, and figured It would be nice to listen to your ideas. Suggest an upgrade to any item you want. This includes scp items that are currently on the server. The only exception is SCP-500 as it is obvious what that would eventually end up upgrading to. We probably will not accept upgrading an item into an existing SCP item though(Example: upgrading 207 into 1863). Feel free to mention the setting that should trigger the upgrade.
  2. Share Some Add-on/Plugin Ideas! Hey, have you ever had a moment where you're playing on this server and you get an idea for a cool mechanic/add-on that could improve the server quality? No? Well too bad, share it with us anyway >:D okayjokesaside. If you've had a "man you know what would make this server better?" moment, please share it here. This post is meant to have another way of giving developers ideas on what to possibly work on. (I know there's a recommendation channel in the discord server, but I still like getting conversations going in here Plus it helps keep the topic of "add-on ideas" organized in a single forum post for ease of access without having to dig through messages and multiple forum topics) And hey, if I somehow get the developer position I've applied for, you never know, I could try to create some of your ideas
  3. Please note: This is NOT an official poll for the server. This is just made because I am curious what others have to think on this topic. Take part in it if you'd like. I know this is a little unorthodox from me, but I'm gonna make a short post here. I have always enjoyed damage indicators in TTT. It helps tell me what weapons are the most effective, and allows me to test headshot damage during preparation. However, not everyone likes the Hit Numbers add-on. So let me know what you all think, should Hit Numbers be added to the server?
  4. Quite simple. This is just a list of changes and fixes breach desperately needs right now. Fix 079's 939 spawn so it no longer spawns in the ceiling. It is infuriating that this happens and there is not always an admin on with the ability to teleport out the stuck player. Remove SCP-160. No one enjoys playing it, and it has so many issues with it(Terrible controls, lack of audio, glitchy area portals, etc) that i dont think its salvageable without a complete redo from the ground-up. Reduce the DR on Scps. It still feels way too high. SCps should be hard to kill, but not to the current level they are now. In return, nerf Mu-7's horrid machine guns. Nerf 268. Make it cost 5 health a second or something. Its currently way too strong and frustrating. If need be after the DR nerf, buff the TFO sniper class or remove it all together. It is the second worst TFO class to spawn as and has the worst DPS against scps and struggles against human players as well, ontop of not being able to pick up additional ammo and almost no benefit to having a long range sniper rifle. Buff the Flamethrower in general as its the worst weapon in the game. Requires too close ofa range to use and requires pinpoint accuracy even at close range for little to no benefit over using another gun. Buff the Knife so it actually has a reason to be used. Up it's damage or something, or add in its actual intended ability. Fix site61's pitfall problem. Way too easy to rush D-class spawn with little to no downsides. Adjust 011's gun to only have one shot in the gun at once. The way it currently is makes no logical sense and makes him frustrating as all hell to play against. Nerf SCP-2845's health. The weapons slowing down movement speed really caused this SCP to go from garbage to fantastic combined with the DR. Dr nerf might be enough by itself, however. Do something about the body snatcher scp. Nerf its Hp again, nerf its speed, nerf its damage, do something. Its by far the strongest scp in the entire game and no one likes fighting it.
  5. The biggest issue most people have with the new guns is how useless they feel against scps. Even the volk doesnt feel particularly powerful against scps. Outside of the LMG that mu-7 get, it feels like it takes forever to actually kill a SCP or do meaningful damage. While scps should be tanky its to the point it feels like you're not doing anything to them 90% of the time. Currently i heard the DR is 33%. I dont know if t his means they take 33% of gun damage or if it means they take 33% less(honestly the damage values that show up point to the former in some cases, but im too lazy to do the math right now). I would suggest changing it so they take more. If its 33% of gun damage, change it to 50% or even 60%. If its the latter, change it to a 20% or even a 10%.
  6. SCP-069: Brief Description: SCP-069 is an anomaly that takes the form of an individual who died near it. It believes itself to be said person, and mostly acts the same as said person, except with an increased drive/desire to accomplish its goals/ 'set things right'. Stats: Health: 100 Speed: Normal human speed Model: Uses existing D-class/Researcher/Guard model(explained below) Spawn: Normal D-class/Researcher/Guard spawn Gameplay Description: SCP-069 has a chance to spawn whenever a human player dies to another player. It is a low chance, and doesn't apply to SCP sided players(so no Serpent Hand respawning). Said dead player respawns as scp-069. The person who killed them originally is now marked as their target, and they are neutral to all other players(Including scps), meaning they can work together with whoever they want or kill whoever they want. They gain no points for any kills outside of killing their target. After killing their target they gain their original role's team a massive boost in points(or however the gamemode decides which team wins now) and return to being a spectator(aka they die). The same thing happens if their target dies through some other means. They can use items and weapons the same as any other normal person. 069 would be a fun albeit rare 'random event' to happen during a round. A lot of players wish they could team with whoever they wished(which is why teaming is a commonly enforced rule), and 069 would give them the chance to do so. He would also open up exciting gameplay as they could either tunnel vision onto their target or cause as much damage and chaos as possible along the way, and basically just stir up a round.
  7. SCP-212-1 Brief Description: One of the various results of using SCP-212 on foundation personnel was a guard who was modified to be, essentially, a cyborg attack dog with long claws. Stats: Health: 300-400(Unsure of what range should be, TBH, due to power of new guns) Speed: Same walking speed as 372 Model: https://steamcommunity.com/sharedfiles/filedetails/?id=970841075 Spawn: Potential 'special' TFO spawn(One max) Gameplay Description: SCP-212-1 would be similar to a foundation-sided 372 in abilities. While it cannot cling to walls, it has a leap that is essentially the same as 372. Its attack is also similar to 372, except doing 50 a hit(in order for it to be more effective against scps). 212-1 would be a rather fun and unique addition to TFO spawns, as they currently exist of different weapons, armor, and keycards. He could also be used as a MTF spawn instead, alongside something like Alpha-9 or Omega-7(If both exist at the same time, that is).
  8. SCP-3033-2 Brief Description: SCP-3033 is a weapon used by the chaos insurgency consisting of remote controlled drones(SCP-3033-1s) and a pilot/controller (SCP-3033-2). Mind controlled drones are almost invulnerable to damage but drop dead if the controller is eliminated. Most notable event regarding SCP-3033 involved an assassination attempt on the defected creator of 3033. Stats: Health: 100 Speed: normal human speed Model: Researcher model Team: CI (Disguised) Gameplay: SCP-3033-2 is given a random researcher as his target at the start of the round. Unlike Dr.Maynard, he is unable to use items other than for his starting 3033-1 weapon. The 3033-1 weapon has no visible world model and acts like a level 3 keycard. When used on an enemy(researcher or MTF) it turns them into a SCP-3033-1 instance. SCP-3033-1 instances have 100 hp and normal human speed, but are CI sided, cannot use items or weapons except for their fists(Same as shark fists on shark puncher round), and have a massive damage resistance to gunfire(think like 80 or even 90%, but this wouldn't apply to melee weapons). SCP-3033-1's all instantly die if SCP-3033-2 is killed. SCP-3033-2(and the CI team/D-class team as a whole) gain a massive point boost when his target is successfully killed.
  9. New friendly SCP SCP 2295 Kairos the Bear http://www.scp-wiki.net/scp-2295 (kinda like an echo fighter for 999) Description: SCP 2295 is a patchwork stuffed bear that activates whenever it is near a wounded human. SCP 2295 will anomalously produce tools and materials and tend their wounds, being able to replace entire organs with patchwork materials. How he'll work in-game: He will be able to team with all humans and non-hostile SCPs He will be able to heal humans and non-hostile SCPs He will spawn in instead of 999 Abilities and stats: He will be much faster than humans (maybe around 795's speed) He heals slightly slower than 999 900 HP - 1.3k HP Possible Specials: I'm thinking maybe he should have a special that is an AoE that heals nearby friendlies (maybe about 966 AoE's range or smaller) for 25-50 HP and it takes 30 seconds or 1 minute to recharge. OR A passive ability to detect wounded humans, that are below 50% of their HP, through walls, much like 2521 (or maybe a new voice command in the B menu, forgot what its called, to yell for help which will allow SCP 2295 to know where you are). That's all I have so far for this idea, I'm open to suggestions P.S: I'm having a little trouble finding any models so I would appreciate it if you link anything you find in the comment section This is my first suggestion so don't clap my cheeks too hard m8s thx
  10. (Note i am making this, and other suggestions, separate threads again since frankly people don't like reading the big thread. I am still gonna post em on the big thread though, just also separately). SCP-569: Brief Description: A group of animated disembodied marble heads that, when angered, transform into floating marble skulls and vomit muti-colored marble onto people or nearby walls. Stats: Health: 800-1000(Idk good health values anymore) Speed: 049 speed Spawn: Unused containment cells on 02 and 61. Not sure for other maps. Model: Default hl2 skull model(do the same trick you did for 681). Gameplay description: 569 has two main abilities. With its left click it vomits rainbow colored marble all over enemies. This does less damage at range than up close. This turns the person's model rainbow colored slowly after repeated exposure to the attack. It also applies a permament and stacking 1% slow per tick of damage. This slow can only be removed by using a scp-500(which would also remove the rainbow effect) or by intentionally taking mutiple candies from the candy bowl. Visually/mechanically, this attack could either act similar to the vomit swep(linking it so you get an idea of what that looks like/acts like) or like a 'beam' attack of some sort. His second ability, on a minute cooldown, allows him to plac... i mean, vomit, a rainbow colored wall infront of him. No one can pass through these walls and they last til they are destroyed. They have 'effectively' 300 or so hp. Vomit Swep: https://steamcommunity.com/sharedfiles/filedetails/?id=450215397
  11. A special round based on the End of Death Canon hub(TL:DR< no one can die anymore no matter what, as brain activity can never be stopped). Special Round Team spawns: -Normal D-class spawn groups -Normal Researcher spawn groups -Normal Reinforcement spawn groups -Normal SCP spawns EXCEPT for 049, 610, 378 or any other scp that 'transforms + kills" people(future proofing, essentially) -Normal Guard spawns, except they get a guarateed 049 spawn that has the same equipment as a TFO medic Special Round Mechanics: Like the canon hub its based on, no one can truly die on this special round. Whenever someone would 'DIE', they instead get set to 1 hp and can no longer move, shoot, or use items. They are essentially frozen. They can still talk, however. Using a medkit(or any other healing effect that can be applied to another person, such as the tfo medic's medkit) on someone in this state would restore them to 100 Hp and let them move again. This 1 hp/frozen effect also applies to scps. Players can still escape as normal. In order to avoid statemates, people in the frozen state would count as dead for the round ending(Example: if everyone but foundation members are frozen, round ends). If this is not possible for some reason, simply having everyone on a team die when all members of their team hits 1 hp would also work(Albiet ruining the flavor a little). Misc Notes: The reason 049 spawns as essentially a TFO medic has to do with a tale/article related to the canon hub(essentially a soft rewrite of his article to fit the setting, where hes been permitted to serve as a surgeon to combat his ever increasing depression and the fact he is essentially harmless). No infection scps allowed due to how weirdly they would work with the gamemode's intended gameplay/be broken as all hell(Imagine 610 infecting mutiple people stuck in the frozen state?).
  12. Since XY rarely moves threads to implemented/denied, i figured i would go back to having one thread with mutiple suggestions on it again. Specifically in order to keep everything organized(and since i got a few older suggestions that didnt get much attention). Not gonna include ones i regret posting for obvious reasons(No scp-3312-1 on here). In order to help keep this organized, everything is going to be split into its own sections and color coded. One section for playable hostile scps, one for items, one for SCPs that aren't hostile(with colors collaborating with the team they are sided with. Green for CI, Orange for D-class, Blue for foundation), and a final section for non-scp related suggestions(Also color coded). Bigger gameplay tweaks will still get their own thread. Suggestions are in chronological order of me posting them(so oldest ones are first). For the most part. If a suggestion on here gets added or 100% denied, it will be removed from the thread. Edit: Im only gonna include actual 'playable' scps on this from now on. Playable SCP Suggestions: SCP-2999-B Brief Description: 2999 is a combination of 2 entities, A and B. A is a reincarnated foundation researcher in the body of a rotting cat with its skeleton on the outside, and B is a malicious spirit turned computer AI. B's 'MAIN' file is currently trapped on a laptop but it is able to copy and control any kind of electronic hardware it is moved to, and possibly still controls several drones outside of containment. Stats: Health: 200-250 Speed: Normal human speed(with ability to sprint) Spawn: Reinforcement spawn(Similar to Serpent Hand) Model: https://steamcommunity.com/sharedfiles/filedetails/?id=512977777 (A floating drone would be better, but I would rather it not end up in a similar situation to 681 in terms of hitboxes). Gameplay Description: SCP-2999-B is armed with a powerful energy rifle and a special 'hack' tool. The hack tool acts like a level 5 keycard when it comes to opening doors, but also has a one use left-click effect that changes a door's keycard requirement to level 5. When it spawns, a laptop item would also spawn somewhere(probally using either d-class spawn points or random misc item spawn points) that is also called SCP-2999-B. If SCP-2999-B successfully retrieves this laptop he is allowed to escape like an ordinary SCP. Attempting to escape without it applies the deserter penalty that MTF and TFO have. SCP-2999-B would add some variety to reinforcement spawns(Currently theres one CI spawn and one SH spawn, the rest being different flavors of MTF(excluding omega-9 whos rather unique in their own way). Having a more direct goal than the SH and being a bigger individual threat, as well as the unique ability to increase the security level of doors, being able to block off routes unless people are able to obtain an 05(possible on all maps currently in some way or another) Suggested weapon link: https://steamcommunity.com/sharedfiles/filedetails/?id=638917975 (Its cool and Sci-Fi enough to fit the very sci-fi nature of 2999-B) Model for EMP Hack Tool: https://steamcommunity.com/sharedfiles/filedetails/?id=151771469 Model for Laptop: https://steamcommunity.com/sharedfiles/filedetails/?id=1542441214 SCP-093-1: Brief Description: SCP-093-1 is one of the "Unclean". Giant torso entities living in an alternative universe accessed through 093. They instantly devour whatever they touch, converting them to 093-2 instances which are completely invisible but slowly drive people near them insane through prolonged exposure. Stats: Health: HIgh(think 610 levels of health) Speed: Slow(as slow as 610) Model: Fast Zombie Torso model from zombie survival(as it has the required animations). Could maybe be textured completely white. Spawn: Exclusive to Site61 or Site-02, replacing 610 on those maps. Gameplay Description: SCP-093-1 is, essentially, another flavor of infecting scp. While it is super slow(But bulky), it summons some rather special minions. Instead of simply being a timed clone of itself(610-b) or a meat shield army of zombies(049-2), it instead spawns scp-093-2s. SCP-093-2s are completely invisible and invunerable to damage, and have a weak AOE of 1 damage while near them. They move at slightly slower than normal human speed(not MUCH slower, but slow enough that people can outrun them). SCP-094-2s all die if the original SCP-093-1 is killed. You can see 093-1s with night vision goggles, however. Gameplay wise, SCP-093-1s are a slowly stacking threat. A single one or even 2 or 3 aren't much of a threat, but they become much more dangerous in higher groups, ableit in a different way compared to 049-2 or 610-bs. While those minions tend to serve more as cannonfodder/meatshields charging directly at enemies, 093-1's are more on the support/area denial side, excelling at pushing people away from specific areas (like on the surface near the elevator) or simply slowly wearing down people over time. Model for SCP-093-2s: https://steamcommunity.com/sharedfiles/filedetails/?id=387694489 (It doesnt have any animations but should work fine and is close to the 'blurred grey outlines' seen of the 2 instances on camera feeds). SCP-1504: Brief Description: SCP-1504 is a nearly indestructable man who can only be knocked out instead of killed. Additionally, any actions he takes will be perceived as normal and unremarkable, no matter how severe they are. Stats: Health: 400-700(should be low due to the nature of his ability. Could possibly be the same as 939) Speed: Normal human speed Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1694831210 Spawn: Containment cell on Site-02 or 61. Should replace 939 on those maps. Brief Gameplay Description: 1504 would appear to be on the same team as whoever is looking at it. (D-class looks at him it shows up as friendly and he shows up as d-class on the scoreboard for those people. Same goes for MTF, Researcher, and Chaos Insurgency). He is able to pick up and wear vests, but is unable to use other items(this is so he can properly disguise himself away from his normal model). He has a close ranged attack that does 20 damage but can be spammed rapidly(similar to old 1471 or 372). This attack doesn't flash the victim's screen red as well as having no sound or knockback. Gameplay wise SCP-1504 is incredibly similar to 939, serving as an undercover 'infiltration' unit of sorts. However, his disguise isn't lost when attacking, unlike 939, and is effectively disguised as all roles, instead of just a researcher. The downsides is a weaker attack compared to 939 as well as being able to give away his own disguise by having mutiple people of different roles near him.(For example, a researcher sees him as a researcher, MTF sees him as MTF. They realize the roles dont match up and blow his disguise). While this does result in the issue of him being a lot weaker at lower player counts(as vigilant MTF players can compare who is in spawn to who is labeled as a MTF on the scoreboard), it shouldn't be too much of an issue/weakness in terms of balance. Since 1504 is so similar to 939, I suggest having him spawn instead of 939 on either site61 or 02, in order to add a bit of unique flavor to those maps, similar to how scp-1048-B is exclusive to maps that aren't site-19(or how 106 didnt spawn on site-12). SCP-016: Brief Description: SCP-016 is a virus that causes its host to become more violent in an attempt to spread the infection(despite its incredibly low infection chance). It is also capable of mutating its host if the host gets into danger in order to help keep the host alive. Stats: Health: Low-Medium(around the 500-1000 range) Speed: Normal Human speed Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1650179345 (Post transformation) Spawn: Site02 or Site61 Containment cell, replacement for 939. Gameplay Description: SCP-016 starts out with a d-class model instead of his 'true' model, and appears to be a d-class to everyone else on the scoreboard(other than for scps). He also only appears to have 100 hp while not transformed, and can use items and weapons normally. After taking 100 damage('killing' him, similar to scp-378) he changes model to his 'true' model. He is no longer able to pick up items but he still keeps the items he previously had(any vest or armor he had on would be dropped/removed from existence), and gains an special melee weapon that allows him to charge forward knocking people he hits out of the way(think like the charger from l4d2 but without the pinning someone against a wall). He can also use it normally to deal 40 damage a hit. SCP-016 would be another 'disguise' scp, but uniquely unlike the others would permanently lose his disguise after taking a specific amount of damage and can't choose when it wants to lose it, leading to a nasty surprise to the poor guard or trigger happy researcher thinking he was just shooting a normal d-class who promptly transforms into a giant monster. Like my other suggestion for a disguise SCP, it should be exclusive to either site02 or 61, replacing 939's spawn on the chosen map. SCP-4725: Brief Description: A robotic exoskeleton from the "end of Death" timeline/canon hub piloted/controlled by a Chaos insurgency member. Incredibly durable, and has the ability to absorb the brains of other people into itself, as well as 'swap' between said brains. Stats: Health: Low (should not be too high but should prob be slightly more durable than a normal person. Maybe 125?) Speed: Normal human speed Model: https://steamcommunity.com/sharedfiles/filedetails/?id=449559300 Spawn: Unused Containment cell on 02 or 61, could replace 378 spawn on chosen map. Gameplay Description: SCP-4725 is able to use items and weapons the same as a normal person, however it spawns unarmed except for its own special melee weapon. It does 70 damage, and upon killing someone with it, adds a brain to his brain counter. Whenever he would die, he instead uses up one of his brain counters to restore to full health. It is unable to use healing items, however. A rather simple scp serving as a sorta mix between a 'stacking' power scp like 334 and a 'gun using' scp like 378. Would allow a more consistant way of SCPs accessing keycards to open checkpoints and doors compared to 378 but lacking the disguising and ambush power. Could serve as a replacement spawn for 378 on maps other than for site-19 to add more variety in available scps. SCP-4104: Brief Description: An strange anomaly disguised as a foundation researcher, he goes around and literally erases specific people from existence, causing them to only exist in certain people's memories. Stats: Health: 100 Speed: Normal Human Speed Model: Normal researcher model Spawn: Any available spot on any map(preferably maybe site61 or 02 specific). Gameplay Description: SCP-4104 spawns and is given a random researcher or other foundation-sided personnel as a target. He gains no points(or whatever decides which team wins at the end of the round) from kills made except for his target, and only if he uses his special 'eraser' weapon. His special eraser weapon is a close range instant kill that can only be used on his current target, and also removes their name from the scoreboard. When his target dies, be it from his eraser or another source, he obtains a new target. He can see his currently selected target through walls with an outline in order to make tracking them easier. If there is no foundation personnel left alive he remains without a target until more spawn. Outside of his eraser, he can use items and weapons normally.(He doesnt gain points for killing his target with weapons other than for his eraser). Serving as a 'interesting' sort of infiltration scp, he essentially plays kinda like a hitman(or literally, hit man the game) attempting to isolate his specific target and assassinate them without blowing his cover. While he could just escape if he truly wanted to, it would be much more interesting and fun(as well as rewarding for the chances of the SCP team winning overall) if he stuck around and kept going after targets, but with the risk of him getting caught being higher and higher with every kill he makes(and the closer it gets to reinforcements spawning in which usually would instantly blow his cover if they're not friendly), leading to a risk vs reward playstyle as well. Him removing his victims name from the scoreboard(obviously temp til they respawn or the round ends) allows for an interesting mindgame, as someone paying attention to tab would notice the person suddenly vanishing while last seeing him(simulating the fact only some people could remember the person erased), while someone not paying attention could chalk it up to people leaving or not even noticing it at all if there was enough people alive. SCP-1258-1: Brief Description: SCP-1258 is a special kind of martial art that, if preformed infront of an animal, causes them to try to study and learn it themselves, slowly changing them to a more humanoid appearance if needed, before becoming hostile to people and attacking them. Stats: HP: 150-200(It should be on the low side due to its mechanics) Speed: Normal Human speed(with access to sprint) Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1480280832 Spawn: Site 02 or Site61, unused containment cell Gameplay Description: SCP-1258-1 would be using its martial arts to go around beating people up. His default fist attack does the same damage as a shark on SPC breach, however he has several active abilities he can use to enpower his fists, as well as passively dealing more damage and attacking faster from repeatedly hitting enemies(as well as healing from damage done). He can fire off a special punch that, while not benefitting from any buffs his passive fists boost does, applies a slowing effect to the person he hits and making them take more damage from him for a short period of time. He can also leap into the air, causing him to deal damage in a radius around him when he lands(not much however), as well as a straight up damage boost and healing boost to his normal attacks, but disabling the effects of his passive for the duration. Finally, after dealing enough damage/taking enough damage, he can activate a special strike where he stands(or hovers) in place for a moment gaining some health back before slamming into the ground where his crosshairs are(or i guess where-ever he ends up hitting) dealing a massive amount of AOE damage in the area(more damage than his leap, obviously). SCP-1258-1 leans more onto the fun side of things than bringing anything special to the table(indeed he is probally weaker than a lot of other scps if put in a 1:1 comparison), but what he brings should be fun, encouraging a sort of crazy combo gameplay as he goes around chaining punches and leaps to get from target to target and trying not to lose his attack buffs and constantly healing off damage recieved, but floundering and dying quickly if he fails to keep up his combos. Swep I based the abilities on: https://steamcommunity.com/sharedfiles/filedetails/?id=935300356 (Should be a useful reference). SCP-527: Brief Description: Mr.Fish is one of the many little meisters from wondertainment. Despite this, the only special feature about him is having a fish for a head and not liking the foundation very much. He was presumably made in order to troll the foundation. Stats: HP: 100 Speed: Normal human speed Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1124162421 Spawn: site02 or 61, replacing 378 Gameplay Description: Mr.Fish's only real ability is being able to use items and weapons. That being said, he also offers a consistent way for the SCP team to access keycards and healing items. He is able to heal himself, as well as other scps with medkits. (Note: This should not be too overpowered considering how easy it is to kill mr.fish). He doesnt start with any items on spawn, however. Serving as a support SCP and the first(and hopefully only) SCP team 'healer', Mr.fish serves as both a funny joke scp and a genuine threat in his own way to other players. SCP-019: Brief Description: SCP-019 is an incredibly difficult to destroy pot that constantly spawns monsters from within itself. These monsters are small and fast, but fragile. They don't last long when not near scp-019. Gameplay Description: -SCP-019(The Pot itself) would spawn in a cell somewhere on the map. I suggest using one of the 3 rooms past 049's containment in order to prevent it from getting killed easily. -SCP-019 itself isn't playable. it instead allows the playable SCP(SCP-019-2) to keep respawning until killed. It should have around 2k HP. -SCP-019(the pot) can be escorted by serpent hands once they reach it, allowing the player to successfully escape(like how 079 worked). As a result, serpent hand is guarateed to spawn when SCP-019 has spawned. -SCP-019-2(The actual player) has infinite respawns so long as scp-019 is alive. Escaping as SCP-019-2 doesnt grant any points.(Unless you dont want SH to escort the pot, in which case SCP-019-2 can escape normally(Same thing that happens when able escapes where they dont respawn). -SCP-019-2 has incredibly low hp(having only 50 hp) but moves incredibly quickly(SCP-173 speed). -SCP-019-2 would be using a modified version of the fast headcrab swep from Zombie Survival gamemode(same way scp-049's use a modifed zombie swep). Model for SCP-019: https://steamcommunity.com/sharedfiles/filedetails/?id=491054640&amp;searchtext=Pot (Pot from this pack. Bonus points for the fact it breaks/scatters already). Model and Weapon for SCP-019-2: https://steamcommunity.com/sharedfiles/filedetails/?id=105462463&amp;searchtext=Zombie+Survival (The fast zombie weapon from this gamemode also comes with a fast headcrab model with animations and hitboxes. I imagine it should be usable). SCP-1507: Brief Description: SCP-1507 is a collection of sapient and highly intelligent plastic pink lawn flamingos. They tend to attack in large groups and can call out to bring more to their side. Stats: Health: 150-200(not sure where about it should be) Speed: Human sprinting speed(they should be fast) Left Click: Same damage output as 795's default attack and same speed, but applies a small slow(2%? 5%?) that stacks(so like old 2521's primary) Right Click: Spawn in a group of additional scp-1507-1s(5-7) at a 'reinforcement' spawn point. (Similar to how 079's SH spawn acted in regards to cooldown(starts on cooldown, basically can only be used once per match). Cooldown shared between all SCP-1507-1s. Passive: Other SCP-1507-1s are highlighted and can be seen through walls. Have jump height equal to low gravity special round's jump height. Brief Gameplay Description: Unlike most other SCPs, 1507 doesn't spawn in as a single person, but instead, a group of 5 to 7(not sure how large the swarm should be, tbh) SCP-1507-1 instances. They all spawn together in the same cell. While individually weak, they are encouraged to work together in a swarm as well as ambush unexpecting players(their high jump height allows them to get up to unexpected places to swoop down on people). As this SCP would end up incredibly weak as the round goes on due to members of the 'flock' dying, they can spawn in an additional group later in the round.(also something they can do in the lore, so yay). Model: Pink Flamingo from 1950 model pack: https://steamcommunity.com/sharedfiles/filedetails/?id=663083175&amp;searchtext=1950s+pack+II Spawn Point: Unused contaiment cell on site02 or site61. Unclear of where spawn should be for other maps. SCP-239: Brief Description: SCP-239 is a reality bender with nearly infinite amount of power, kept under control by being made to believe it can only use its power in the form of 'spells'. Permamently kept in a coma after an incident. Stats: Health: 200-300(Should be low-ish health for a scp) Speed: 'Standard' SCP speed(Same speed as 049) Attacks: Explained in gameplay description. Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1654787671 (I mean 239 thinks shes a wizard, and the age mostly matches... wouldn't mind a better model tbh). Spawn: One of the existing and empty containment cells on site02 and site61. Uncertain where she could spawn on the other maps(especially site-19). Gameplay Description: 239 has access to several different 'spells'. She can select them by pressing the key binded to them(This is shown via a custom hud). Magic Bolt: Her basic attack, essentially. Does 25 damage a hit and is ranged. Fired with the left mouse button. No 'cooldown'(minus for delays between attacks). Lightning Bolt: Deals 50 damage and applies a slow, if the attack hits. Regardless if it hits or misses, goes on cooldown after being fired. 10 second cooldown Magic Blast: Hits a target causing an delayed AOE explosion that deals 50 damage. Regardless if hit or miss, goes on cooldown. 17 second cooldown. Blood Curse: Fires a 'curse' affecting a single player. Repeated attacks on the same person heals the SCP and slows the target. 10 second cooldown baseline in the swep, might need to be changed to 20 seconds or even 30 seconds. Calamity: Has to be charged first by taking and dealing damage. Upon reaching fully charge, does AOE damage around the SCP and heals. Calamity is able to charge itself off its own damage. 239 is essentially a squishy scp with a lot of potential ranged power and healing ability if she gets the chance. She would likely lose any direct fight with groups but easily handles a 1v1 situation. Her low HP(might even need to be lower than the 200-300 range, not 100% sure) ensures that she will die quickly if she is played poorly. Calamity is a incredibly powerful crowd wiping ability once she has it available and even being able to possibly fill itself a second time if a large enough group is hit, but also gives away her position and requires her to get close to groups, which should generally give away that she has the ability ready. I believe the variety in her spells/abilities would give her an unique playstyle compared to the other ranged scps currently in the game(2845 and 378 after it has taken a host, to a lesser extent 076-2 counts as well due to being able to throw his sword) as she is more damage focused but has severely less HP than the others, and is better against single targets than groups. Link to Swep: https://steamcommunity.com/sharedfiles/filedetails/?id=940672885 SCP-896-A: Brief Description: SCP-896 is a MMO(Likely world of warcraft) that causes increases to your character stats to affect you in real life if you use your name as the avatar. Investing in too much of a single stat over the other causes your physical skills to deteriorate over time. SCP-896-A is one of several d-class used in an experiment regarding SCP-896 who invested all of his points into endurance, and tried to escape alongside two others. Stats: Health: High for a SCP(Think around the same health as 2845 or even 610) Speed: Slow(Perhaps only slightly faster than 682's base speed, or perhaps exactly the same) Spawn: Unused containment cells on 1730 and 02. Not sure on other sites Model: https://steamcommunity.com/sharedfiles/filedetails/?id=105153463 Brief Gameplay description: SCP-896-A is armed with a shield as his basic weapon. It does 50 damage a hit and has high knockback, but swings incredibly slowly and has a short range. This is made up for by two other abilities he has access to, a charge ability and a taunt ability. His charge allows him to move with a sudden burst of speed towards a specific target. Upon imact with the target, does percentage based damage(so more damage to a scp-035 or a tau-5 than to a normal person, and ignores damage reduction from armor). This ability should have a 20 second cooldown and be tied to the R button(same as other scp special abilities). Should end after a set amount of time if he is unable to reach his target. His second special ability is Taunt. He activates it with his right mouse click and upon being used, forces everyone in range to face him and walk in his direction. He also gains a 30% damage resistance(may need to be higher, idk) during the duration of the taunt(as taunted players can still shoot at him, as can un-taunted players). Taunt on players ends after 5 seconds. SCP-896-A, much like during the escape event in the original article, is intended to mostly serve as a movable 'wall' or barricade for players. While he is still capable of killing people on his own(by a combination of his charge + a swing or taunt + swing), his main usefulness comes from blocking off potential routes of escape or tanking(literally) damage for other scps. While there already exists several scps with a large health pool, they tend to not be very effective when it comes to serving as a tank or meatshield for other scps due to how they are intended to be played or(ironically) large hitboxes. In essence he is a support scp similar to 681. Where as 681 focuses on area denial while being really squishy on its own(provided you can actually hit its admittedly weird hitbox), 896-A provides more active protection as well as being tankier. Suggested Swep/model for shield: https://steamcommunity.com/sharedfiles/filedetails/?id=380702193 Best looking shield I could find on the workshop, and comes with attack animations for the swing(as well as already having the damage and knockback built into the weapon). Taunt Swep: https://steamcommunity.com/sharedfiles/filedetails/?id=1628472725 Charge Swep: https://steamcommunity.com/sharedfiles/filedetails/?id=1613402560 While I dont expect you to literally use these sweps, im linking them as they could serve as a useful reference. In particular the charge swep is super close to how 896-A's charge should work minus for having knockback. SCP-511: Brief Description: SCP-511 is an horrifying abomination in the vague shape of a black cat that appears in dark crowded areas surrounded by SCP-511-1's("ordinary' cats that are completely feral). SCP-511-1s 'create' scp-511s by collecting biomass. Stats: SCP-511-1: Health: Same as 795 Damage: 10 with same attack speed as 795 Speed: Same as 795 Spawn: Dark crate filled basement area near 682's cell on area-02(Or random unused containment cell). Unsure for other maps. Model: Current model that 795 uses. SCP-511: Health: Medium-ish(Same as 049 or around that level) Damage: 50 a hit, similar attack speed to 939 Speed: Slow Spawn: See Gameplay Description Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1408511659 (I searched, and searched, and searched, and the closest thing to a deformed black cat i could find was this. I'm sorry.) Gameplay Description: SCP-511-1 originally spawns, instead of scp-511. It is a rather weak SCP taken solely by itself, considering it only does 10 damage a hit(even if rapidly) and has low hp. However, if it gets 5 kills(Might be too much) it is able to spawn a SCP-511 with right click. SCP-511, obviously, would be taken from spectators. Only a single SCP-511 can be alive at a time. SCP-511 is slow but has a decent chunk of HP and can hit decently hard(not as hard as a 049-2 zombie but still rather hard). However, it also has its own special gimmick. It can commit sucide in an explosion anytime it wants, instantly killing it but dealing 100 damage in a wide radius around it. (For a mental picture, if it was in the middle of the 4 hallway crossroads in site-19, its explosion would reach to each doorway). SCP-511-1, in terms of gameplay style, is closer to 334 than 049, seeing as its a rather weak scp that relies on getting kills in order to get stronger(or in its case, spawn a stronger meaner cat). Due to being a sorta 'summoner' of sorts, its main priority would be to try to hunt down weakened players or set up ambushes for unarmed players so it can get scp-511 up as fast as possible. While scp-511 is still not a 'INCREDIBLY' strong threat by itself if handled correctly, scp-511-1 IS able to spawn mutiples(just not more than one scp-511 at a time) if given the chance. The sucide explosion on scp-511 would serve as an effective way to clear out campers from certain popular areas(like the 4 hallway point in entrance or people near gate-b) even if not as effective as some other scps. SCP-511 would also serve as another way to allow specators to rejoin a match in progress and continue playing, an idea a lot of people would be happy with. SCP-3480-2: Brief Description: SCP-3480 is mount olympius, which due to a broken reality anchor is connected to an alternative dimension's version of scp-2000 that is faulty and constantly creates reality benders, labeled as SCP-3480-2. They tend to be delusional and believe themselves to be gods like the greek gods of legend. Stats: Health: Low-Medium(low being 795's current hp) Speed: "Average' SCP speed(049 speed, or 939 speed for a comparison) Spawn: Unused containment cell on area02 and site61. Uncertain for other maps. Model: https://steamcommunity.com/sharedfiles/filedetails/?id=935473450 Any of the 4 models from this you want.(Hospital clothes/growns to fit that they likely just been cloned and popped out the portal) Gameplay Description: SCP-3480-2 normal attack is a standard fist/punch, almost exactly like the shark punchers from SPC Breach round. It is not particularly strong on its own, but its made for by his other abilities. SCP-3480-2 is able to create a shield around itself completely blocking bullets. This lasts as long as 3480-2 doesn't move and goes on a 5 second cooldown as soon as he does. However, people can walk through the shield and just hurt him that way. He is also able to freeze time in space in a specific place hes looking at. All players(including teammates) hit by it are frozen in place and are unable to do anything, but also cannot take damage until the ability ends.It should last around 3-5 seconds due to the potential power of this ability, with a cooldown of 10-20 seconds. Finally, if 3480-2 manages to get 10 kills(the amount is high for a reason, trust me), he can fire out a time distortion the next time he uses his attack(or via an ability bind, whatever is easier) that kills anyone hit by it instantly(and has a cool ass visual effect if xy decides to use some of the code from the add-on I linked). SCP-3480-2 is yet another support scp, except serving as a more direct support and a psudo-healer of sorts with his other 2 abilities. His shield is incredibly useful but is not intended to be as good as another scp i suggested(*COugh* the literal tank *cough*) at tanking damage. His time freeze ability has tonnes of utility, being useful for both helping teammates get kills/advance as well as protecting teammates stuck in a bad situation. However, due to his low HP and low offensive power, he is very much reliant on other scps to help him accomplish what he wants to do. Time Distortion is unlikely to happen more than once in the average breach game due to how weak SCP-3480-2's default attack is, but if he DOES manage to obtain it, it is an amazing lightshow of both power and eyecandy. It is so powerful to make up for how long it would take to obtain. SWEp For reference: https://steamcommunity.com/sharedfiles/filedetails/?id=811647374 Note for Xy about Swep: Obviously you would need to modify this swep fi you choose to use it, but considering how the SWEP wasn't designed for a specific server in mind, it should be fine to use it/modify it. Im suggesting this in particular due to the wonderful visuals given via the time blast/time distortion and the other abilities. Granted im unsure how the shield would interact with the current weapon base we use. SCP-020: SCP-020 is a mold that is invisible to the naked human eye. It can spread rapidly between human hosts and modifies the person's behavior to be more social after prolonged infection. 020 hosts have been known to turn violent at near critical stages of infection, however. Stats: Health: 100 Speed: Normal Human speed Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1295498985 Spawn: TFO spawn Gameplay Description: SCP-020 spawns along with the rest of the guards and looking identical to a normal guard. He is also not aware he is scp-020(SCPs on the scoreboard WILL see him however, and he is still considered as being on the scp team, he is just unaware of it, and so is other players who aren't on the scp team). He can use items and weapons as normal for obvious reasons. Whenever scp-020 gets near someone, they get infected by the mold. They aren't told they are infected and their role doesnt change. However, anyone else they get near also gets infected by the mold. Someone infected by scp-020 who tries to escape will count as a SCP escaping instead for terms of who ends up winning a round, instead of their normal role.(EX: infected d-class escapes, counts as a scp escaping). After 5 minutes have passed, the original 020 host 'turns' and becomes aware he is scp-020. Everyone else is also aware he is scp-020. He is still able to use items and weapons after this state, but his model changes to the one linked. You can tell if someone is infected by 020(including the original host before he changes) through either a s-nav ult(people infected would show up as scp-020-1s instead of their 'actual' role) or NVG(which would cause them to be displayed in grey when looked at). You can cure a scp-020 infection by using scp-500, or by lighting the infected person on fire in some way. The original host cannot be cured, however. Gameplay wise, scp-020 serves to cause a form of paranoia. No one would even be sure if there was a scp-020 in the round, or a 939, or some other disguised SCP even if the reduced amount of scps on the scoreboards alerted them. afterwards, people would be paranoid of each other not even sure who is infected, or even who is the original scp-020. Considering 020 wouldn't know his own role unless he discovers it in some way before he 'turns' 5 minutes in or after he turns, it would result in a rather unique mindgames quite different from a normal disguised scp or ci spy. Edit: wearing a hazmat suit would also render you immune to being infected by being near a 029 or 020-1, but won't cure your infection if you already have it. SCP-2043: Brief Description: Resembling the 'aged up' photograph of a missing child, 2043 duplicates whenever someone makes eye contact with her then breaks it. 2043 and its duplicates feel the pain all of the others receive. Corpses were retrieved of a similar case regarding a missing male child. Stats: Health: 200-500. (Note: not sure where it would be, would require playtesting) Speed: Normal human speed Spawn: Unused cell on site02 or 61. Could be a map exclusive SCP. Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1697857071 Or, if you want to go full meme: https://steamcommunity.com/sharedfiles/filedetails/?id=1697736161 Gameplay: SCP-2043 can use items like a normal person, this includes healing items. However, 2043's main special effect is that whenever someone sees 2043, another 2043 spawns as soon as it steps out of sight(kinda like how 689 can teleport to people only when its not looked at, but it has to be looked at by someone first to be able to teleport to someone). The second 2043 would spawn near where the original scp-2043 is currently standing. The copy has the same HP as the 2043 currently has, as well as exact copies of all of their equipment(EXCEPT for healing items) They also have the duplicate effect. Whenever a 2043 takes damage, ALL other 2043s also take damage. The same applies for healing: if one heals, all of them heal. 2043 would, essentially, be a unique 'human' scp. The duplicates aren't under their control of when to spawn for a reason. They are both an advantage and a disadvantage. The more 2043 duplicates there is, the faster they'll die(as mutiples can be shot at once), but the higher their firepower. SCP-569: Brief Description: A group of animated disembodied marble heads that, when angered, transform into floating marble skulls and vomit muti-colored marble onto people or nearby walls. Stats: Health: 800-1000(Idk good health values anymore) Speed: 049 speed Spawn: Unused containment cells on 02 and 61. Not sure for other maps. Model: Default hl2 skull model(do the same trick you did for 681). Gameplay description: 569 has two main abilities. With its left click it vomits rainbow colored marble all over enemies. This does less damage at range than up close. This turns the person's model rainbow colored slowly after repeated exposure to the attack. It also applies a permament and stacking 1% slow per tick of damage. This slow can only be removed by using a scp-500(which would also remove the rainbow effect) or by intentionally taking mutiple candies from the candy bowl. Visually/mechanically, this attack could either act similar to the vomit swep(linking it so you get an idea of what that looks like/acts like) or like a 'beam' attack of some sort. His second ability, on a minute cooldown, allows him to plac... i mean, vomit, a rainbow colored wall infront of him. No one can pass through these walls and they last til they are destroyed. They have 'effectively' 300 or so hp. Vomit Swep: https://steamcommunity.com/sharedfiles/filedetails/?id=450215397 Allied SCPs: SCP-3033-2 Brief Description: SCP-3033 is a weapon used by the chaos insurgency consisting of remote controlled drones(SCP-3033-1s) and a pilot/controller (SCP-3033-2). Mind controlled drones are almost invulnerable to damage but drop dead if the controller is eliminated. Most notable event regarding SCP-3033 involved an assassination attempt on the defected creator of 3033. Stats: Health: 100 Speed: normal human speed Model: Researcher model Team: CI (Disguised) Gameplay: SCP-3033-2 is given a random researcher as his target at the start of the round. Unlike Dr.Maynard, he is unable to use items other than for his starting 3033-1 weapon. The 3033-1 weapon has no visible world model and acts like a level 3 keycard. When used on an enemy(researcher or MTF) it turns them into a SCP-3033-1 instance. SCP-3033-1 instances have 100 hp and normal human speed, but are CI sided, cannot use items or weapons except for their fists(Same as shark fists on shark puncher round), and have a massive damage resistance to gunfire(think like 80 or even 90%, but this wouldn't apply to melee weapons). SCP-3033-1's all instantly die if SCP-3033-2 is killed. SCP-3033-2(and the CI team/D-class team as a whole) gain a massive point boost when his target is successfully killed. SCP-212-1 Brief Description: One of the various results of using SCP-212 on foundation personnel was a guard who was modified to be, essentially, a cyborg attack dog with long claws. Stats: Health: 300-400(Unsure of what range should be, TBH, due to power of new guns) Speed: Same walking speed as 372 Model: https://steamcommunity.com/sharedfiles/filedetails/?id=970841075 Spawn: Potential 'special' TFO spawn(One max) Gameplay Description: SCP-212-1 would be similar to a foundation-sided 372 in abilities. While it cannot cling to walls, it has a leap that is essentially the same as 372. Its attack is also similar to 372, except doing 50 a hit(in order for it to be more effective against scps). 212-1 would be a rather fun and unique addition to TFO spawns, as they currently exist of different weapons, armor, and keycards. He could also be used as a MTF spawn instead, alongside something like Alpha-9 or Omega-7(If both exist at the same time, that is). SCP-069: Brief Description: SCP-069 is an anomaly that takes the form of an individual who died near it. It believes itself to be said person, and mostly acts the same as said person, except with an increased drive/desire to accomplish its goals/ 'set things right'. Stats: Health: 100 Speed: Normal human speed Model: Uses existing D-class/Researcher/Guard model(explained below) Spawn: Normal D-class/Researcher/Guard spawn Gameplay Description: SCP-069 has a chance to spawn whenever a human player dies to another player. It is a low chance, and doesn't apply to SCP sided players(so no Serpent Hand respawning). Said dead player respawns as scp-069. The person who killed them originally is now marked as their target, and they are neutral to all other players(Including scps), meaning they can work together with whoever they want or kill whoever they want. They gain no points for any kills outside of killing their target. After killing their target they gain their original role's team a massive boost in points(or however the gamemode decides which team wins now) and return to being a spectator(aka they die). The same thing happens if their target dies through some other means. They can use items and weapons the same as any other normal person. 069 would be a fun albeit rare 'random event' to happen during a round. A lot of players wish they could team with whoever they wished(which is why teaming is a commonly enforced rule), and 069 would give them the chance to do so. He would also open up exciting gameplay as they could either tunnel vision onto their target or cause as much damage and chaos as possible along the way, and basically just stir up a round. SCP-3143: Brief Description: SCP-3143 is an unique anomaly that believes itself to live in a Noir film, and is able to alter events around itself in order to behave like a Noir film. People under the influence of SCP-3143 dont recall what happened after the event. Notably, 3143 shows limited to no hostility towards foundation staff provided they aren't hostile to him already, and tend to instead focus on scps causing a containment breach. Stats: Health: 100 Speed: Normal human speed Model: https://steamcommunity.com/sharedfiles/filedetails/?id=474029314 Spawn: Reinforcement Spawn Gameplay Description: SCP-3143 spawns alone as potential reinforcements. He is armed with a powerful revolver(or hand-cannon, if you prefer the term). He is unable to pick up or use items, but is able to open any door regardless of keycard level needed. He is hostile towards TFO(and by extent, most NTF spawns outside of omega-9) and SCPs, but friendly to researchers and d-class. SCP-3143 would be a rather unique spawn in the vein of omega-9, where they have unusual allies and enemies. In 3143's case, he shoots guards and scps, but not researchers or d-class. His revolver would be uniquely powerful(dealing damage equal to a deagle but with higher fire-rate and less recoil) and accurate, making up for the fact he spawns alone. He would serve to shake up the gameplay in a interesting direction once he shows up. As a special note due to the unique nature of SCP-3143, if he gets added in, he should get a special unique announcement voiced by himself in the first person. Suggested swep for revolver: https://steamcommunity.com/sharedfiles/filedetails/?id=1689763235 SCP-3660-1: Brief Description: SCp-3360 is a zipper that attaches itself to an individual, and after a brief period of 5-10 minutes, 'zips' down, turning the person's normal appearance into a 'costume' and turning them into a random animal. Dr.Scarlife was an unfortunate victim of the SCP during an power outage and was turned into a cobra, but still works for the foundation despite this condition. Stats: HP: 100 Speed: Faster than normal human sprinting speed but slower than 682 or 096's sprint. Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1142075062 (Sadly has no animations but shouldn't be super noticable considering its a snake and small) Spawn: Normal researcher spawn Gameplay Description: SCP-3660-1(Or Dr.Scarlife, as she would be refered to on the scoreboard) is a special researcher spawn in the vein of scp-999. She moves much faster than a normal player, but this comes at the cost of not being able to use items or weapons as normal. She is able to bite people, dealing 20 damage but applying a poison effect that acts much the same as bleed, but cannot be stopped by medkits and always stops at either 20 hp or 1 hp(the poison itself cannot kill someone) or after 30 seconds. This poison effect can be applied to scps. Optionally, could make her unable to use voice chat and have to use text solely to communicate. Gameplay wise, she would simply serve as a fun 'addition' to the researcher team to add a bit of flavor. While she is not nearly as powerful as 999(who is incredibly overpowered if the TFO and 999 know what they are doing), she has her own unique power in terms of being incredibly slippery to catch as well as possible hit and run attacks on aggressors. SCP-963: Brief Description: SCP-963 also known as Dr.Bright, was a researcher caught in an accident involving a convoy escorting an artifact liquidated from a ritual. He died during this accident, but became tied to SCP-963, and anyone who touches it or wears it becomes a copy of Dr.Bright. Stats: Health: 100 Speed: Normal human speed Model: Default researcher model Spawn: TFO Spawn Gameplay Description: Dr.Bright would spawn as a potential TFO spawn at the start of the round(One max). He is armed with a random pistol(except for a desert eagle) as well as carrying SCP-963. SCP-963 is a single use item that, when used on a d-class, changes their role and model to be that of a researcher. Dr.Bright is a commonly suggested addition to the server, but its difficult to do much with him or the SCP-963 item outside of turning d-class into researchers/copies of himself. However, i believe making him a possible TFO spawn would be more fitting to the character("LOLFOUNDATION" or more serious bright regardless, he is able to handle himself and I could easily see him joining up with facility guards in order to get other more vulnerable staff members out first and attempt to stop breaching scps) while also solving the potential issues having him spawning as a normal researcher brings to balance, and is more interesting than just the item spawning by itself somewhere. SCP-4210: Brief Description: SCP-4210, also known as 'Your friendly neighbourhood keter", is a teenager with the ability to generate a portal to a pocket dimension containing a single item of whatever he wishes, as well as make 'exact opposite' copies of anything. These copies will instantly die alongside with the original creature if they touch. SCP-4210 was used for maintenance and a single field mission before being recontained to his cell due to his potentially dangerous nature. Despite this, he regularly breaks out of containment to aid the foundation whenever possible. Stats: Health: 100 Speed: normal human speed Model: https://steamcommunity.com/sharedfiles/filedetails/?id=973495935 Spawn: Reinforcement spawn Gameplay Description: SCP-4210 can use items and weapons like a normal person, and spawns with a random gun(can be a pistol, smg, or rifle) and a crowbar. He is treated as part of the TFO/NTF. His main special ability, however, is that he can choose to spawn a 100 hp foundation sided copy of any normally hostile scp. He can do this a single time per round. The SCP copy has all of the abilities the scp normally has except for its reduced Hp.(For xy's sake, he shouldn't be able to spawn 076-2 or 1471, or any scp with a 'targetting' system). He would be a rather unique MTF spawn, considering he essentially spawns with himself and one other player as a weak foundation-sided SCP of his choosing. However, this uniqueness would help to make interesting gameplay whenever he spawns. SCP-507: Brief Description: Scp-507 is an ordinary looking man who randomly(after a period of 2 weeks have passed) gets transported into an alternative reality, before returning in another random period of time. He is on incredibly good terms with the foundation(To the point they let him freely walk around the facility, be equipped with a knife and a fire-arm loaded with rubber bullets, and even have internet access). He returns in a position in 'normal' reality matching to where he was in the alternative one. Stats: Exactly the same as a normal researcher(Maybe starts with some kind of knife weapon?) Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1420574712 (Closest thing I could find to a mostly ordinary looking dude) Gameplay Description: Scp-507 is essentially the same thing as a normal researcher(same spawns, and has a lvl 2 keycard(and maybe a knife)). However, once per round at random, he will 'dimension jump'. This results in him becoming invisible to all other players and all other players becoming invisible to him(Very similar to scp-1471, minus being able to see other scps/the infected person). He also cannot hurt any other players or be hurt during this state. He cannot read messages sent from other people and they can't read his messages. He can still interact with the world as normal(Open doors, pick up items, etc) as well as escape. After a period of a minute to 2 minutes, he returns back to normal. SCP-507 wouldn't add much to the gameplay by himself, but people want to see more 'special' researchers and d-class. While scp-507 wont dramatically change gameplay, his random uncontrollable 'shift' effect could lead to fun moments for both the scp-507 player and other people. SCP-055: Brief Description: SCP-055, also known as nobody, is an individual with an anti-meme that causes anyone to witness it to forget what it looks like or that it even exists. This renders the foundation unable to describe or even figure out what scp-055 is. However, SCP-055 is in reality the mysterious "Nobody", an individual occasionally lending aid to the foundation despite no one being able to recall that it exists. SCP-055 is not officially a foundation asset, and is technically breaching containment everytime it leaves its cell, but does so purely to aid the foundation. Stats: Health: 100 Speed: Normal human speed Model: https://steamcommunity.com/sharedfiles/filedetails/?id=413362216 Take the one without the mask Spawn: Special(see below) SCP-055 would have a chance to randomly spawn every minute after 10:00(Aka, it can spawn at 10:00 with a small chance. if it doesnt, its next chance to spawn is at 9:00, and so on). There is no announcement when scp-055 spawns, and scp-055 doesnt show up on the scoreboard. Additionally, when looked at, no name or role will show up. This does not take up a normal NTF or MTF spawn. SCP-055 is allied to the foundation, and spawns with 100 HP, a crowbar, eyedrops and NVG. He can pick up and use items like a normal person. SCP-055 is, again, mostly a for fun 'wildcard' spawn. People like seeing popular SCPs in the game, and 055 is one of the most popular ones but with seemingly no way to impliment it normally. That is, unless you base it on the stories/tales where scp-055 and Nobody are one and the same. He is unlikely to wildly unbalance or break the game and would seem like a fun addition and another way to have specators rejoin a match.
  13. Kinda doubles as an april fools suggestion i get. Where as the other special round references actual joke scps, this one would just be making a joke out of every existing scp. Round Details: -MTF spawn as normal -D-class spawn as normal -Researchers spawn as normal -Reinforcements spawn as normal -SCPs spawn as normal but with altered abilities Listing off all of the scps and their changes: SCP-173: Cannot move when NOT looked at. Special makes people unable to blink but lets him move freely. SCP-106: People touched by him dont warp to the pocket dimension but instead to the d-class spawn. They gain a heal over time instead of a bleed SCP-1471: Only infected people can't see him, he can only hurt non-infected people. SCP-076-2: Whoever he kills gets to respawn, cannot respawn SCP-795: Left click instant kills, right click turns everyone alive into a rat. SCP-689: Teleports to a random person who didnt see him, can only teleport when looked at SCP-681: Gas heals people instead of dealing damage, always sprinting, right click causes him to move slower but gain health SCP-682: Always sprinting. Right clicking causes him to revert to normal walking speed but lets him attack SCP-049: Trying to infect someone instead turns scp-049 into a scp-049-2. SCP-049-2: Right click does 25 damage, left click instant kills SCP-610: infected people turn into normal SCP-795 SCP-372: Can only attack when cloaked. Randomly flashes invisible instead of visible. Lunge goes backwards instead of forwards. Serpent Hands: Spawn with 207 instead of 500 and https://steamcommunity.com/sharedfiles/filedetails/?id=1449427632 instead of guns SCP-457: Can only take damage from flamethrowers. Cannot sprint. Slows people instead of burning them. SCP-334: Starts insanely fast and high aoe damage. Gets weaker and loses health everytime it kills someone. SCP-966: Invisible if you got NVG on. Left click is a spammable AOE and right click is a strong melee on a cooldown. SCP-066: Plays super muted rap music and moves faster when attacking 1048: Is supersized and has highest HP total 2845: His attack is instant and has no cooldown but only does 1 damage. 096: Slows down and becomes vunerable for a bit after being seen
  14. People keep asking for joke scps in breach, and considering several running jokes on the server already, why not give it to them(In a certain way?). A special round dedicated to joke scps and general silliness. Round set up: -D-class Spawn as normal -Researchers spawn as normal -MTF spawn as normal -Special SCPs for this round spawn.(SCP-049-J, 1938-J, SCP-Spooky-J) -All gun spawns are replaced with sillier guns(linked below) Special Round Description: Laughing matter mostly plays like a normal breach round, except for all of the silliness. As the main difference is the scps(and the items), ill just go over them. SCP-049-J: Same model as 049, same health. Is armed with a medkit that does damage instead of healing people with its right click. 1938-J: Uses Alyx model. Permamently breaks any keycard locked door she touches(they become unusable) and any item on the ground she touches disappears. When she gets near people their vision gets distorted and they take damage.(If possible, have fake pop-up ads cover their screen as well. Maybe even toss in 'annoying ad audio' as well, or something like 'FUCK YOU BALTIMORE') SCP-Spooky-J: USes 689's model. Cannot move. Teleports to random people on right click with a 10 second cooldown and then plays spooky scary skeletons, behaving like 066's attack. Replacement guns: All rifles are replaced with this: https://steamcommunity.com/sharedfiles/filedetails/?id=842668577 (Could also replace grenades I guess) All pistols are replaced with this: https://steamcommunity.com/sharedfiles/filedetails/?id=870156675 All smgs are replaced with this: https://steamcommunity.com/sharedfiles/filedetails/?id=821713377 All shotguns are replaced with this: https://steamcommunity.com/sharedfiles/filedetails/?id=685339250 LMGs replaced with this: https://steamcommunity.com/sharedfiles/filedetails/?id=765428970
  15. I'm aware the change was just made today to replace 076 in Omega-7's spawn with 073(cain). But the fact it makes literally no sense(ignoring the fact Cain is a pacifist and would never take to the field) as the announcement for omega-7 still mentions able kinda irks me. I think it might be better at this point to rename it to alpha-9 and give it a new announcement. 'MAYBE' include a guarateed TFO sniper spawn renamed as 105 along side it as well? Shouldn't be too hard and would be less triggering.
  16. This title is clickbait, because i only wish for one change to be done to the flamethrower. Please remove the speed decrease related to the flamethrower. The flamethrower already has a small hitbox on the actual flame, as well as making it harder to see, eating through ammo fast, and having a short range. The speed decrease you passively have while equipping the flamethrower effectively kills the weapon. It makes it nearly worthless against scps, and its already of questionable usage against normal players(due to its lack of range).
  17. I want suggestions for custom campaigns/maps that we can use on the server. I'm already planning on adding tank's playground and resident evil maps. List: Tank's Playground - https://steamcommunity.com/sharedfiles/filedetails/?id=121108123 Resident Evil - https://steamcommunity.com/sharedfiles/filedetails/?id=533677587 Questionable Ethics - https://steamcommunity.com/sharedfiles/filedetails/?id=339143805 Will update list as more maps are suggested.
  18. This is the thread I said i would make in my other thread focusing on the current maps on the server. This basically includes any and all SCP related maps i could find on the workshop. This is split into 3 sections: "Site maps"= maps that could possibly work for normal gameplay. Might have shit layouts or other issues, this is just a list of potential candiates(I think some of these were ruled out in the past but i can't remember which are which right now) "Special event only" = maps that would only work with a different starting round or used solely for special rounds/events. "Can't be used" = maps that have no practical use or way to be used, or other issues preventing the map from being used. Site maps: Sulfuras SCP:RP map remastered(https://steamcommunity.com/sharedfiles/filedetails/?id=1611171556) Site Unknown(https://steamcommunity.com/sharedfiles/filedetails/?id=1608414732) Werewolf gaming SCPRP V5(https://steamcommunity.com/sharedfiles/filedetails/?id=1600070210) Site 20v2(https://steamcommunity.com/sharedfiles/filedetails/?id=1589186751) SCP(Map) (https://steamcommunity.com/sharedfiles/filedetails/?id=1585318734) Comments claim its a site of some sort, can't prove. Correlation SCP RP map(https://steamcommunity.com/sharedfiles/filedetails/?id=1569803557) Site 14 Advanced Edition(https://steamcommunity.com/sharedfiles/filedetails/?id=1557540893) SCP_Retribution(https://steamcommunity.com/sharedfiles/filedetails/?id=1556882913) SCP Site 22(https://steamcommunity.com/sharedfiles/filedetails/?id=1538873905) Site Unknown Old(May be better than newer one) (https://steamcommunity.com/sharedfiles/filedetails/?id=1536054623) SCP Site 82(https://steamcommunity.com/sharedfiles/filedetails/?id=1532551796) SCP Site 54(https://steamcommunity.com/sharedfiles/filedetails/?id=1519962982) Site 05(https://steamcommunity.com/sharedfiles/filedetails/?id=1443506648) Site 05 Dark(https://steamcommunity.com/sharedfiles/filedetails/?id=1502442780) Deep Gaming SCP RP(https://steamcommunity.com/sharedfiles/filedetails/?id=1475821840&amp;searchtext=SCP) Novus Research(https://steamcommunity.com/sharedfiles/filedetails/?id=1419086434) RP_SCP_Map(https://steamcommunity.com/sharedfiles/filedetails/?id=1418212838) Site 29(https://steamcommunity.com/sharedfiles/filedetails/?id=1415117462) RP_Foundation(https://steamcommunity.com/sharedfiles/filedetails/?id=1411948078) Deep gaming Serious RP map(https://steamcommunity.com/sharedfiles/filedetails/?id=1404577764) Site 29 v.1.5(https://steamcommunity.com/sharedfiles/filedetails/?id=1408746641) Site 29 V1(https://steamcommunity.com/sharedfiles/filedetails/?id=1408706013&amp;searchtext=SCP) Werewolfgaming V4(https://steamcommunity.com/sharedfiles/filedetails/?id=1396060981) SCP Insurgence RP(https://steamcommunity.com/sharedfiles/filedetails/?id=1394032650) SCP Irisa site 18(https://steamcommunity.com/sharedfiles/filedetails/?id=1377992349) Revival SCP map 2.0(https://steamcommunity.com/sharedfiles/filedetails/?id=1329449915) United gaming SCP(https://steamcommunity.com/sharedfiles/filedetails/?id=1355600722) Site 12(Seems to be a newer version) https://steamcommunity.com/sharedfiles/filedetails/?id=1323245330 Site-17(https://steamcommunity.com/sharedfiles/filedetails/?id=1314313393) Site-8(https://steamcommunity.com/sharedfiles/filedetails/?id=1276741781) SCP Secret Lab(https://steamcommunity.com/sharedfiles/filedetails/?id=1272507182) Area 14(Possibly different from current site14 map) https://steamcommunity.com/sharedfiles/filedetails/?id=1266323444 SCP foundation TTT(https://steamcommunity.com/sharedfiles/filedetails/?id=1228959544) SCP site-52(https://steamcommunity.com/sharedfiles/filedetails/?id=1212484806) SCP site-13 Blackwell(https://steamcommunity.com/sharedfiles/filedetails/?id=1189397880) Werewolf gaming SCPRP Map(https://steamcommunity.com/sharedfiles/filedetails/?id=1147853814&amp;searchtext=SCP) SCP Site 8 V2(https://steamcommunity.com/sharedfiles/filedetails/?id=1107841272&amp;searchtext=SCP) Original Time of eve RP map(https://steamcommunity.com/sharedfiles/filedetails/?id=952529902&amp;searchtext=SCP) Newer Time of eve RP map(https://steamcommunity.com/sharedfiles/filedetails/?id=948432271&amp;searchtext=SCP) RP_SCP(https://steamcommunity.com/sharedfiles/filedetails/?id=932544297&amp;searchtext=SCP) Original site 13 map we had on server(https://steamcommunity.com/sharedfiles/filedetails/?id=887231651) Lenti SCPRP map(https://steamcommunity.com/sharedfiles/filedetails/?id=701182231&amp;searchtext=SCP) Site 56(https://steamcommunity.com/sharedfiles/filedetails/?id=652176278&amp;searchtext=SCP) Area 19-A(https://steamcommunity.com/sharedfiles/filedetails/?id=610718090&amp;searchtext=SCP) TTT_SCPV1(https://steamcommunity.com/sharedfiles/filedetails/?id=371649270&amp;searchtext=SCP) Sulfuras SCP RP map(Original) https://steamcommunity.com/sharedfiles/filedetails/?id=550103363&amp;searchtext=SCP Special Event Only: SCP-076 Containment Site: https://steamcommunity.com/sharedfiles/filedetails/?id=1564792967 Area 02: https://steamcommunity.com/sharedfiles/filedetails/?id=1416972843 SCP-1030-RU: https://steamcommunity.com/sharedfiles/filedetails/?id=1297201567 SCP-015 map(https://steamcommunity.com/sharedfiles/filedetails/?id=853726646&amp;searchtext=SCP) SCP 432(https://steamcommunity.com/sharedfiles/filedetails/?id=836902003&amp;searchtext=SCP) SCP-354(https://steamcommunity.com/sharedfiles/filedetails/?id=827696835&amp;searchtext=SCP) Slender SCP Foundation(https://steamcommunity.com/sharedfiles/filedetails/?id=426357214&amp;searchtext=SCP) Can't be used: Outbreak Servers map(https://steamcommunity.com/sharedfiles/filedetails/?id=1586855551) Content is in a seperate add-on that would be difficult to add to DL, as well as potentially piss off original server Br_Siteguard(https://steamcommunity.com/sharedfiles/filedetails/?id=1622476336&amp;searchtext=SCP) Content in seperate add-on SCP Map demostration(https://steamcommunity.com/sharedfiles/filedetails/?id=1621941211) An unfinished terrible first map of some mapper. Lava_Pocket Dimension(https://steamcommunity.com/sharedfiles/filedetails/?id=1593578214) Incredibly ugly looking deathrun styled map that barely resembles the thing it is named after. Revival SCP map(https://steamcommunity.com/sharedfiles/filedetails/?id=1579124384&amp;searchtext=SCP) Map creator requests no server use it, content is in seperate addons. Site-19 Rus(https://steamcommunity.com/sharedfiles/filedetails/?id=1497289093) Appears to just be a russian translation of site-19. Hotnight SCP Rp(https://steamcommunity.com/sharedfiles/filedetails/?id=1463809718) Content split into mutiple addons RP SCPMAPV3(https://steamcommunity.com/sharedfiles/filedetails/?id=1339958336) A broken pile of shit RP_SCP_Docks(https://steamcommunity.com/sharedfiles/filedetails/?id=1314690703) Not a site map, nor is it usable for an event. Also unfinished and ugly. SCP-1197 room(https://steamcommunity.com/sharedfiles/filedetails/?id=1225914512&amp;searchtext=SCP) Not useful for any kind of special event due to size SCP Breachdown(https://steamcommunity.com/sharedfiles/filedetails/?id=1172333788&amp;searchtext=SCP) Split into mutiple addons SCP-970 map(https://steamcommunity.com/sharedfiles/filedetails/?id=1129664238&amp;searchtext=SCP) Not useful for any kind of special event RP Legion(https://steamcommunity.com/sharedfiles/filedetails/?id=1094580345) Stolen content from other maps, requires way too many addons RP_SCP_V1(https://steamcommunity.com/sharedfiles/filedetails/?id=882956616&amp;searchtext=SCP) Too many content addons required SCP087B map(https://steamcommunity.com/sharedfiles/filedetails/?id=843560792&amp;searchtext=SCP) Useless for being a special event SCP containment Breach(https://steamcommunity.com/sharedfiles/filedetails/?id=843494209&amp;searchtext=SCP) Port from tf2's slender fortress. Unusable for breach or special event SCP-002(https://steamcommunity.com/sharedfiles/filedetails/?id=841976561&amp;searchtext=SCP) Useless for any kind of special event SCP-1346(https://steamcommunity.com/sharedfiles/filedetails/?id=820097253&amp;searchtext=SCP) Useless for any kind of special event SCP-087(https://steamcommunity.com/sharedfiles/filedetails/?id=818733574&amp;searchtext=SCP) Useless for any kind of special event SCP_Urban(https://steamcommunity.com/sharedfiles/filedetails/?id=360084734&amp;searchtext=SCP) More of a city than a SCP site SCP_Urban 2(https://steamcommunity.com/sharedfiles/filedetails/?id=322344822&amp;searchtext=SCP) More of a city than a SCP site SCP Containment Breach Source(https://steamcommunity.com/sharedfiles/filedetails/?id=264478959&amp;searchtext=SCP) Useless for a special event or normal gameplay SCP foundation V1(https://steamcommunity.com/sharedfiles/filedetails/?id=267145465&amp;searchtext=SCP) Useless for gameplay or special event SCP foundation V2(https://steamcommunity.com/sharedfiles/filedetails/?id=270810292&amp;searchtext=SCP) useless for gameplay or special event GM_SCP173_Construct_day(https://steamcommunity.com/sharedfiles/filedetails/?id=140845359&amp;searchtext=SCP) Literally GM construct with scp-173's cell slapped onto it GM_SCP087_v3(Useless for special event)https://steamcommunity.com/sharedfiles/filedetails/?id=140535620&amp;searchtext=SCP SCP facility(https://steamcommunity.com/sharedfiles/filedetails/?id=125884961&amp;searchtext=SCP) Original map, useless for gameplay or special event GM_SCPChamber(https://steamcommunity.com/sharedfiles/filedetails/?id=107349698&amp;searchtext=SCP) literally just scp-173's cell SCP087 Stairwell(https://steamcommunity.com/sharedfiles/filedetails/?id=106160786&amp;searchtext=SCP) Useless for any kind of event or gameplay
  19. Look, i get that doomhack suggested it and wanted it to be a friendly scp, but it just doesn't work. Outside of the annoying bullcrap that it can transform its teammates as well, its not fun to play against for scps. Its the same situation as scp-999 where it doesnt matter that they can kill it when they're getting stunned and will be gunned down before they can even attempt to kill it. Sure, it only has 100 HP, but 9 times out of 10 it will transform the SCP Before the scp can even hit it. Even if it does hit it, chances are they'll get transformed anyway due to it transforming people who damage it. I would much rather turn it into a standard hostile SCP than how it works currently. As such, heres a suggestion on how to do that. Health: 300-500.(Perhaps same baseline as the eevee? not sure) Spawn: Spawn instead of a 610(can't have this and 610 in the same round). Left click: same as current claw attack Right Click: Turns someone into a rat. 10 second cooldown. Since now a hostile SCP, only works on non-scps. Bonus ability(Not sure what key to assign it): on a 2 minute cooldown, turn another non-scp into another cat with the same abilities and health as the original. 2 minutes might be too long, but it shouldn't be able to spam it.
  20. https://steamcommunity.com/sharedfiles/filedetails/?id=1520783966&amp;searchtext=Janitor This would be a model for D Class, In my opinion, it should be 2500 points since it's just a different color nothing else really.
  21. As it is currently, I heavily dislike scp-610. The various reasons why are: Root feature is not fun for either the SCP or players. You cannot destroy the flesh bubbles and its not fun to sit in one place for a long time getting shot at(or doing nothing) til you're allowed to move again The actual scp is not very interesting, being basically scp-049 with timed infection Since the minions die on a timer, it is not very fun to be a scp-610-b, and most scp-610-b tend to commit suicide or just sit around and complain instead of doing anything, as they have barely any hope of actually escaping or doing anything outside of being cannonfodder. it is incredibly confusing to tell apart who is the SCP-610 and who is the SCP-610-Bs due to using the same model and movement speed. However,I got bored and decided to read the exploration logs that are apart of the scp-610 article. Reading them has given me some major ideas on how to improve 610/revamp it. As such, ill write it out like i would write a suggestion for a new SCP in order to keep things organized. SCP-610 Health: lower than current Hp. Not sure how much lower. Speed: Same as current speed. Stats: Left click does damage(25) and infects a target if they are not wearing a hazmat suit. Right click places a blob of 610 flesh on the ground on a long cooldown. Does not root 610 in place. Model: https://steamcommunity.com/sharedfiles/filedetails/?id=951080267 (Closer to the look of a heavily infected/the 'MAIN' infected 610 instance from the article) Special: Takes additional damage from flamethrowers(if possible) People infected by 610 turn in 2 minutes if not cured by scp-500. Timer should reset if cured by scp-500, instead of continuing where it left off like it currently does. People turned by scp-610's infection become SCP-610-Bs SCP-610-B: Health: 150-200 Hp(not sure where it should be) Speed: Slightly faster than normal human walking speed. Stats: Can attack faster than SCP-610, but less damage. Same infection rules as scp-610. Right click heals another SCP-610-B by a set amount at a cost to their own Hp. Model: https://steamcommunity.com/sharedfiles/filedetails/?id=259358575 (Matches closer to the fact they've not been infected as long and the less infected a person is, the easier they are to terminate) Basically, they're fast but squishy and can 'heal' each other. Flesh blobs created by 610 no longer infect people. instead, every 2 minutes they spawn in dead people as scp-610-cs.(up to 10 at a time per blob). SCP-610-Cs: Health: 50-100 Speed: Faster than human sprinting speed Stats: Attacks the fastest of the 610 instances, but only do 15 damage a hit. Cannot infect targets. Model: Current Fast Zombie Model Notably, the flesh seemingly placed intentionally by the largest and 'smartest' scp-610 entity couldn't infect individuals directly, but could spawn mobile 610 instances completely made out of their flesh. The current fast zombie model used would work perfectly for these. These things were notably fast but a lot more fragile than the other instances.
  22. A few of the staff on the GFL Clan Breach Discord server may know me as ThreeSparkles, due to my excessive pinging of Staff (again, I apologize - I forgot that the forum existed). I posted some ideas (D-Class spawning with keycards, SCP-2181, things in the shop for people without membership, and 05 spawning outside of 05 retrieval) on the Discord server. For those of you who haven't read them, here are the ideas I posted to the Discord server: any chance of adding things in the point shop for people without a membership/admin? although yes, people need to make money somehow, so you could simply give people who pay you major discounts. For example, someone who pays you would pay 25,000 points for a model, but someone who doesn't pay you would need to pay 50,000 points for the same model. Another thing you could add could be power-ups (i.e. spawning, as a D-Class, with a lvl 2 keycard labelled "A-Class" or something). These could be open only to people without a membership, or admins. As a commoner with no rank, it feels like I'm racking up points with no purpose. It would be nice to have at least a little something to spend them on. If you really won't open all models to people who don't pay you, for an extra fee of points, please at least consider creating new models that aren't as good as the others, but are at least available for people without memberships. also just another suggestion, try finding some more SCPs that would give you a keycard. 914 is barely used, since it's nowhere near the exits. 1162 is constantly crowded throughout almost the entire game, so it gives SCP's like 457 (block the door, set insiders on fire) and 2845 (when 2845 shoots his snowball of death, it covers a wide range - by shooting it into the door, you could kill everyone on the wrong side of 1162's room) a quick way to kill plenty of players you could add SCP-2181. He/she would be able to open and close any doors. it would be similar to spawning as an 05. Speaking of which, there should be a chance of an 05 spawning outside of 05 retrievals, similar to how SCP-035 spawns sometimes, but not all the time. Like SCP-035, SCP-2181 and 05 would be chance spawns - they wouldn't spawn every round, but they would spawn from time to time. The advantage of the chance-spawns of an 05 could be getting an 05 keycard from something other than 914 (obviously, RDM-ing an 05 just for their keycard would result in being kicked/banned/auto-slain/etc). SCP-2181 would be able to open and close any door, regardless of the level required. Because of the total advantages of having an SCP-2181 on your team definitely resulting in cross-teaming, SCP-2181 could be neutral towards every team - they would be allowed to kill whoever, spare whoever, team with whoever, etc. Killing them wouldn't drop an omni-keycard or anything - if they need to use an item to open every door, it should be destroyed when they die. They could also speak to other SCPs within close range, allowing SCPs to talk to humans in cases that would need it (i.e. "hey TRO, there are Class Ds left we should prioritize killing them and then each other").(edited) One Idea that I did not put in the Discord server was the adding of GOC. The GOC would be neutral towards every team other than themselves, except for the SCPs - The GOC's job would be to kill all of the SCPs still alive. They would likely spawn and the 8 minute mark, or at the 2 minute mark if there are any SCPs still alive. These are the ideas I posted to the Discord server, and I ask that you consider them. Thank you for your time, TheGreatCheeseGod/ThreeSparkles
  23. Can we make a suggestions form for purge? Even before it comes out. If there is one, send link thx
  24. Here is a list of maps from the old server that I was a Manager of a while back called Caffeine Gaming. The original owner has vanished on us without a trace. Upon becoming a member on GFL. I thought I might go through all the maps and player models from the old server and see what can be usable and hopefully help out the Hide and Seek community of GFL. Maps: ttt_the_room_v2 (https://steamcommunity.com/sharedfiles/filedetails/?id=6128809) ttt_slums (https://steamcommunity.com/sharedfiles/filedetails/?id=6128809) Submersion (https://steamcommunity.com/sharedfiles/filedetails/?id=323) ttt_parking_alley (https://steamcommunity.com/sharedfiles/filedetails/?id=266354490) ttt_bb_teenroom_b2 (https://steamcommunity.com/sharedfiles/filedetails/?id=141103402) Peach's Castle (https://steamcommunity.com/sharedfiles/filedetails/?id=104842467) Richland (Night) (https://steamcommunity.com/sharedfiles/filedetails/?id=117007374) TTT_Dolls (https://steamcommunity.com/sharedfiles/filedetails/?id=195227686) gm_abstraction_extended [REMAKE] (https://steamcommunity.com/sharedfiles/filedetails/?id=734919940) Player Models: Darth Mew Mew (https://steamcommunity.com/sharedfiles/filedetails/?id=789041596) Tda Shadow Miku Append (v2) (https://steamcommunity.com/sharedfiles/filedetails/?id=312489252) [Note: This was used as a Head Admin+ and Donator+ only at the time] Tda Megurine Luka Append (v2) (https://steamcommunity.com/sharedfiles/filedetails/?id=311440567) Tda Yowane Haku Append (v2) (https://steamcommunity.com/sharedfiles/filedetails/?id=311791771) Dante DMC [player/npc] (https://steamcommunity.com/sharedfiles/filedetails/?id=717348269) Full Hollow Ichigo P.M (Bleach) (https://steamcommunity.com/sharedfiles/filedetails/?id=938089352) Carbon Miku (v2) (https://steamcommunity.com/sharedfiles/filedetails/?id=461111065) [Note: This model was used for Manager and Owner only at the time] Sektor Playermodel (https://steamcommunity.com/sharedfiles/filedetails/?id=296620013) Hope this helps bring more variety to the HnS community. Let me know if you have questions.
  25. I've compiled a folder of tweaked radios, so that the channel actually appears on the radios interface, and would like to suggest the Anomalous Radio. What is the Anomalous Radio: The Anomalous Radio is an item you may receive when transferring a standard radio through SCP-914. And allows you to listen in on SCPs.
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