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Found 50 results

  1. So ive been doing a lot thinking about whether or not i should recompile ze_sky_temples for the sever. I have been asked a few times about it now and i wanted to ask the community whether they would like me to recompile the old version or should i completely remake ze_sky_temples? Obviously i dont want to do both so it can be either one or the other. At this point in time the new ze_sky_temples would not be released anytime soon if chosen. However, if the decision was made for me to recompile the old version i should be able to compile that and get it on the server quickly. I could also add in some extras and some optimizations for the map to run smoother. You choose...
  2. Hi, this thread will serve as a list of CS:GO ZE maps that I've fixed/ported, I'll also post updates/new releases in this thread as they come out. Note that the maps listed here are not originally created by me, all credits go to the original mappers. I don't put my name in any of these. Ports ze_Pidaras_va2 (stripper) Recompiles/Fixes ze_complex_va3 ze_temple_escape_va3 ze_abandoned_industry_va2 ze_evil_mansion_va1 (obsolete due to this) ze_negative_legacy_va2 ze_ffxiv_wanderers_palace_v4_va2 ze_ffxiv_wanderers_palace_v2_va2 ze_insanitycity_va2 ze_rizomata_a46 ze_rizomata_b45 (stripper) mg_ski_mountain_va1
  3. https://clips.twitch.tv/CuriousPopularPanPunchTrees
  4. Well I did this for Steam Gamers and now I'll do it here as no one seems to want to pull the trigger here as well and get dirty in making some meta changes with weapon clip sizes and the prices tags they have in zombie escape. With the meta being dominated for years and years with Bizons and Negevs and taking anything other than that completely hurting your team, and this being a casual game-mode, in the end and it's probably healthier to give it some variety in viable weapon choices. My goal ultimately is to bring most weapons to the level of the Bizon and Negev with only the slightly of nerfs to those weapons (mostly being more reasonable price tags). Spreadsheet: https://docs.google.com/spreadsheets/d/1fiZn4JVmEWmk7YX7QRdsrTifbI23dBA0j5p5N0zrKA8/edit?usp=sharing With me you get a spreadsheet that goes into hardcore details of the weapons and I use some in depth thought process on the value of each weapon. The main numbers I use are Price Tag, clip size ,and $ per bullet. To get $ per bullets you get the Price Tag divided by its clip size to get $ per bullet. The reason you use this is to keep track of each weapons classes value since 90 % of players use something like this when considering rebuys. Bizons are the best value in $ per bullet in the server at 21.88, the next best smg in the server right now is mp5 at 34 $ per bullet. Clearly unbalanced so my goal is to get it more even and more reasonable in terms of value per weapon rebuy. Smgs Bizon is king of smg's in GFL. Smg's in general are the best class of weapons in ze since they do a bit of everything and thus my goal is to make each SMG have a bit of a purpose in small or technical rebuying sort of ways. Right off the bat Bizon remain the cheapest rebuy option at 25 $ with the next cheapest at 27.27 $, while remaining in the middle ground of raw smg stats but with the 2nd best reload speed. MP9's in theory might have the fastest BPM but they are horrible at rebuying (small clip and they have a longer drawing animation). P90's have 60 clip mags now and with the fastest bpm of smgs they are the best to rebuy smg, but also the most expensive ones. MP7's overall similar to MP5's in raw values except Mp7's have best spraying and running accuracy of all smgs. Thus a tad more expensive. Got more details in the spreadsheet on smgs as this is the most important part of the changes. Rifles If you noticed earlier I said weapon class, rifles and smg's should be more viewed separately in terms of $ per bullet . With smg's my goal is to make most around 27-29 $ per bullet while raising the standards of non Bizon smg's to similar levels of it. Rifles clip sizes should be around 35-45 bullets per clip and with that buff rifles are likely better mid and long range than smg's (surprise). With higher base damage and range modifiers they should be slightly more expensive than smg's. They should be amazing at mid and long range like this and that's were their meta needs to be. My thought process is the weaker rifles should be 45 bullets (Famas, Galil) since they have low range modifiers and base damage, normal rifles be at 40 and scoped rifles be at 35 ammo per clip since they are more niche and best at long range. Biggest thing honestly is you could make rifles even cheaper than what I got on this sever. Shotguns Shotguns are just bad and in general need buffs everywhere, don't think anyone can 1v1 me on that. Nova being the best shotgun most likely. Snipers Scars are 250 $ more than awp but 2x better in raw dps. Needs to be more expensive. G3 is literally a worthless auto sniper compared to the Scar since the only difference between the two is the G3 has 1.6 sec longer reload time. Reason why Steam Gamers removed it. Scouts base movement speed in CSGO is 230 U/Sec IDK why this server removed it from the zmarket. It should not have faster movement than the knife like in CSS. Machine Gun Negev is the god weapon of this server I swear to lord above all if anything needs to be changed from it it needs to be some knockback nerf. Since its the cream of the crop you need to be careful nerfing it so I don't want to touch this outside of admins considering nerfing the knockback on this beast. M249 is weird to balancing since maps like Wanders V5 have it designed to be the only machine gun so in that light my goal isn't to make it equal to the Negev just closer. 100-120 clip and from 45 $ per bullet to 33 makes it not a joke weapon, just not the Negev. Again would consider a knockback buff to polarize the Negev one. These are all my suggested changes not everything is set in stone and much of it was considered for GFL's market system of a stagnate 16k money which compared to SG's means guns needs to be cheaper than what SG has to make things more viable. Admins feel free to take what you want from this just giving this community a base point for how to view adjusting clip sizes on weapons.
  5. THE ZE_MOLTENTEMPLE CONTEST! RULES: No admin abuse to win the map Z:R jump height must be 1.0 and no jump boost on humans, proof may be requested. There must be a demo available from the server There must be above 35 active players playing at the time of the wins. The map must be played in 'full mode' and not in 'normal mode'. START DATE: 06/05/2019 END DATE: 06/06/2019 ALL CONTEST SUBMISSIONS, PLAYER OR SERVER BASED, MUST BE SUBMITTED BEFORE THE END DATE. THIS CONTEST WILL BE PERFORMED ON ZE_MOLTENTEMPLE_A4 UNLESS THIS VERSION CONTAINS A GAME BREAKING BUG OR BECOMES IMPOSSIBLE TO BEAT IN WHICH CASE I WILL UPDATE THE CONTEST AND THIS THREAD! SPECIAL PLAYER REWARDS: Winning the map atleast once, but also fulfilling one of these special conditions will net you a SPECIAL UNIQUE PRIZE, that only YOU can claim (unless you tie, then this statement is a lie): Most map wins: The person with the most collective map wins between servers will earn a special skin of their choice in the beta and final versions of the map! You must have won the map MORE than once to qualify for this reward, if you have managed to wrestle a few wins, great! When I count the players at the end, I will be compiling winners by STEAM ID and in the case of a tie, I will raffle the prize and it will be rewarded to 3 people max out of the possible pool of winners. Climb Master: The person who has done the most triggers over the contest period AND won the map at least once will be awarded the grand super title of Climb Master! They will also earn a special skin in the beta and final versions of the map! MLG Bow Trickshot 360 NoScope: The best trigger shot (or even casual shot if it's good enough) shot will earn a game of their choice out of the prize pool (TO BE ANNOUNCED, SEE BOTTOM OF POST). To qualify for this reward you must send me a video of your most MLG trickshot with the bow, the most creative one (or multiple if I really can't decide) will get the reward. Glorious Leader: For this prize, the person who leads the map with the LEAST death/human loss will be rewarded, the way this will be calculated is a ratio of the humans alive at the end against the humans alive at the start. If there are multiple leaders in a tie or multiple leaders on a 'good' round, then all relevant leaders will be rewarded. The prize for doing this challenge is a game of your choice out of the prize pool AND a special skin in the beta and final versions of the map! (To qualify some evidence must of course be provided in the form of a video or otherwise.) Play of the Game: The best play that is sent to me in video form (it must be special in some way) will win this prize, to enter you MUST send me a video of what you believe is your 'play of the game'. If you win this reward you will earn yourself a prize from the prize pool AND a special skin in the beta and final versions of the map! OVERALL PLAYER REWARDS: Every win of the map you successfully partake in earns you an entry into the final prize raffle, after all the special rewards have been awarded, the remaining prizes will be raffled between everyone who won the map at least once, remember 1 win = 1 entry, so get those wins in for a higher chance of a reward! SERVERS: The valid servers for this contest are UNLOZE and GFL, if any other server wishes to partake in the contest please contact me and I will consider your server for entry into the contest. The server which beats the map first will earn a place on the final contest board(s) announcing the winners of the map! PRIZE POOL: The prize pool for the contest is not yet announced however watch this space, it will be soon!
  6. trying to revive this bitch on just making a thread, you NA players, can you anytime soon join the server and make this shit great again? really want this server getting 64/64, every single day, just like the old days thanks bye
  7. i think maybe wait but i waited for hours when will be finished and when will be opened?
  8. We need a place to congregate our ZE memes so post all of yours that you made or found. Here is a few to start out that i made :
  9. Event Overview: Hello everyone! Since @Vanya isn't able to post the event announcement today, I will handle it. There was a tied vote between 2 events, which are Ninja Chris and Vanya nominations. The admin team decided to set the third most voted to prevent repercussions. If you have any questions regarding this decission, feel free to ask Vanya. Anyways... We're going for the "Videogames inside videogames" event. And don't forget, the event suggestion megathread is still a thing so feel free to drop your nominations there too! For this event we'll be playing: ze_doom3_v1 ze_assasins_creed_v1 ze_pkmn_adventure_v8_6s_fix2 ze_bioshock_v6_3 Time for the event: Saturday January 12th @ 11pm GMT-0 To check at which time the event is for you, check this website to give you an idea. Eventually the times will be posted in our Steam group for your convenience so make sure to join it so you can see the exact time at which it starts for you! Special Kickers: pF settings + 900 ammo on Bioshock; The 1999 mode won't be affected by these settings. VIP Rewards: Win 3 out of 4 maps to win a week of V.I.P.! Duration of the events: About 3-4 hours should be enough. Rules: Casual talking is allowed, but at a minimun level, as long as leading isn't interrupted, it should be fine. Regular server rules will apply for this event as usual Sitting in spec unless you're a spectating admin is not allowed. Leaders: Anyone willing to be. See you on the weekend!
  10. Hello everyone! I am currently working on a project for my Media Team Application, creating a promotional video for GFL's Zombie Escape server on CSGO Due to my laptop being unable to screen record for the time-being, I need gameplay videos/montage of anyone playing on GFL's Zombie Escape server on CSGO Anything is greatly appreciated but I hope your video(s) could be: -At least 60FPS -With decent audio If so, please contact me through this or: -Discord: psychogirl#4016 -Email: psychosheryl@gmail.com Thank you for your contribution and I'd credit each owner respectively for the production on my video! Cheers!
  11. Fellow ZE Players, I'd like to announce some changes for future events and also apologize for past events. Let me start with the apology. As many of you probably already realized, our event winners in the past few months were not rewarded and settings for events were not properly set up. We want to apologize to you all and we promise to improve. With the upcoming merge and other matters we were all busy and lost the control over the events bit. I hope you guys can forgive us. Let's now have a look what we will do to improve our events and make them glorious again! After all CS:S GFL ZE was the first server organizing weekly events and being very successful at it. First of all we will start rewarding Event Winners with VIP again! An important note is, that the VIP is going to be valid on all GFL servers! As balance for this generous act, we will make it slightly harder to win VIP as we used to do so far. Next we chose @Nano, @Soft Serve, @omarfire00 and @The Q-man as new "Event Manage Assistants". These volunteers will help @Vanya and make sure everyone goes fine during an event by being present and watching over the server. Furthermore they will make sure event settings are set up and get the winner lists for the rewards. You can also approach them, whenever there is a event-related problem. All this will already be implemented for the upcoming event this weekend. Make sure to join! We are looking forward to host good events just for you! Your GFL CS:S Admin Team
  12. Bold and Cursive Maps are on Rotation, all others are Admin Nomination only. EASY marked maps have a slightly reduced knockback and Humans earn 20 points by winning a round. NORMAL marked Maps have the default global knockback and Humans earn 40 points by winning a round. HARD marked Maps have a slightly higher knockback and Humans earn 80 points winning a round. EXTREME marked Maps have a even a little higher knockback and Humans earn 120 points winning a round. CROWDSPAWN marked Maps have spawn in crowd enabled. FAILNADES+SNIPERS marked Maps have a very high grenade knockback and snipers are enabled. FUNMODE marked Maps can be played with Funmode (Throwing Knives, Freezenades, Crowdspawn). Re_fy_Big_City_v10 EASY ZE_FFVII_Junon_B001 EASY ZE_FFVII_Mako_Reactor_V6_B08 HARD Ze_hell_escape_rc1 FUNMODE EASY bhop_frankerz_999xl_extreme EASY dev_trigger EASY mg_serpentis_temple_V1 EASY nippers_opus NORMAL ze_13_v2 EASY ze_2012_b3b NORMAL ze_30_Seconds__b21 FUNMODE EASY ze_666_crazy_escape_b3s NORMAL ze_AcuticNotes_v1_2s NORMAL ze_AlienShipArcade EASY ze_Ancient_wrath_v1_fix2 NORMAL ze_ApertureScience_OB FAILNADE+SNIPERS EASY ze_Avenir_Storage_v1 HARD ze_BALU_a1 EASY ze_Blackmesa_lambda EASY ze_DOOM_v1_1 NORMAL ze_ELEVATOR_escape FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_Escape_Stroggos_b4 FUNMODE EASY ze_FFVII_Mako_Reactor_b2 NORMAL ze_FFVII_Mako_Reactor_v1_4_1 NORMAL ze_FFVII_Mako_Reactor_v3_1 NORMAL ze_FFVII_Mako_Reactor_v5_3 NORMAL ze_FFVII_Temple_Ancient_v3_3 NORMAL ze_FFXII_Feywood_b3_1 HARD ze_FFXII_Paramina_Rift_v1_4 HARD ze_FFXII_Westersand_v5_2 HARD ze_FFXII_Westersand_v7 HARD ze_FFXII_Westersand_v7_2 HARD ze_FFXII_Westersand_v8zeta1 HARD ze_FFXIV_Wanderers_Palace_v5_2f HARD ze_FireWaLL_lab_epidemic_v1a NORMAL ze_FireWaLL_laboratory_part1_3 FAILNADE+SNIPERS EASY ze_FireWaLL_laboratory_part2_3 FAILNADE+SNIPERS EASY ze_Flying_World_v2 NORMAL ze_Genso_Of_Last_b2 HARD ze_Genso_Of_Last_v1_2 HARD ze_Genso_Of_Last_v2_0 HARD ze_Genso_Of_Last_v2_2fix HARD ze_Get_To_The_Chopper_fix17 EASY ze_GoT_The_North_b4 HARD ze_Holmes_Escape_pf_2014c NORMAL ze_Inboxed_v1_5 NORMAL ze_Infected_Sewers_v6_5 NORMAL ze_JungleEscape_b3_6 NORMAL ze_JurassicPark_Escape_v1 FUNMODE EASY ze_Jurassic_Park_Story_v1 CROWDSPAWN NORMAL ze_LOTR_Isengard_v1_5 NORMAL ze_LOTR_Isengard_v1_9 NORMAL ze_LOTR_Isengard_v2_3 NORMAL ze_LOTR_Mines_of_Moria_v6_3 NORMAL ze_LOTR_Mount_Doom_v3 NORMAL ze_LOTR_Mount_Doom_v4_2 NORMAL ze_MGS_DisposalFacility_B2_1 NORMAL ze_Moon_Base_V1 FUNMODE EASY ze_MotanumInc_OB FAILNADE+SNIPERS EASY ze_NIK_allinone_v2 EASY ze_NY_marathon_v4_1 EASY ze_Nik_CV_island_v3 EASY ze_PKMN_Adventure_v8_6s_fix2 HARD ze_POTC_IV_v6_1 NORMAL ze_Paranoid_Reborn_v8 FAILNADE+SNIPERS NORMAL ze_Paranoid_Rezurrection_v11_5 FAILNADE+SNIPERS NORMAL ze_Paranoid_Rezurrection_v11_9 FAILNADE+SNIPERS NORMAL ze_Paranoid_Ultimate_v10_4 FAILNADE+SNIPERS NORMAL ze_Paranoid_v2 FAILNADE+SNIPERS NORMAL ze_Parking_v2a HARD ze_Parking_v3_1 HARD ze_Pidaras_v1_4fix3 NORMAL ze_PoncherMonkey_Shooter_v3_5 HARD ze_Portal_Story_v3_1 NORMAL ze_PotC_v3_4fix FAILNADE+SNIPERS EASY ze_RE4_castle_a3 NORMAL ze_RTCW_Ominous_Rumors_v1 NORMAL ze_Raccoon_Facility_v6b NORMAL ze_Ratrace_Aztec_b5 NORMAL ze_Rooftop_Autism_Runaway_v1_1 EASY ze_SAW_v2 NORMAL ze_STRANGE_escape_b3 NORMAL ze_SURVIVORS_b5 NORMAL ze_S_A_M_a40_css HARD ze_S_A_M_v1_3_css HARD ze_Serpentis_Temple_v1_1 HARD ze_Surf_Facility_Final NORMAL ze_TESV_Skyrim_v2_2fix NORMAL ze_TESV_Skyrim_v3 NORMAL ze_Temple_v2_1 NORMAL ze_Tomathas_staff_2_v1_1 EASY ze_UT2004_Convoy_v2_1 HARD ze_UT2004_Convoy_v2_2_1 HARD ze_XIII_Winslow_Bank_v2_2fix EASY ze_Zombie_Factory_v1 NORMAL ze_abandoned_project_v1_2 NORMAL ze_abfd_fix_labescape_vb6 HARD ze_abstract_escape_v1a EASY ze_accelerator_escape_final NORMAL ze_aepp_nano_grid2_b2s NORMAL ze_alien_mountain_escapez_fix EASY ze_alien_shooter_v7 NORMAL ze_alien_vs_predator_v4fix6 NORMAL ze_alien_vs_predator_v5 NORMAL ze_amkoescape_v1337 NORMAL ze_ancient_wrath_v2_test27 HARD ze_antartika_b2 HARD ze_antfarm_2vs NORMAL ze_antiker_zorn_v69_2 EASY ze_apollo_beta FAILNADE+SNIPERS EASY ze_arctic_escape_c1_fix3 FUNMODE EASY ze_arctic_escape_c1_fix4 FUNMODE EASY ze_artika_base_v1_2s HARD ze_ashen_keep_v0_3 HARD ze_asiangirl_beta7s EASY ze_assassins_creed_v1 HARD ze_atix_apocalypse_fix FUNMODE EASY ze_atix_apocalypse_v1a FUNMODE EASY ze_atix_extinction_b7 FUNMODE EASY ze_atix_panic_b3t FUNMODE EASY ze_avalanche_b6 HARD ze_avalanche_reboot_beta7 HARD ze_avp_v2si20 HARD ze_aztec_temple_v3c NORMAL ze_barrage_v1 NORMAL ze_bathroom_v2_5s NORMAL ze_biohazard2_rpd_v4e_004 NORMAL ze_biohazard2_sewer_v4c NORMAL ze_biohazard2_sewer_v4c_fix_3 NORMAL ze_biohazard_manor_v4a_004 NORMAL ze_biohazard_v2b_004 NORMAL ze_bioshock_v6_3 HARD ze_bisounours_party_v1_1 NORMAL ze_blackmesa_escape_final FAILNADE+SNIPERS NORMAL ze_blackmesa_remix_v3_6 NORMAL ze_bms_hl1 EASY ze_boacceho_p4s NORMAL ze_boat_escape_7_b1 EASY ze_boat_escape_jenz_v2_2fix FUNMODE EASY ze_boatescape101_v2_1 EASY ze_boatescape_s_ng EASY ze_boredom_v543656 HARD ze_bowser_in_the_fire_sea_v1e NORMAL ze_bp_infested_prison_b1a EASY ze_breakable_v1_8 HARD ze_canal_escape EASY ze_candy_star_a2 NORMAL ze_castlevania_64_v1 HARD ze_castlevania_64_v1_1 NORMAL ze_castlevania_64_v1_2 NORMAL ze_castlevania_v1_3 HARD ze_ccc_floator_mislands_v2s CROWDSPAWN NORMAL ze_chicken_lords_tower_b2 FAILNADE+SNIPERS CROWDSPAWN EASY ze_chicken_lords_tower_b2mix5 FAILNADE+SNIPERS CROWDSPAWN EASY ze_chicken_ranch_v2_1s NORMAL ze_christmas_beta3f NORMAL ze_christmas_infection_v2_3 HARD ze_chroma_v0_4 HARD ze_chroma_v0_5 EASY ze_chroma_v0_6 HARD ze_chronus_a1s EASY ze_citadel_episodic_escape_v04 NORMAL ze_city_b3 EASY ze_colorlicouspilar_fix NORMAL ze_colors_v1 NORMAL ze_corrup_beta3 NORMAL ze_corrup_rc HARD ze_crashbandicoot_v1fix NORMAL ze_crypt_v1_4s NORMAL ze_cubeworld_v1_0 EASY ze_cursed_ruins_v2s NORMAL ze_cyber_plague_2_0 EASY ze_cyberderp_v1_4 NORMAL ze_czs_cpu_ctrl286_ep1_v3 EASY ze_dangerous_waters_v1a FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_dark_souls_ptd_v0_4 EXTREME ze_deadcore_s6 EXTREME ze_death_star_escape_v4_3 FUNMODE EASY ze_decadence_s2 EASY ze_deepice_v8 FUNMODE EASY ze_delta_escape_final FUNMODE EASY ze_demo_ten_keys_v1fix EASY ze_derpescape_itstime FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_destruction_of_exorath_re3 NORMAL ze_destruction_of_exorath_v3_5 NORMAL ze_dev_r3 HARD ze_dev_r4a HARD ze_doom3_v1 HARD ze_doom_a3 NORMAL ze_doom_escape_v3_2 EASY ze_doorhug_and_solo_v6_2 FAILNADE+SNIPERS EASY ze_dragonball_snakeway_v1 NORMAL ze_dread EASY ze_dreamin_v1_8s NORMAL ze_dreamin_v2_1s EASY ze_dreamin_v2_1s_fix3 NORMAL ze_dreamin_v2csstest EASY ze_dust_escape_v1fix FUNMODE EASY ze_echo_boatescape_extended FUNMODE EASY ze_echo_snowescape_v3b FAILNADE+SNIPERS EASY ze_electrical_factory_b8 NORMAL ze_elevator_escape_jbg_final FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_ep2_plant_b1s HARD ze_epic_end_v4_3 NORMAL ze_error_a0 NORMAL ze_eruption_escape_fix NORMAL ze_escape_citadel NORMAL ze_escape_horizon_c1v2 FAILNADE+SNIPERS EASY ze_escape_the_eye_ob_final FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_escape_the_eye_remix_final FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_eternal_void_v3_5a FUNMODE EASY ze_evernight_a2_2s HARD ze_evernight_a3_4_css2 HARD ze_exchange_innovation_v1bs NORMAL ze_facility_s3_2 NORMAL ze_fapescape_b4_1 NORMAL ze_fapescape_rote_v1_3f EXTREME ze_fapescape_v1_2 NORMAL ze_fartlocker_escape_v3s HARD ze_fast_escape_fix NORMAL ze_fear_extended_v1a EASY ze_ffvii_cosmo_canyon_v1_1 HARD ze_ffvii_cosmo_canyon_v1beta1 HARD ze_ffvii_cosmo_canyon_v2_1 HARD ze_ffvii_cosmo_canyon_v4fix HARD ze_ffvii_cosmo_canyon_v5fix HARD ze_ffvii_cosmo_canyon_v5test2 HARD ze_ffxii_easternsand_v1 EASY ze_ffxii_moko_temple_v1_1 NORMAL ze_ffxii_ridorana_cataract_t4 HARD ze_ffxii_ridorana_cataract_t5 HARD ze_ffxii_ridorana_cataract_t5_1 HARD ze_ffxii_ridorana_cataract_t5_2 HARD ze_ffxii_ridorana_cataract_t5_3 HARD ze_ffxii_westersand_v2_11a HARD ze_ffxii_westersand_v2d HARD ze_ffxiv_wanderers_palace_css HARD ze_ffxiv_wanderers_palace_v4_5s HARD ze_ffxiv_wanderers_palace_v5_1t2 EASY ze_floating_rocks_survival_v3 NORMAL ze_flood_v3 NORMAL ze_fog_tower_vfixed EASY ze_forestbunkers_v1_b3 NORMAL ze_forestbunkers_v2_fix EASY ze_forgotten_facility NORMAL ze_forius_just_run EASY ze_forius_just_run_fix EASY ze_frostdrake_tower_v1s EXTREME ze_frozentemple_b8_2 HARD ze_games_v2_2a FAILNADE+SNIPERS EASY ze_gameshow_v1_2 EASY ze_gargantua_v2_0 HARD ze_genso_of_last_v2_1 HARD ze_get_to_the_chopper_undead_6 EASY ze_gibletz_establishment_b6 NORMAL ze_gied_b2 EASY ze_gied_b3f EASY ze_global_crisis_a1 EASY ze_gods_wrath_v3_8b NORMAL ze_grand_boat_escape_v1_9 FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_grau_a02_1_t1 HARD ze_grau_a02_1_t2 HARD ze_grau_s2 HARD ze_gray_bridge_fraud_v1 EASY ze_greencity_v1_1 NORMAL ze_grey_b2_4 EASY ze_gris_css HARD ze_gris_fyk HARD ze_halloween_house_b4s HARD ze_halo_poa NORMAL ze_halo_v1_2 NORMAL ze_halo_v4 NORMAL ze_harry_potter_v1_3 HARD ze_harry_potter_v2_1 HARD ze_haunted_lab_escape_v2c FAILNADE+SNIPERS EASY ze_hazard_escape_ob FAILNADE+SNIPERS EASY ze_hellz_rescuebase_v1 NORMAL ze_hellz_rescuebase_v5_b1 NORMAL ze_hidden_fortress_v1_0 NORMAL ze_hidden_temple_v2_5e NORMAL ze_highway_escape_v2 EASY ze_hobbit_escape_a4 NORMAL ze_hobbit_escape_b2 NORMAL ze_hold_em_v10 HARD ze_holmes_escape_pf_v4a NORMAL ze_holyshit FUNMODE EASY ze_horizon_sky_escape_b1s EASY ze_hsc_a4_5 HARD ze_hypernova_v2 NORMAL ze_iamlegend_b2 FUNMODE EASY ze_ice_hold_b2 FAILNADE+SNIPERS EASY ze_icecap_derp_unloze_v420 FAILNADE+SNIPERS EASY ze_icecap_escape_act2_b3s NORMAL ze_icecap_escape_v3 FUNMODE EASY ze_icecap_escape_v4 FUNMODE EASY ze_icecap_escape_v5 FUNMODE EASY ze_icecave_escape_v2 EASY ze_illya_b2 HARD ze_illya_b3 HARD ze_impossible_v1_1error EASY ze_indiana_jones_iv_v2_4 NORMAL ze_indiana_jones_v4a_004 FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_industrial_dejavu_v3_3_1 HARD ze_industrial_plant_v2_2 EASY ze_infected_sewers_v4 NORMAL ze_infected_space_lab_extended NORMAL ze_infected_tramway_v3_3 NORMAL ze_infectedcity_v1 EASY ze_infested-industry_v2_b10 NORMAL ze_infiltration_final FAILNADE+SNIPERS NORMAL ze_infiltration_final_v4l_004 FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_infinite_run_final_fix3 EASY ze_interception_b4 NORMAL ze_isla_nublar_v2_1 NORMAL ze_island_escape_sg_01 FUNMODE EASY ze_ismellmagicintheair_v3s NORMAL ze_italy_town_v3 NORMAL ze_jeff_v2 EASY ze_johnny_nukem_b8_1 HARD ze_journey_v1_2 NORMAL ze_jp_lostworld_v3_i3d EASY ze_jungle_escape_v1_2 NORMAL ze_jurassicpark_firewall_b4 FUNMODE EASY ze_jurassicpark_v2_10_ob FUNMODE EASY ze_jurassicpark_v2_1_ob FUNMODE EASY ze_kraznov_poopata NORMAL ze_l0v0l_b1 NORMAL ze_l0v0l_v1_2 NORMAL ze_l0v0l_v1_4 HARD ze_last_man_standing_b6 HARD ze_last_man_standing_v4_2 HARD ze_last_man_standing_v5 HARD ze_last_stronghold_v2b EASY ze_lazers_v1 NORMAL ze_lazers_v2_2fix NORMAL ze_lazers_v2_3 NORMAL ze_legoland_crackheads_v2 NORMAL ze_lemonysnickets_v1_3 NORMAL ze_letum_beta EASY ze_licciana_escape_v2 FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_licciana_xmas_v1 FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_lila_panic_escape_hellz_v2 NORMAL ze_lila_panic_escape_v3_1 NORMAL ze_lolxd_final_s HARD ze_lostcoast_v1_1 EASY ze_lotr_helms_deep_v5 FAILNADE+SNIPERS NORMAL ze_lotr_isengard_v2_3fix NORMAL ze_lotr_minas_tiret_v4_1 NORMAL ze_lotr_minas_tirith_v2_2fix HARD ze_lotr_minas_tirith_v3_3 HARD ze_lt_somewhere EASY ze_luck_matters_v1ds HARD ze_luigismanison_fix2 NORMAL ze_m0w0m_a2 EASY ze_m0w0m_a4 EASY ze_madness_v2_1 FAILNADE+SNIPERS EASY ze_magala_castle_final_s NORMAL ze_magic_carpet_v1_0 NORMAL ze_manhattan_project_a4 EASY ze_mario_tower_v4 FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_mars_escape_v1_2a FUNMODE EASY ze_mcpx_b1 FAILNADE+SNIPERS EASY ze_meatropolis_v1_1 HARD ze_meatropolis_v2_0 HARD ze_meatropolis_v2_1 HARD ze_megaman_a6 HARD ze_memehell_test3 HARD ze_military_escape EASY ze_minecraft_adventure_v1_2c HARD ze_minecraft_esc_reborn_v0 EASY ze_minecraft_v1_1 FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_mirrors_edge_reborn_v2 NORMAL ze_mirrors_edge_reborn_v3_3 NORMAL ze_mirrors_edge_reborn_v4_2 NORMAL ze_mirrors_edge_reborn_v4_3 NORMAL ze_mirrors_edge_v2 NORMAL ze_mirrors_edge_v2_pf_final NORMAL ze_mist_v1_3 EXTREME ze_mixture_3de_v1f2 EASY ze_moltentemple_p1t1 EXTREME ze_moltentemple_p1t2 EXTREME ze_mountain_escape_bbo_v1 FAILNADE+SNIPERS NORMAL ze_mountain_escape_ultimate_fix FAILNADE+SNIPERS NORMAL ze_mountain_escape_v5_zy FAILNADE+SNIPERS NORMAL ze_mountainpass EASY ze_mountainpass_b6a FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_mountainpass_v3_1 EASY ze_mumbo_jumbo EASY ze_mytex_escape_v3 FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_namvsbalu EASY ze_naruto_v2_6e NORMAL ze_necromanteion_v3_1css HARD ze_necromanteion_v3_1s_fix HARD ze_negative_legacy_xf4s HARD ze_neko_canyon_v1_3 FUNMODE NORMAL ze_nightmare_dimension_v2_6fix NORMAL ze_noir_b1 NORMAL ze_nomercy_revisited_v5_1 HARD ze_nostromo_escape_beta_9 FAILNADE+SNIPERS EASY ze_nostromo_v1_0f NORMAL ze_notredame_v1_3 NORMAL ze_nuke_v2 NORMAL ze_ocarina_of_time_v1_0 HARD ze_ocean_base_escape_v4 NORMAL ze_omega_b3 FAILNADE+SNIPERS EASY ze_onahole_v3s_fix HARD ze_opti_variety_missions_p1 EASY ze_otakuroom_v5_6fs NORMAL ze_outbreak_v2_1 FAILNADE+SNIPERS EASY ze_outlast_v1 NORMAL ze_palm_island_nav72 FUNMODE EASY ze_paper_escaper_v6_6c2 HARD ze_paper_escaper_v7 HARD ze_paper_escaper_v7_1 HARD ze_paradise_v1 FUNMODE EASY ze_paranoid_classic_b4 NORMAL ze_parkers_pit_b8 NORMAL ze_parkour_fix NORMAL ze_path_of_corruption_c2 EASY ze_percocet_v5_s EASY ze_peter_mansion_v1 EASY ze_phantasy_escape_fixed_b1 EASY ze_piranesi_sakura_b1 NORMAL ze_pirates_port_royal_v3_6 NORMAL ze_pirates_port_royal_v5_4s2 HARD ze_pirotexnik EASY ze_pirotexnik_v1fix EASY ze_pitchblack_v5 FUNMODE EASY ze_pizzatime_v4s HARD ze_pkmn_adventure_v7_2s HARD ze_pkmn_adventure_v9_1s HARD ze_pkmn_adventure_v9s HARD ze_pkmn_adventure_v9s_fix HARD ze_pokemon_adventure_v1_1s EASY ze_poon_streetscape_b4 EASY ze_por_island_v4_fix FAILNADE+SNIPERS NORMAL ze_portal_story_v3_2 NORMAL ze_predator_ultimate_v1 NORMAL ze_predator_ultimate_v1_3 NORMAL ze_predator_ultimate_v3 HARD ze_pro_defend_v1 EASY ze_project_alcaria_v1_5s NORMAL ze_prototype_v2 NORMAL ze_puta EASY ze_racetofinishv3 EASY ze_rainbow_factory_b1 NORMAL ze_random_escape_b6 EASY ze_random_escape_b7_3 FAILNADE+SNIPERS NORMAL ze_random_v10_fix FAILNADE+SNIPERS NORMAL ze_random_v9 FAILNADE+SNIPERS NORMAL ze_ravenholm_escape_b1 EASY ze_ravenholm_v04 NORMAL ze_rawnscape_b2 FUNMODE EASY ze_rebicefacility_e01_v1 NORMAL ze_reloaded_v1 NORMAL ze_resident_evil0_2_3 EASY ze_resonance_cascade_v3_2_1 NORMAL ze_retribution FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_retribution_rc FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_river_escape_v3_fix FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_rizomata_s1_2 HARD ze_rizomata_s1_3 HARD ze_rizomata_z33s HARD ze_rocket_escape_r1 FAILNADE+SNIPERS EASY ze_rollermine_factory_2010 NORMAL ze_roof_adventure_v5s NORMAL ze_rooftop_reborn_v3_2 NORMAL ze_rooftop_runaway1_v4 FUNMODE EASY ze_rooftop_runaway2_v5 FUNMODE EASY ze_rooftop_runaway_extended_v6 FUNMODE EASY ze_rooftop_runaway_xmas_v1 FUNMODE EASY ze_runforyourlife_v2 EASY ze_sandstorm_f NORMAL ze_sandstorm_f1 NORMAL ze_sandstorm_v7_7 NORMAL ze_santassination_css2 EXTREME ze_saw_final NORMAL ze_sc_turtles_v5fix FUNMODE EASY ze_scifi_alpha EASY ze_sdp_30_seconds_remake_v1_3 FAILNADE+SNIPERS EASY ze_secret_escape EASY ze_sewage_processing_b7b NORMAL ze_sewer_escape__final_jbg FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_sg1_missions_v2_1 FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_shaun_of_the_dead_b3 NORMAL ze_shaurma_escape_v1_0 NORMAL ze_shaurma_v3_b07 NORMAL ze_shaurma_v4_a02 NORMAL ze_shaurma_v4_a03 HARD ze_shortnight_v2 FUNMODE EASY ze_showdown_v4_1 FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_showdown_v7_dfix FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_shroomforest2_v1 NORMAL ze_shroomforest3_b3 HARD ze_shroomforest3_b6_2 HARD ze_shroomforest_v4_5 NORMAL ze_siberia_1990_v1_2c NORMAL ze_simple_teamplay_v2 EASY ze_simpsons_escape EASY ze_sit_caelum_paradisus_b4 NORMAL ze_sit_caelum_paradisus_b4_a3 NORMAL ze_sit_caelum_paradisus_b7s NORMAL ze_skill_escape_v09s NORMAL ze_sky_athletic_v5_final NORMAL ze_sky_temples_v2as HARD ze_skyscraper_city_v5 FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_slender_escape_b4 NORMAL ze_snowcrash_escape_vfixed1 EASY ze_solstice_redux_b1 NORMAL ze_something_ordinary_v2 EASY ze_sorrento_escape_2011 FUNMODE EASY ze_sorrento_escape_v5 FUNMODE EASY ze_sorrento_night_v3 FUNMODE EASY ze_sorrento_xmas_v4 FUNMODE EASY ze_sorrtento_resonate_v1 NORMAL ze_space_flight_v1_1 NORMAL ze_space_race_v1_1 HARD ze_space_station_ob NORMAL ze_space_stationob_fix NORMAL ze_space_stationzz_ob NORMAL ze_spaceflight_v2 NORMAL ze_spacestationflee_c1v2 NORMAL ze_sst_b2_1 NORMAL ze_sst_v2_b2 NORMAL ze_stalker_monolit_a5 HARD ze_stalker_ultimate_v2_3 HARD ze_stalker_ultimate_v3 HARD ze_stalkermonolit_v5 HARD ze_stalkermonolit_v6 HARD ze_standart_map_final_fix NORMAL ze_standart_map_final_fix2 EASY ze_stargate_escape_v8 FAILNADE+SNIPERS EASY ze_starwars_v2fix NORMAL ze_stone_pit_v2_b5 HARD ze_submarine_base_13 NORMAL ze_suborbital_s1 EASY ze_sunkentemple_v3_1s NORMAL ze_sunlight_v2_0 NORMAL ze_super_mario_64_v2_b6 NORMAL ze_super_metroid_v5 NORMAL ze_surf_Alpha_fix EASY ze_surf_danger FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_surf_facility_v2_3 NORMAL ze_surf_facility_v3_pre2 FAILNADE+SNIPERS HARD ze_surf_gypt_v1_3s NORMAL ze_surf_sahok_t5_9 EASY ze_surf_vortex_v1_9s NORMAL ze_surface_a1 HARD ze_taboo_carnation_v2 HARD ze_temple_escape NORMAL ze_temple_raider_b4 EXTREME ze_ten_keys_b2fix HARD ze_tesv_a3 NORMAL ze_tesv_skyrim_v4fix NORMAL ze_thelostworld_redux_101jj FUNMODE EASY ze_thelostworld_redux_GFLfixed FUNMODE EASY ze_thousand_steps_b7f NORMAL ze_three_eyes_b1s HARD ze_thriller_escape_fix NORMAL ze_tilex_escape EASY ze_tilex_escape_sakura_v1_4 NORMAL ze_tilex_ultimate_v2_13s_fix2 HARD ze_tilex_ultimate_v2_13s_fix3 HARD ze_timeline_v5_2 NORMAL ze_timesplitters_betaX FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_timesplitters_v1_2 FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_titanic_cqd_v2_fixed FUNMODE NORMAL ze_titanic_escape_v2_3 FUNMODE EASY ze_tkara_v1 EASY ze_tloz_stone_tower_temple_v1 NORMAL ze_toaster_v1_2 HARD ze_totally_new_wester HARD ze_totemo_roka_b5s HARD ze_traak_b1 NORMAL ze_trainescape_final FUNMODE EASY ze_trainstation_b1 FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_trainstation_tunnels_a2 NORMAL ze_trials_v1fs HARD ze_trip FAILNADE+SNIPERS NORMAL ze_turokbase2_v2 EASY ze_turokbase_v4 NORMAL ze_tv_station_v2 FAILNADE+SNIPERS NORMAL ze_tv_station_v3_fix2 FAILNADE+SNIPERS NORMAL ze_tyranny_v5_2 NORMAL ze_tyranny_v5fix NORMAL ze_umbrella_hq_b8 EASY ze_underground_escape__final FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_undertale_g_v1_2s2 NORMAL ze_undertunnel_escape_b3a EASY ze_v0u0v_a6 NORMAL ze_venice_escape_b1 FAILNADE+SNIPERS NORMAL ze_venice_escape_b2 FAILNADE+SNIPERS NORMAL ze_vietnam_beta2 EASY ze_vile_sewers_a3 EASY ze_village_escape_v3 EASY ze_virus_v2test3 EASY ze_volcano_escape_v4 FAILNADE+SNIPERS NORMAL ze_voodoo_islands_v4_007 FUNMODE EASY ze_voodoo_islands_v8_2 FUNMODE EASY ze_voodoo_islands_v8_5 FUNMODE EASY ze_voodoo_islands_winter FAILNADE+SNIPERS EASY ze_warped_v1_1 NORMAL ze_wasteland_escape FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_wily_fortress_a1 EASY ze_winter_v4 EASY ze_worldcrisis1_srt EASY ze_worldsV0_2a EASY ze_xiii_winslow_bank_v2 EASY ze_zk_colour_sick HARD ze_zk_fapescape_a11 CROWDSPAWN NORMAL ze_zk_mall_of_zombies_v1_2 EASY ze_zombie_city_finalfix EASY ze_zombiemod_corporation EASY ze_zombierig_ultimate_v1_2 NORMAL ze_zombierig_v4_3 NORMAL ze_ztastic_v2 EASY zh_icecap_colosseum_gfl_v4_2 EASY zh_lava_colosseum_b1 EASY zh_lava_colosseum_b2 EASY zm_4way_tunnel_v2 EASY zm_ATIX_apocalypse_b6 FUNMODE EASY zm_atix_helicopter-phone FUNMODE EASY zm_atix_helicopter FUNMODE EASY zm_boatescape5_remix FAILNADE+SNIPERS CROWDSPAWN EASY zm_boatescape6_remix FAILNADE+SNIPERS CROWDSPAWN EASY zm_green_escape_final EASY zm_lila_panic EASY zm_maze_2_d EASY zm_melong_dow_deathwater_b1 EASY zm_melong_dow_learjet_b1 FUNMODE EASY zm_no_mercy_v1 FAILNADE+SNIPERS EASY zm_resident_helicopter_v8 FAILNADE+SNIPERS CROWDSPAWN EASY This file was last automatically generated on 2018-12-21 23:59:01.667054543 +0000 UTC. If you notice any errors, please contact Xy.
  13. Hi everyone, We have created a new Steam Group! Make sure to join it for important Announcements, such as Events. Here is the link: https://steamcommunity.com/groups/gflcssze Remember to leave the old group as well: https://steamcommunity.com/groups/gflclancssze Thank you all Your CS:S ZE Team
  14. All Skins and Glowcolors available on our CS:S Zombie Escape Server
  15. This is major compilation of any major changes to the Zombie Escape Server starting in late 2017
  16. In order to apply for admin or developer access, you must follow the appropriate application template found below and submit it here. Finding Information Needed to Complete the Form. To find your Steam ID, just click this link. [Admin Application format] Your In Game Name: Your Steam ID: Your age: Are you able to communicate sufficiently in English: Approximate hours of play per week & timezone you are located in: How long have you been with the community and/or played on the server: Are you already familiar with admin commands and/or have you been admin on other servers before: Why do you want to be admin on the server: What would qualify you to be a good admin on our server: Anything else you think is relevant or may help us better evaluate you: [Developer Application format] Your In Game Name: Your Steam ID: Your age: Are you able to communicate sufficiently in English: Approximate hours of play per week & timezone you are located in: How long have you been with the community and/or played on the server: Are you already familiar with admin/developer commands and/or have you been an admin or a developer on other servers before: Why do you want to be a developer for our server: What sort of developer work are you familiar with (list experience or projects/plugins worked on): More specifically, are you familiar with working on a CS:S server and/or writing Sourcepawn: Approximately how much time would you be able to dedicate to helping the server in technical aspects: Anything else you think is relevant or may help us better evaluate you:
  17. List with everyone who's got Admin on our CS:S Zombie Escape Server linked with their profile page on Steam. We will keep this list up to date. Server Managers Vanya Head Admins Lev Soft Serve xen Technical Assistants Neon Nick Developer Admins Moltard Server Admins Consolo Crobat Dashe Duma Filip FireMachine Gamesadict j0ueurnul Noctali omarfire Pyrono Rune Warped Willy Zegawa List last updated on July 31st, 2019.
  18. In order to appeal your mute or ban/eban, you must create a topic in the Mute/Ban Appeals subforum and copy & paste the relevant form into it. In order to report a player, you must create a topic in the Player Reports subforum and copy & paste the relevant form into it. In order to report an admin, you must fill out the form found here. You can then find your ongoing report in the Abuse Reports forum section. - This will only be visible to the player who submitted the report and Sever Managers+ Finding Information Needed to Complete the Form. To find your Steam ID, just click this link. Check sourcebans if you do not know why you were banned/who banned you. [Ban/E-ban Appeal Format] Your In Game Name: Your Steam ID: Which admin banned/restricted you? Ban Reason & summary of what happened: Why should we unban/unrestrict you? [Mute Appeal Format] Your In Game Name: Your Steam ID: Which admin muted you? Mute Reason & summary of what happened: Why should we unmute you? [Player Report Format] Your In Game Name: Your Steam ID: Offender's In Game Name: Offender's Steam ID: Report & summary of what happened: Link to demo or approximate time that the offense took place:
  19. Welcome to the GFLClan.com Zombie Escape Server! Useful commands connect 142.44.143.138:27015 : Type this in the console to connect to the server with your reserved slot (Supporters or VIPs). ★You can replace '!' with '/' to make your commands silent so others won't see them (e.g. , "/admins"). !ztele : Teleport back to the current spawn area if you're stuck. !zspawn : Spawn into the game if you joined late. !zmarket : Buy weapons mid-round and customize your spawn loadout. !zclass : Change your human or zombie skin. Skins are cosmetic only (no advantages). !admins : View the current list of online admins; ignore "torchlight." !report <name> <reason> : Report a player for the reason specified. Abusing this command will result in a ban. !sm <name> : Self-mute a player. This will block their voice chat, text chat, and radio. !su <name> : Self-unmute a player. !vip : View your current donator/member status. !glow : Change your skin color (Supporters or higher). !tag(s) : Customize your chat tag and colors (VIPs only). !stopsound : Toggle weapon sounds. !shake : Toggle screen shaking from explosions or similar events. !hud : Toggle displaying the list of alive item holders. !votedisable : Disable TorchTV, requires 5 votes. !toggleimmunity : Toggle mother zombie protection for top defenders. Basic Rules Breaking any of these rules will result in a punishment. Voice chat is reserved for English only. Other languages may be occasionally used through text. No excessive racism and/or defamation. Do not spam the voice or text chat. Do not impersonate admins. Do not use shocking, disgusting, hardcore, sprays featuring genitalia or anything illegal. Your privilege to use sprays may be removed. Your spray may be blacklisted without warning. Do not use hacks and/or bhop scripts. Do not encourage or explain a map exploit to other players, and of course, don't exploit yourself. Do not become a zombie on purpose (also known as "zombie inflating"). Do not team-kill. This includes (but is not limited to): using items to hurt other teammates, knifing zombies towards other humans, and "edging" (standing in a vulnerable area and being infected by a zombie). Minor Rules Actions that are frowned upon but not punishable with a ban. They will be enforced differently by admins, but they negatively impact the server in most cases. You may be warned, punished in a lesser way in-game, or kicked. Delaying rounds. Refusing to contribute to a boss fight (e.g. , not shooting). Using hyperscroll to gain an unfair advantage. Picking on people. Human beings make mistakes, so please don't spend time explaining how bad they are; instead, tell them what went wrong and what they can do to improve. Voicechangers, they are very annoying. Do not abuse the nomination system (e.g. intentionally changing your nomination in the last moments before the vote starts to block a map from being nominated). Teaming up with the opposite team to farm points is not allowed. If you are caught teaming, your rank will be invalidated. Reports and ban appeals Reports can be submitted from within the server using the !report command (refer to the commands section). Alternatively, you can submit reports and ban appeals on our website in the following sections: Ban appeals: https://gflclan.com/forums/forum/788-muteban-appeals/ Player reports: https://gflclan.com/forums/forum/786-player-reports/ Admin reports: https://gflclan.com/forms/11-abuse-reports/ Donator Bonuses Donators are broken down into 2 tiers. Each tier costs "itself" in US Dollars per month. So Supporter is 4.99$ and VIP 7.99$. The bonuses for each tier are as follows: ★If unsure of how to access your bonuses, please visit the 'commands' section! Supporter (4.99$): Reserved slot [Donator] tag Glowcolors Custom skins VIP (7.99$): Reserved slot Custom tag and chat colors Glowcolors More custom skins Discord and Steam Group Join our CS:S Zombie Escape Discord Channel by clicking on this link! We share important information there for the server and the weekly Events. Make also sure to join our Steam Group, where we also announce Events and other importants things. Here is the link: https://steamcommunity.com/groups/gflcssze.
  20. I am having constant connection issues when playing CSGO Ze. Almost every 2 minutes, I will have massive ping / lag spikes and or random server disconnection messages (in red text in the right top corner) This has only happened to me while playing on CSGO Ze. I am fine on every other server. Before I took my "break" from Ze, everything was perfect. No lag spikes / ping issues, no server connection issues, nothing of that sort. This has made Ze almost unplayable as this happens frequently on almost every single map we play on. When the game does freeze up, my screen remains in the same position as mics stop working, Player models still move. (frozen but moving). When the game unfreezes, my game will play / say everything that was said during the spike and my player is in a different place then before. I need help as I can't find out why and I am getting absolutely no help from admins on this issue.
  21. Muting

    Hey, I was muted because my mic was to loud, the admin said that I was "screaming", well I was talking normally. The issue with what happened is that he didn't give a reason as to why I was muted, I had to ask 4 times to finally get his answer, it should honestly be mandatory to give a reason as to why you were muted, if I hadn't asked or he just didn't bother to look at chat to answer me, then I would've continued to talk after the 10 minutes with my mic being loud and having no idea, and I would likely end up getting muted again. Not angry at the admin who did this, notice how I didn't list their name, I just think things should be clearer when someone is muted.
  22. https://steamcommunity.com/sharedfiles/filedetails/?id=1386721711 This is one of first version of the map, It is why the map lacks a bit of optimization with these few lags. Maybe if It is fixed, the textures, and maybe the boss, and maybe also its extreme mode, It could be a good try-hard map, in the futur, AND, also for GFL !
  23. As some of you know ze_Trials is out now and levels 1-3 are playable. As i prepare to release v2 there are some changes that i would like to mention. First, level 4 is a extremely difficult level with many puzzles that require teamwork and hard defense. Second, level 1 has some minor changes in appearence as well as some changes to boss health and lasers at the end of level 1. For level 2 the holds will be slightly longer as well as zombies will have 1 more item to their availability. Level 3 has minor changes in appearence and in boss health. Also, the lasers at the end of level 3 are faster. As for level 4 humans will be able to pick up 4 items and zombies will have 2 items. Level 4 will be released soon, what awaits inside? Are you able to handle it? Get ready to find out...
  24. Hey guys, so it's been a while since we've last changed our default map. Currently the default map is ze_icecap_escape_v5_p. Here are a list of maps for u to vote on to be our new default map. *note* Tryhard maps, or maps that takes more than 15~min to complete, will be ignored
  25. I have announced my next map to soon be released! ICE TEMPLE/Cavern Here are some sneek peeks...
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