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Found 4 results

  1. Moltard's Stuff

    Hello, I will post links to maps I published and show stuff I'm working on. _________________________ CS:S Maps ze_shroomforest: https://gamebanana.com/maps/186471 Originally made by Taskuvaras, I fixed the map ze_shroomforest2: https://gamebanana.com/maps/186967 Unfinished project by Taskuvaras, I finished it ze_shroomforest3: https://gamebanana.com/maps/196166 Made together with Taskuvaras ze_christmas_beta3f: https://gamebanana.com/maps/190101 Fixed and updated with Taskuvaras bhop_Zelda_Stone_Tower: https://gamebanana.com/maps/190843 A bhop map, made using an area from a zelda project I was doing 2 years ago ze_random_escape_b7_3: http://fastdl.gflclan.com/cstrike/maps/ze_random_escape_b7_3.bsp.bz2 Stripper to fix issues: https://www.dropbox.com/s/f5g630glco43bjt/ze_random_escape_b7_3.cfg?dl=0 (disable bhop in specific level, and fix unkillable zm) Originally made by Relaxing Walls, this is an upgrade of the maps ze_random_v9/ ze_random_v10fix. ze_random_escape_b6 was known to crash the zombie plugin and servers, so I fixed it. _________________________ Tutorials I posted some weeks ago, two guides about Nintendo64 Mapping. Ripping Models from any Nintendo64 (as long as the game support the plugin used) Build in Hammer replicas of areas from N64 games (same textures application, same size) These guides are located in the CLUBS section of the forum (which is a bit hidden imo) _________________________ Current Projects Coding I'm currently coding a tool to make ripping N64 models easier and faster. I'm making it in Python and so far all the main functionalities are added: Converting a .wrl file to .obj (you get .wrl from the ripping plugin) Deleting all materials of an .obj Texturing completly an .obj with the good materials Reversing the vertex order of an .obj Scaling the models in an .obj by a specific value I plan some others uses: Copy all textures used by a model to a folder (to easily convert them later) Convert a .obj to .smd Generating a .qc file automatically (maybe only for the 'reference models') I will add a GUI to the application, (in C# probably) to make it useable by anyone easily. Mapping I started at the end of May 2018 a map with @JLlaneras : a Shadow Temple reproduction While we have finished building and texturing the map around the end of June, we haven't worked much on the entities. When Jllaneras was working on some entity stuff of the Shadow Temple, I started making the Fire Temple, which is now fully built and textured. More pics: https://imgur.com/a/SDNSIec We haven't really touched the maps since then, but we will try to finish the Shadow Temple before Halloween. Building these 2 maps made me figure out that using a higher scale for a Zelda map is better. Not only was it quick to build by using bigger units for basic walls, but it's also lead to larger rooms and hallways, which is perfect to have a balanced map for zombies. My original Zelda project, that I started 2,5 years ago, was a reproduction of the Ikana area (final area) of the game Zelda Majora's Mask. Back then, I built everything with 1 unit (smallest size you can use for walls) because I used smaller reference models (a CT model was the size of Link), so it was long to build and it was not clean. I never finished texturing some areas and I didnt build some areas, but the map taught me a lot about building and Vertex Tool. I didn't really have the motivation to work again on that map. So in July 2018, I decided to restart completly that project and do it at a bigger scale. Like with the original project, I started by building the Stone Tower Temple, which is the easiest (no 'natural' shapes that require me to use thousands of brushes). Here is a comparison between the size of the original first room and the new first room. I slacked a bit on the map recently as school restarted and as I'm making the N64 Tool. Here are screenshots from Hammer: (I actually haven't delete useless room from the Inverted Stone Tower and I havent textured yet the 3 new rooms of that temple) And here are the reference models I'm using to build the map: By putting the model this way, I was able to fit every area without one overlapping another This is an old screenshot, so I might have moved some of the models somewhere else. _________________________ That's all for now I guess
  2. Hey guys, With all the Hype or... Dis-Hype towards the Nintendo Switch, I was wondering who else (like me) have it pre ordered or are even going to get it at all!
  3. Alright, if you saw my last post and if you know me, then you knew this was coming. I'm sorry xP But I can't ask one and not ask the other. All of you Legend of Zelda fans out there, what Zelda games have you played and which is your favorite? (The hype for Legend of Zelda: Breath of the Wild is real!!!) Myself, I have played A Link to the Past, Ocarina of Time, Majoras Mask, Wind Waker, Minish Cap, Twilight Princess, Phantom Hourglass, Spirit Tracks, Skyward Sword, A Link Between Worlds, Hyrule Warriors Legends and Triforce Heroes. Out of all of them my favorite is Ocarina of Time (although Majoras Mask and Twilight Princess are close seconds)
  4. I got a little wet watching this.
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