Jump to content

Search the Community

Showing results for tags 'zombie escape'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Directorate
  • Back End
  • Divisions
    • Arma 3
    • Battlefield 4
    • Call of Duty 4
    • Counter-Strike: Global Offensive
    • Counter-Strike: Source
    • Garry's Mod
    • Insurgency
    • Pirates, Vikings, & Knights II
    • Rust
    • Squad
  • Teams
    • Council
    • Developers
    • Media
  • Misc.

Categories

  • Pending Routes
  • Resolved Routes

Forums

  • General
    • Announcements
    • Member Activity
    • General Discussion
    • News
    • Suggestions
    • Giveaways
    • Trading
  • Divisions
    • Counter-Strike: Global Offensive
    • Counter-Strike: Source
    • Fistful of Frags
    • Garry's Mod
    • Minecraft
    • Pirates, Vikings, & Knights
    • Rust
    • Team Fortress 2
  • Teams
  • Interests
  • Support
  • Applications

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Location


CPU


GPU


Ram


Motherboard


Power Supply


Monitor(s)


Hard Drive(s)

Found 38 results

  1. I wrote a guideline about how to be a zombie escape leader, please go in, take a look, and blame me for any mistake. https://medium.com/@qazlll456/csgo-zombie-escape-leader-guideline-from-qazlll456-78e606a76a05 caption:(ze_frostdrake winning screen by Unorth leading) (A moment that whim dead at frostdrake ending, poor kid) CSGO zombie escape leader guideline from qazlll456 Inspire by Unorth Table of content Introduction Vocabulary Leading preparation - Hardware requirement - Speaking sound quality - Relationship with other active players - Audience acceptance of a leader The moment before you leading - Seek for the right time to lead - Claim to be a leader - Do not interfere with any other leader During leading - Create uniqueness of a leader - Be well known of environment - Identify loyalty player and toxic player - Observe and control skilful player - Let the audience involve of your decision - Emergency emotional first aid After leading - Making good relationship with loyalty player - Appreciate other people trusting you - Don't always be the leader - The bystander effect and helping effect Summary Introduction This guideline is made by qazlll456 for concluding the sequence of ideas about leading in CSGO zombie escape mode. After over 1000 hours played time to become a zombie escape leader, I decided to conclude everything that I used and learned by was I am a zombie escape leader. Unorth is a person that inspired me to start leading, by his legendary skills, he is a trustworthy and reliable leader and friend. I have learned some zombie escape leader skills from him, so his name should be honored here for all the good reason. This guideline will be divided into six-part: Vocabulary Leading preparation The moment before you leading During leading After leading Summary Vocabulary Since this is a guideline for a specialized area, explain the special word in the guideline is necessary. 1. CSGO: Counter-Strike: Global Offensive (CS: GO) expands upon the team-based action gameplay that it pioneered when it was launched 19 years ago.[ https://store.steampowered.com/app/730/CounterStrike_Global_Offensive/] 2. Zombie Escape Mode: The main goal of the zombie escape map, other than having a good time and a lot of fun, is to escape as a human from the zombies. This sounds very basic and simple, but in practice it requires a lot of teamwork (coordinated or not), good aiming skill, experience, knowledge of the map and your equipment and ultimately your timings between cover and escaping.[ https://zombieescape.fandom.com/wiki/Guide:_Getting_started] 3. Zombie Escape Mode Leader: The person guides other individuals to a safe place. Leading preparation The Leading preparation is talking everything that you can do before you take the lead, it involves different area, so even you are not qualified in one area, and you can work on other areas that you are capable. Hardware requirement This is a reality requirement, it is all about money. A full-power computer for gaming is pretty expensive these days. Decrease graphics quality to increase gameplay performance is very common these days. In other words, you need to see a terrible, low, ugly object in the game to get high fps. Fortunately, CSGO zombie escape mode is a game does not require a lot of hardware requirement to play. Even the player choose to connect to a server is located on the other side world and a player can still capable to play and chat. There are many websites describes much good gaming computer should be, for example, “The best gaming PC 2019: 10 of the top gaming desktops you can buy”[https://www.techradar.com/news/computing/pc/10-of-the-best-gaming-pcs-you-can-buy-in-2015-1304263] The suggestion from here will be “you on your own” and “bear the cost you can”, a computer, a screen, a keyboard, a mouse, a mic and a headphone. Speaking sound quality This is a personal or microphone issue or both. The microphone issue will be talking your mic physically or the sound setting on your computer. The microphone quality could be too high to become over quality or too low to unable to use. A over quality microphone can hear your background sound clearly to disturbed other players. A lower quality microphone will pronounce noise annoy people. The personal issue is talking about a man speaking speed, pronouncing, grammar and logic. Here are some tips from “Top tips for developing speaking skills – British Council” [chrome-extension://oemmndcbldboiebfnladdacbdfmadadm/https://www.britishcouncil.in/sites/default/files/posters_1.pdf], I selected two tips that I prefer the most from the report. Be confident “Be confident when you speak. Try not to hesitate. Don’t worry too much about what other people think.” Pronounce your words correctly “Practise consonant sounds which are difficult for speakers of your first language. Practise pronouncing them loudly and clearly. Think about your tongue, teeth and airflow.” There is much reason that these two reasons have chosen from the report. Be confident is very important in a place full of people come from the world, good person and bad person, but the most, it is full of silence person. They actually don’t care what you have spoken, they may don’t even know what you are talking about. Because they don’t speak the language you are speaking. A mistake will be often coming up when you at the beginning section. It is a status to everyone will happen. Pronounce your words correctly is necessary as a leader. All other people rely on you. When you speak it wrong, speak it incorrectly and let other people misunderstand what you had spoken, it will cause a serious effect which is losing the game. Your accent isn't your problem. You don't need to care your accent when you able to communicate with others. But clearly, your accent problem is not the same as pronouncing. Here is a TED Talk video talk about English speaking, From the Speaker "Heather Hansen". [https://www.youtube.com/watch?v=9dum2Z4B3js] For other languages e.g. Spanish, please refer to your own school class when you learn as a child. Or, Duolingo [https://www.duolingo.com/] Relationship with other players Help from the others is very important, I would state some example here for a good situation when you are the leader. Example 1: More than 10 men support your leadership and speak loud wanted you to become the leader. Example 2: There is no other person here wanted to lead. Example 3: The admin won’t stop your leading and help you stop others interrupt you. So, the opposite and bad situation for you will be as follow: Example 1: No one support you to be the leader. Example 2: There is a person/group of people stand out to disagree or even against you to be the leader. Example 3: The admin will stop you by mute you or anything to stop you. A leader is nothing without an audience. If the leader leading group of people, it is a flexible place. About becoming a leader: 1. No one can stay forever 2. No one needs to stay forever 3. Don't make a person stay forever 4. Change the leader when you needed 5. And respect other people who are the leader No one has to listen to anyone, everyone feels free to do whatever they want, whenever they want and wherever they want. Don’t force anyone to listen to any leader, Obey Causality, someone did stupid things, he deserves to die. We are never able to wake people up when they fake sleep. Audience acceptance of a leader How important you are? A simple test can help you. 1. Become the leader. 2. Stop speaking instantly at one point. 3. Check how many people die / when people start dying after you are silencing. When you are needed to most, people will die immediately the moment you silence. When no one needed you, no one even notices you are silencing. Some complicated case will be just a few people died and difficult to know that these people died is it count on you. This table can apply to a theory from me; to measure a leader performance and ability, use a percentage of the living after the round win to identify. When a leader almost every time only he survival, equally mean he abandon everyone around him. So, on the other hand; when a leader can maintain the living percentage from the beginning, it is a good leader since from the beginning. There one especially case I want to point out, there is a type of leader will help their self and their friends, and not included others. Sometimes you may survival as a "side effect", but their main purpose of leading wasn't to save you, it is the man "talking" and their friends. The moment before you leading Observe a suitable time for you and others. Do not force yourself or others to become a leader. When your suggestion will affect him, he could receive bad consequences from being a leader, you or anyone should not force anyone to do something they don’t want it. Seek for the right time to lead 3 Factor in a game that can measure; Map, player and leader. T2. Table of 3 suitable time factor to lead In this list, as a multiple option list, it can drive to many results. The best situation here will be ”13579”, when you know the route, people know, love and recommend you become the leader. Also, you have no sickness affected you to speak. The worst situation here will be “02468”, when you don’t know the route, people don’t know, love and don’t recommend you become the leader. Also, you have sickness or tired affected you to speak. Claim to be a leader Legitimacy, justifiability and official leader place are necessary. Especially when you have no power except talking. Most of the server right now able to claim to be the leader, after you claimed, the official staff should help you to verify you are the only one who speaking and leading. So, if you don’t claim, the word from you is more than a “suggestion” more than a “command”. Besides, others can interfere with you, such as saying completely opposite things from you, at this moment, there are not much to do to convince people why you are trustable. The first group of people should help you is the administrator, they have the right to maintain the official leader leadership. When you claimed to be the leader and if the administrator didn't help you at this point, the legitimacy of the leader will be questioning for all people. People may even think is this server care the leader? Why even the official leader will be interfered by the bad player? The second group of people should help you is the people who are listening to you, over here, the reality is weird, there are 3 groups of people exist here, the people always listen to the leader, the people always don't listen to the leader, and the people always listen to anyone speaking. A more strange issue will be all these 3 groups of people can divide into a dominant group and a recessive group. Based on the information above, a table can be made as follow: T3. Table of dominant and recessive player “Good player” mean good to leader leadership. But “Good player” does not mean skilful or professional, as a team work game, the “Bad player” make his own decision and harm others to protect his own fun or life is a danger to others. If a person messes up and fixes his own fail, stop blame him because he repaired the situation. Do not interfere with any other leader It is a situation talking about that you shall respect other people that are leading right now. Until he dies in the game or leaves, you shouldn’t put your decision over others that are listening to the official leader. Let other people can blame him completely when he failed when you interfere, his responsibility is spilt to you since you didn’t let him lead completely, he got a gap to Slip away his own failures. On the other hands, honour him when he leads completely and didn’t make any mistake to save everyone. During leading: Create uniqueness of a leader It is custom style, you maybe have your own stuff to lead people to recognize you to accept you. For example, your tone, word. Moreover, how do you do to play a game and help others? You need to know what people can do, and what people can’t do. One ridiculous example, you want 60 men in the server dodge laser successfully. Knowing people limit and play the right map fit for them. If you don’t fit the minimum required of a map, you can’t win. There is no clear standard of a minimum required of all map when you can the map once, it mean you fit the minimum, why it is minimum even you can win once? Because when you are better, you suppose to win the same map you just won over and over again. There is a very weird phenomenon come very often, it is that people can’t win the map they just won a few minutes ago, in this situation, you can consider these group of people at that moment, lack of stamina. Be well known of environment Environment involved multiple objects: Enemy, ally, props, ground, key, doors, gate, and secret things. You should know that what is the best things lead you to win and to live. As far as I know only "LOTR Mines of Moria" need people to sacrifice to win. All other maps should able to win all together and has no excuse to kill people to win. Except it is a new map, otherwise, you should know the base of the route, such as how many and which kind of item existed. In addition, special things on the map, since it is special or secret, you don't know is not a shame, it may not clear to have a guideline to use any item in all map. It involved experience. When to use, where to use, target place is totally different. Identify loyalty player and toxic player 4 type of people, obviously loyalty player, hidden loyalty player, obviously toxic player and hidden toxic player. First, let define loyalty player, loyalty does not mean skilful, experiencing or professional. Since this is a team-based game, let us ignore all the exception case of people don't need to follow and still pass through, a leader may demand people to follow his custom strategy to go thought. For example, want a healer heal at the door. Second, the definition of a toxic player will be purposefully or accidentally kills people. Intend is unimportant when the result involved dead. The toxic player had morally responsible, it got several ways that the toxic player kills people, for example, from purposefully edged inside the bunker let enemy kills him and then kill all other people inside it; accidentally used item blocked the escape way and everyone dies. Third, announce anyone being toxic or toxic people out loud. You probably see them, but others loyalty player didn't notice. They may too focus on defending or new to the map. Also, you may not able to stop it immediately or can't stop them. Then, save the most as you can and let go about the people are going to die. You are not god. If god exists, why would he see people die when they believed him? Probably you trust the wrong god/ the god doesn't want to protect you/ there is no god. Welcome to polytheism [https://en.wikipedia.org/wiki/Polytheism] world. Since your god you trust don’t respond to you, do you want to try some new god? 1. Egyptian mythology [https://en.wikipedia.org/wiki/Egyptian_mythology] 2. Religion in ancient Rome [https://en.wikipedia.org/wiki/Religion_in_ancient_Rome] 3. Ancient Greek religion [https://en.wikipedia.org/wiki/Ancient_Greek_religion] 4. Taoism [https://en.wikipedia.org/wiki/Taoism] 5. Shinto [https://en.wikipedia.org/wiki/Shinto] Observe and control skilful player I Made two diagram to explain this topic. D1. Diagram of Teammate gun skill The X-axis represents the Skill level of people uses their gun skills, The Y-axis represents 1 Teammate individual. The circle in the diagram is to make it obvious to see the area. It can simply mean the rank level of CSGO competitive level. Sliver, nova, eagle and global. Assuming: Case 1: You have a teammate as the diagram represents with different skill level. What do you suggest they do for your team? Case 2: What are the best things to do from their view and what is the best things for the team? It conducts differently by different people, it has no clear answer. D2. Diagram of Teammate Zombie escape skills I divided 5 levels of skills of zombie escape. From the top “dodge laser”, High Parkour”, “Low Parkour”, Double jump” and “Normal jump”. Actually, there is one secret level, named “totally new” on the bottom line. Cannikin Law(木桶原理) [ https://wiki.mbalib.com/zh-tw/%E6%9C%A8%E6%A1%B6%E5%8E%9F%E7%90%86] There is no English version I can found, the translation from me will be "A barrel value is defined as the water it can contain. But the key factor to design how many waters it contains is not the longest board, it is the shorter board. Which meanthe Shorter part of any organization is the limit of what it can be done.” The “shorter part” can be represented as a person or a group of people in an organization, for example, the weakest group of people in a game. The “shorter part” is not fit the minimum required performance, such as defending skills, running skills, cover skills, and reaction skills. In other words, instead of getting a lot of professional players, we should avoid keeps changing the weakest people in a place, and help them improve their skills to maintain our game experience. Because when the strongest player goes to your place to play, they won't stay, they are coming for any purpose, but the point is they are going to stay temporary, they have no sense of belonging to the place. Always train new player and treat them good. It is the best way to increase the sense of belonging of the new people come to the place that you have a sense of belonging. Let the audience involve of your decision I found there 4 stages of human awareness of something. Obvious agree or hidden agree and obvious disagree or hidden disagree. First, agree and disagree is a personal choice, we don’t need to care that much why he made the choice, we should care what can we interact with and what is the effect of it. Prepared explanation When you in charge, you going to make some decision, how do you lower the impact from the others? There is a presumption here that you are making the right choice and do it right. So, when you ask people, you should already be prepared the explanation of your decision, you should have a full version of why you want people done that. When it is in an emergency case, give a short version explanation to people, once you got a chance, complete and make the full version explanation. Consistent with your statement and accept new evidence to improve. Self-fulfilling prophecy Do not base on a conclusion to confirm by backwards method, for example, you assumed this is a hard map, for now, so you decided the team can’t win after you persuade them they can’t win the current map, and then they really lost the game. You have done yourself into a state named “self-fulfilling prophecy”. You assumed yourself can’t win, and then you “work hard” to make yourself lose, and then finally you lost the game as you assumed. To avoid these such as ridiculous loop, you need to change the perspective. You can say: “This is a difficult map, we played a lot of time and still lost, we don’t know what going to happen this time, let’s try!” “We just played an easy map and turned to this hard map, it is a big change but we can handle it!” The solution of avoiding “self-fulfilling prophecy” is don’t assume result. Honest to yourself and others, you don’t know the future. Future can be changed by everyone reaction, your skills and knowledge react to other people can create a new effect. Emergency emotional first aid The following section is based on the YouTube video “How to practice emotional first aid | Guy Winch” (https://www.youtube.com/watch?v=F2hc2FLOdhI) According to the video, a number of points are concluded. Reaction of Loneliness “It makes us believe that those around us care much less than they actually do.”(05:51) when you fail or made a mistake during the leading, it is easy to blame yourself, every mistake you made, it increased the sad emotion inside your heart. For example, hopeless ("no one can save this team"), anger ("ah, they are very useless"), frustration ("why they can be so low skills"), confuse ("are these people want to win"), jealous ("someone was leading very well, why can't I do it"), depressed ("I am so useless that can't even lead this team"). “But loneliness is defined purely subjectively, it depends solely on whether you feel emotionally or socially disconnected from those around you” (06:16) Reaction of Failure According to the video, he used an example when he observed 3 kid playing the same toy in a day-care centre, Kid A, B and C. The toy is a plastic toy that with many buttons, and there is one red button to slide to let a doggie pop out. Kid A tried and fail to do it, and give up with sad feeling. Kid B didn’t even touch and start crying. And the same time, Kid C tried, finally get the dog pop up and end up with happy. So, three kids here can represent the most type of people we met, the first kind will be tried and failed, the second kind will be don’t even tried and already give up, the last kind will keep trying and win eventually. Everyone definitely capable to succeed, but they set a mind-set that they can't succeed. It sounds familiar because it can call a self-fulfilling prophecy. Reaction of rejection Getting rejected is painful, no matter the people reject your lead, or people reject to follow. It is very dangerous to think why people reject you and your amplification your weakness or sadness. Since you can’t stop people to reject you, but you can ignore it and move on. Protect your self-esteem I am not expect to help people create their self-esteem, so, I would like to suggest you go find other outsourced guideline to help you create self-esteem. Stop re-looping the same emotion “Self-fulfilling prophecy” can lead to good some time, when you assumed you can win and it does, it will feel double happiness. In order words, you will feel double sadness. Do not rethink the same things, when the emotion came, let it go. This is hard to change because the thought will come over and over again, the thought will come so deep and hard to you, forcing you to keep thinking about that, in the end, lead you or us to a terrible event to you or to all people. Immediately decrease anger technology This is a technique describing how to manage anger from Hong Kong school Liberal education lesson. 1. Three “No” in the mind Three “No” in the mind rule is meant to when you release or handle your emotion must no harm to people, no harm to yourself and no harm to the environment 2. Leave the anger volcano Temporary leave the person or things that caused anger, go take a deep breath or go wash your face to clean the mind but do mind the attitude and skill when you leave. 3. Self-talking a while By talking yourself with a peaceful word or believe, remind yourself remain calm. For example, you can say it to yourself that “Although I am angry I can still control my emotion.” Or “I can calm myself.” 4. Think to another way Everything could have a different thought and it could have a different emotion. If we can think it positively or from other people view, if the result not bad as we thought or people are not thought as we thought that bad, mood can change to well. After leading: Everything discussed here should not be related to the leading time, it is a future development. No instant effect, by keep doing these kinds of work, it good for a long-term relationship and the future. Making good relationship with loyalty player Thank them Appreciate other people trusting you at the end of a game, it is very important to let people know they are useful to the game because they don’t realize it. If they don’t realize it, it will decrease the motivation of people on playing here or this game, lead to the result of leaving. By doing this, I suggest all leader need to point out how useful a person specifically. For example: 1. [Person A threw a grenade to the bottom of a stair successfully cover a lot of people avoid being dead, the one who saved need to thank him.] [General scenario use] 2. [Person B risk his life to press the button to open the door and saved us, everyone please thank for that.] [Zombie escape map - LOTR-Mount doom use] 3. [Person C sacrifice himself to save all of us, everyone type thank in the chat please.] [Zombie escape map - LOTR-Mine of Moria use] In other words, a leader should publicly shame a person with detail when he being toxic. Recognize them Remember them, it’s not hard, right? Add them as friends. Connect them Use a different platform to let people stuck together. For example, discord. https://discordapp.com/ “Time to say goodbye withskype and TeamSpeak” Open a group, invite some friends and have fun together. Don't always be the leader Acceptance of the audience This part is explaining the status of the audience. Status means the current condition of most people in the group, it is a floating number, and it cannot be definite, because it based on the human mind, one of the uncertain things in the world. The situation will make people have a status, after a period of time, the status will be updated, it can remain or changed but it needs to update, to let people know it is the current status. I created some status to describe some situation a leader may face. 1. Doubt 2. Accept 3. Trust 4. Refuse 5. Interfere Doubt will be the first status a leader must face, no matter it is the first time of his lead, or a person first time to meet him, the doubt will always come at first because everyone doubts everything they have seen the first time is acceptable and common. At this point, I would like to use two YouTube video to explain how to gain trust. 1. https://www.youtube.com/watch?v=pVeq-0dIqpk How to build (and rebuild) trust | Frances Frei 2. https://www.youtube.com/watch?v=0rAngiiXBAc Why we get mad -- and why it's healthy | Ryan Martin I would not use all suggestion from the video, because it is a video about how to be effective in a business situation. If you are not a leader, and you are looking for a good leader factor, I can introduce one for everyone. To define a leader is it good, by counting how many people live from the beginning to the ending by percentage are following and listening to him. First Video – How to build trust The explain section of the video The first video [How to build (and rebuild) trust | Frances Frei] described a trust triangle represented three-component how trust was built. Authentic, Logic and empathy (03:20). If all componentworks great, you are highly possible for being trusted. P1. Trust triangle And the first video also described two triangle model of how you should represent your opinion (07:42). Method A: [The triangle tip at the bottom.] You provide evidence, example, twist, story or phase, after a long time, then tell your point. Method B: [The triangle tip at the top.] You straight to the point and then provide evidence when you got time or when it is needed. Method B is the suggested method. Because Method A got an opportunity that not able to represent fully about your idea if you got cut off before you are done. Instead, method B will allow you to get the credit when you say it first no matter others spoke anything tries to snatch it. The suggestion section combine with the video The three-factor of the trust triangle: Authentic, Logic and empathy Authentic When you are alone, you can be the most realistic, consistent and happy about yourself. But when you work with others, it can be still easy with many people who like you, the people you stay with can feel the same, do the same and wanted the same things. This is going to be the easiest situation to work or lead with. However, the world is full of different people, from the base to easiest see the different and the top to see almost impossible to see the difference. From outlook to inside mind, language, state, nation, organization, group, faction, clan and religious, all the category you may find a person is completely different from you, but the most case, you will find people are mostly different from you, after a period of time, you will create a group of people that are small different from you or slightly different from you, in other words, you found some friends. Logic It is hard to give any suggestion about logic, it is a long process to create the idea of logic from you grow up to adult, for example, if someone suggests you abandon your religion in a hundred word, you won't really take it seriously. if you do abandon your current religion, you must take a very long time and consistently leaving, you will not be an instant leaving. another example, I disagree with the slavery system and climate change is real and hurting us. looktofew hundred years ago, no one will agree with me the things they treat it very normal. I may able to persuade the people to trust me, but it must very few and hard to take action. Be a better man by learning empathy and logic. According to my favourite Buddha master, "You need to have great wisdom to have great mercy." you need to be smart, to truly save other people. If you are incapable, that you may hurt other people eventually because you don't know what that is, the best you can do for them or you can't suggest the best suggestion for them do to themselves. Empathy Physical behaviour eventually leads to an emotional result. I admit I am not an expert about emotion, the video follow is suggested for any that not common about empathy or how to do it. https://www.youtube.com/watch?v=-DspKSYxYDM BUILDING EMPATHY: How to hack empathy and get others to care more | Jamil Zaki | TEDxMarin Second Video - Why we get mad The explain section of the video “Anger is a powerful and healthy force in your life.” (02:30) A small thing like got angry from the men walk slowly in front of you or a big thing like corruption, these are the motivation of a human. But we need to know why we get mad first and how do we deal with it. To get mad, we mostly are feeling unhappy emotion and unwilling stopped physically. Example be like feel unfair, goals blocked or powerless. And then we identify the issue is good or bad to ourselves. The same accident will get a different level of anger based on our situation, are we hurry, or we can tolerate without any serious consequences. The suggestion section combine with the video As a leader, you may not need to wait you get angry to lead, you possibly go lead when you see people are in danger, or people send a request to you and want you to help them. Mostly, the situation of everything is fine and smooth, but you may not always want to lead, you may get tired, or you have no mood to lead as a leader, you want to be a player to play relaxed. The men care the most, he is the most tired. If you can tolerate people dying, they die because misunderstand, they die because of all toxic player, they die because of fake information and everyone lose the game, then you probably won't do anything to help anyone and lose together every round. According to the video, this is a provocation lure you fulfil justice, you may not feel anger when innocent people died, you may not feel anger too when stranger died. Meanwhile, you may feel anger when your friends died. Ultimately, you definitely feel anger when you died. When you feel anger, does it make you want to do something? The fight-or-flight response is a physiological reaction that occurs in response to a perceived harmful event, attack, or threat to survival. (https://en.wikipedia.org/wiki/Fight-or-flight_response) During the game, the flight action can simply explain as leaving. On the other hand, the fight action is multiple options, as a leader, you can lead your follower to fight together. As an experienced player, you can tell the correct information to other people, as a skilful player, you can use your skill knowledge to help, hide, hit, anything to help others. Give people a choice Sometimes, you want to lead, but you are unable to do it. Maybe someone is already leading, most people refusing anyone lead, a group of person keep chatting blocking the voice chat, etc. Please accept the reality that you missed the opportunity of being a leader. You need to stop insisting wanted to be a leader, otherwise, you only make yourself more shameful. The bystander effect and helper effect The reason this part is placing "After leading" section instead of "Leading preparation", it is because I define this part as a tool to analyse your leadership and the relationship with people, you won't know it before the first time you lead and the place you first time to lead. The bystander effect The bystander effect, or bystander apathy, is a social psychological claim that individuals are less likely to offer help to a victim when other people are present. (Bystander effect - Wikipedia, https://en.wikipedia.org/wiki/Bystander_effect) The helper effect The guideline suggests that when an individual (the "helper") provides assistance to another person, the helper may benefit. (Helper theory – Wikipedia, https://en.wikipedia.org/wiki/Helper_theory) The environment with a group of random people There is a very rare chance to have the same group of people from the last game or from the next game. In other words, every day, every round could play with different people, some people maybe you had seen them before, they are your friends or the people you feel familiar with, these people are not the target of this section, since you know them, you should already know who they are and what they do the most. You friend or the people you feel familiar with will know you too at the same time, if you already become a leader before, they will know you understand the play area, how to win with the team, so, they will not interrupt you or anyone is leading and play together. On the other hand, some people are new, they may be the first time playing with you, they could be the first time playing in this place and they could be the first time playing this game mode, they are the group of people will be affected by the bystander effect and helper effect. Let me define a word, for now, to explain this situation simply, “these unknown individuals”. T4. Status of a different situation According to this table, 4 situations are coming out, no leader is leading to win or lose, and the leader is leading to win or lose. P.2 No leader situation P.3 Leader situation Situation 1 When there is no leader leading and people keep losing. Situation 2 When there is no leader leading and people can win. Situation 3 Where there is the leader leading people and he leads people to death. Situation 4 Where there is the leader leading people and he leads people to victory. Exception case about leader wrong decision 4 stage about 4 levels of responsibility: 1. No responsibility at all – 0% 2. Low responsibility – 25% 3. Medium responsibility – 50% 4. High responsibility – 75% 5. Full responsibility – 100% By defining the responsibility of the leader decision, the follower can see how much how the decision is involved by the follower himself. For example, directions command. The leader told you to go to the left side and all of you were dead, in this situation, the leader is full responsibility. Another example, Restriction command. The leader told you don’t go inside an area, and you step in went to death, in this situation, the leader is no responsibility at all. Above mentioned the presumption of general situations, next, let's discuss the effect combine with the bystander effect and helper effect. The bystander effect is working when there is no one helping, or people ask for helping by just saying "anyone?" this will loop when no one dares to help. This is a good timing anyone who actually capable and willing to lead, because no one will stop you, and people are needed help. The helper effect is working when you or anyone are willing to help and step out helping people, more people will come out and do real helping or destroy people because the helper effect attracted people come to do something, but when some people can fully handle the situation, extra people are not needed, and maybe even worse, they are not capable to help at all, the only thing they are doing is confusing people by giving fake and (or) wrong suggestion. After both effects affected you when you are the leader, the helper effect should over after a while and you will become the only trustworthy, capable and useful leader. Summary This article is a summary of qazlll456 leader experience in the zombie escape server "Mapeadores" (http://mapeadores.com/), it is completely biased, personal opinion and imperfect guideline. The guideline aims to be a reference to be a better "person", not just a "leader", after reading the guideline, you should become more reasonable to the people who are low skills and speak other languages, let a better qualified person help other peoples, respect other leaders that are working well, start caring everyone mind health while playing. Since no one pays for these leaders to lead, I suggest everyone should really appreciate and thanks to them when they help you to win and live. It is hard to find people do something for free in modern society. If you are a leader from before, present or future, you should know that no one should follow you by no reason, you can do a mutual benefitbehaviour related to your follower by saving them, and then your follower shall follow you and listen to your command. Do not try to save everyone, no one has to follow someone, sometime some people refuse to follow anyone, and that is not a problem, in order words, people have the freedom to go to die, but do care that some people will want to make people die with them. The end of the guideline
  2. Yesterday my Internet having a trouble after got fix , I cant find and connect anymore in gfl ze server and I already tried to reinstall , restart the router still no avail when i tried to connect in your website it say Server is not responding. Hope you guys help me and thank you.
  3. Well I did this for Steam Gamers and now I'll do it here as no one seems to want to pull the trigger here as well and get dirty in making some meta changes with weapon clip sizes and the prices tags they have in zombie escape. With the meta being dominated for years and years with Bizons and Negevs and taking anything other than that completely hurting your team, and this being a casual game-mode, in the end and it's probably healthier to give it some variety in viable weapon choices. My goal ultimately is to bring most weapons to the level of the Bizon and Negev with only the slightly of nerfs to those weapons (mostly being more reasonable price tags). Spreadsheet: https://docs.google.com/spreadsheets/d/1fiZn4JVmEWmk7YX7QRdsrTifbI23dBA0j5p5N0zrKA8/edit?usp=sharing With me you get a spreadsheet that goes into hardcore details of the weapons and I use some in depth thought process on the value of each weapon. The main numbers I use are Price Tag, clip size ,and $ per bullet. To get $ per bullets you get the Price Tag divided by its clip size to get $ per bullet. The reason you use this is to keep track of each weapons classes value since 90 % of players use something like this when considering rebuys. Bizons are the best value in $ per bullet in the server at 21.88, the next best smg in the server right now is mp5 at 34 $ per bullet. Clearly unbalanced so my goal is to get it more even and more reasonable in terms of value per weapon rebuy. Smgs Bizon is king of smg's in GFL. Smg's in general are the best class of weapons in ze since they do a bit of everything and thus my goal is to make each SMG have a bit of a purpose in small or technical rebuying sort of ways. Right off the bat Bizon remain the cheapest rebuy option at 25 $ with the next cheapest at 27.27 $, while remaining in the middle ground of raw smg stats but with the 2nd best reload speed. MP9's in theory might have the fastest BPM but they are horrible at rebuying (small clip and they have a longer drawing animation). P90's have 60 clip mags now and with the fastest bpm of smgs they are the best to rebuy smg, but also the most expensive ones. MP7's overall similar to MP5's in raw values except Mp7's have best spraying and running accuracy of all smgs. Thus a tad more expensive. Got more details in the spreadsheet on smgs as this is the most important part of the changes. Rifles If you noticed earlier I said weapon class, rifles and smg's should be more viewed separately in terms of $ per bullet . With smg's my goal is to make most around 27-29 $ per bullet while raising the standards of non Bizon smg's to similar levels of it. Rifles clip sizes should be around 35-45 bullets per clip and with that buff rifles are likely better mid and long range than smg's (surprise). With higher base damage and range modifiers they should be slightly more expensive than smg's. They should be amazing at mid and long range like this and that's were their meta needs to be. My thought process is the weaker rifles should be 45 bullets (Famas, Galil) since they have low range modifiers and base damage, normal rifles be at 40 and scoped rifles be at 35 ammo per clip since they are more niche and best at long range. Biggest thing honestly is you could make rifles even cheaper than what I got on this sever. Shotguns Shotguns are just bad and in general need buffs everywhere, don't think anyone can 1v1 me on that. Nova being the best shotgun most likely. Snipers Scars are 250 $ more than awp but 2x better in raw dps. Needs to be more expensive. G3 is literally a worthless auto sniper compared to the Scar since the only difference between the two is the G3 has 1.6 sec longer reload time. Reason why Steam Gamers removed it. Scouts base movement speed in CSGO is 230 U/Sec IDK why this server removed it from the zmarket. It should not have faster movement than the knife like in CSS. Machine Gun Negev is the god weapon of this server I swear to lord above all if anything needs to be changed from it it needs to be some knockback nerf. Since its the cream of the crop you need to be careful nerfing it so I don't want to touch this outside of admins considering nerfing the knockback on this beast. M249 is weird to balancing since maps like Wanders V5 have it designed to be the only machine gun so in that light my goal isn't to make it equal to the Negev just closer. 100-120 clip and from 45 $ per bullet to 33 makes it not a joke weapon, just not the Negev. Again would consider a knockback buff to polarize the Negev one. These are all my suggested changes not everything is set in stone and much of it was considered for GFL's market system of a stagnate 16k money which compared to SG's means guns needs to be cheaper than what SG has to make things more viable. Admins feel free to take what you want from this just giving this community a base point for how to view adjusting clip sizes on weapons.
  4. Have been losing packets by 20%-50% for a few days now, and strangely it's been happening only in ZE It happens every minute or so for about 5-15 seconds. I was fine playing around a week ago and before, but I dunno what prompts the packet loss * Tried another GFL server (Surf Server) and it's not spiking or rarely spikes *Getting on official matchmaking server and all its fine I see @Lv100Crobat have the same problem, but there's seem to be no resolution for the problem I've tried verifying the game, rebooting my computer, tried a fix from https://steamcommunity.com/app/730/discussions/0/2534848209922898200/ to no avail Thanks for reading, hoping to find a fix for this.
  5. So I've tried to connect to GFL ZE server after a couple of months of quitting. Now when I try to connect it doesn't let me connect. It retries for 30 times and then it stops. I have tried resetting my router, restarting pc and steam and such. If I can get any sort of help it would be appreciated. Thanks in advance!
  6. Event Overview: Hello everyone! Today we will be bringing some of them Last Man Standing shenanigans to some maps you might have heard of before. The server will be split in two with each team battling it out to get that sweet, sweet screenshot. Better make friends with your fellow team, as they will be fighting by your side for the rest of the map. For this event we'll be playing: ze_surf_gypt_v1_3s ze_dreamin_v1_8s ze_biohazard2_rpd_v4e_004 ze_predator_ultimate_v3 ze_FFVII_Mako_Reactor_v5_3 ze_lotr_minas_tirith_v2_2fix Time for the event: Saturday May 11th @ 10pm GMT-0 To check at which time the event is for you, check this website to give you an idea. Notice: Events are schedules in our Steam group, however, we also always announce over at our Discord server when the event begins. Special Kickers: The following kicker will apply to Surf_gypt, Dreamin, Biohazard, Predator 1:1 zombie spawn ratio 750 hp zombies Kickers for Mako Reactor 1:1 zombie spawn ratio Ex2 and Ex3 ZED only 750 hp zombies Kickers for Minas Tirith 1:2 zombie spawn ratio (1 zombie to 2 humans) Extreme Levels Only Everyone starts with LVL 5 750 hp zombies VIP Rewards: Winning 3 out of the 6 maps will reward you with 1 week of V.I.P! Rules: Due to the nature of this event, random talk on the mic will be allowed so long as it doesn't get in the way of the event too much. Regular server rules will apply for this event as usual Sitting in spec unless you're a spectating admin is not allowed. Leaders: Anyone is free to lead. See you this weekend!
  7. Event Overview: Hello everyone! This Friday we will attempting to beat George's latest creation and arguably the "hardest" map ever, ze_moltentemple. Those who are able to conquer this map and grab that epic team win will be forever memorialized inside the map, basically a qooler screenshot. If that's not your thing, winners will be entered into a raffle where they could win some "Epic" steam games. So bring your tryhard pants, m249 rebinds, and Long Jump scripts, because this going to be a long one. More information regarding the contest and a quick boss guide can be found here. Also recommended to download the map here before the event. For this event we'll be playing: ze_moltentemple_a4 Special Kickers: 1.0 Jump Height Time for the event: Friday May 10th @ 10pm GMT-0 To check at which time the event is for you, check this website to give you an idea. Notice: Events are schedules in our Steam group, however, we also always announce over at our Discord server when the event begins. Rules: Due to the nature of this event, mic usage will be restricted and interference with leadership will result in a temporary mute. Regular server rules will apply for this event as usual Sitting in spec unless you're a spectating admin is not allowed. See you this Friday!
  8. We need a place to congregate our ZE memes so post all of yours that you made or found. Here is a few to start out that i made :
  9. Just got on today, and seems to have some trouble connecting to the server I've verified my game and restarting my pc to no avail Grabbed some screenshots addressing the problem (see attachments)
  10. Event Overview: Hello everyone! Since @Vanya isn't able to post the event announcement today, I will handle it. There was a tied vote between 2 events, which are Ninja Chris and Vanya nominations. The admin team decided to set the third most voted to prevent repercussions. If you have any questions regarding this decission, feel free to ask Vanya. Anyways... We're going for the "Videogames inside videogames" event. And don't forget, the event suggestion megathread is still a thing so feel free to drop your nominations there too! For this event we'll be playing: ze_doom3_v1 ze_assasins_creed_v1 ze_pkmn_adventure_v8_6s_fix2 ze_bioshock_v6_3 Time for the event: Saturday January 12th @ 11pm GMT-0 To check at which time the event is for you, check this website to give you an idea. Eventually the times will be posted in our Steam group for your convenience so make sure to join it so you can see the exact time at which it starts for you! Special Kickers: pF settings + 900 ammo on Bioshock; The 1999 mode won't be affected by these settings. VIP Rewards: Win 3 out of 4 maps to win a week of V.I.P.! Duration of the events: About 3-4 hours should be enough. Rules: Casual talking is allowed, but at a minimun level, as long as leading isn't interrupted, it should be fine. Regular server rules will apply for this event as usual Sitting in spec unless you're a spectating admin is not allowed. Leaders: Anyone willing to be. See you on the weekend!
  11. Hello everyone! I am currently working on a project for my Media Team Application, creating a promotional video for GFL's Zombie Escape server on CSGO Due to my laptop being unable to screen record for the time-being, I need gameplay videos/montage of anyone playing on GFL's Zombie Escape server on CSGO Anything is greatly appreciated but I hope your video(s) could be: -At least 60FPS -With decent audio If so, please contact me through this or: -Discord: psychogirl#4016 -Email: [email protected] Thank you for your contribution and I'd credit each owner respectively for the production on my video! Cheers!
  12. Hey, I have benchmarked CS:GO ZE with demo's / fraps as I was interested to see what kind of performance I was getting and if I could improve. This may help some people who are looking to upgrade their system, or get more out of it! Wanderers v5_2 was the main map I tested as I think it's a good balance of particles, boss fights and also general optimization. I can test other maps if people would like but I don't have the older hardware anymore to test. All results are used with an overclocked GTX 1070 System; i7-3770k (16GB DDR3 @ 1600Mhz) https://imgur.com/a/ElRGm8g - Benchmark results (Updated) i7-9700k (16GB DDR4 @ 3000Mhz, CL15) https://imgur.com/a/169wIUT - Benchmark results Looking at these results, an increase in CPU clockspeed gave an almost 1:1 performance increase and that the difference between low vs high settings is indistinguishable. I did also test 720p and 1440p to find there wasn't really much of a difference. So what now? Don't be afraid to try higher settings as the performance impact isn't that much on a decent PC. Random notes I wanted to throw out there -Use realtek drivers (R2.82) for on-board audio as I found the manufacturer ones had additional services using 10%+ CPU power for no real additional benefit. -Turn hardware acceleration off on programs that you have running in the background, such as Discord and other game launchers. -For those wondering, Shadowplay + GSync only dropped averages by ~1-2 fps and the new steam UI ~0.3 fps (margin of error). -I usually have everything on balanced power modes but "Windows High Performance" and Nvidia "Maximum Performance Mode" may help you. Thanks for reading UPDATED: 19/02/19 -Might give this a test on an old laptop and see how we go!
  13. Fellow ZE Players, I'd like to announce some changes for future events and also apologize for past events. Let me start with the apology. As many of you probably already realized, our event winners in the past few months were not rewarded and settings for events were not properly set up. We want to apologize to you all and we promise to improve. With the upcoming merge and other matters we were all busy and lost the control over the events bit. I hope you guys can forgive us. Let's now have a look what we will do to improve our events and make them glorious again! After all CS:S GFL ZE was the first server organizing weekly events and being very successful at it. First of all we will start rewarding Event Winners with VIP again! An important note is, that the VIP is going to be valid on all GFL servers! As balance for this generous act, we will make it slightly harder to win VIP as we used to do so far. Next we chose @Nano, @Soft Serve, @omarfire00 and @The Q-man as new "Event Manage Assistants". These volunteers will help @Vanya and make sure everyone goes fine during an event by being present and watching over the server. Furthermore they will make sure event settings are set up and get the winner lists for the rewards. You can also approach them, whenever there is a event-related problem. All this will already be implemented for the upcoming event this weekend. Make sure to join! We are looking forward to host good events just for you! Your GFL CS:S Admin Team
  14. Bold and Cursive Maps are on Rotation, all others are Admin Nomination only. EASY marked maps have a slightly reduced knockback and Humans earn 20 points by winning a round. NORMAL marked Maps have the default global knockback and Humans earn 40 points by winning a round. HARD marked Maps have a slightly higher knockback and Humans earn 80 points winning a round. EXTREME marked Maps have a even a little higher knockback and Humans earn 120 points winning a round. CROWDSPAWN marked Maps have spawn in crowd enabled. FAILNADES+SNIPERS marked Maps have a very high grenade knockback and snipers are enabled. FUNMODE marked Maps can be played with Funmode (Throwing Knives, Freezenades, Crowdspawn). Re_fy_Big_City_v10 EASY ZE_FFVII_Junon_B001 EASY ZE_FFVII_Mako_Reactor_V6_B08 HARD Ze_hell_escape_rc1 FUNMODE EASY bhop_frankerz_999xl_extreme EASY dev_trigger EASY mg_serpentis_temple_V1 EASY nippers_opus NORMAL ze_13_v2 EASY ze_2012_b3b NORMAL ze_30_Seconds__b21 FUNMODE EASY ze_666_crazy_escape_b3s NORMAL ze_AcuticNotes_v1_2s NORMAL ze_AlienShipArcade EASY ze_Ancient_wrath_v1_fix2 NORMAL ze_ApertureScience_OB FAILNADE+SNIPERS EASY ze_Avenir_Storage_v1 HARD ze_BALU_a1 EASY ze_Blackmesa_lambda EASY ze_DOOM_v1_1 NORMAL ze_ELEVATOR_escape FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_Escape_Stroggos_b4 FUNMODE EASY ze_FFVII_Mako_Reactor_b2 NORMAL ze_FFVII_Mako_Reactor_v1_4_1 NORMAL ze_FFVII_Mako_Reactor_v3_1 NORMAL ze_FFVII_Mako_Reactor_v5_3 NORMAL ze_FFVII_Temple_Ancient_v3_3 NORMAL ze_FFXII_Feywood_b3_1 HARD ze_FFXII_Paramina_Rift_v1_4 HARD ze_FFXII_Westersand_v5_2 HARD ze_FFXII_Westersand_v7 HARD ze_FFXII_Westersand_v7_2 HARD ze_FFXII_Westersand_v8zeta1 HARD ze_FFXIV_Wanderers_Palace_v5_2f HARD ze_FireWaLL_lab_epidemic_v1a NORMAL ze_FireWaLL_laboratory_part1_3 FAILNADE+SNIPERS EASY ze_FireWaLL_laboratory_part2_3 FAILNADE+SNIPERS EASY ze_Flying_World_v2 NORMAL ze_Genso_Of_Last_b2 HARD ze_Genso_Of_Last_v1_2 HARD ze_Genso_Of_Last_v2_0 HARD ze_Genso_Of_Last_v2_2fix HARD ze_Get_To_The_Chopper_fix17 EASY ze_GoT_The_North_b4 HARD ze_Holmes_Escape_pf_2014c NORMAL ze_Inboxed_v1_5 NORMAL ze_Infected_Sewers_v6_5 NORMAL ze_JungleEscape_b3_6 NORMAL ze_JurassicPark_Escape_v1 FUNMODE EASY ze_Jurassic_Park_Story_v1 CROWDSPAWN NORMAL ze_LOTR_Isengard_v1_5 NORMAL ze_LOTR_Isengard_v1_9 NORMAL ze_LOTR_Isengard_v2_3 NORMAL ze_LOTR_Mines_of_Moria_v6_3 NORMAL ze_LOTR_Mount_Doom_v3 NORMAL ze_LOTR_Mount_Doom_v4_2 NORMAL ze_MGS_DisposalFacility_B2_1 NORMAL ze_Moon_Base_V1 FUNMODE EASY ze_MotanumInc_OB FAILNADE+SNIPERS EASY ze_NIK_allinone_v2 EASY ze_NY_marathon_v4_1 EASY ze_Nik_CV_island_v3 EASY ze_PKMN_Adventure_v8_6s_fix2 HARD ze_POTC_IV_v6_1 NORMAL ze_Paranoid_Reborn_v8 FAILNADE+SNIPERS NORMAL ze_Paranoid_Rezurrection_v11_5 FAILNADE+SNIPERS NORMAL ze_Paranoid_Rezurrection_v11_9 FAILNADE+SNIPERS NORMAL ze_Paranoid_Ultimate_v10_4 FAILNADE+SNIPERS NORMAL ze_Paranoid_v2 FAILNADE+SNIPERS NORMAL ze_Parking_v2a HARD ze_Parking_v3_1 HARD ze_Pidaras_v1_4fix3 NORMAL ze_PoncherMonkey_Shooter_v3_5 HARD ze_Portal_Story_v3_1 NORMAL ze_PotC_v3_4fix FAILNADE+SNIPERS EASY ze_RE4_castle_a3 NORMAL ze_RTCW_Ominous_Rumors_v1 NORMAL ze_Raccoon_Facility_v6b NORMAL ze_Ratrace_Aztec_b5 NORMAL ze_Rooftop_Autism_Runaway_v1_1 EASY ze_SAW_v2 NORMAL ze_STRANGE_escape_b3 NORMAL ze_SURVIVORS_b5 NORMAL ze_S_A_M_a40_css HARD ze_S_A_M_v1_3_css HARD ze_Serpentis_Temple_v1_1 HARD ze_Surf_Facility_Final NORMAL ze_TESV_Skyrim_v2_2fix NORMAL ze_TESV_Skyrim_v3 NORMAL ze_Temple_v2_1 NORMAL ze_Tomathas_staff_2_v1_1 EASY ze_UT2004_Convoy_v2_1 HARD ze_UT2004_Convoy_v2_2_1 HARD ze_XIII_Winslow_Bank_v2_2fix EASY ze_Zombie_Factory_v1 NORMAL ze_abandoned_project_v1_2 NORMAL ze_abfd_fix_labescape_vb6 HARD ze_abstract_escape_v1a EASY ze_accelerator_escape_final NORMAL ze_aepp_nano_grid2_b2s NORMAL ze_alien_mountain_escapez_fix EASY ze_alien_shooter_v7 NORMAL ze_alien_vs_predator_v4fix6 NORMAL ze_alien_vs_predator_v5 NORMAL ze_amkoescape_v1337 NORMAL ze_ancient_wrath_v2_test27 HARD ze_antartika_b2 HARD ze_antfarm_2vs NORMAL ze_antiker_zorn_v69_2 EASY ze_apollo_beta FAILNADE+SNIPERS EASY ze_arctic_escape_c1_fix3 FUNMODE EASY ze_arctic_escape_c1_fix4 FUNMODE EASY ze_artika_base_v1_2s HARD ze_ashen_keep_v0_3 HARD ze_asiangirl_beta7s EASY ze_assassins_creed_v1 HARD ze_atix_apocalypse_fix FUNMODE EASY ze_atix_apocalypse_v1a FUNMODE EASY ze_atix_extinction_b7 FUNMODE EASY ze_atix_panic_b3t FUNMODE EASY ze_avalanche_b6 HARD ze_avalanche_reboot_beta7 HARD ze_avp_v2si20 HARD ze_aztec_temple_v3c NORMAL ze_barrage_v1 NORMAL ze_bathroom_v2_5s NORMAL ze_biohazard2_rpd_v4e_004 NORMAL ze_biohazard2_sewer_v4c NORMAL ze_biohazard2_sewer_v4c_fix_3 NORMAL ze_biohazard_manor_v4a_004 NORMAL ze_biohazard_v2b_004 NORMAL ze_bioshock_v6_3 HARD ze_bisounours_party_v1_1 NORMAL ze_blackmesa_escape_final FAILNADE+SNIPERS NORMAL ze_blackmesa_remix_v3_6 NORMAL ze_bms_hl1 EASY ze_boacceho_p4s NORMAL ze_boat_escape_7_b1 EASY ze_boat_escape_jenz_v2_2fix FUNMODE EASY ze_boatescape101_v2_1 EASY ze_boatescape_s_ng EASY ze_boredom_v543656 HARD ze_bowser_in_the_fire_sea_v1e NORMAL ze_bp_infested_prison_b1a EASY ze_breakable_v1_8 HARD ze_canal_escape EASY ze_candy_star_a2 NORMAL ze_castlevania_64_v1 HARD ze_castlevania_64_v1_1 NORMAL ze_castlevania_64_v1_2 NORMAL ze_castlevania_v1_3 HARD ze_ccc_floator_mislands_v2s CROWDSPAWN NORMAL ze_chicken_lords_tower_b2 FAILNADE+SNIPERS CROWDSPAWN EASY ze_chicken_lords_tower_b2mix5 FAILNADE+SNIPERS CROWDSPAWN EASY ze_chicken_ranch_v2_1s NORMAL ze_christmas_beta3f NORMAL ze_christmas_infection_v2_3 HARD ze_chroma_v0_4 HARD ze_chroma_v0_5 EASY ze_chroma_v0_6 HARD ze_chronus_a1s EASY ze_citadel_episodic_escape_v04 NORMAL ze_city_b3 EASY ze_colorlicouspilar_fix NORMAL ze_colors_v1 NORMAL ze_corrup_beta3 NORMAL ze_corrup_rc HARD ze_crashbandicoot_v1fix NORMAL ze_crypt_v1_4s NORMAL ze_cubeworld_v1_0 EASY ze_cursed_ruins_v2s NORMAL ze_cyber_plague_2_0 EASY ze_cyberderp_v1_4 NORMAL ze_czs_cpu_ctrl286_ep1_v3 EASY ze_dangerous_waters_v1a FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_dark_souls_ptd_v0_4 EXTREME ze_deadcore_s6 EXTREME ze_death_star_escape_v4_3 FUNMODE EASY ze_decadence_s2 EASY ze_deepice_v8 FUNMODE EASY ze_delta_escape_final FUNMODE EASY ze_demo_ten_keys_v1fix EASY ze_derpescape_itstime FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_destruction_of_exorath_re3 NORMAL ze_destruction_of_exorath_v3_5 NORMAL ze_dev_r3 HARD ze_dev_r4a HARD ze_doom3_v1 HARD ze_doom_a3 NORMAL ze_doom_escape_v3_2 EASY ze_doorhug_and_solo_v6_2 FAILNADE+SNIPERS EASY ze_dragonball_snakeway_v1 NORMAL ze_dread EASY ze_dreamin_v1_8s NORMAL ze_dreamin_v2_1s EASY ze_dreamin_v2_1s_fix3 NORMAL ze_dreamin_v2csstest EASY ze_dust_escape_v1fix FUNMODE EASY ze_echo_boatescape_extended FUNMODE EASY ze_echo_snowescape_v3b FAILNADE+SNIPERS EASY ze_electrical_factory_b8 NORMAL ze_elevator_escape_jbg_final FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_ep2_plant_b1s HARD ze_epic_end_v4_3 NORMAL ze_error_a0 NORMAL ze_eruption_escape_fix NORMAL ze_escape_citadel NORMAL ze_escape_horizon_c1v2 FAILNADE+SNIPERS EASY ze_escape_the_eye_ob_final FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_escape_the_eye_remix_final FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_eternal_void_v3_5a FUNMODE EASY ze_evernight_a2_2s HARD ze_evernight_a3_4_css2 HARD ze_exchange_innovation_v1bs NORMAL ze_facility_s3_2 NORMAL ze_fapescape_b4_1 NORMAL ze_fapescape_rote_v1_3f EXTREME ze_fapescape_v1_2 NORMAL ze_fartlocker_escape_v3s HARD ze_fast_escape_fix NORMAL ze_fear_extended_v1a EASY ze_ffvii_cosmo_canyon_v1_1 HARD ze_ffvii_cosmo_canyon_v1beta1 HARD ze_ffvii_cosmo_canyon_v2_1 HARD ze_ffvii_cosmo_canyon_v4fix HARD ze_ffvii_cosmo_canyon_v5fix HARD ze_ffvii_cosmo_canyon_v5test2 HARD ze_ffxii_easternsand_v1 EASY ze_ffxii_moko_temple_v1_1 NORMAL ze_ffxii_ridorana_cataract_t4 HARD ze_ffxii_ridorana_cataract_t5 HARD ze_ffxii_ridorana_cataract_t5_1 HARD ze_ffxii_ridorana_cataract_t5_2 HARD ze_ffxii_ridorana_cataract_t5_3 HARD ze_ffxii_westersand_v2_11a HARD ze_ffxii_westersand_v2d HARD ze_ffxiv_wanderers_palace_css HARD ze_ffxiv_wanderers_palace_v4_5s HARD ze_ffxiv_wanderers_palace_v5_1t2 EASY ze_floating_rocks_survival_v3 NORMAL ze_flood_v3 NORMAL ze_fog_tower_vfixed EASY ze_forestbunkers_v1_b3 NORMAL ze_forestbunkers_v2_fix EASY ze_forgotten_facility NORMAL ze_forius_just_run EASY ze_forius_just_run_fix EASY ze_frostdrake_tower_v1s EXTREME ze_frozentemple_b8_2 HARD ze_games_v2_2a FAILNADE+SNIPERS EASY ze_gameshow_v1_2 EASY ze_gargantua_v2_0 HARD ze_genso_of_last_v2_1 HARD ze_get_to_the_chopper_undead_6 EASY ze_gibletz_establishment_b6 NORMAL ze_gied_b2 EASY ze_gied_b3f EASY ze_global_crisis_a1 EASY ze_gods_wrath_v3_8b NORMAL ze_grand_boat_escape_v1_9 FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_grau_a02_1_t1 HARD ze_grau_a02_1_t2 HARD ze_grau_s2 HARD ze_gray_bridge_fraud_v1 EASY ze_greencity_v1_1 NORMAL ze_grey_b2_4 EASY ze_gris_css HARD ze_gris_fyk HARD ze_halloween_house_b4s HARD ze_halo_poa NORMAL ze_halo_v1_2 NORMAL ze_halo_v4 NORMAL ze_harry_potter_v1_3 HARD ze_harry_potter_v2_1 HARD ze_haunted_lab_escape_v2c FAILNADE+SNIPERS EASY ze_hazard_escape_ob FAILNADE+SNIPERS EASY ze_hellz_rescuebase_v1 NORMAL ze_hellz_rescuebase_v5_b1 NORMAL ze_hidden_fortress_v1_0 NORMAL ze_hidden_temple_v2_5e NORMAL ze_highway_escape_v2 EASY ze_hobbit_escape_a4 NORMAL ze_hobbit_escape_b2 NORMAL ze_hold_em_v10 HARD ze_holmes_escape_pf_v4a NORMAL ze_holyshit FUNMODE EASY ze_horizon_sky_escape_b1s EASY ze_hsc_a4_5 HARD ze_hypernova_v2 NORMAL ze_iamlegend_b2 FUNMODE EASY ze_ice_hold_b2 FAILNADE+SNIPERS EASY ze_icecap_derp_unloze_v420 FAILNADE+SNIPERS EASY ze_icecap_escape_act2_b3s NORMAL ze_icecap_escape_v3 FUNMODE EASY ze_icecap_escape_v4 FUNMODE EASY ze_icecap_escape_v5 FUNMODE EASY ze_icecave_escape_v2 EASY ze_illya_b2 HARD ze_illya_b3 HARD ze_impossible_v1_1error EASY ze_indiana_jones_iv_v2_4 NORMAL ze_indiana_jones_v4a_004 FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_industrial_dejavu_v3_3_1 HARD ze_industrial_plant_v2_2 EASY ze_infected_sewers_v4 NORMAL ze_infected_space_lab_extended NORMAL ze_infected_tramway_v3_3 NORMAL ze_infectedcity_v1 EASY ze_infested-industry_v2_b10 NORMAL ze_infiltration_final FAILNADE+SNIPERS NORMAL ze_infiltration_final_v4l_004 FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_infinite_run_final_fix3 EASY ze_interception_b4 NORMAL ze_isla_nublar_v2_1 NORMAL ze_island_escape_sg_01 FUNMODE EASY ze_ismellmagicintheair_v3s NORMAL ze_italy_town_v3 NORMAL ze_jeff_v2 EASY ze_johnny_nukem_b8_1 HARD ze_journey_v1_2 NORMAL ze_jp_lostworld_v3_i3d EASY ze_jungle_escape_v1_2 NORMAL ze_jurassicpark_firewall_b4 FUNMODE EASY ze_jurassicpark_v2_10_ob FUNMODE EASY ze_jurassicpark_v2_1_ob FUNMODE EASY ze_kraznov_poopata NORMAL ze_l0v0l_b1 NORMAL ze_l0v0l_v1_2 NORMAL ze_l0v0l_v1_4 HARD ze_last_man_standing_b6 HARD ze_last_man_standing_v4_2 HARD ze_last_man_standing_v5 HARD ze_last_stronghold_v2b EASY ze_lazers_v1 NORMAL ze_lazers_v2_2fix NORMAL ze_lazers_v2_3 NORMAL ze_legoland_crackheads_v2 NORMAL ze_lemonysnickets_v1_3 NORMAL ze_letum_beta EASY ze_licciana_escape_v2 FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_licciana_xmas_v1 FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_lila_panic_escape_hellz_v2 NORMAL ze_lila_panic_escape_v3_1 NORMAL ze_lolxd_final_s HARD ze_lostcoast_v1_1 EASY ze_lotr_helms_deep_v5 FAILNADE+SNIPERS NORMAL ze_lotr_isengard_v2_3fix NORMAL ze_lotr_minas_tiret_v4_1 NORMAL ze_lotr_minas_tirith_v2_2fix HARD ze_lotr_minas_tirith_v3_3 HARD ze_lt_somewhere EASY ze_luck_matters_v1ds HARD ze_luigismanison_fix2 NORMAL ze_m0w0m_a2 EASY ze_m0w0m_a4 EASY ze_madness_v2_1 FAILNADE+SNIPERS EASY ze_magala_castle_final_s NORMAL ze_magic_carpet_v1_0 NORMAL ze_manhattan_project_a4 EASY ze_mario_tower_v4 FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_mars_escape_v1_2a FUNMODE EASY ze_mcpx_b1 FAILNADE+SNIPERS EASY ze_meatropolis_v1_1 HARD ze_meatropolis_v2_0 HARD ze_meatropolis_v2_1 HARD ze_megaman_a6 HARD ze_memehell_test3 HARD ze_military_escape EASY ze_minecraft_adventure_v1_2c HARD ze_minecraft_esc_reborn_v0 EASY ze_minecraft_v1_1 FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_mirrors_edge_reborn_v2 NORMAL ze_mirrors_edge_reborn_v3_3 NORMAL ze_mirrors_edge_reborn_v4_2 NORMAL ze_mirrors_edge_reborn_v4_3 NORMAL ze_mirrors_edge_v2 NORMAL ze_mirrors_edge_v2_pf_final NORMAL ze_mist_v1_3 EXTREME ze_mixture_3de_v1f2 EASY ze_moltentemple_p1t1 EXTREME ze_moltentemple_p1t2 EXTREME ze_mountain_escape_bbo_v1 FAILNADE+SNIPERS NORMAL ze_mountain_escape_ultimate_fix FAILNADE+SNIPERS NORMAL ze_mountain_escape_v5_zy FAILNADE+SNIPERS NORMAL ze_mountainpass EASY ze_mountainpass_b6a FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_mountainpass_v3_1 EASY ze_mumbo_jumbo EASY ze_mytex_escape_v3 FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_namvsbalu EASY ze_naruto_v2_6e NORMAL ze_necromanteion_v3_1css HARD ze_necromanteion_v3_1s_fix HARD ze_negative_legacy_xf4s HARD ze_neko_canyon_v1_3 FUNMODE NORMAL ze_nightmare_dimension_v2_6fix NORMAL ze_noir_b1 NORMAL ze_nomercy_revisited_v5_1 HARD ze_nostromo_escape_beta_9 FAILNADE+SNIPERS EASY ze_nostromo_v1_0f NORMAL ze_notredame_v1_3 NORMAL ze_nuke_v2 NORMAL ze_ocarina_of_time_v1_0 HARD ze_ocean_base_escape_v4 NORMAL ze_omega_b3 FAILNADE+SNIPERS EASY ze_onahole_v3s_fix HARD ze_opti_variety_missions_p1 EASY ze_otakuroom_v5_6fs NORMAL ze_outbreak_v2_1 FAILNADE+SNIPERS EASY ze_outlast_v1 NORMAL ze_palm_island_nav72 FUNMODE EASY ze_paper_escaper_v6_6c2 HARD ze_paper_escaper_v7 HARD ze_paper_escaper_v7_1 HARD ze_paradise_v1 FUNMODE EASY ze_paranoid_classic_b4 NORMAL ze_parkers_pit_b8 NORMAL ze_parkour_fix NORMAL ze_path_of_corruption_c2 EASY ze_percocet_v5_s EASY ze_peter_mansion_v1 EASY ze_phantasy_escape_fixed_b1 EASY ze_piranesi_sakura_b1 NORMAL ze_pirates_port_royal_v3_6 NORMAL ze_pirates_port_royal_v5_4s2 HARD ze_pirotexnik EASY ze_pirotexnik_v1fix EASY ze_pitchblack_v5 FUNMODE EASY ze_pizzatime_v4s HARD ze_pkmn_adventure_v7_2s HARD ze_pkmn_adventure_v9_1s HARD ze_pkmn_adventure_v9s HARD ze_pkmn_adventure_v9s_fix HARD ze_pokemon_adventure_v1_1s EASY ze_poon_streetscape_b4 EASY ze_por_island_v4_fix FAILNADE+SNIPERS NORMAL ze_portal_story_v3_2 NORMAL ze_predator_ultimate_v1 NORMAL ze_predator_ultimate_v1_3 NORMAL ze_predator_ultimate_v3 HARD ze_pro_defend_v1 EASY ze_project_alcaria_v1_5s NORMAL ze_prototype_v2 NORMAL ze_puta EASY ze_racetofinishv3 EASY ze_rainbow_factory_b1 NORMAL ze_random_escape_b6 EASY ze_random_escape_b7_3 FAILNADE+SNIPERS NORMAL ze_random_v10_fix FAILNADE+SNIPERS NORMAL ze_random_v9 FAILNADE+SNIPERS NORMAL ze_ravenholm_escape_b1 EASY ze_ravenholm_v04 NORMAL ze_rawnscape_b2 FUNMODE EASY ze_rebicefacility_e01_v1 NORMAL ze_reloaded_v1 NORMAL ze_resident_evil0_2_3 EASY ze_resonance_cascade_v3_2_1 NORMAL ze_retribution FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_retribution_rc FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_river_escape_v3_fix FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_rizomata_s1_2 HARD ze_rizomata_s1_3 HARD ze_rizomata_z33s HARD ze_rocket_escape_r1 FAILNADE+SNIPERS EASY ze_rollermine_factory_2010 NORMAL ze_roof_adventure_v5s NORMAL ze_rooftop_reborn_v3_2 NORMAL ze_rooftop_runaway1_v4 FUNMODE EASY ze_rooftop_runaway2_v5 FUNMODE EASY ze_rooftop_runaway_extended_v6 FUNMODE EASY ze_rooftop_runaway_xmas_v1 FUNMODE EASY ze_runforyourlife_v2 EASY ze_sandstorm_f NORMAL ze_sandstorm_f1 NORMAL ze_sandstorm_v7_7 NORMAL ze_santassination_css2 EXTREME ze_saw_final NORMAL ze_sc_turtles_v5fix FUNMODE EASY ze_scifi_alpha EASY ze_sdp_30_seconds_remake_v1_3 FAILNADE+SNIPERS EASY ze_secret_escape EASY ze_sewage_processing_b7b NORMAL ze_sewer_escape__final_jbg FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_sg1_missions_v2_1 FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_shaun_of_the_dead_b3 NORMAL ze_shaurma_escape_v1_0 NORMAL ze_shaurma_v3_b07 NORMAL ze_shaurma_v4_a02 NORMAL ze_shaurma_v4_a03 HARD ze_shortnight_v2 FUNMODE EASY ze_showdown_v4_1 FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_showdown_v7_dfix FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_shroomforest2_v1 NORMAL ze_shroomforest3_b3 HARD ze_shroomforest3_b6_2 HARD ze_shroomforest_v4_5 NORMAL ze_siberia_1990_v1_2c NORMAL ze_simple_teamplay_v2 EASY ze_simpsons_escape EASY ze_sit_caelum_paradisus_b4 NORMAL ze_sit_caelum_paradisus_b4_a3 NORMAL ze_sit_caelum_paradisus_b7s NORMAL ze_skill_escape_v09s NORMAL ze_sky_athletic_v5_final NORMAL ze_sky_temples_v2as HARD ze_skyscraper_city_v5 FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_slender_escape_b4 NORMAL ze_snowcrash_escape_vfixed1 EASY ze_solstice_redux_b1 NORMAL ze_something_ordinary_v2 EASY ze_sorrento_escape_2011 FUNMODE EASY ze_sorrento_escape_v5 FUNMODE EASY ze_sorrento_night_v3 FUNMODE EASY ze_sorrento_xmas_v4 FUNMODE EASY ze_sorrtento_resonate_v1 NORMAL ze_space_flight_v1_1 NORMAL ze_space_race_v1_1 HARD ze_space_station_ob NORMAL ze_space_stationob_fix NORMAL ze_space_stationzz_ob NORMAL ze_spaceflight_v2 NORMAL ze_spacestationflee_c1v2 NORMAL ze_sst_b2_1 NORMAL ze_sst_v2_b2 NORMAL ze_stalker_monolit_a5 HARD ze_stalker_ultimate_v2_3 HARD ze_stalker_ultimate_v3 HARD ze_stalkermonolit_v5 HARD ze_stalkermonolit_v6 HARD ze_standart_map_final_fix NORMAL ze_standart_map_final_fix2 EASY ze_stargate_escape_v8 FAILNADE+SNIPERS EASY ze_starwars_v2fix NORMAL ze_stone_pit_v2_b5 HARD ze_submarine_base_13 NORMAL ze_suborbital_s1 EASY ze_sunkentemple_v3_1s NORMAL ze_sunlight_v2_0 NORMAL ze_super_mario_64_v2_b6 NORMAL ze_super_metroid_v5 NORMAL ze_surf_Alpha_fix EASY ze_surf_danger FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_surf_facility_v2_3 NORMAL ze_surf_facility_v3_pre2 FAILNADE+SNIPERS HARD ze_surf_gypt_v1_3s NORMAL ze_surf_sahok_t5_9 EASY ze_surf_vortex_v1_9s NORMAL ze_surface_a1 HARD ze_taboo_carnation_v2 HARD ze_temple_escape NORMAL ze_temple_raider_b4 EXTREME ze_ten_keys_b2fix HARD ze_tesv_a3 NORMAL ze_tesv_skyrim_v4fix NORMAL ze_thelostworld_redux_101jj FUNMODE EASY ze_thelostworld_redux_GFLfixed FUNMODE EASY ze_thousand_steps_b7f NORMAL ze_three_eyes_b1s HARD ze_thriller_escape_fix NORMAL ze_tilex_escape EASY ze_tilex_escape_sakura_v1_4 NORMAL ze_tilex_ultimate_v2_13s_fix2 HARD ze_tilex_ultimate_v2_13s_fix3 HARD ze_timeline_v5_2 NORMAL ze_timesplitters_betaX FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_timesplitters_v1_2 FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_titanic_cqd_v2_fixed FUNMODE NORMAL ze_titanic_escape_v2_3 FUNMODE EASY ze_tkara_v1 EASY ze_tloz_stone_tower_temple_v1 NORMAL ze_toaster_v1_2 HARD ze_totally_new_wester HARD ze_totemo_roka_b5s HARD ze_traak_b1 NORMAL ze_trainescape_final FUNMODE EASY ze_trainstation_b1 FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_trainstation_tunnels_a2 NORMAL ze_trials_v1fs HARD ze_trip FAILNADE+SNIPERS NORMAL ze_turokbase2_v2 EASY ze_turokbase_v4 NORMAL ze_tv_station_v2 FAILNADE+SNIPERS NORMAL ze_tv_station_v3_fix2 FAILNADE+SNIPERS NORMAL ze_tyranny_v5_2 NORMAL ze_tyranny_v5fix NORMAL ze_umbrella_hq_b8 EASY ze_underground_escape__final FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_undertale_g_v1_2s2 NORMAL ze_undertunnel_escape_b3a EASY ze_v0u0v_a6 NORMAL ze_venice_escape_b1 FAILNADE+SNIPERS NORMAL ze_venice_escape_b2 FAILNADE+SNIPERS NORMAL ze_vietnam_beta2 EASY ze_vile_sewers_a3 EASY ze_village_escape_v3 EASY ze_virus_v2test3 EASY ze_volcano_escape_v4 FAILNADE+SNIPERS NORMAL ze_voodoo_islands_v4_007 FUNMODE EASY ze_voodoo_islands_v8_2 FUNMODE EASY ze_voodoo_islands_v8_5 FUNMODE EASY ze_voodoo_islands_winter FAILNADE+SNIPERS EASY ze_warped_v1_1 NORMAL ze_wasteland_escape FAILNADE+SNIPERS CROWDSPAWN NORMAL ze_wily_fortress_a1 EASY ze_winter_v4 EASY ze_worldcrisis1_srt EASY ze_worldsV0_2a EASY ze_xiii_winslow_bank_v2 EASY ze_zk_colour_sick HARD ze_zk_fapescape_a11 CROWDSPAWN NORMAL ze_zk_mall_of_zombies_v1_2 EASY ze_zombie_city_finalfix EASY ze_zombiemod_corporation EASY ze_zombierig_ultimate_v1_2 NORMAL ze_zombierig_v4_3 NORMAL ze_ztastic_v2 EASY zh_icecap_colosseum_gfl_v4_2 EASY zh_lava_colosseum_b1 EASY zh_lava_colosseum_b2 EASY zm_4way_tunnel_v2 EASY zm_ATIX_apocalypse_b6 FUNMODE EASY zm_atix_helicopter-phone FUNMODE EASY zm_atix_helicopter FUNMODE EASY zm_boatescape5_remix FAILNADE+SNIPERS CROWDSPAWN EASY zm_boatescape6_remix FAILNADE+SNIPERS CROWDSPAWN EASY zm_green_escape_final EASY zm_lila_panic EASY zm_maze_2_d EASY zm_melong_dow_deathwater_b1 EASY zm_melong_dow_learjet_b1 FUNMODE EASY zm_no_mercy_v1 FAILNADE+SNIPERS EASY zm_resident_helicopter_v8 FAILNADE+SNIPERS CROWDSPAWN EASY This file was last automatically generated on 2018-12-21 23:59:01.667054543 +0000 UTC. If you notice any errors, please contact Xy.
  15. Hi everyone, We have created a new Steam Group! Make sure to join it for important Announcements, such as Events. Here is the link: https://steamcommunity.com/groups/gflcssze Remember to leave the old group as well: https://steamcommunity.com/groups/gflclancssze Thank you all Your CS:S ZE Team
  16. All Skins and Glowcolors available on our CS:S Zombie Escape Server
  17. This is major compilation of any major changes to the Zombie Escape Server starting in late 2017
  18. In order to apply for admin or developer access, you must follow the appropriate application template found below and submit it here. Finding Information Needed to Complete the Form. To find your Steam ID, just click this link. [Admin Application format] Your In Game Name: Your Steam ID: Your age: Are you able to communicate sufficiently in English: Approximate hours of play per week & timezone you are located in: How long have you been with the community and/or played on the server: Are you already familiar with admin commands and/or have you been admin on other servers before: Why do you want to be admin on the server: What would qualify you to be a good admin on our server: Anything else you think is relevant or may help us better evaluate you: [Developer Application format] Your In Game Name: Your Steam ID: Your age: Are you able to communicate sufficiently in English: Approximate hours of play per week & timezone you are located in: How long have you been with the community and/or played on the server: Are you already familiar with admin/developer commands and/or have you been an admin or a developer on other servers before: Why do you want to be a developer for our server: What sort of developer work are you familiar with (list experience or projects/plugins worked on): More specifically, are you familiar with working on a CS:S server and/or writing Sourcepawn: Approximately how much time would you be able to dedicate to helping the server in technical aspects: Anything else you think is relevant or may help us better evaluate you:
  19. List of all the people in CS:S Zombie Escape who have admin. Click on the respective admin name to go to their Steam profile. Server Manager Vanya Head Admins Lev Soft Serve xen Technical Assistants Neon Nick Developer Admins Moltard Server Admins Consolo Dashe Duma Filip FireMachine Gamesadict j0ueurnul Lv100 Crobat nano Noctali omarfire Pyrono Rune WarpedCakez WillyWilson Zegawa List last updated on August 26th, 2019.
  20. In order to appeal your mute or ban/eban, you must create a topic in the Mute/Ban Appeals subforum and copy & paste the relevant form into it. In order to report a player, you must create a topic in the Player Reports subforum and copy & paste the relevant form into it. In order to report an admin, you must fill out the form found here. You can then find your ongoing report in the Abuse Reports forum section. - This will only be visible to the player who submitted the report and Sever Managers+ Finding Information Needed to Complete the Form. To find your Steam ID, just click this link. Check sourcebans if you do not know why you were banned/who banned you. [Ban/E-ban Appeal Format] Your In Game Name: Your Steam ID: Which admin banned/restricted you? Ban Reason & summary of what happened: Why should we unban/unrestrict you? [Mute Appeal Format] Your In Game Name: Your Steam ID: Which admin muted you? Mute Reason & summary of what happened: Why should we unmute you? [Player Report Format] Your In Game Name: Your Steam ID: Offender's In Game Name: Offender's Steam ID: Report & summary of what happened: Link to demo or approximate time that the offense took place:
  21. Welcome to the GFLClan.com Zombie Escape Server! Useful commands connect 142.44.143.138:27015 : Type this in the console to connect to the server with your reserved slot (Supporters or VIPs). ★You can replace '!' with '/' to make your commands silent so others won't see them (e.g. , "/admins"). !ztele : Teleport back to the current spawn area if you're stuck. !zspawn : Spawn into the game if you joined late. !zmarket : Buy weapons mid-round and customize your spawn loadout. !zclass : Change your human or zombie skin. Skins are cosmetic only (no advantages). !admins : View the current list of online admins; ignore "torchlight." !report <name> <reason> : Report a player for the reason specified. Abusing this command will result in a ban. !sm <name> : Self-mute a player. This will block their voice chat, text chat, and radio. !su <name> : Self-unmute a player. !vip : View your current donator/member status. !glow : Change your skin color (Supporters or higher). !tag(s) : Customize your chat tag and colors (VIPs only). !stopsound : Toggle weapon sounds. !shake : Toggle screen shaking from explosions or similar events. !hud : Toggle displaying the list of alive item holders. !votedisable : Disable TorchTV, requires 5 votes. !toggleimmunity : Toggle mother zombie protection for top defenders. Basic Rules Breaking any of these rules will result in a punishment. Voice chat is reserved for English only. Other languages may be occasionally used through text. No excessive racism and/or defamation. Do not spam the voice or text chat. Do not impersonate admins. Do not use shocking, disgusting, hardcore, sprays featuring genitalia or anything illegal. Your privilege to use sprays may be removed. Your spray may be blacklisted without warning. Do not use hacks and/or bhop scripts. Do not encourage or explain a map exploit to other players, and of course, don't exploit yourself. Do not become a zombie on purpose (also known as "zombie inflating"). Do not team-kill. This includes (but is not limited to): using items to hurt other teammates, knifing zombies towards other humans, and "edging" (standing in a vulnerable area and being infected by a zombie). Minor Rules Actions that are frowned upon but not punishable with a ban. They will be enforced differently by admins, but they negatively impact the server in most cases. You may be warned, punished in a lesser way in-game, or kicked. Delaying rounds. Refusing to contribute to a boss fight (e.g. , not shooting). Using hyperscroll to gain an unfair advantage. Picking on people. Human beings make mistakes, so please don't spend time explaining how bad they are; instead, tell them what went wrong and what they can do to improve. Voicechangers, they are very annoying. Do not abuse the nomination system (e.g. intentionally changing your nomination in the last moments before the vote starts to block a map from being nominated). Teaming up with the opposite team to farm points is not allowed. If you are caught teaming, your rank will be invalidated. Reports and ban appeals Reports can be submitted from within the server using the !report command (refer to the commands section). Alternatively, you can submit reports and ban appeals on our website in the following sections: Ban appeals: https://gflclan.com/forums/forum/788-muteban-appeals/ Player reports: https://gflclan.com/forums/forum/786-player-reports/ Admin reports: https://gflclan.com/forms/11-abuse-reports/ Donator Bonuses Donators are broken down into 2 tiers. Each tier costs "itself" in US Dollars per month. So Supporter is 4.99$ and VIP 7.99$. The bonuses for each tier are as follows: ★If unsure of how to access your bonuses, please visit the 'commands' section! Supporter (4.99$): Reserved slot [Donator] tag Glowcolors Custom skins VIP (7.99$): Reserved slot Custom tag and chat colors Glowcolors More custom skins Discord and Steam Group Join our CS:S Zombie Escape Discord Channel by clicking on this link! We share important information there for the server and the weekly Events. Make also sure to join our Steam Group, where we also announce Events and other importants things. Here is the link: https://steamcommunity.com/groups/gflcssze.
  22. https://steamcommunity.com/sharedfiles/filedetails/?id=1386721711 This is one of first version of the map, It is why the map lacks a bit of optimization with these few lags. Maybe if It is fixed, the textures, and maybe the boss, and maybe also its extreme mode, It could be a good try-hard map, in the futur, AND, also for GFL !
  23. I have announced my next map to soon be released! ICE TEMPLE/Cavern Here are some sneek peeks...
  24. ze_Rooms

    ze_Rooms coming soon! Here are some leaks. The first picture is of the main room with four different pathways(Four levels?). Second picture is start of one room. Third picture is still first room. More detail on the map coming soon....!
  25. Zombie escape guide for Counter Strike Global Offensive Intro Zombie escape is a hard mode in CSGO. It consist of humans defending and zombies trying to infect you. Unlike other csgo modes, The Ak-47 and m4a4 are terrible weapons. Good weapons like the PP Bison and negev are exelent. Nades are also very important. weapons. You have 16000 to spend throught the map. Following the beacon is a great way to Learn. Door hugging is staying back hugging the door and not defending I wouldn't suggest doorgugging, because all it does is waste your time. Is maps that are casual you just run and escape. In tryhard maps you defend and hold hard. You slowly fall back and hold s when you fall back instead of hardcover running. Just follow people on the counter terrorist and spectator comms. Triggering some doors requires pushing a button. You can press e to make the button triggered. Commands !zclass zombie classes and skins. !colors colors your model and is available to members. !spec spectating command. Add name for specific name to spec. !bizon buys you a PP !negev buys you a negev !kev buys you Kevlar. !zbuy you can buy yur weapons and set your weapons that you use every round. !sm self mutes the player's name that you enter for the map. !su self unmutes the player's name that you enter for the map. Binds Binds in console to help you in game so you don't have type. Bind "l" "sm_bizon" Bind "p" "sm_kev" Bind "n" "sm_negev" Bind "j" "sm_he" Bind "o" "sm_stopmusic" Bind "H" "sm_tec9"
×
×
  • Create New...