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Added

- One round item:

  - Paintball gun. A VIP gun to just decorate stuff with paint (Does no damage to players)

Bugs

- One round items can currently be bought as SCP and spectator but will not do anything. So don't buy them as spectator/SCP for now.

 

When you join the server you will download the paintball gun materials, but the pointshop icon will be an error until you close gmod and start it up again.


“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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Achievements

-334's model has been updated to use a Flareon model instead of the deepfried Eevee model. (Note: If and when a proper Fox model comes out that can be used, the model will be updated to that one).

-212-5 has been removed. It was never intended to be a permanent feature in the first place, and was mostly as a test to figure out how to add additional roles to non-scp teams. I originally had plans to implement it at some point, but due to complications with the model discovered during the time it was on the server(Doesn't work on servers for some reason?!!?!?) it has been permanently scrapped. 

-Sans, Tails, Sonic, and Dr.Mario models removed. I hate to remove models that people liked, however these had a distinct gameplay advantage, and were originally intended to be around for Halloween only. 

-TFO Sniper has been disabled as a role due to being incredibly weak compared to every other guard spawn(even Pyro, which I plan to look into next) and being next to impossible to fix. Plus it didn't really make much sense to have a designated marksman with a old fashioned bolt action sniper rifle in a close quarter environment. Sniper Rifle may be added back in at some point independent of the TFO Sniper.

-SCP-207 is now droppable. Hopefully it doesn't cause any issues.

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-SCP-127 has been re-added(it was removed when the change to TFA weapons was added). Essentially a mp5 that cannot pick up more ammo and spawns in place of a pistol spawn. Something special might happen if you bring it to 914.

 

-I plan to unroll the 914 update over the next few days. I hope to get at least 2-3 new upgrades in per day if possible.

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Halloween Update 2019

Halloween is here, and with it, 6 new skins for donators!

Researcher skins:

-Jack Skellington

-Oogie Boogie Man

-Michael Myers

-Nightmare Bonnnie

Class D skins:

-Nightmare Chica

-Headless Horseman

Loot Crates:

If you win the round, you have a chance to get a loot crate with one of these skins in it, even if you are not a donator.

 

If the skins are too large,  I should be able to scale the model size down.


“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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Achievements

-SCP-049 Rework:

-Health reduced dramatically(should be around slightly more than a normal person).

-049 now has the ability to pick up and use items and weapons, including healing items(cannot heal other scps). Please report any issues in regards to picking up ammo or interactions with specific items.

 

-SCP-268 now deals 10 damage a second when equipped.

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- SCP-106 Buff:

    - Each doorway in the pocket dimension now teleports you to a random spot.

    - You also have a 1 in 8 chance of dying when going through a doorway. This chance is subject to change to make it more balanced.

    - Tell me immediately if you find any bugs; me and a couple people playtested it (Thanks to those who helped!) and didn't find anything.

    - Is only on site 19 for now, it's rather difficult to add to other maps so we'll see about that in future.

 


“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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Achievements

- Removed 2 special rounds, SCP 106's Funhouse and Hide and Seek.


“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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Added SCP-3331-1-27.

 

-Armed with a special pair of fists that relies on pulling off combos to kill enemies.

-Hitting enemies with the left fist and the right fist builds up combo fists for each individual hand. Differing combinations of combo points give different results.

-Press R to activate the currently available combo.

 

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- Changed Nightmare Bonnie/Chica to have animations and be smaller. Thanks @White Diamond for the models!


“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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Posted  Edited by Cpt.Haxray

-Updated SCP-173's model.

 

-Buffed all Smgs, scp-127, and SCP-127 upgrade up to the next damage break point.

 

-Famas has been nerfed.

Edited by Cpt.Haxray

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- Changed the price of 1 round items to be 5000. This may change again, but I think I like this price. I'd like to add more 1 round items eventually, but 038 will probably come before that.


“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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Achievements

  • 4 weeks later...

 - Fixed the cup exploit in a more final way

 - Recoded SCP-294

 - Fixed blur

 

 


71CFA5EE-923C-4740-ACF4-508B753C9AD7.png.92a0d40c0fa7773f71fea2453f581d16.png

(signature made by @Kaylode)

Previously known as Xy.

 

Twitter ❤️Ko-Fi ❤️Github

 

 IMG_0248.jpg

 

ben_mixed_opinions.png

 

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  • 2 weeks later...

Christmas Update 2019

- Added 5 Christmas Models: 1 D class model and 4 researcher models

    - Researchers: Santa, Christmas Jimmy Neutron, Christmas Miku, Christmas Trooper

    - D class: Gingerbread Man

 - These models are VIP only but have a chance to drop for the winners of the round of any class

 - Added the Major Award


“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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Achievements

  • 1 month later...

- Changed SCP Damage Resistance from 25% to 35%


“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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Achievements

  • 3 weeks later...

- Removed the lootboxes that gave Christmas skins to the round winners

- Added the Pee SWEP one round item

- Reduced the prices of all one round items to 1000, where it's staying now.


“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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Achievements

 - Updated gm_sourcebans to version 3. Should fix a couple of issues we've been having.


71CFA5EE-923C-4740-ACF4-508B753C9AD7.png.92a0d40c0fa7773f71fea2453f581d16.png

(signature made by @Kaylode)

Previously known as Xy.

 

Twitter ❤️Ko-Fi ❤️Github

 

 IMG_0248.jpg

 

ben_mixed_opinions.png

 

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  • 5 weeks later...

Added a few fun things and some tweaks in a mini-update (SCP 038 is still WIP):

- SCPs can now use flashlights

- New Zombie model

- m249 and negev buff

- 011 health buff (his health is now 550)

- SCP 939 ability cooldown timer reduced to 40 seconds

- Tomato added as a one round item


“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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Achievements

  • 3 weeks later...

- Trouble in SCP Town special roundwas removed

- Snowball can no longer push people backwards

- Paintball can no longer break glass

- A bug was fixed regarding 106's pocket random teleport spots

Thanks to @Rollnaway and Great Leaf for pointing these bugs out to me.


“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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Achievements

  • 3 weeks later...

 - Added SCP-038, a tree that can duplicate various items (WARNING: Sometimes slippery!) [Duc/Xy]

 - Removed the gingerbread man skin [Haxray]


71CFA5EE-923C-4740-ACF4-508B753C9AD7.png.92a0d40c0fa7773f71fea2453f581d16.png

(signature made by @Kaylode)

Previously known as Xy.

 

Twitter ❤️Ko-Fi ❤️Github

 

 IMG_0248.jpg

 

ben_mixed_opinions.png

 

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Big Suggestion Update: All of these changes were done due to requests on discord, the forum, and ingame!

 

 

SCP Changes:

 

  • SCP-1471:  Increased movement speed to 200, from 175. Should suck a bit less now.
  • SCP-079: Reduced base health from 1200 to 400. Should no longer take a million years to die after reaching his computer room.
  • SCP-610: Disabled from spawning. Will receive a rework at some point in the future.
  • SCP-457: Increased movement speed to 175 from 160. Increased Jump power to 250 from 200. Should be able to catch people easier now.
  • SCP-999: Reduced health to 2500 from 3000. Should tone down its power a bit.
  • SCP-049: Speed now matches SCP-049-2 speed. Should help solve problems of zombies killing people before 049 can.

Weapon Changes:

 

  • Tactical Awareness Grenade: Explosion Radius has been increased by 50%, and duration of glow has increased to 15 seconds from 3 seconds. It should no longer be useless garbage.
  •  Volk: Now has a massive fire-rate. 
  •  Aug: Now behaves closer to the classic Krieg.
  •  The Zeus Taser now has a chance of spawning at any available pistol spawn.
  • Flamethrower's damage has been increased to 15, from 5.
  • The Scar-20 can now spawn at any available rifle spawn.
  • Omega-9's Chaingun now has a max ammo cap of 400.
  • Omega-9's machinegun now has a max ammo cap of 150, and had its damage increased from 8*3 to 10*3.

Misc Changes:

 

  • Removed Bright in the Screen Special Round.
  • Added additional end game messages for SCP, D-class, and Foundation victories.

 

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