Ben 2,376 / 31,110 Report Post Posted September 19, 2017 To avoid making several threads at once, I will post more on this. Dev Blog - OSRS Mobile September 14 2017 Dev Blog: OSRS MobileWe said we'd keep you updated on the progress of Old School Mobile, and this new developer's blog represents our commitment to providing you with all the information you desire. The emphasis in this blog is on the TLI, or Top Level Interface. To catch up on other information you may have missed, visit the FAQ transcript from July's Mobile Q&A and read the first of our Mobile Dev Blogs in which we covered a number of our key considerations. With work continuing on Old School Mobile, it’s time to start looking at the TLI (Top Level Interface). Having the game run correctly on a mobile device is by far the most important thing to perfect, but not far behind is the interface – the thing you actually use. It’s certainly a challenge to take a very compact and button-heavy interface such as the one for Old School and create a mobile-friendly adaptation, especially when it needs to be fully functional on a 5” display! In this post, we’ll go over an example concept as well as an explanation of the thought process surrounding it. Kicking things off is a screenshot of Old School Mobile in its current state. The buttons are small, cramped, and prone to fat-fingering. The chatbox is way too small and hard to read with no background. To a newplayer this is in no way intuitive. Basically - we need to fix this. Here is the current UI (user interface) as described in the above section. Firstly, we need to figure out what needs to be displayed perpetually. This includes the information and interface elements which need to be immediately available to the player at a glance. For example, the minimap is absolutely integral to the RuneScape experience and needs to always be available to the player. It isn't something that can be hidden behind a menu. With this in mind we can start to compile a list of elements that we need to have on-screen at all times: Minimap & compass World map button Chat filter buttons Tabs:Inventory Stats Combat Spellbook Prayers Quests Equipment Settings Social Logout/World switcher You may have noticed that the chatbox is missing along with the Friend & Ignore lists and Clan Chat. The chatbox is something that covers a huge area, especially on a small display and so it makes sense that it be hidden by default to keep as much screen space dedicated to the game frame as possible. With a toggleable expand button alongside the usualcoloured buttons to alert you of any messages it allows for it to be tucked away neatly when not in use; similar to clicking the chat filter buttons on desktop resizable. Whilst this button isn’t necessary, and the chat filter button functionality works fine for what we need, it isn’t exactly intuitive to use in this way which goes against what we’re aiming for with OS Mobile. An added benefit of this tab is that we can use it as a draggable interface element to expand the chat box vertically when a secondary interface isn’t open such as the bank, quest journal or keyboard, with it shrinking back to the default size when one is open. The next biggest challenge comes with the stone tabs that expand different windows such as the inventory and stats panel. Since we’re on a mobile device the current size of these icons is far too small to be used comfortably and accurately. An effect of this increased size is that wenow we have problems with placement. They just don’t fit properly and a solution to this is to split them into two different groups based on frequency of use. The choice to have these high-traffic tabs placed on the right is for two reasons. Firstly, we need to be able to open these tabs whilst having windows such as the bank visible simultaneously and secondly, as a bit of a coincidence but it’s worth pointing out, 85-90% of the population are right handed and although we in no way aim to discriminate between players for whichever is their more prominent hand, this placement is ideal for the clear majority of our potential user base if general population statistics are anything to go by. As noted earlier, there is no dedicated button for the three different social tabs (Friends, Ignore, and Clan) butinstead they are consolidated into a single menu and function like the quest tab in that you can switch between different sub-windows such as quests, achievement diaries, minigames and Kourend favour. This lets us save space, clean up clutter and generally make everything look a lot more appealing for new players. This outlines some of our thinking behind the interface design for Old School on mobile. We welcome any and all feedback you might have. We'd urge you to re-read the sort of things we've had to take into consideration when designing the TLI, and if you feel that you have your own ground-breaking insight then present us with a mock-up. We'll be watching closely for any suggestions on how we can improve what we’ve shown in this blog post! The chatbox is expanded above, and hidden below. As always, we're very interested to hear what you have to say about this blog. Discuss it on our forums.Mods Archie, Ash, Ayiza, Delta, Ed, Ghost, Jed, John C, Kieren, Mat K, Maz, Roq, Ry, Stone, Sween, TomH, Weath, West & WolfThe Old School Team Fossil Island Changes + DMM September 14 2017 This week we have a number of improvements and tweaks to last week's monumental Fossil Island release. There are also a number of Deadman changes in preparation for the beginning of the tournament, and for the Winter Season. Fossil Island Changes Sulliuscep mushrooms The amount of XP gained from Sulliuscep mushrooms has increased to 90.8xp per chop The amount of fossils gained from Sulliuscep mushrooms has been buffed The amount of Sulliuscep caps gained from Sulliuscep mushrooms has been buffed Volcanic mine The Volcanic Mine's shop prices have been reduced by about 30% The amount of experience gained from the Volcanic Mine has been upped by 40% Meteorites in the Volcanic Mine have had their damage lowered to 15-20 from 15-30 Meteorites are slightly less likely to fall in the Volcanic Mine depending on mine stability You are no longer able to join a mine that is past its preparation phase If multiple boulders exist in the volcanic mine, you can only mine one so far before you must move the other Points have been given a little more generously to those maintaining mine stability Other Fossil Island changes Giant seaweed, as promised, now gives 6 soda ash when burnt, and works appropriately with Superglass make Numulites can now be used to charge the Ancient wyvern shield. A spelling error has been corrected for the message which appears when examining partially completed display cases A new shortcut requiring level 70 Agility has been added from the fossil camp to the hardwood tree patches A typo which appears when tracking Herbiboars has been fixed The glass case for the Ancient Zygomite is now large enough to house the exhibit Tray the dog now exists in the fossil camp The Ancient wyvern shield bank placeholder has been fixed Varrock museum displays no longer have placeholder examine text The quest journal now tracks what is left to be built in the fossil camp Some blocking has been added to the house on the hill We've relocated a birdhouse to be inside of Verdant Valley to assist in getting to it via Mushtree A typo which appears in dialogue when speaking to Peter in the fossil camp has been fixed Players will no longer be able to walk on some of the water in the Fossil Island Wyvern cave A typo when examining calcite has been fixed Burnt trees on Fossil Island now yield charcoal when cut The rare fossilized tusk can now be stored in the fossil storage crate You can now check how many Herbiboars you have caught. This can be checked at any starting tracking location (as always the tracker begins at 0) Players can now right-click "Take-all" tools from the fossil cleaning crate Herbiboars will now appear on top of other players Fossil rates have been increased slightly from Herbiboar tracking Herbiboars have learned some new tracks Mermaids have a bowl of fish available in their shop The click-zones of the stairs of the task-only Wyvern cave have been improved Note: We're aware of the minimap showing only black space when within the task-only Wyvern cave. This is associated with the above click-zone fix, and we'll be releasing a fix for this in next week's game update. Other Changes The Champion's Challenge scrolls have been given unique names Orlando Smith's surname has been capitalised in the Varrock Achievement Diary Geomancy now correctly displays ultracompost in compost bins Deadman: Autumn Invitational and Winter Season The Deadman Autumn Invitational starts on Monday 18th September at approximately 12pm UTC. We'll put the countdown until the Invitational's kick off on all of our social feeds, plus we'll be posting it right here in the news section too! The Invitational will conclude with the Final Hour, which we're incredibly excited to host live from RuneFest 2017! We'll be streaming the Final Hour live from twitch.tv/runescape at 4pm UTC. The Winter season will begin on 23rd September once the Autumn Invitational finishes.Content Changes In last week's blog we mentioned a host of changes which will be made for the Winter season, and this seems to have generated some confusion about what's in store for the Autumn Invitational. The content changes below will be followed by clarification as to which worlds they apply to. No XP loss on stats when dying unskulled (This is retained from last season). All Deadman worlds 50x rebuild rate on stats that have been lost on death (This is retained from last season). All Deadman worlds Fixing door spamming. All Deadman worlds When in the Wilderness the word Deadman is replaced with the Wilderness level, so it's now possible to view which level of the Wilderness you're in. All Deadman worlds Dropping a stack of chinchompas will cause it to appear on the ground, visible to all players. Similarly, they’re not deleted on death. All Deadman worlds. There have been requests to apply this change to the standard Old School game.We're open to doing so if it proves to be a success within Deadman Skulling when attacking skulled players. Tournament and Seasonal. (This is retained from last season) Increasing the rate of stock regeneration in some shops. Tournament and Seasonal Gracetime on reasonable kills outside of the Final Hour (This is retained from last season). Tournament and Seasonal POH pools are unavailable for 3 mins after combat in the Seasonal and Tournament. On the permanent Deadman world, this restriction is NOT applied to the house owner; they are still able to drink despite it Although the GE respawn is available only on Seasonal Deadman, the GE’s new Deadman chest is available on the permanent Deadman world Dropping a stack of chinchompas on any Deadman world will cause it to appear on the ground, visible to all players. Similarly, they’re not deleted on death on Deadman worlds. There have been requests to apply this change to the standard Old School game. We're open to doing so if it proves to be a success within Deadman The action on the main map will culminate north of Falador until there's around 200 players remaining. Tournament only When we reach 200 players, we’ll be transporting them to a new, Deadman-only archipelago, where they’ll be divided randomly between four islands. On each island, players must fight to the death until just one player remains. The surviving four players will then be brought to the final island, to engage in two 1v1 fights, and a final 1v1 fight to decide the winner. Tournament only Remember, join us live from RuneFest for the Deadman Autumn Invitational on twitch.tv/runescape at 4pm UTC Discuss this update on our forums.Mods Archie, Ash, Ayiza, Delta, Ed, Ghost, Jed, John C, Kieren, Mat K, Maz, Roq, Ry, Stone, Sween, TomH, Weath, West & WolfThe Old School Team RuneFest and Gnome Awards September 15 2017 With RuneFest 2017 being just a week away (23rd September), today we cover the final Golden Gnome Awards nominations and Old School presence on the day. Click the images above for a larger version Golden Gnome Awards Every year we recognise the very best community talent. Listed below are this year’s categories and the corresponding nominees:Video AwardsVideo of the Year Gunschilli - If only this was last year | In Debt For A Pet OSRS Woox - Efficient Raids Solo Guide Luda- Woox's Revenge Sadden - 4000% Telos Kill Sir Pugger - Pretending to be a girl in RuneScape Best New Video Maker C Engineer Maikeru RS TanzooRS Best Video Maker (RuneScape) FatNooblet ImSikovit RealScaperz Moto Best Video Maker (Old School) Gunschilli Torvesta ThirdAgeFilm Streamer AwardsBest Newcomer Ron Plays Games Manked ZackBadass NoveseyRS Best Streamer (RuneScape) Hai_im_Lucas RunescapeOmid Cryo Thersguyy Sadden Best Streamer (Old School) Faux Freedom Sick Nerd MmorpgRS Mr Mammal Art AwardsBest Artistic Creation Maximus Gugu – RuneScape Popup Book Angelsscapes – Spirit Shield Pins Dagnae – Crondis Tsaboc – Seismic Wand Best Artist Maximus Gugu Angelsscapes Dagnae Glacyte Magenixy VolcabanRS Winners will be announced on the day including additional awards for the Cosplay (Most Creative Cosplay and Best Cosplay) and Community categories, so make sure you tune into the stream if you're not attending in person this year! Old School at RuneFest RuneFest has officially sold out and for good reason. We're showcasing more Old School content than ever before. Not only that but we have quite possibly the biggest turnout of your favorite content creators, community figures and Old School players attending the event! For those unable to attend in person we will be streaming the entirety of RuneFest as per the schedule at the top of this page over at twitch.tv/runescape. During thebuild up to RuneFest we have Deadman Mansions kicking off. We're putting up 10 of our best Deadman streamers in two amazing mansions to battle it out throughout the week; with daily update streams on the RuneScape Twitch channel, it's going to be crazy! More information regarding Deadman Mansions can be found in our previous blog post. Don't forget the final hour ofthe the Deadman Autumn Invitational will conclude live at RuneFest. We'll be streaming the Final Hour live from twitch.tv/runescape at 4pm UTC. We've got all our Deadman Mansions streamers playing on stage and the event will be hosted by Mods Archie and Sween! Shoutcasting the FinalHour we have PureSpam and Skiddler. More information can be found in the following blog post. We're extremely excited for what the future of Old School has to offer and can't wait to hear your feedback! Discuss this update on our forums.Mods Archie, Ash, Ayiza, Delta, Ed, Ghost, Jed, John C, Kieren, Mat K, Maz, Roq, Ry, Stone, Sween, TomH, Weath, West & WolfThe Old School Team Article Link: http://services.runescape.com/m=news/dev-blog-osrs-mobile-tli?oldschool=1 | http://services.runescape.com/m=news/runefest-2017-and-golden-gnome-awards?oldschool=1 | http://services.runescape.com/m=news/fossil-island-changes-?oldschool=1 Share this post Link to post Share on other sites More sharing options...