Aquaticfilly0 394 / 7,993 Report Post Posted January 4, 2018 Heyo, Aqua here. So in gamemode Assult, CI gets slams. I noticed their more of a nuisence than anything. First, it's a bit unfair to NTF, and at the same time, the camp behind the slams waiting. They have also known to have killed many teammates in the explosion, or they can't get out of an area they slammed. I think it would be alot better if they didn't get slams, as it would make it more fair. Thanks. Share this post Link to post Share on other sites More sharing options...
John Jeez Man 556 / 12,201 Report Post Posted January 4, 2018 well, if there was a way to turn on friendly fire, that would be amazing. But, what’s in the fun on that when you get 10 people spamming voice chat or text chat saying “rdm! rdm! respawn me!!” Server Manager of Squad. Share this post Link to post Share on other sites More sharing options...
Cassie 1,226 / 23,065 Report Post Posted January 4, 2018 Edited January 4, 2018 by Duc2000 +1 there is a way to turn friendly fire off that xy can do but he usually doesn't Edited January 4, 2018 by Duc2000 “I was so good at being a kid, and so terrible at being whatever I was now.” ― John Green, Turtles All the Way Down Share this post Link to post Share on other sites More sharing options... Achievements
VilhjalmrF 2,099 / 30,694 Report Post Posted January 4, 2018 Take away slams. So no one has to camp or wait behind a door because of just one slam. Average HL2RP Enjoyer. Share this post Link to post Share on other sites More sharing options... Achievements
wolfblade109 73 / 2,651 Report Post Posted January 4, 2018 That would be fine if the teams were ever balanced, but CI always has less members to start with, and even more die just from slams Share this post Link to post Share on other sites More sharing options...
Cassie 1,226 / 23,065 Report Post Posted January 4, 2018 9 minutes ago, wolfblade109 said: That would be fine if the teams were ever balanced, but CI always has less members to start with, and even more die just from slams No it's half and half. Or it's supposed to be. Also CI get the rifle and pistol armory. “I was so good at being a kid, and so terrible at being whatever I was now.” ― John Green, Turtles All the Way Down Share this post Link to post Share on other sites More sharing options... Achievements
TheLastBee 310 / 6,301 Report Post Posted January 4, 2018 I think there should be a third assault team. Share this post Link to post Share on other sites More sharing options...
wolfblade109 73 / 2,651 Report Post Posted January 4, 2018 The past times I've seen it it's always about 40/60 with CI being the 40%, and ntf have access to the entrance zone armory Share this post Link to post Share on other sites More sharing options...
Aquaticfilly0 394 / 7,993 Report Post Posted January 5, 2018 Yes, but CI has Ak's to start with as well. The stronger weapons and slams make it seem easy win, but the slam's kills them all. Share this post Link to post Share on other sites More sharing options...
VilhjalmrF 2,099 / 30,694 Report Post Posted January 5, 2018 Just remove the slams from the CI on this round. Problem solved. No more rdm ( maybe ), no more camping ( maybe ), no more issues ( maybe ). Average HL2RP Enjoyer. Share this post Link to post Share on other sites More sharing options... Achievements
Cassie 1,226 / 23,065 Report Post Posted January 5, 2018 1 hour ago, wolfblade109 said: The past times I've seen it it's always about 40/60 with CI being the 40%, and ntf have access to the entrance zone armory @Xy_ please fix this 42 minutes ago, Kite9867 said: Just remove the slams from the CI on this round. Problem solved. No more rdm ( maybe ), no more camping ( maybe ), no more issues ( maybe ). yes. Also ( maybe ) make br_friendlyfire set to 0 whenever this round happens. “I was so good at being a kid, and so terrible at being whatever I was now.” ― John Green, Turtles All the Way Down Share this post Link to post Share on other sites More sharing options... Achievements
NIGHTTECH 24 / 1,561 Report Post Posted January 5, 2018 -1 there is no need to remove slams, if friendly fire is automatically disabled at the start of the round. Share this post Link to post Share on other sites More sharing options...
Aquaticfilly0 394 / 7,993 Report Post Posted January 5, 2018 Slams are still unfair, because they camp behind them all the time. The NTF die from them, and they can't do anything of the same either Share this post Link to post Share on other sites More sharing options...
miike475 44 / 2,015 Report Post Posted January 5, 2018 I think slams should be removed in the assault gamemode, and in the other gamemodes, the supply of slams the CI should get should be upped to 5. Share this post Link to post Share on other sites More sharing options...