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Cpt.Haxray

SCP-682 Rework Suggestion

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I've noticed a lot of complaints about 682 in general. It doesnt feel like 682, it lacks his main gimmick(Regenerating/being literally impossible to kill), and its sprint ability feels like it would be better suited for another SCP. So heres an idea how to rework scp-682.

 

-Remove sprint

-Boost movement speed slightly(maybe 10-20 more units, max. Should still be slower than a person)

-Possibly adjust health lower or higher

-Make it so when it dies, it respawns in the spot it died 1-2 minutes later an infinite amount of times until it is killed off as last SCP or round time ends.

 

This makes scp-682 feel much more like the hard to kill reptile hes supposed to be. Hes slow and big, but you can only disable him for a short period of time. You can't actually kill him. Balance wise, this would be fine as he would struggle to actually kill people, and it would be easy to keep him in check if players are aware of his gimmick and keep an eye on him. 

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+1 I think it would be a nice change to 682


“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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Achievements

I think it's a nice Idea but the forever respawn shouldn't be a thing as that would be really over powering. Definitely bump the health up though to 3000 max and make regeneration only when he's not being shot at <-- 10 second wait time before health starts to regen

 

Now for the sprint, yes on that definitely remove the boost option and put in faster movement for 682. :x

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