Da_Glitchers 3 / 1,381 Report Post Posted January 16, 2018 Edited January 16, 2018 by Da_Glitchers I and other users have played as 096 have noticed that it has some abilities missing. My suggestion is that 096 should have an increased running speed then the default player when looked at. And the current speed should be the speed of the SCP when walking without chasing a target. Furthermore, the attack damage is not really realistic/true to the lore of SCP. As 096 in game runs at you extremely fast and rips you to shreds. My suggestion is that the damage should be buffed to 75~100 to make it fairer for playing it. I have also have found problems with the range of the attack. I know that it is swing at the target but the range should be buffed a tiny bit to stop some.. situations for happening such as a player jumping and not being able to hit the player when jumping. I believe that these changes should be made to SCP 096 in game to make it more like the SCP in SCP:CB and like the lore of the SCP Foundation. Edited January 16, 2018 by Da_Glitchers Share this post Link to post Share on other sites More sharing options...
-_Fx_- 666 / 11,186 Report Post Posted January 16, 2018 Edited January 16, 2018 by -_Fx_- I hope you are able to see this. These are the changes that have been made to 096 We had him before and we just re added him and now he's actually more lore friendly then when we had him on the server before. Edited January 16, 2018 by -_Fx_- Share this post Link to post Share on other sites More sharing options...
Da_Glitchers 3 / 1,381 Report Post Posted January 16, 2018 I have seen that yes, what I have posted are further suggestions towards 096's stats. Share this post Link to post Share on other sites More sharing options...
-_Fx_- 666 / 11,186 Report Post Posted January 16, 2018 making his damage deal 75-100 is overpowered considering the type of scp he is. Share this post Link to post Share on other sites More sharing options...
Da_Glitchers 3 / 1,381 Report Post Posted January 16, 2018 Edited January 16, 2018 by Da_Glitchers That is true, the damage should at least be buffed to 50 for a 2 hit kill. 45 damage is annoying when they escape with very little health in some situations. Edited January 16, 2018 by Da_Glitchers Share this post Link to post Share on other sites More sharing options...
TheLastBee 310 / 6,301 Report Post Posted January 16, 2018 7 hours ago, Da_Glitchers said: I and other users have played as 096 have noticed that it has some abilities missing. My suggestion is that 096 should have an increased running speed then the default player when looked at. And the current speed should be the speed of the SCP when walking without chasing a target. Furthermore, the attack damage is not really realistic/true to the lore of SCP. As 096 in game runs at you extremely fast and rips you to shreds. My suggestion is that the damage should be buffed to 75~100 to make it fairer for playing it. I have also have found problems with the range of the attack. I know that it is swing at the target but the range should be buffed a tiny bit to stop some.. situations for happening such as a player jumping and not being able to hit the player when jumping. I believe that these changes should be made to SCP 096 in game to make it more like the SCP in SCP:CB and like the lore of the SCP Foundation. If the SCP cannot be outrun then that would suck though. Maybe if it could be set the more people that look at it that are alive, the more it gets faster (very slight increases) Share this post Link to post Share on other sites More sharing options...
Da_Glitchers 3 / 1,381 Report Post Posted January 17, 2018 Good idea, its just there has to be a speed increase somehow because it will be more like the lore and more harder to outrun. Share this post Link to post Share on other sites More sharing options...