Cpt.Haxray 775 / 13,662 Report Post Posted January 23, 2018 A lot of people have been asking for more friendly scps. Honestly I think this is a good idea, but there would have to be drastic changes to the code in order to properly balance these. SCp-999 currently is a big buff to mtf with no downsides. As such, if we add further 'friendly scps' in the future, they should work like the following: -Max of 2 allowed to spawn. -An additional hostile SCP spawns for each friendly scp(AKA: Scp-999 doesn't always spawn. If scp-999 spawns, another 'hostile/red' scp spawns as well). And now for friendly scp suggestions. SCP-212-1: http://www.scp-wiki.net/scp-212-upgrade-log (I will be linking related documents/articles for my scp suggestions from now on.) Description: One of the foundation Agents who volunteered to be 'improved' by scp-212. This particular agent ended up with particularly bizarre improvements, with his skin being replaced with 'nanomesh', his heart and lung combined into a single organ, 8 inch steel claws added to each of his hands and legs, and bones restructured for a quadrupedal stance. In other words he got turned into some weird robot cyborg dog thing. Model: http://steamcommunity.com/sharedfiles/filedetails/?id=970841075&searchtext=Dark (note, add-on states it requires the 4 legged skeleton animation add-on, also known as the pony skeleton, for its animations to work properly. Also yes im aware what the model is from, but it is pretty close to the description given on the article page). Stats: -Would spawn with mtf in normal mtf spawn. -Same general rules as a mtf. -Cannot pickup or use items. -Starts with 400-500 health -Can sprint faster than a normal person -Armed with a melee 'claw' attack that does 50 damage with same swing rate as stunstick. (recommend: http://steamcommunity.com/sharedfiles/filedetails/?id=124598559&searchtext=claw) SCP-208: http://www.scp-wiki.net/scp-208 Description: An old egyptian born man dug up out of concrete rubble near a pyramid. He is friendly and has the ability to rapidly heal any organisms in a fair distance. Outside of his bizarre recovery, he is otherwise a normal human being. The SCP foundation gave him permission to work in the medical ward due to his helpful nature and abilities. Model: http://steamcommunity.com/sharedfiles/filedetails/?id=883588574&searchtext=Beard (while it is from world of warcraft, it matches his description pretty closely, with 'old styled' garb and a long beard). Stats: -Would spawn with MTF(Seeing as they always seem to spawn in a medical bay) -Can pickup and use items and wear armor. However, cannot equip weapons due to being a pacifist. -He is armed with a healing ability that heals slower than scp-999 but is ranged. -Has 100-200 Hp. Share this post Link to post Share on other sites More sharing options...
Cassie 1,234 / 23,130 Report Post Posted January 23, 2018 +1 to both and no changes to them :D “I was so good at being a kid, and so terrible at being whatever I was now.” ― John Green, Turtles All the Way Down Share this post Link to post Share on other sites More sharing options... Achievements
Auralanity 1,103 / 20,020 Report Post Posted January 23, 2018 Great SCP ideas! I would love to see both of them in the game in the near future. Share this post Link to post Share on other sites More sharing options...
Cpt.Haxray 775 / 13,662 Report Post Posted January 23, 2018 Hmm... actually, should SCP-212-1 be immune to scp-049, seeing as its practically a robot? Share this post Link to post Share on other sites More sharing options...
VilhjalmrF 2,105 / 30,759 Report Post Posted January 23, 2018 1 hour ago, Cpt.Haxray said: Hmm... actually, should SCP-212-1 be immune to scp-049, seeing as its practically a robot? Should be immune. +1 to the idea. Average HL2RP Enjoyer. Share this post Link to post Share on other sites More sharing options... Achievements
Da_Glitchers 3 / 1,381 Report Post Posted February 5, 2018 +1 To both. I like the idea of a 035 999 mixup. Share this post Link to post Share on other sites More sharing options...