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A pile of suggestions

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the new update to 178-1 renders it almost useless to play as, I cannot kill ANYONE besides my 'target' and you can only change targets every minute + its ramdon. If you were somehow extremely lucky, you might be able to kill 3-5 people the entire round, but usually you get just mowed down by the person who can see you, or anyone else that shot at you accidentally cause you bumped into them and have 150 hp to defend yourself with ( no, that will not help much when trying to run away ). 

 

I suggest the following : 178-1 remains invisible to everyone unless you have the 3d-glasses on. However if 178-1 attacks someone 178-1 becomes visible to that person ( 178-1 should deal 40 attack damage + push effect, used on contact) . Bumping into 178-1 reveals its presence to the player. players who can be see 178-1 are highlighted in green ( to make use of that ability power to see through walls ). 178-1 has the ability to become invisible once again to all players who can currently see it with a 1 minute cooldown ( The player wearing the 3-D glasses can still see 178-1 ). Possible HP buff to 500 would help it balance out better since atm its a death sentence for 178 if  it encounters ANYONE with a gun and that player can see it.

 

A simpler suggestion but still better than what it is right now: revert 178-1 to how it was before ( invisible to everyone except the player wearing 3D-Glasses ) however let it keep its 150 hp in fact maybe buff it to 500 ( think about it, 966 has 1000 hp and is invisible unless your wearing NVG, anyone can shoot at it's general direction even without NVG if they bump into it but at least it has the health to survive the hits, 178-1 is also invisible unless you have the 3D-Glasses, which is one person but anyone can kill it if they randomly shoot at its general direction, and its VERY easy to kill 178-1 with a mere 100-150 hp, its practically a death sentence if you bump into it for 178-1) , and let it deal 40 damage per hit ( almost the same as 966 but a little more since it has so much lower health ). of course this would make 178-1 more or less 966, to make 178-1 a little more unique I suggest giving it the ability to see players through walls ( making use of that ability it has atm ) lasts for 10 seconds or so and has a cooldown of 30-45 seconds.

 

my second suggestion is for 173: I do not enjoy being gunned down by everyone due to the special ability being broken and the fix being no where in sight, to fix this problem I suggest allowing 173 to move very slowly ( 682's speed ) when being looked at, yes this breaks lore somewhat but lore has been broken countless times before without killing everyone. 173 can still use its ability, of course it probably wont work when you really need it but at least it can try to run away and not be stuck 100% when 10 mtf stare at it in tunnels. ) 

 

I suggested something similar to this already however I think this would be a good suggestion for our notorious OP 106: Give it an HP cap to prevent 106 from reaching 3 fricking thousand HP. it's HP cap should be the amount of HP it starts with, so if im correct that would be 1700 ( wouldn't be needed however if the absorption ability was removed all-together in the first place.. just a thought..). 

 

next is buffing 682's HP to double ( 3200 HP I believe ) its almost always slow af, yes it can rush but train 10 mtf on it in tunnels and 1800 HP goes back VERY VERY quickly. its supposed to be hard to kill, I believe we should make it that way. I was thinking that in order to make 682 unique it could make a loud smashing noise and shake the screens of all nearby players ( kinda like if a giant was walking near you ), whenever it walks ( screen shakes more the closer you are and steps get louder ). It would also help players know that 682 is near ( he is a huge fricking reptile, he inst supposed to be silent and stealthy at all.) when using its special it would increase its noise / shaking drastically.

 

Last one removing 939's Hitbox ( I'm not sure if this was done already ) but its a suretell way to know if your with 939. Also i believe tab shows whoever is 939 for a few seconds before the name turns into a researcher, not sure if that can be fixed.. I previously suggested letting it re-disguise as a researcher but i wish to expand on that suggestion as well: I think 939 could have the ability to "re-disguise" and it will change the player's name to a random researcher's name in tab ( not d-class or mtf names as that can be easily distinguished if someone checks tab), it will have a 1 minute cooldown, would help alot to mimic its disguise effect (especially if the tab bug cannot be fixed). 

 

oh yes I believe 096 should be able to keep its speed buff even after the player who has seen it dies ( and if not possible perhaps double its speed buff ? ) just a little thought, as it usually never has the time to build up any considerable speed and gets mowed down easily. 

 

Also atm there seems to be a problem with the new gernades on the server, cant pick up guns when carrying a gernade ( ill probably post a bug thread on this but i wanted to say it here for now.) also a suggestion would be to remove whatever the hell that gernade is that explodes and deals damage and the entire server can hear it.. It cant even be seen in my inv so when i try to heal myself i accidentally blow myself up.

 

just of bunch of ideas i came up with over the course of my time playing on the server , have a great communist day. 

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Posted  Edited by Duc2000

178-1: I think he should just go back to how he used to be but with a hp buff maybe to 250 or 300 but not 500

173: Blind not working is a lag thing. I think instead of this blind should be updated to blind anyone who looks qt him not people in an area. 

106: Eh, I think him getting health should get removed but if possible let him walk through doors

682: I would rather have him regen health slowly than get more health

939: +1

096: +1

Grenades: Probably can be fixed (also there is a pinned bug reports thread)

Edited by Duc2000

“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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