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NIGHTTECH

SPECIAL ROUND: MUTATION

Special "mutation" round, Double Sized or Normal Sized SCPs?  

7 members have voted

  1. 1. Add DOUBLE SIZE to SCPS ( compliments why SCPs are stronger, since they grew in size, but the entire idea still works with normal size SCPs )

    • Yes, SCPs should be DOUBLE SIZED during mutation rounds
      5
    • No, SCPs should stay NORMAL SIZED during mutation rounds
      2


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Posted  Edited by NIGHTTECH - Edit Reason: Added 1048-B ( ironic i missed the lore-unfriendly SCP ) EDIT 2: ADDED POLL ON SCP SIZES / CHANGED TITLE A LITTLE  

Introducing the MUTATION ROUND

 

Like a normal round however no D-CLASS or RESEARCHERS spawn only MTF ( MTF replace what normally would be d-class/researchers) 

All SCPs that spawn get DOUBLE HP and their size doubles! ( so they are 2 times bigger due to mutation )

But thats not all that gets doubled! SCPs will get DOUBLE speed , HALF ABILITY COOLDOWN rate , or DOUBLE damage depending on the SCP! read on for details!

 

honestly it all depends on the limits of code so if the code wont allow it rip the entire idea

 

SCPs that get DOUBLE SPEED + double health/size

035

049

106

066

017

939

082

2521

049-2 ( yep they are included )

 

SCPs that get HALF ABILITY COOLDOWN rate + double health/size

682

457

173

1048-B ( I think its cooldown is 20-30 seconds? idk i forgot , if its like 5-10 seconds then it should be moved to double damage, definitely NOT double speed as it already has that lunge ability)

 

SCPs that get DOUBLE damage + double health/size( i mainly added this for scps that wouldn't benefit from the the above buffs or would make them a little too op since they already have high speed) 

076-2 ( double speed would make this guy OP ) 

096 ( double speed really doesn't help , poor 096 )

 

 

SPECIAL CASE SCPs 

079- does NOT grow twice as big or get double health( its a computer ) however it DOES get a hardware upgrade ( thanks to a serpents hand infiltration ) 

Cooldown for trap toggling is HALVED ( yes that means it can spawn in serpents hand and 939 up to 3 times in one game, however the last spawn is really late game so it has no real impact ) 

can spawn double manhacks and double turrents ( if code allows )

can spawn more manhacks and turrents in more locations ( this should really be a thing that is added to normal rounds as well)

 

1471- double speed, half cooldown rate , double hp/size , poor guy needs it.

 

372- double HP (and double size) only , op as it is already smh

 

 

 

 

 

if i missed an SCP please tell me and i'll edit, but im pretty sure i got them all ( 999 and the non-playable scps do not count )

 

A lot of work has been put into this idea so please check it out ( 15 ENTIRE MINUTES )

 

 

Edited by NIGHTTECH
Added 1048-B ( ironic i missed the lore-unfriendly SCP ) EDIT 2: ADDED POLL ON SCP SIZES / CHANGED TITLE A LITTLE  

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+1 not sure about the size thing though. 

You mised 1048-B


“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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Posted  Edited by NIGHTTECH
7 hours ago, Duc2000 said:

+1 not sure about the size thing though. 

You mised 1048-B

Honestly I only added double size due to the fact that the SCPs would be "mutations" , they could remain the same size If people like that better , if they like it at all :P 

EDIT: Added a Poll to see what the community would like better ( normal or double sized scps ) 

Edited by NIGHTTECH

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