Snowy 837 / 11,431 Report Post Posted September 20, 2020 Edited September 20, 2020 by Snowy 13 minutes ago, GXP-10 said: High Knockback: Multiple gun knockback by 5-10% (or maybe 20 kek). This would not be fun for zombies at all. 13 minutes ago, GXP-10 said: Fall Damage: You know what this mean. disable this on surf map btw. Doubt this is ever happening. There's more maps other than surf that was built without fall damage in mind 13 minutes ago, GXP-10 said: Please remove MM cooldown and add change MM command if team keeps losing. MM cooldown was put in place as decided by the community and admin team to prevent casual maps from getting ruined 100% of the time Also, classic spawn had an incredibly large amount of negative feedback, so most likely not coming back either Edited September 20, 2020 by Snowy Share this post Link to post Share on other sites More sharing options...
Snowy 837 / 11,431 Report Post Posted September 21, 2020 On 8/25/2020 at 12:15 PM, lce said: Jihad: Proximity damage is turned on for timebomb and a random zombie is timebombed every minute. If they can get close enough to CTs, it should do enough damage to be able to kill CTs within the radius of the beacon that comes from the person that is timebombed. The beacon shows which ZM is timebombed to make it fair to CTs to know which ZM to shoot back. Added, but with some minor twist. - All mother zombies are suicide bombers - M.ZM can press their reload button to activate the bomb - Unlimited uses but with a 60s (customizable) cooldown - Humans will see the outline of the zombie that activated the bomb - Explosion radius and damage are customizable incase its too OP UPDATED main post as well Share this post Link to post Share on other sites More sharing options...
rod 55 / 6,801 Report Post Posted February 10, 2021 Knife kb as default everytime mm gets enabled tyvm Share this post Link to post Share on other sites More sharing options...
Block 281 / 5,744 Report Post Posted February 22, 2021 Armored Humans: CTs take damage from zombie knives instead of instant infection. CTs die and respawn as zombies. Zombies have severely reduced knockback, thus allowing for more knifing opportunities. Block's XM Xtravaganza: CTs can only use XM's with 2.5x knockback, but limited clip size of 3. 10 Mother zombies spawn, have 2x speed. Dueling Dualies: CTs can only use Dual Elites, Elites have 2x KB. Zombie Shield: Zombies have a personal shield that lasts 2 seconds or takes 1k Damage. Shield negates knockback, 80 sec recharge time. Share this post Link to post Share on other sites More sharing options...
donchill 81 / 4,900 Report Post Posted March 12, 2021 noticed some kind of bug today on platformer. the vmm votes said 19/18 and no mapmodifier got chosen. somehow through player disconnects i guess it went back to 18/18 votes and then back to 19/18 and it started picking the mm. Share this post Link to post Share on other sites More sharing options...
WheresWaldo 20 / 1,090 Report Post Posted March 13, 2021 Edited March 13, 2021 by WheresWaldo On 11/15/2018 at 8:44 PM, Snowy said: Commands: !votemm - Vote for a MM !undomm - Vote to undo the current MM Update: sometime 2020 Reworked the entire plugin. Removed 3 modes that noone really liked Removed !undomm command Possible to get !undomm back? Certain modifiers can make some maps unplayable until RTV or an admin forces it off the MM mode. Edited March 13, 2021 by WheresWaldo Share this post Link to post Share on other sites More sharing options...
GXP-10 43 / 2,691 Report Post Posted December 9, 2021 It's been over a year since no mm comes out so lemme suggest a few don't mind the older post I made Thunderstruck : every 5-15 seconds (depends on sv manager) there's a lighting that deals damage to Human within radius The damage depends on type of lighting. (Idea from temple of the demon god, fapescape.) Potion : Both Teams get to have a random grenade that act like potion every 60 seconds only on specific group. effect within radius only. basically we're Minecraft now. For Human - Only a few random selected human depends on player count on the SV, get to have a potion grenade that can do a good to humans and harm to zombies. For Zombie - MZ get to have a potion grenade, some can do a good to zombies and harm to humans. Here a few idea I come up with Potion Grenade. Human : Daddy Long Leg (G) : Faster movement speed for humans for 4-5 seconds. Extreme KB (G) : Gun having very high KB for less than 3 seconds. Invincible (G) : Humans invincible for few seconds. Health Regression (H) : Deals 2000-5000 DMG to zombies. Control Reversal (H) : Invert the movement control for 3-5 seconds. Blindness (H) : Make zombies go blind for 5-10 seconds. good on running away from horde. Gravity (H) : Make zombies get suck into gravity void for 5 seconds, Similar to mako but only to zombies that got potioned. Zombie : Anti-Knockback (G) : Zombie have no KB for few seconds. Health Regeneration (G) : Set zombies HP to 20000. Health Regression (H) : Deals 5-20 DMG to humans. Bullet Wiper (H) : Make gun bullet drop to 0 and if they try a rebuy, that gun bullet will be gone too until the effect is gone. Blindness (H) : Make humans go blind and lose the audio for 3-6 seconds. Drug (H) : Make humans have drug vision for 3-6 seconds similar to Blindness. Control Reversal (H) : Invert the movement control for 3-8 seconds. Timing depends on sv manager. any luff maps -> ff maps -> random tryhard maps -> tryhard laser maps that isn't ff or irrelevant ff maps -> random tryhard map -> mars_escape -> atix_panic -> any surf maps -> crazy_escape -> atix apocalypse -> minas tirith -> random casual maps -> shroomforest 123 -> platformer -> repeat Share this post Link to post Share on other sites More sharing options...