Roy 10,832 / 0 Report Post Posted December 18, 2018 Hi everyone, I just wanted to give a small update regarding our CS:GO division and what I will be personally working on from here. Division Leader As of right now, I'm currently the "division leader" of CS:GO. I believe we're off to a good start but I've been spending a lot of time into the division and it's honestly becoming exhausting due to the other responsibilities I have in GFL + IRL (e.g. work and traveling). I will be promoting an individual to Division Leader in the next week or so more than likely. We both will be taking care of the division along with building new servers (read below). Surf Timer Our CS:GO Surf Timer servers are nearly finished. I just need to finalize our UK server and we should be good to go. There are obviously additional improvements that can be performed from here, but for the most part, the servers are stable. The next steps are finding a good manager and building a laid-back admin team. I want these servers to have the highest performance (we will be buying a very powerful dedicated machine sometime in the future and will raise the slot count to 64 when done) and a laid back environment where people can just relax and surf. 1v1 Arena I just wanted to say our 1v1 Arena server is off to a great start and I just wanted to say thank you to those who contributed to the server! JailBreak Jailbreak is the next server I want to focus on. I am going to follow up with @HackingPotato and see how the progress is going. Once the server is rebuilt, I will be going through to finalize everything and then we will be finding a manager. The manager + division leader(s) will be taking it on from here. GFL Plugin Packs + My Own Plugins I am currently making some adjustments to my plugin pack here. I will be rewriting the Server Ads and Server Hop plugins to support a RESTFUL API in the future. This is generally more secure and efficient in my opinion. With that said, I will be creating a global plugin pack for our server managers to use in all games. I hope to link already existing Git repositories to this list as well to make things easier and ensure we have the latest updates to all plugins. This will make it so we can easily deploy a new server and download all the necessary GFL-specific plugins (e.g. the plugin pack listed above, SourceBans, etc.). Danger Zone I will be getting with @TOG to discuss what we can do with Danger Zone. As of right now, all Danger Zone community servers are completely dead, unfortunately. This game mode wasn't really made to support community servers in my opinion and when working on the community server we have for it, I ran into multiple issues and it doesn't seem smooth. I'd give it a couple months because I still think custom maps and content are going to be made for this game mode for community servers. Hopefully Valve can give us some support as well. Reddit Thread To Valve To Address Lack Of Support For Community Servers + Emails I will also be making a third Reddit post to address the lack of support for community servers from Valve. The first and second Reddit threads can be found here and here. In the third attempt, I plan to address a server browser rebuild, the still-existing Linux limitation that is affecting our servers which was reported by myself here, and other things such as the client crashing issue since the new GUI update. I will also be sending Valve emails regarding this. I will be most likely be doing this later this December while I'm at my family's house (from December 23rd to N/A). I'm going to try to get others to support this as I believe this is important to community servers as a whole. Building New Servers Once we have our current set of servers up and ready with a decent manager, I would like to start building new game modes on test servers we have. Once we are done with one game mode, we save it and move onto the next game mode. While these servers may not be released right away, I really like the idea of having something built ahead of time. This will ensure we're ready. I plan to work with the future division leader + a couple of players willing to test and give feedback to achieve this goal. For example, if a big update is released in CS:GO where somehow Valve highly improves community servers and so on, I want to be ready to release any type of game mode. For the most part, other than small improvements, each game mode should be able to be built with one - two players testing. When we want to release the server, only minor adjustments should have to be made such as updating Sourcemod/Metamod, setting up the back-end (e.g. SourceBans entry, MySQL entry, etc.). Game modes include: Bunny Hop TTT Surf RPG DM Decoy Dodgeball Zombie Mod Zombie Hunting MiniGames Casual CS:GO <others> Again, this is just ensuring we're ready which is never a bad thing if done right. Conclusion There are a lot of things to do still. However, we're off to a great start! Once we get dedicated division leader, more things will start to get done Thank you for your time. Share this post Link to post Share on other sites More sharing options...
rapperdan 2,323 / 0 Report Post Posted December 18, 2018 Edited December 18, 2018 by rapperdan · Hidden Hidden any time was legit staying to help with numbers we have 3 people on an outdated server afk army lmao *SPEC* [Admin] Dan Rappold | GFL | AMD : thanks god SetConVar: steamworks_sessionid_server = "0" Disconnect: Server shutting down. Disconnect: Server shutting down. ClientModeCSNormal::OnEvent OnEngineDisconnectReason { reason Server shutting down. } anyways I would also like to showcase the sv and the sv maxes out at around 4 with 32 players that picture was uploaded on Dec 15 @ 9:14pm also as of right now there has been this many entries each one is a unique steam account 720 I also wanna say without @virusking this would of never been a thing my techinical concerns or demands I have to say where met far and beyond he has been reworking the admin panel as a whole and cleaning up almost everything you can think of. anyways my dm's with him are well massive at this point and he has addressed any and all concerns I have had very quickly and efficiently I also wanna thank @TOG for some help with the admin menu and other minor things <3 ⃠⃠Today at 9:16 PM server update 13670 is it automatic or nah? bearToday at 9:22 PM Requires a restart, otherwise it's automated ⃠⃠Today at 9:22 PM thanks bearToday at 9:22 PM Going back to bed ⃠⃠Today at 9:23 PM was legit staying on to just help with numbers bearToday at 9:24 PM Yeah I AFK on two accounts, but sometimes CS:GO crashes ⃠⃠Today at 9:24 PM yea lol Edited December 18, 2018 by rapperdan The best server in GFL better then MilkMans TTT server will ever be Share this post Link to post Achievements 3
JGuary55 707 / 14,056 Report Post Posted December 18, 2018 · Hidden Hidden YAY JBBBB and YAY FOR 1V1 Share this post Link to post
Alucard33rd 1,175 / 15,140 Report Post Posted December 19, 2018 · Hidden Hidden Feeling the nostalgia from SurfTimer Share this post Link to post
DOOMSlayer_ 60 / 2,506 Report Post Posted December 19, 2018 · Hidden Hidden I'm hoping we can get casual or community comp servers sooner than later. I'm not that interested in the custom game modes like TTT or JB on CSGO. Share this post Link to post
rapperdan 2,323 / 0 Report Post Posted December 19, 2018 Edited December 19, 2018 by rapperdan · Hidden Hidden 9 minutes ago, DOOMSlayer_ said: I'm hoping we can get casual or community comp servers sooner than later. I'm not that interested in the custom game modes like TTT or JB on CSGO. so not an rp kind of guy ayyy? so GFL 1v1 US ? we also have a danger zone server and a surf server how ever I don't know if the danger zone server is public as of yet. Edited December 19, 2018 by rapperdan The best server in GFL better then MilkMans TTT server will ever be Share this post Link to post Achievements 3
Roy 10,832 / 0 Report Post Posted December 19, 2018 14 hours ago, DOOMSlayer_ said: I'm hoping we can get casual or community comp servers sooner than later. I'm not that interested in the custom game modes like TTT or JB on CSGO. This is something I plan to do in the future once the division starts kicking off. 14 hours ago, rapperdan said: we also have a danger zone server and a surf server how ever I don't know if the danger zone server is public as of yet. Our Danger Zone server is public. However, there are no popular Danger Zone community servers and the game mode itself is a little bit buggy for community servers. The game mode was made to have 18 players queue up before the match begins. This is why it worked perfectly for Valve servers. Thanks. Share this post Link to post Share on other sites More sharing options...