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mosh

Pls help me

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38 minutes ago, Jerry Hat Trick said:

No offense, mosh, but did you really think you could come to a community & ask them to share their files, etc. to help a competing server?

You really have to be kind of dense to think you would get a positive response.

 

Whoosh!

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Hi,

I do not compete with this community, i wanted just to know how can i get rid of the gap.
If there is someone who wants to help me.

 

Thx , and I apologize if we offend someone.

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  • X2D locked this topic
  • Roy unlocked this topic

Reopening this topic. There's nothing wrong with asking for assistance with server performance (whether they're in GFL or not). They didn't request for any special configuration files/plugins, @Ninja Chris was trolling and said our server manager would give them our source/configuration files.

 

Anyways, @mosh, what configuration settings are you running right now? What are the following ConVars set to:

 

sv_maxrate
sv_minrate
sv_maxupdaterate
sv_minupdaterate
sv_mincmdrate
net_splitrate
net_maxcleartime (this is a hidden ConVar in CS:GO, you'll probably have to get the value using sm_cvar).
sv_force_transmit_players
sv_parallel_sendsnapshot

 

With that said, what is the player count and tick rate and what are the machine specs (e.g. CPU, RAM, SSD/HDD, and network speeds)? What hosting provider are you using? Is the machine running on a VPS, a dedicated machine, or shared hosting (running a server in a virtualized environment can and most likely will result in poorer performance)?

 

I apologize for the inconvenience that occurred at the beginning of the topic.

 

Thanks.

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In addition to my last reply, I have also moved this topic to the Technical Support forum as I feel it fits in there.

 

You can take a look at this topic for the preferred ConVar values for the above commands:

 

 

Though, if the server is not performing poorly from high choke, it is more than likely your hardware or network. If the server's CPU is getting hammered, I'd recommend decreasing net_splitrate to 1 or 2 since the higher this value is, the more CPU the server will likely consume. This will likely increase choke, but it'll perform better than the server running at <10 FPS, lol.

 

Thanks.

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18 minutes ago, mosh said:

Thx man for help

No problem and I hope it helps!

 

If you're still experiencing server performance issues even while using that config, please provide the player count and tick rate along with the machine specs.

 

Also, if you can, record a video of the server performing poorly with net_graph set to 4 client-side. This will allow us to see if it's the server's FPS dropping low or if there's another issue (e.g. packet loss).

 

Thanks.

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Hi ,

This is my server configuration.

I have something wrong in this configuration ?

I have to delete something or add ?

 

sm_cvar sv_maxupdaterate 16
sm_cvar sv_minupdaterate 16
sm_cvar sv_maxcmdrate 32
sm_cvar sv_mincmdrate 32
sm_cvar sv_minrate 128000
sm_cvar sv_maxrate 0
sm_cvar net_splitpacket_maxrate    1048576
sm_cvar sv_maxunlag 0.2
sm_cvar net_maxfilesize 300

sm_cvar sv_server_verify_blood_on_player 0
sv_force_transmit_players 0
sm_cvar host_threaded_sound 1
sm_cvar host_threaded_sound_simplethread 1
sm_cvar host_threadmode 2
//Hibernation
sm_cvar sv_hibernate_ms 0
sm_cvar sv_hibernate_ms_vgui 0
sm_cvar sv_hibernate_postgame_delay 0
sm_cvar sv_hibernate_when_empty 0
sm_cvar pvs_min_player_distance 1
sm_cvar sv_stats 0
sm_cvar net_maxcleartime 0.001
sm_cvar sv_forcepreload 1
sm_cvar sv_force_transmit_ents 0
sm_cvar sv_force_transmit_players 0
sm_cvar net_splitrate 2

sm_cvar sv_turbophysics 1              
sm_cvar phys_pushscale 4
sm_cvar sv_pushaway_force 30000
sm_cvar sv_pushaway_max_force 400000
sm_cvar sv_pushaway_min_player_speed 75
sm_cvar mp_tagging_scale 7
sm_cvar sv_hudhint_sound 0
sm_cvar sv_enablebunnyhopping 0
sm_cvar sv_parallel_sendsnapshot 1

 

Thx,

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@mosh Your max update rate is a bit low, but that shouldn't make the server unplayable. Everything else looks fine.

 

We'll need the following:

  1. The server's player count.
  2. The server's tick-rate.
  3. The server's specs (e.g. CPU, RAM, network speeds, and hosting provider).
  4. Preferably a video of the lag with net_graph set to 4 client-side (or you can just PM me the server's IP).

 

P.S. net_splitpacket_maxrate does not exist in CS:GO. This is very useful for other games, though.

 

Thanks.

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