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strawberry crab

Three Possible Solutions To "New" Gun Problems

Which of these Ideas is Best in your Opinion?  

3 members have voted

  1. 1. Which One is Best?

    • Energy Weapons
      3
    • More powerful Weapons
      0
    • Blunt Objects
      0


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Posted  Edited by strawberry crab

Time to Obsess about something meaningless yet again!

 

Well Just Wanted to Thank Everyone for the feedback Yesterday. Thought I'd present three possible solution suggestions to some of the problems facing the new CS:GO in breach.

 

FIRST IDEA

 When Killing SCPs we sure as hell didn't use guns. We would just wrestle them to the ground with our bare hands. I used to kill ten-twenty a day, just using my fists and Energy Weapons.

 

So Yeah This is largely based on what @Xy_ said in previous post. 

 

SCP WEAKNESSES

 

Blunt Objects: Crowbars,  Stunsticks possibly taking 120% damage. Why 120%? Cause you actually have to get close to The SCP meaning The crowbar would do 30 damage with Stunstick doing 48. 

 

Second Part to this is Energy Weapons to Humans they do ordinary damage Though SCP only resist by 1/3 or 1/4 instead of 2/3 for normal Weapons. A Great Example of this is the AR2.

 

Why not give NU-7 the AR2 (OSIPR) back?

 

AR2.thumb.jpg.0760eeb07226a01649a6f347a053c370.jpg

 

 

If implemented the AR2 would do 27 damage per shot against humans but 18 (2/3) or 20 (3/4) damage to SCPs.  Using the hypothetical resistances decreases for energy weapons.

 

Pros:

 

Fixes one of the problems mentioned in the previous post to a degree

Kinda Nice Looking TBH

 

Cons:

 

More Shit you have to download

Get ready for favoritism

SECOND IDEA

 

Largely based on comments made by @Cpt.Haxray 

 

Largely This Ideas Centers making the shotguns stronger and adding some stronger weapons that are in the present download. 

 

Namely Buffing shotgun damage or some stronger weapons.

 

xm1014.thumb.png.0b17b81c71974a435d887f46186ae2b0.png

 

That's 13 damage per shot point blank to a SCP or 40 Damage per shot to a human and is Easily Out performed by Some Pistols for DPS. Why not Increase the Output to 13 x 6 so a point blank shot would be 26 SCPs and 78 against humans? It would put in on par with some of the smgs/rifles for DPS. 

 

As for Stronger Weapons why not a non-reloadable like the R8?

 

R8.thumb.jpg.f4006b6a3957c58e375781a7f5327c08.jpg

 

FEEDBACK APPRECIATED

 

Pros:

 

Don't Have to Download more stuff

Possible Great Anti-Camping weapons.

 

Cons:

Possibly Great Camping Weapons

 

 

 

 

 

Problems post:

 

 

 

 

Edited by strawberry crab

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+1

I would definitely like NU-7 get the AR2 (OSIPR) back as it helped them stand out from the other MTF units (that and the alt. fire was incredibly fun to use). Honestly, I feel like all three of these proposals would be a great way of improving the weaponry in breach.

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