VXP 0 / 317 Report Post Posted October 3, 2020 I believe it's easy to do this kind of stuff. Just make a trace from the prop position to the camera position, and if there's a collideable - put the camera in-front of it LeakNet developer - a patch for Half-Life 2 Beta (Leak) https://leaknet.org/ Share this post Link to post Share on other sites More sharing options...