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Posted  Edited by Tay K

Imma put some links to the weapons and give a reason why they should be added.

 

Molotov Cocktail would be pretty vaild because we don't have a big damaging fire weapon besides the flare gun and the flare gun doesn't even do much besides burn bodies I think.

https://steamcommunity.com/sharedfiles/filedetails/?id=276959806&searchtext=TTT

 

TTT DeadRinger would also be vaild because I don't even think we have a death faking weapon(please don't bring up the disguiser, it just changes your playermodel and name😐) But I say we give it to the Restless just because it fits him, Idk why but it does for me.

https://steamcommunity.com/sharedfiles/filedetails/?id=254779132&searchtext=TTT

 

 

TTT - The Vampire would go to the haunted or the restless, just cuz when they die they spawn in with less health.

https://steamcommunity.com/sharedfiles/filedetails/?id=291180158&searchtext=TTT+vampire

899266421_lilbabyoldmanbaby.jpg.b492c17110411a09e04d0fc5d7183373.jpgThat's all for the suggestion🤓🙋‍♂️

 

 

 

 

Edited by Tay K

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Restless and haunted both arent shop roles, they do not need anything in their shops

Molotov sounds just like the incendiary grenade.

Deadringer is a good weapon, doesnt fit on restless since restless isnt a shop role, maybe jackal or SK but eh.

 


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Made by @Clavers

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1 hour ago, BlazingArson said:

Restless and haunted both arent shop roles, they do not need anything in their shops

Molotov sounds just like the incendiary grenade.

Deadringer is a good weapon, doesnt fit on restless since restless isnt a shop role, maybe jackal or SK but eh.

 

restless has a shop, it only has the radar doe, and the Molotov goes off right away and has a bigger spread, the incendiary grenade takes like 5 seconds to go off.

12 minutes ago, Cpt.Haxray said:

Molvo is incredibly op. 

Is there a way to turn down the damage?


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