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Menvy's Suggestion thread

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Shop items/Weapons.

 

weepingangel swep: https://steamcommunity.com/sharedfiles/filedetails/?id=1346794275&searchtext=ttt (We have this as a randy round item or so but don't see it used too often could be interesting) -randy shop-

 

Minifier: https://steamcommunity.com/sharedfiles/filedetails/?id=1338887971&searchtext=ttt (similar to the devil's thing changing the sk randy can do it to others) -randy shop-

 

A second chance: (random chance to respawn based on kills) https://steamcommunity.com/sharedfiles/filedetails/?id=2143268505&searchtext=ttt2 (i could see this as being potentially overpowered but would definitely be interesting)

 

-all shops-

 

Dead ringer: https://steamcommunity.com/sharedfiles/filedetails/?id=254779132&searchtext=ttt+random (for the sk and randy to be able to live longer they always die pretty quickly)

 

-sk and randy shop-

 

Vampire/https://steamcommunity.com/sharedfiles/filedetails/?id=291180158&searchtext=ttt+random (Heal yourself off other players would still be difficult to do but would be with the vampire role)

 

Taser: https://steamcommunity.com/sharedfiles/filedetails/?id=1434051666&searchtext=random+ttt (you can't tell me making someone ragdoll uncontrollably wouldn't be funny) 

 

-jester?, Det. shop-

 

Brain Parasite Gun: https://steamcommunity.com/sharedfiles/filedetails/?id=922918818&searchtext=ttt+random (causes a player to randomly shoot then die would be too overpowered unless it was in sk's shop or randy)

 

-sk shop-

 

Spring mine: https://steamcommunity.com/sharedfiles/filedetails/?id=922285407&searchtext=ttt+random (allows for some more movement and potential fun traps)

 

-all shops-

 

Traitorfier(slightly op so idk): https://steamcommunity.com/sharedfiles/filedetails/?id=1341745907&searchtext=ttt+random (take a dead traitors or your own health and use the vial on an innocent to turn them traitor)

 

-traitor shop-

 

Junk Launcher: https://steamcommunity.com/sharedfiles/filedetails/?id=2447510626&searchtext=ttt+random (Would be an amazing randy weapon) -randy shop-

 

Adrenaline Shot: https://steamcommunity.com/sharedfiles/filedetails/?id=929087729&searchtext=ttt+random (allows for a player to gain a set amount of health or increase at a certain time) -sk shop-

 

Hidden traps: https://steamcommunity.com/sharedfiles/filedetails/?id=2448846693&searchtext=random+ttt

(Place traps around the map for innos, traitors, etc to walk into) -sk shop-

 

ghosts?!?: https://steamcommunity.com/sharedfiles/filedetails/?id=2484799774&searchtext=random+ttt (Yeah ghosts bro)

 

Random tester: https://steamcommunity.com/sharedfiles/filedetails/?id=617179823&searchtext=random+ttt

(Test a random player on the map and reveal their role? could be very helpful for detectives or funny for randys) -randy, det shop-

 

Hot Potato: https://steamcommunity.com/sharedfiles/filedetails/?id=2377790970&searchtext=random+ttt (imagine the traitor got the potato back... just imagine, then you'll add this)

 

 

Enlarger: https://steamcommunity.com/sharedfiles/filedetails/?id=2226212498&searchtext=ttt2 (similar to the minifier)

-randy shop-

 

More  randy rounds?: https://steamcommunity.com/workshop/filedetails/?id=2426397260 (i'm not sure if you could take some of the rounds and use them or if we'd need to add them all but more randy rounds(or cooler exclusively) would be nice

 

Last man standing(helps with delaying): https://steamcommunity.com/sharedfiles/filedetails/?id=1890611962 (Last innocent gets a boost) 

 

Roles:

 

Vampire: https://steamcommunity.com/sharedfiles/filedetails/?id=1361602585 (i would like to see the vampire role as it doesnt seem like the most overpowered thing in my opinion)

 

Occultist: https://steamcommunity.com/sharedfiles/filedetails/?id=1361602585 (we could definitely use more inno alligned roles on the server)

 

Juggernaut: https://steamcommunity.com/sharedfiles/filedetails/?id=2335554905&searchtext=ttt2 (cool innocent not too overpowered either)

 

Drunk(again maybe): https://steamcommunity.com/sharedfiles/filedetails/?id=2465037140&searchtext=ttt2 (we tried to add this before but the server broke if we can add it would be sick)

 

Accomplice: https://steamcommunity.com/sharedfiles/filedetails/?id=2173367759&searchtext=ttt2 (like a sidekick sort of but a lot cooler imo)

 

(new marker/meme role) Cursed: https://steamcommunity.com/sharedfiles/filedetails/?id=2535321538&searchtext=ttt2 (you'd be useless as the jester but we have no meme roles anymore)

 

Anarchist(we have to have this WE ARE ANARCHY): https://steamcommunity.com/sharedfiles/filedetails/?id=2524512458&searchtext=ttt2 (this is the memeiest on the list a detective with a randomat lol)

 

 

 

(classes? sounds kind of cool but also might be too drastic or memey of a change, if you think it's cool i'll go through and find some classes to suggest)

https://steamcommunity.com/sharedfiles/filedetails/?id=1368035687

 


"pound me flat and cover me in panko"

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Moving this to the TTT Anarchy Suggestion sub-forum as it was suggested for this server specifically.

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Achievements

Responding to this topic ('ll be going through suggestions a lot more).

 

In the future please organize your stuff more neatly this was horrible to read.

 

Weeping Angel:
Already available as a Serial Killer item. Does not fit the Randy Rando shop as it is neither Random nor unpredictable. 

 

Minifier:
Doesn't fit as a Randy Rando item as it is not Random or unpredictable/chaotic. Additionally, this item causes lua script errors when used, and has a habit of randomly killing the person using it or getting them stuck, + really bad interactions with certain custom models.

 

Second Chance:
Already under consideration as a Randy Rando item. 

 

Dead Ringer:
Causes Lua Errors with TTT2 when specific Traitor roles use it. Otherwise i would have heavily considered it already.

 

Vampire:
The Vampire role was incredibly overpowered and not fun to play against for a variety of reasons + massive control issues. This item on the other hand is incredibly godawful, being essentially a weaker knife that lifesteals. Not fun to use, and kinda useless.

 

Taser:
Making someone Ragdoll uncontrollably sounds fun on paper, but in practice this has led to situations where the Ragdoll completely vanishes and the player gets stuck in a weird Limbo state due to the anti-ragdoll server crash disappearing exploit.

 

Brain Parasite:
You just said the problem right there. Guaranteed instant death for using it on someone. Plus it is incredibly silly to give the Jester access to a shop in the first place, let alone a shop item that outright kills people.

 

Spring Mine:
Considered it, main issue is it feels like it competes way too much with the slam in terms of usefulness.

 

Traitorifer:
Use common sense for a moment please with this item suggestion. We already got a Traitor Role who's entire gimmick is having a tool that can revive someone who is dead. This item takes time to use, has a single use, and only this one specific role gets it and at the cost of having less starting credits, and has multiple ways it can backfire(Thrall being confirmed as dead by iding the Mesmerist's body, Thrall being noticed as being dead, being interrupted during the revive, etc). This item has none of those downsides, would be available to literally any Traitor, and has no way of being traced. 

 

Junk Launcher:

First, this is a Sandbox Swep, not a TTT Swep. Secondly, even though it is possible this could be an easy convert by swapping weapon base to TTT_weaponbase, as that works for some weapons, the props aren't despawned from this weapon after firing meaning it could potentially crash the server. The weapon also has infinite ammo.

 

Aside from these issues, there is also the fact that, Random Prop being fired or not, 90% of the time this is essentially an instant kill, plus the Randogun the Randy Rando starts with already has a random chance to fire a barrel at high speeds rendering this item redundant and also not particularly random. 

 

Adrenaline Shot:
Causes Lua errors in console if the person is killed while the item is active, and occasionally causes random Lua errors just for holding it. Weapon's effects can also bug out and carry over to the next round despite no longer having temp health causing the player to start randomly losing health.

 

Hidden Traps:
Incredibly poorly designed weapon. Completely invisible traps that deal a random bit of damage are both hilariously weak, and yet completely unfun to play against due to the inability of innocents or other roles other than for the person placing the item to be able to avoid it. 

 

Ghosts:
Did... did you even look at the video for this weapon or did you randomly suggest it for no reason other than for having TTT2 in the name?

 

Random Tester:
Why is this in the Traitor item section if you're suggesting it for the Detective and Randy Rando? Also, this item is completely unfun to play against. There would be absolutely no reason for a Detective to not instantly buy this item every single round due to instantly either confirming 1 person, or instantly screwing someone out of their Traitor round. As for Randy Rando, they already got a special round, Suspicious, that does this same effect and there is no need to add it as an item(Plus that one is more balanced as it can also claim the JESTER is suspicious).

 

Hot Potato:
Already in the Randy Rando Shop.

 

Enlarger:
Same issues as minifier, just with 100% more chance of getting stuck.

 

More Randy Rounds:
Code is completely incompatible plus the majority of these are garbage. 

 

Last Man Standing:
See Lycantrope role we already have. This addon just encourages all innocents to camp. 

 

Vampire:
No.  I've already explained countless times to you and other people why it was removed and won't ever get re-added, and im fed up of repeating myself. The Next time i see someone suggest Vampire im instantly moving the thread to declined, no questions asked.

 

Occultist:
Yes, we could use more innocent roles. No, we dont need a revive role that is inherently unbalanced and offers no counterplay to its own revive that has a respawn effect that will probably randomly kill several innocents or other players. 

 

Juggernaut:
Really terrible innocent role. Juggernaut is instantly proven by virtue of moving slower than everyone else, + is not fun to play as(you dont get anything different due to your role, you don't get a task to do or a job to do, you just get different starting stats. Boring).

 

Drunk:
Drunk is going to be a thing, it was removed from Role list due to issues with the latest TTT2 update. When we are able to sort out those issues, Drunk is getting added.

 

Accomplice:
Okay i am honestly convinced you are a troll if you're suggesting this role. 

 

Cursed:
Considered it already, but majority of people are in agreement this doesnt sound like a fun role to play as or against, as this role would inevitably get called out after the first role swap prompting the person in question to just get repeatedly gunned down over and over until the round ends. 

 

Anarchist:

We don't need a Detective with a Randomat. This adds nothing, and most of the time hurts/works against the innocent team. There is a reason the Randy Rando is on his own team, and its because the vast majority of Randomats hurt the innocent team. 

 

Classes:
Buggy messes that overly complicate things that tend to lack descriptions. 

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5 minutes ago, Cpt.Haxray said:

Responding to this topic ('ll be going through suggestions a lot more).

Mans just dropped this 👑


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