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The1337Gh0st

Weapons Feedback

Weapons Feedback  

13 members have voted

  1. 1. Do you think the weapons are overall balanced?

    • Yes
      8
    • No
      5
  2. 2. Do you think the weapons that were added shortly before this update (G3SG1, Dragon Elites, AUG, and SG552) are balanced?

    • yes
      9
    • no
      4
  3. 3. Do you think the M3S90 needs a buff?

    • Yes
      9
    • No
      4

This poll is closed to new votes

  • Please sign in or register to vote in this poll.
  • Poll closed on 01/01/2022 at 04:59 AM

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Posted  Edited by The1337Gh0st - Edit Reason: includes latest balancing

With the Lykrast Weapon Pack being added to the server, this also means that re-balancing will be needed to make them fun to use while also not making them too strong. I have decided to allow the community to give feedback on the new weapons.

I will also be providing the current stats of the weapons for reference:

 

Shop items:

Spoiler

Gold Dragon:

Spoiler
Credit Cost: 3
Jackal Shop
Uses incendiary ammo, can destroy bodies
SWEP.Primary.Damage      = 10
SWEP.Primary.Delay       = 0.1
SWEP.Primary.Cone        = 0.02
SWEP.Primary.ClipSize    = 30
SWEP.Primary.ClipMax     = 60
SWEP.Primary.DefaultClip = 30
SWEP.Primary.Automatic   = true
SWEP.Primary.Ammo        = "smg1"
SWEP.Primary.Recoil      = 1.6

Railgun:

Spoiler

Credit Cost: 1

Serial Killer Shop

Has to charge before it can shoot, damage + ammo consumption depends on how much charge you use

Explodes and kills you if charged for too long

SWEP.Primary.Delay          = 2.5
SWEP.Primary.Recoil         = 7
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "357"
SWEP.Primary.Damage = 20
SWEP.Primary.Cone = 0.005
SWEP.Primary.ClipSize = 4
SWEP.Primary.ClipMax = 20 -- keep mirrored to ammo
SWEP.Primary.DefaultClip = 4
Damage is hard-coded and depends on the charge

20 damage with 1 charge, 160 damage at 4 charges

Grenade Launcher:

Spoiler

Credit Cost: 1

Traitor + Jackal Shop

SWEP.Primary.Ammo = "Grenade"
SWEP.Primary.Damage = 55
SWEP.Primary.Delay = 0.25
SWEP.Primary.ClipSize = 6
SWEP.Primary.ClipMax = 6
SWEP.Primary.DefaultClip = 6
SWEP.Primary.Automatic = true

SWEP.detonate_timer = 0.5

Double Barrel:

Spoiler

Credit Cost: 1

Traitor + Jackal Shop

SWEP.Primary.Ammo = "Buckshot"
SWEP.Primary.Damage = 7
SWEP.Primary.Cone = 0.125
SWEP.Primary.Delay = 0.2
SWEP.Primary.ClipSize = 2
SWEP.Primary.ClipMax = 24
SWEP.Primary.DefaultClip = 2
SWEP.Primary.Automatic = false
SWEP.Primary.NumShots = 12

SWEP.Secondary.Damage = 7
SWEP.Secondary.Delay = 0.2
SWEP.Secondary.Automatic = false
SWEP.Secondary.NumShots = 25

Striker-12:

Spoiler

Credit Cost: 1

Jackal Shop

SWEP.Primary.Ammo = "Buckshot"
SWEP.Primary.Damage = 5
SWEP.Primary.Cone = 0.09
SWEP.Primary.Delay = 0.2
SWEP.Primary.ClipSize = 12
SWEP.Primary.ClipMax = 24
SWEP.Primary.DefaultClip = 12
SWEP.Primary.Automatic = true
SWEP.Primary.NumShots = 9
SWEP.AmmoEnt = "item_box_buckshot_ttt"

Raging Bull:

Spoiler

Credit Cost: 1

Detective Shop

Goes in the secondary slot

Gains more damage and firerate the lower your health is

Damage starts at 43, caps at 80 health with 50 damage

Firerate caps at around 13 health

Can be weaker + slower than normal if you have more than 100 HP

Zooms in on ironsights

SWEP.Primary.Ammo       = "Alyxgun" -- hijack an ammo type we don't use otherwise
SWEP.Primary.Recoil			= 7
SWEP.Primary.Damage = 50
SWEP.Primary.Delay = 0.2
SWEP.Primary.Cone = 0.005
SWEP.Primary.ClipSize = 6
SWEP.Primary.ClipMax = 36
SWEP.Primary.DefaultClip = 6
SWEP.Primary.Automatic = true

SWEP.HeadshotMultiplier = 6

SWEP.AmmoEnt = "item_ammo_revolver_ttt"

Uses hard-coded firing delay and damage

Damage formula: damage = math.min(50, (76 - (owner:Health() * 0.32)))

Firerate formula: math.max(0.2, (0.15 + ((owner:Health() ^ 1.25) * 0.002)))

 

Zoom: 

function SWEP:SetZoom(state)
   if CLIENT then return end
   if not (IsValid(self.Owner) and self.Owner:IsPlayer()) then return end
   if state then
      self.Owner:SetFOV(35, 0.5)
   else
      self.Owner:SetFOV(0, 0.2)
   end

 

Ground Weapons:

Spoiler

Honey Badger:

Spoiler
SWEP.Primary.Damage      = 15
SWEP.Primary.Delay       = 0.09
SWEP.Primary.Cone        = 0.03
SWEP.Primary.ClipSize    = 30
SWEP.Primary.ClipMax     = 60
SWEP.Primary.DefaultClip = 30
SWEP.Primary.Automatic   = true
SWEP.Primary.Ammo        = "smg1"
SWEP.Primary.Recoil      = 1.35

PP19:

Spoiler
SWEP.Primary.Damage      = 13
SWEP.Primary.Delay       = 0.08
SWEP.Primary.Cone        = 0.04
SWEP.Primary.ClipSize    = 60
SWEP.Primary.ClipMax     = 60
SWEP.Primary.DefaultClip = 60
SWEP.Primary.Automatic   = true
SWEP.Primary.Ammo        = "smg1"
SWEP.Primary.Recoil      = 1.2

MR-CA1:

Spoiler
SWEP.Primary.Damage      = 25
SWEP.Primary.Delay       = 0.2
SWEP.Primary.DelayZoom   = 0.22
SWEP.Primary.Cone        = 0.02
SWEP.Primary.ClipSize    = 20
SWEP.Primary.ClipMax     = 60
SWEP.Primary.DefaultClip = 20
SWEP.Primary.Automatic   = true
SWEP.Primary.Ammo        = "smg1"
SWEP.Primary.Recoil      = 0.9

Uses a scope

Firerate while scoped in is hard-coded (about 0.2)

Gains much more accuracy while scoped

Vector:

Spoiler
SWEP.Primary.Damage      = 14
SWEP.Primary.Delay       = 0.05
SWEP.Primary.Cone        = 0.09
SWEP.Primary.ClipSize    = 30
SWEP.Primary.ClipMax     = 60
SWEP.Primary.DefaultClip = 30
SWEP.Primary.Automatic   = true
SWEP.Primary.Ammo        = "smg1"
SWEP.Primary.Recoil      = 1.1
SWEP.ModulationCone      = 1
SWEP.ModulationDelay     = 1
SWEP.ModulationTime      = nil

Has a gimmick where firing causes a firerate decrease and accuracy increase, but had to be removed due to not functioning properly

Winchester:

Spoiler
SWEP.Primary.Ammo = "357"
SWEP.Primary.Damage = 65
SWEP.Primary.Cone = 0.005
SWEP.Primary.Delay = 1
SWEP.Primary.ClipSize = 10
SWEP.Primary.ClipMax = 20
SWEP.Primary.DefaultClip = 10
SWEP.Primary.Automatic = true
SWEP.Primary.NumShots = 1
SWEP.AutoSpawnable      = true
SWEP.AmmoEnt = "item_ammo_357_ttt"

Originally used Shotgun ammo, but I changed it to sniper ammo as to be more evident of how it works + be accurate

Zooms in during ironsights, formula is:

function SWEP:SetZoom(state) if CLIENT then return end if not (IsValid(self.Owner) and self.Owner:IsPlayer()) then return end if state then self.Owner:SetFOV(35, 0.5) else self.Owner:SetFOV(0, 0.2) end

Ares Shrike:

Spoiler
SWEP.Primary.Damage = 20
SWEP.Primary.Delay = 0.13
SWEP.Primary.Cone = 0.07
SWEP.Primary.ClipSize = 150
SWEP.Primary.ClipMax = 150
SWEP.Primary.DefaultClip	= 150
SWEP.Primary.Automatic		= true
SWEP.Primary.Ammo			= "AirboatGun"
SWEP.AutoSpawnable      = true
SWEP.Primary.Recoil			= 2.5

 

Remington Model 1858:

Spoiler

Goes in the secondary slot

SWEP.Primary.Ammo       = "AlyxGun" -- hijack an ammo type we don't use otherwise

SWEP.Primary.Recoil        = 6

SWEP.Primary.Damage = 35

SWEP.Primary.Delay = 0.3

SWEP.Primary.Cone = 0.02

SWEP.Primary.ClipSize = 6

SWEP.Primary.ClipMax = 36

SWEP.Primary.DefaultClip = 6

SWEP.Primary.Automatic = true

 

SWEP.HeadshotMultiplier = 4

G2 Contender:

Spoiler
Goes in the secondary slot
SWEP.Primary.Ammo       = "357"
SWEP.Primary.Recoil	= 8
SWEP.Primary.Damage = 35
SWEP.Primary.Delay = 1.7
SWEP.Primary.Cone = 0.005
SWEP.Primary.ClipSize = 1
SWEP.Primary.ClipMax = 20
SWEP.Primary.DefaultClip = 1
SWEP.Primary.Automatic = true

SWEP.HeadshotMultiplier = 4

Uses a scope

Tec-9:

Spoiler

Goes in the secondary slot

SWEP.Primary.Damage      = 9
SWEP.Primary.Delay       = 0.05
SWEP.Primary.Cone        = 0.065
SWEP.Primary.ClipSize    = 20
SWEP.Primary.ClipMax     = 60
SWEP.Primary.DefaultClip = 20
SWEP.Primary.Automatic   = true
SWEP.Primary.Ammo        = "pistol"
SWEP.Primary.Recoil      = 1.3

Has a gimmick where hitting a surface ricochets the bullet off of it

 

 

I also have heard complaints about the other new weapons I added in. These include the AUG, SG552, Dragon Elites, and G3SG1.

Here are their stats:

Spoiler

AUG:

Spoiler
SWEP.Primary.Ammo = "SMG1"
SWEP.Primary.Delay = 0.09
SWEP.Primary.Recoil = 1.04
SWEP.Primary.Cone = 0.04
SWEP.Primary.Damage = 17
SWEP.Primary.Automatic = true
SWEP.Primary.ClipSize = 30
SWEP.Primary.ClipMax = 60
SWEP.Primary.DefaultClip = 30

Uses a scope

SG552:

Spoiler
SWEP.Primary.Ammo = "SMG1"
SWEP.Primary.Delay = 0.1
SWEP.Primary.Recoil = 0.96
SWEP.Primary.Cone = 0.015
SWEP.Primary.Damage = 18
SWEP.Primary.Automatic = true
SWEP.Primary.ClipSize = 30
SWEP.Primary.ClipMax = 60
SWEP.Primary.DefaultClip = 30

Uses a scope

Dragon Elites:

Spoiler
Credit Cost: 1
Detective + Traitor + Jackal Shop
Goes in the secondary slot
SWEP.Primary.Ammo = "pistol"
SWEP.Primary.Delay = 0.1
SWEP.Primary.Recoil = 1.5
SWEP.Primary.Cone = 0.025
SWEP.Primary.Damage = 22
SWEP.Primary.Automatic = false
SWEP.Primary.ClipSize = 30
SWEP.Primary.ClipMax = 60
SWEP.Primary.DefaultClip = 30
SWEP.HeadshotMultiplier = 2.97

G3SG1

Spoiler

Credit Cost: 1

Jackal Shop

SWEP.Primary.Ammo = "357"
SWEP.Primary.Delay = 0.9
SWEP.Primary.Recoil = 3
SWEP.Primary.Cone = 0.005
SWEP.Primary.Damage = 48
SWEP.Primary.Automatic = false
SWEP.Primary.ClipSize = 10
SWEP.Primary.ClipMax = 20
SWEP.Primary.DefaultClip = 10
SWEP.HeadshotMultiplier = 4

Uses a scope

 

 

I am also considering a buff for the M3S90. Here is its stats:

Spoiler
SWEP.Primary.Ammo = "Buckshot"
SWEP.Primary.Delay = 1.4
SWEP.Primary.Recoil	= 7
SWEP.Primary.Cone = 0.1
SWEP.Primary.Damage = 8
SWEP.Primary.Automatic = true
SWEP.Primary.ClipSize = 8
SWEP.Primary.ClipMax = 24
SWEP.Primary.DefaultClip = 8
SWEP.Primary.NumShots = 13
Edited by The1337Gh0st
includes latest balancing

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Achievements

g3 is not strong enough to be a shop item, its good but not that good. make my favorite weapon a floor spawn again!
If its going to be a shop weapon it should get a damage buff imo, do the same as rifle or more. Its not worth the jackal credit


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14 minutes ago, BlazingArson said:

g3 is not strong enough to be a shop item, its good but not that good. make my favorite weapon a floor spawn again!
If its going to be a shop weapon it should get a damage buff imo, do the same as rifle or more. Its not worth the jackal credit

I agree, maybe even make it more accurate and have a flash hider if it stays as a shop item


NeonCat(2).gif.2714539153eb7163f372ea5b400ea8bb.gif

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Hell no, it's literally a Silenced Sniper Rifle. It is OP just from that point. Maybe a Buff since it is a Item Shop item would be okay but if it became floor loot... I honestly don't know what to say about that if it did happen.

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6 minutes ago, Alexis said:

Hell no, it's literally a Silenced Sniper Rifle. It is OP just from that point. Maybe a Buff since it is a Item Shop item would be okay but if it became floor loot... I honestly don't know what to say about that if it did happen.

its been floor loot before and wasnt op then lol. its never been op 


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Posted  Edited by BlazingArson
45 minutes ago, Alexis said:

I can probably name a lot of reasons as to why it wasn't OP back then lol.

then name them? because it hasnt changed afaik, and its even more outclassed now with all the new weapons

Edited by BlazingArson

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Made by @Clavers

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Tec-9 isn't mentioned here but the fire rate on that gun is way too high, you dump an entire magazine in like 2 seconds. 

The recoil on the shrike is a bit too much especially when put up against a HUGE. I get that it's a potentially OP gun but as it stands its actually WORSE than the huge, which was arguably the worst gun anyways. 

G3 being a floor item would be ridiculous. A silenced sniper that anyone can just have is too much. Especially as there's a lot of players on anarchy who are quite good at hitting headshots, and it's an instant kill headshot. Most anarchy rounds also have so much going on that a lot of people barely even notice where a regular rifle kill came from, add a silencer to the mix and you've got trouble IMO. 

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g2 contender should have a bit more of a clip size, else its just a bad deagle on any non-open map. less than deagle clip size but more than 1.


 

 

1 hour ago, hdscorpio said:

Most anarchy rounds also have so much going on that a lot of people barely even notice where a regular rifle kill came from, add a silencer to the mix and you've got trouble IMO. 

Last comment ill make about G3 because i dont want to flood this with jsut g3 talk.
ngl i find the silencer to be shit. Its a distinct sound and (at least in my experience) is easier to notice during chaos than a normal shot because of how different it is, how its the same/similar sound as the silenced m4a1 making people have more of a reaction to it, stuff like that. This is probably just because of how much I've used and played with the weapon, but this is why I don't see the silencer as all that strong.
Whether its strong for a floor weapon or not, i used to use it and had it used against me all the time and it is not good enough to be a shop item at its current state. It is a waste of a credit rn because it's not that strong. Shop items are supposed to be a good bit stronger than normal weapons, not just a little better than the rifle. A small damage buff (do rifle damage), possibly a small fire rate boost, and also give it to survivalists, because its a bit too weak and noticeable (when in hand) to be in a jackals shop.
I used this gun and had this gun used against me all the time for a long time, often on very crowded and very loud servers, for example peak ttt mc, y'all are definitely overplaying how strong it is. Yeah anarchy has more stuff going on but honestly compared to peak ttt mc, its not as bad, at least 1/3 of our players are generally trying to play the game and you can actualyl hear yourself think a good amount of the time. ttt mc was much more distracting and loud and g3 wasnt op then, its not op now, it never has been.


 


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21 hours ago, BlazingArson said:

g3 is not strong enough to be a shop item, its good but not that good. make my favorite weapon a floor spawn again!
If its going to be a shop weapon it should get a damage buff imo, do the same as rifle or more. Its not worth the jackal credit

Imo the g3 is pretty OP if you got good aim since its hard to find out where your being shot from but it shouldnt be only in the jackal shop it should also be added to the T shop as well


La Pasta

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The G3, in its current state, is by far the most overpowered long-ranged weapon featured on the server.  Imagine a rifle that can be fired faster that has 1 shot headshots, but takes 3 chest shots to kill instead of 2.  Other than the amount of chest shots needed to kill, the G3 is better than the rifle in every way.  It has a faster fire rate, more ammo in the magazine, and it is silenced.  Sweats like count and demon would murder us all if they could just pick the gun up off the ground and use it.  However, I think moving the G3 into the traitor shop as well as the jackal shop wouldn't be a bad idea.  That's just my 2 cents on the G3 issue.


Hello I'm Doctor Pig

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