The1337Gh0st 238 / 8,594 Report Post Posted April 26, 2022 Edited April 26, 2022 by The1337Gh0st - Edit Reason: added continuation post I would like some feedback on the following ideas: Replace Defective with Mercenary Currently, one of the most troublesome roles on the server to handle is the Defective. While it is a cool role in concept, it unfortunately has issues that comes with it due to its unique position as a direct counter to Detectives. Balancing the role has been a pain to handle, and most of the time it ends up being KOS'd after a few detectives are left remaining or being unable to perform detective-specific actions (e.g. using a detective-only door on a map). If it were removed, it would be replaced with the Mercenary, which would be a Traitor role with an identical shop to the Defective and would instead serve as a counter to Survivalists. Removing it would also allow for a few QOL changes for Detectives, such as being able to pick up Health Stations. Add Back Stalker Originally, Stalker was added in to serve as a direct counter to the Lookout to prevent it from being instantly proven. However, people tended to not like it seeing as how it may not be strong enough to warrant losing a credit over it. I have heard though that some people are interested in adding it back due to the unique playstyle that Stalker offers. Shotguns Rework One of the things that TTT Weapon Rework adds in is for shotguns to have fixed spread by having a pellet shoot near the middle, then have a bunch of random pellets go through. Additionally, it causes shotguns to only require 1 pellet to hit to count towards the full damage rather than requiring each individual pellet to hit. Both of these come with the drawback of having harsher damage falloff compared to the current version of shotgun balancing. While this may make shotguns easier and more convenient to use, I also fear that it would make them too strong seeing as how TTT Weapon Rework also relies on the shotguns being weaker than usual. For a continuation of this post: Edited April 26, 2022 by The1337Gh0st added continuation post Share this post Link to post Share on other sites More sharing options... Achievements
Mangost 49 / 1,185 Report Post Posted April 26, 2022 imo mercenary seems better than defective, traitors are supposed to be secret and having one of them be pretty much just obviously pointed out is not good, and the det shop doesn't help it much either. and stalker, i never got to play as it and it seems really interesting (main thing i can think of is watching like an ankh with a remote-slam placed on it for when a bunch of people are near) professional necromancer Share this post Link to post Share on other sites More sharing options...
Anathema Device 236 / 6,858 Report Post Posted April 27, 2022 Marker gang rise up! Share this post Link to post Share on other sites More sharing options...
lobsterpaw 174 / 3,327 Report Post Posted April 27, 2022 i think health stations are a more interesting item when you have to think about when and where you place them #freemarker piss Share this post Link to post Share on other sites More sharing options...