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SCP-3166's Article: http://www.scp-wiki.net/scp-3166 Thank you Pizzy for letting me know that there actually is a Garfield SCP Holy shit Description: SCP-3166 is a 2.1-meter-tall humanoid entity, presumed pataphysical in nature, known to manifest during periods when the Garfield media franchise is performing poorly in terms of public reception. The exterior layer of SCP-3166's body resembles a crudely-made costume of the character Garfield, which field inspection has shown to be composed of legitimate cat fur. However, analysis of SCP-3166's composition in the field has shown that its interior mass is composed entirely out of pasta: specifically, lasagna. Upon reaching its target, SCP-3166 will attempt to inflict bodily harm upon them through a mixture of blunt force using nearby objects and force-feeding of lasagna, obtained through self-disembowelment. During this process, SCP-3166 will vocalize by meowing, purring and screeching in the manner of an extremely agitated cat. Lasagna outside SCP-3166's mass has proven to be an effective form of bait for the entity, as upon seeing it SCP-3166 will abandon its original goal and instead attempt to incorporate the pasta into itself. New Item: Lasagna Lasagna Property: Healing (Mainly) Spawn: Medkit Locations If someone uses Lasagna, they will be healed by 70. SCP-3166 You are SCP-3166. You look exactly like Garfield but, your organs are made up of lasagna. You can use this lasagna to heal allies but, it will harm you. Stats Team: SCP Objects Health: 1400 Attack Damage: --- Attack Speed: --- Movement Speed: Human Speed Spawn: N/A Mechanics LMB: Attack with Object RMB: Feed Lasagna Special: Object Damage Weakness: Lasagna Information LMB: Attack with Object Range: Close SCP-3166 has different attack damage and attack speed depending on the current object SCP-3166 has possession of. RMB: Feed Lasagna Range: Close Cooldown: 260 Lasagna can do two different things depending on it is used on. If it's used on anyone in the SCP Objects team, that person will be healed by 300 but, SCP-3166 would lose 200 health. If it used on anyone outside the SCP Objects team, that person will heal by 20 but they will have the bleeding effect similar to SCP-106's bleeding effect. Special: Object Damage With this special, SCP-3166 is able to hold only 1 item but, SCP-3166 will use it to attack people instead. SCP-500, Medkits, Eyedrops, S-Navs, NVG, and Radios cannot be picked up by SCP-3166. By dropping the current object SCP-3166 has, SCP-3166 is able to pick up another item. If SCP-3166 has no items, it cannot attack them. All guns will not shoot bullets if SCP-3166 is in possession, of any of them. Instead, SCP-3166 will hit people with it in close range. -Keycards: 5 Damage / Attack Speed: Rapid Extra: Can open keycard doors depending on the level. -SMGs: 30 Damage / Attack Speed: Half a Second -Rifles: 45 Damage / Attack Speed: 1 Second -Crowbar: The Same as a normal Crowbar. -Stunstick: The same as a normal stunstick Pistols: 15 Damage / Attack Speed: Rapid Weakness: Lasagna If there is lasagna on the floor and SCP-3166 is near it, SCP-3166 will be forced to face the lasagna. If SCP-3166 touches it, SCP-3166 will be healed by 100 and it will be stunned for 1 second. Playermodel: https://steamcommunity.com/sharedfiles/filedetails/?id=455327588&searchtext=Garfield Total uses of the word 3166: 30 (Including Title and the 3166 used right now.)
Brief Description: Scp-507 is an ordinary looking man who randomly(after a period of 2 weeks have passed) gets transported into an alternative reality, before returning in another random period of time. He is on incredibly good terms with the foundation(To the point they let him freely walk around the facility, be equipped with a knife and a fire-arm loaded with rubber bullets, and even have internet access). He returns in a postition in 'normal' reality matching to where he was in the alternative one. Stats: Exactly the same as a normal researcher(Maybe starts with some kind of knife weapon?) Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1420574712 (Closest thing I could find to a mostly ordinary looking dude) Gameplay Description: Scp-507 is essentially the same thing as a normal researcher(same spawns, and has a lvl 2 keycard(and maybe a knife)). However, once per round at random, he will 'dimension jump'. This results in him becoming invisible to all other players and all other players becoming invisible to him(Very similar to scp-1471, minus being able to see other scps/the infected person). He also cannot hurt any other players or be hurt during this state. He cannot read messages sent from other people and they can't read his messages. He can still interact with the world as normal(Open doors, pick up items, etc) as well as escape. After a period of a minute to 2 minutes, he returns back to normal. SCP-507 wouldn't add much to the gameplay by himself, but people want to see more 'special' researchers and d-class. While scp-507 wont dramatically change gameplay, his random uncontrolable 'shift' effect could lead to fun moments for both the scp-507 player and other people.
Brief Description: SCP-896 is a MMO(Likely world of warcraft) that causes increases to your character stats to affect you in real life if you use your name as the avatar. Investing in too much of a single stat over the other causes your physical skills to deteriorate over time. SCP-896-A is one of several d-class used in an experiment regarding SCP-896 who invested all of his points into endurance, and tried to escape alongside two others. Stats: Health: High for a SCP(Think around the same health as 2845 or even 610) Speed: Slow(Perhaps only slightly faster than 682's base speed, or perhaps exactly the same) Spawn: Unused containment cells on 1730 and 02. Not sure on other sites Model: https://steamcommunity.com/sharedfiles/filedetails/?id=105153463 Brief Gameplay description: SCP-896-A is armed with a shield as his basic weapon. It does 50 damage a hit and has high knockback, but swings incredibly slowly and has a short range. This is made up for by two other abilities he has access to, a charge ability and a taunt ability. His charge allows him to move with a sudden burst of speed towards a specific target. Upon imact with the target, does percentage based damage(so more damage to a scp-035 or a tau-5 than to a normal person, and ignores damage reduction from armor). This ability should have a 20 second cooldown and be tied to the R button(same as other scp special abilities). Should end after a set amount of time if he is unable to reach his target. His second special ability is Taunt. He activates it with his right mouse click and upon being used, forces everyone in range to face him and walk in his direction. He also gains a 30% damage resistance(may need to be higher, idk) during the duration of the taunt(as taunted players can still shoot at him, as can un-taunted players). Taunt on players ends after 5 seconds. SCP-896-A, much like during the escape event in the original article, is intended to mostly serve as a movable 'wall' or barricade for players. While he is still capable of killing people on his own(by a combination of his charge + a swing or taunt + swing), his main usefulness comes from blocking off potential routes of escape or tanking(literally) damage for other scps. While there already exists several scps with a large health pool, they tend to not be very effective when it comes to serving as a tank or meatshield for other scps due to how they are intended to be played or(ironically) large hitboxes. In essence he is a support scp similar to 681. Where as 681 focuses on area denial while being really squishy on its own(provided you can actually hit its admittedly weird hitbox), 896-A provides more active protection as well as being tankier. Suggested Swep/model for shield: https://steamcommunity.com/sharedfiles/filedetails/?id=380702193 Best looking shield I could find on the workshop, and comes with attack animations for the swing(as well as already having the damage and knockback built into the weapon). Taunt Swep: https://steamcommunity.com/sharedfiles/filedetails/?id=1628472725 Charge Swep: https://steamcommunity.com/sharedfiles/filedetails/?id=1613402560 While I dont expect you to literally use these sweps, im linking them as they could serve as a useful reference. In particular the charge swep is super close to how 896-A's charge should work minus for having knockback.
Brief Description: SCP-239 is a reality bender with nearly infinite amount of power, kept under control by being made to believe it can only use its power in the form of 'spells'. Permamently kept in a coma after an incident. Stats: Health: 200-300(Should be low-ish health for a scp) Speed: 'Standard' SCP speed(Same speed as 049) Attacks: Explained in gameplay description. Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1654787671 (I mean 239 thinks shes a wizard, and the age mostly matches... wouldn't mind a better model tbh). Spawn: One of the existing and empty containment cells on site02 and scp-1730/site13. Uncertain where she could spawn on the other maps(especially site-19). Gameplay Description: 239 has access to several different 'spells'. She can select them by pressing the key binded to them(This is shown via a custom hud). Magic Bolt: Her basic attack, essentially. Does 25 damage a hit and is ranged. Fired with the left mouse button. No 'cooldown'(minus for delays between attacks). Lightning Bolt: Deals 50 damage and applies a slow, if the attack hits. Regardless if it hits or misses, goes on cooldown after being fired. 10 second cooldown Magic Blast: Hits a target causing an delayed AOE explosion that deals 50 damage. Regardless if hit or miss, goes on cooldown. 17 second cooldown. Blood Curse: Fires a 'curse' affecting a single player. Repeated attacks on the same person heals the SCP and slows the target. 10 second cooldown baseline in the swep, might need to be changed to 20 seconds or even 30 seconds. Calamity: Has to be charged first by taking and dealing damage. Upon reaching fully charge, does AOE damage around the SCP and heals. Calamity is able to charge itself off its own damage. 239 is essentially a squishy scp with a lot of potential ranged power and healing ability if she gets the chance. She would likely lose any direct fight with groups but easily handles a 1v1 situation. Her low HP(might even need to be lower than the 200-300 range, not 100% sure) ensures that she will die quickly if she is played poorly. Calamity is a incredibly powerful crowd wiping ability once she has it available and even being able to possibly fill itself a second time if a large enough group is hit, but also gives away her position and requires her to get close to groups, which should generally give away that she has the ability ready. I believe the variety in her spells/abilities would give her an unique playstyle compared to the other ranged scps currently in the game(2845 and 378 after it has taken a host, to a lesser extent 076-2 counts as well due to being able to throw his sword) as she is more damage focused but has severely less HP than the others, and is better against single targets than groups. Link to Swep: https://steamcommunity.com/sharedfiles/filedetails/?id=940672885 Answers to questions im already expecting: "Isn't she able to turn people into her 'friends' simply by believing they are her friend?" Yes, but outside of the fact that gameplay wise it would cause massive overlap with 049, 610, and even 678, she wouldn't exactly be viewing the people who put her into a coma as friends. (Even if it might be fun to add an special interaction between her and dr.clef. Maybe just make Dr.clef/lambda-2 have a higher chance to spawn if she is in the round). "Why is she attacking the foundation?" Because they put her into a coma for who knows how long against her will? "Why is she casting 'blood magic' to heal herself? That doesnt seem to really fit." Outside of it being the most fun sorta 'spell' weapon i could find to make interesting gameplay, shes already been stated to be able to basically do whatever she wants, even if she believes its through 'casting spells'. She believes she can heal herself by hurting the people attacking her, and she does.