Search the Community
Showing results for tags 'bhop timer'.
Found 2 results
Introduction: The CS:S division has been succeeding in player-base with the Surf RPG Deathmatch and Bhop Timer servers. A major thing I want to fix with the CS:S division is transparency. I want to be more open with everything we do in the division and this forum post is a start. There was a recent idea of expansion in the CS:S that was brought up a few months ago as well as earlier this week. We have actually been working on a Surf Timer server for quite a while. This server has been long overdue and I take full responsibility for putting enough time to release it earlier. It is on track to be released sometime next week and I will be continually updating the progress of the server. As for the other major change to the division, the Bhop server will be going through major renovations that I have been hesitant to go through with. Due to an unfixable bug that major plugins to not load, we will have to replace the timer and many things that go along with it. This decision was a little bit hard because of people's varying opinions on the subject. I believe that I resolved most problems and kinks that may make people unhappy, but if you are upset by any decision, please contact either @Reeve or @Thomasdavid097 and tell us what we can do better. New Server Addition: With the success of both the Surf RPG Deathmatch and Bhop servers, we have decided to add another server to the division. We are proud to introduce our newest server addition, Surf Timer! This server has been long overdue, but will be finally released soon. I am currently working on finding a few admins to help me with the initial start of the server and working on minor details for the initial release of the server. If all goes well, we should be able to release the server sometime next week. I will continue to update everyone on the progress and dates for the the Surf Server. If you want to help out with the Surf server or just have questions about it, you can add me on STEAM. Major Changes for Bhop: Bhop has been experiencing some major problems for a few months now and it is only getting worse. There is a disgusting bug where on certain maps, plugins will not load. This caused the server to break, leaving the server completely unplayable until an admin was able to come on and change the map. Late at night and midday, when admins may not be available, this would cause the server to be dead for long periods of time. This bug is caused by a memory leak in the plugin that cannot be fixed. I have worked with the GFL developers to try to get this fixed, but the best option would be to just find a new timer plugin. This is pretty devastating for this server because of how old it is. CS:S Bhop is one of the oldest servers in GFL and has data from more than 5 years ago. It is sad, but with the new timer, I will be wiping the data of all past records. I know that many people will be a little disappointed with this decision, but I believe that it is for the better. I am truly sorry for all lost records and times from the old timer. Replacing the timer was the only way to fix the bug... I am very sorry. I am working to make the transition from the old timer to the new as smooth as possible. I want the server to transition overnight with no problems so I am being very careful with every decision i make. I am carefully planning the internal details such as ranks and styles for the timer as well as the actions we need to take after releasing the timer with my admins. I am trying to be as open as I can with any change I make and I am asking for any input that you may have. This server is for the people and I want everyone to be equally treated and have a say on everything. The plan is to finish up all of the details by next Friday, November, 24 and release the server overnight and have the server up and running on Saturday, November, 25. Because of the new timer, all of the maps will be unzoned. By the release, I will try to get at least 100 maps zoned for people and keep all of the unzoned maps off of the map cycle. After release, I will spend the next 9 days zoning all 1001 maps. Each day, I will lock the server at exactly 12:00 a.m. EST to zone maps. I will zone 100 maps a day and add them back to the map cycle until there are no more maps to zone. In less than 2 weeks, all maps should be zoned and playable. As for bonuses, I will leave that to the admins and other people with zones to do over time. Other than that, I believe this is this the best strategy for a clean transition of timers. If you have any comments or suggestions, please comment on on this thread.