Jump to content

Search the Community

Showing results for tags 'development'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Directorate
  • Back End
  • Divisions
    • Arma 3
    • Battlefield 4
    • Call of Duty 4
    • Counter-Strike: Global Offensive
    • Counter-Strike: Source
    • Garry's Mod
    • Insurgency
    • Pirates, Vikings, & Knights II
    • Rust
    • Squad
  • Teams
    • Council
    • Developers
    • Media
  • Misc.


  • Pending Routes
  • Resolved Routes


  • General
    • Announcements
    • Member Activity
    • General Discussion
    • News
    • Suggestions
    • Giveaways
    • Trading
  • Divisions
    • Counter-Strike: Global Offensive
    • Counter-Strike: Source
    • Fistful of Frags
    • Garry's Mod
    • Rust
    • Team Fortress 2
    • Other Servers
  • Teams
  • Interests
  • Support
  • Applications

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me






Power Supply


Hard Drive(s)

Found 5 results

  1. DESCRIPTION I always wanted to code an entire ecosystem with natural selection, disasters, mating urge, hunger/thirst system, "super-realistic" clouds, human intervention & predator-prey relationships. Thus, the idea for a "ecosystem" type game came along. It is essentially similar to the Ancestors game, if anyone remembers that, but without the three dimensional game-play aspect of it. You start as a bunny, and you unlock new species to play as when you gather points. Gathering points is as easy as eating, drinking, mating, successfully evading a predator & among other ways. It's entire purpose is to simulate a ecosystem and nothing more. Might be a bit boring but it will be completely free on Gamejolt with a donation option. I figured, since I am making this game, I'd take the GFL developers along with me; so with @Roy's permission, I started this thread. Each time I comment, there will be a new devlog with a tutorial included--along with teasers & images. It will be a top-down game, with foliage & different type of customization biomes to your choosing that has different types of animals for your preferred ecosystem. You can spectate as well, you don't have to play as a animal. The different type of planned biomes are; desert, taiga, forest & ocean. I will give out more information as you ask questions & devlogs come out. I am excited to begin developing this in Unity, as it will strengthen my C# coding skills, as well as teach some of you guys something new. SPOILERS & IMAGES will update with code & images as devlogs come out TRELLO https://trello.com/b/XkCEcbS2/natures-beauty INSPIRATION Simulating Natural Selection - YouTube Simulating Foraging Decisions - YouTube Epidemic, Endemic, and Eradication Simulation - YouTube Simple Ecosystem - Coding Adventure - YouTube Animal AI Testbed
  2. My Age: 23 My Talent: I'm currently a senior Computer Science student in college. Most of my courses such as data structure or artificial intelligence work use C++ and C, so that's my most familiar language. I also have experience using Javascript/Java and Node.js to build the website (HTML and CSS of course), combined with MySQL and MongoDB to build the database application. As for game programming, I'm currently a member of the Game Development Club in my university, we have some experience using Unity to development games, just some prototype game, but that gives me a lot of help on things like game logic and game system design, also my focus recently is on the animation of character, all of these is based on C# programming since that is what Unity uses. My Github link: https://github.com/Alasses, not all of my project was uploaded onto Github, most project online is our group project, I uploaded a C++ example code, I can show you my other history programming example if you needed. C++ Example - puzzle solving algorithm.zip Hours/Week: 5-10 hour
  3. My Age: 27 My Talent: Hello! I'm Ash! <Snipped> Liliana says Hello! Hours/Week: Project Dependent
  4. My Age: 11 My Talent: Hey! My name is John. I work mainly in web development, and in my spare time I might do some game design and game mapping. Programming languages I'm fluent in/have a lot of experience of include: PHP; Lua; HTML; CSS; JavaScript; Python; and SQL. I do have experience with SourceMod, my only problem not having something to host my game-servers on. I do work with Git and currently own a Raspberry Pi B, and a private Git environment would be very helpful for programming, so thank you. CONTACT INFORMATION DISCORD: @Johnodon#9360 PS: I know that I will probably be denied because of my age. I just want to let you know that I have a lot of experience and am very mature for my age. Thanks, John Hours/Week: 5-15
  5. GFL is always striving to improve, and you might be just what we need! So please spare a moment to read this. GFL is actively looking for developers to populate our development team, and you might fit right in! Are you interested in programming whether that might be PHP, Lua, SourcePawn or another language? Do you want to help improve GFL? Are you willing to spend time making GFL awesome? Then you’re more than welcome to shoot an application our way! As a developer, you’ll be working together as a team to improve our servers across all divisions! GFL is an ever-growing community with many projects spread across said divisions. This means that you have a lot of freedom as a GFL developer; it’s up to you if you want to work on the forums, a server, or both! You don’t need to be a master of programming; a high spirit and strong will can get you far, and the rest of the developers will always be there to help! As a developer, you will learn how to cooperate with other developers, effectively use version control, turn an idea into a product, and guide technical discussions in the right direction. GFL is a non-profit community and relies on volunteers who want to make a change and improve GFL for everyone. This means that a developer position is an unpaid job, however, there are benefits. You will receive a Developer-tag on all GFL game servers, and in the future more benefits will follow. This includes personal VMs for hosting whatever you feel like! We’re looking forward to making that available for all our developers. We’re looking forward to receiving your applications which you can send here. Thanks, @Nick On behalf of GFL Development Team View full article
  • Create New...