Doomnack 199 / 4,888 Report Post Posted March 15, 2019 Edited March 15, 2019 by Doomnack Well, occasionally a lot of times, especially when SCP-076-2 is active, you'll probably encounter that one person that complains about SCP-076-2's current stats. They'll probably go on about how SCP-076-2 is underpowered, or they'll go be nostalgic about the old SCP-076 and how competent it was than the modern SCP-076-2. I like to think to myself that SCP-076-2 is fine as it is. It is fast, does a fair amount of damage + sword throw, and has a 'decent' amout of health (in regards to a player that is). The multiple life system is just the only drawback that SCP-076-2 has. So, anyways, going back to 076-2 complainers, what if we answered their complaints and didn't answer them at the same time? Ummm, you'll see what I mean. This is a real short & simple suggestion, as the SCP has technically been implemented in the past. However, instead of being SCP-076-2 it would be SCP-2200, using this player model: blah blah blah right here. It borrows the same mechanics as the old SCP-076-2, which if I remember correctly include: That big long-ass sword that can't be thrown. The ability to jump really high. Above average speed. If necessary, you may need to nerf some of the stats. You could start with health, which I don't remember how much the original 076-2 had. Hoping that you have some remnants of the old SCP-076 code, so if you do choose to implement this it is really just a copy and paste job. Anyways time to destroy Nebula again. Edited March 15, 2019 by Doomnack Share this post Link to post Share on other sites More sharing options...
The1337Gh0st 238 / 8,594 Report Post Posted March 15, 2019 +1 for having another swordsman (and having an alternative version of 076-2) it could work as a replacer spawn for 076-2 I do believe the weapon you are referring to (at least for me) can be found here:https://steamcommunity.com/sharedfiles/filedetails/?id=764292449 I would suggest it dealing around 55 dmg per hit to make up for the slow attack speed, and the hp was around 1100-1500, so it may (or may not) need adjustment to be balanced Share this post Link to post Share on other sites More sharing options... Achievements
Doomnack 199 / 4,888 Report Post Posted March 15, 2019 2 hours ago, The1337Gh0st said: I do believe the weapon you are referring to (at least for me) can be found here:https://steamcommunity.com/sharedfiles/filedetails/?id=764292449 I'm not sure if that is what SCP-076-2 exactly had, but hey, it still works. All 2200 needs is some generic melee attack weapon to have some resemblence to the old SCP-076-2. Share this post Link to post Share on other sites More sharing options...
The1337Gh0st 238 / 8,594 Report Post Posted March 15, 2019 eh, some other servers used that for the weapon not sure I can help you if that wasn't what you were looking for Share this post Link to post Share on other sites More sharing options... Achievements