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Xy_

Breach Changelog

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Added the "Remote Door Control" to the mapconfig file as this was missing for some reason, I believe this was what was causing br_requestgatea to not work.

 

Changed the server's hostname. (Effective next restart)

Edited by Xy_
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- Fixed br_requestgatea

- Added hatschat

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- Fixed and enabled special rounds.

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- Added Pointshop

- Added Masks

- Fixed a bug involving the round not ending when a player goes into spectator mode as the second to last living person.

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- Updated the scoreboard

 

Here is a picture:

20170429200904_1.thumb.jpg.5b849ab4d7ac358162a150b2fb4230a2.jpg

Edited by Xy_
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- Moved MTF Spawn into the medical area, they cannot leave until the round starts

- Updated Ulogs

Edited by Xy_
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- Added SCP 457 back into the game

- Disable SCP 457 being lit on fire, this is to prevent the glitch where you are still on fire on the following rounds.

- Gave SCP 457 a slight speed buff.

- Gave SCP 035 a slight HP buff

- Reduced the firing rate of some guns (Somebody said they were able to kill SCP 096 in mere seconds)

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- SCP 682 is no longer able to leave his spawn before prep is over. I will begin changing the spawns of other SCPs so that I can do this with them too.

- Added a few more weapon spawns

- Moved 096's spawn to his real area, the doors open when prep ends

Edited by Xy_
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- Fixed an issue where people couldn't connect due to a map update, this won't happen again as I have renamed the map and moved it to the fastdl. You will have to download the map next time you connect.

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- Added some lines of dialogue that 049 will say when he infects someone

- Added the files for grenades, they aren't used yet.

Edited by Kubnair
You spelt grenades wrong :lenny:
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- snip -

Edited by Xy_
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- Removed favorite SCPs because they were broken.

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- Added a map config for the new map, everything is working, however there are a few bugs with the map, I am waiting for the map dev to fix them (If he doesn't, i'll do it myself)

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- The default map is now gm_site19_v2, which is just the newest version of site19, but renamed for fastdl. You will have to redownload the map on next connection. The map update bring many changes

 - Significant changes to the layout of the map

 - Changed SCP 1048-A's spawn

 - Gate B is now functional, you must speak with the computer SCP to open the gate first and enable make sure remote door control is ON (unlike gate a, for gate a it must be off), for that reason, there will be no !gateb (yet), so NTF should still go to gatea.

 - Elevators now teleport people who are inside rather than move, this makes them less likely to break.

 - The escape zone has changed20170505133006_1.thumb.jpg.a0829f57fdded24aa20bc1f10e872813.jpg

 

Thanks to @RickGrimesTM and @Thats_Miles for helping me test this.

Post any bugs you find in this thread:

 

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- Flashbangs will now spawn randomly around the map.

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- Added some spawns for keycards around the lcz2

- Fixed an issue that involved gecko-chan still having the Rick skin after it was removed.

- Fixed the spawn rates of level 3 keycards.

Edited by Xy_
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- Disabled jukebox for people who are currently alive

- Reduced 1048-A's range

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- Added World models for the Radio and the S-Nav (Suggested by Firestorm)

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096 is no longer able to attack unless someone is looking at him.

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- Added a new HUD.20170512070446_1.thumb.jpg.f773985e3afbe1015774a2707cf47b36.jpg

 

Planned:

- A client side cvar or console command to allow you to toggle between the new hud and the default HUD

- Anti AFK.

Edited by Xy_
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- Added Anti AFK

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 - Added SCP 066, range, dps, and attack cool down may be changed depending on how it plays.

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- Added head bobbing.

- Fixed the SNAV and radio being an error, reverted them back to the box because the addon dev removed them from the workshop.

Edited by Xy_
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